Commit Graph

48 Commits

Author SHA1 Message Date
44300e2f41 Gfx: Change to use D2D 1.1 2013-07-30 22:38:51 +03:00
12dcf4628a D2D: Tweaks 2013-07-28 22:33:27 -06:00
2dda00a071 D2D: Tweaks to spacing 2013-07-28 12:01:35 -06:00
6aab840dfb D2D: Adjusted character spacing for AccurateText=0 2013-07-28 11:20:28 -06:00
52b5e2584a D2D: Removed centering of text within W/H (from 481442b) due to conflict with different alignments and a meter's defined W/H. 2013-07-28 01:10:19 -06:00
481442bc19 D2D: Tweaked formula that calculates the width/height of text using AccurateText=0 to better match GDI+. Also centers the text inside the adjusted width/height. 2013-07-28 00:00:22 -06:00
b27bf1ee63 Added "AccurateText" option [Rainmeter] section of a skin.
When AccurateText=0 (default) and UseD2D=0, inaccurate GDI+ measuring of text is used
When AccurateText=1 and UseD2D=0, Accurate measuring occurs similar to D2D
When AccurateText=0 and UseD2D=1, D2D adds padding to the text similar to GDI+
When AccurateText=1 and UseD2D=1, Accurate measuring occurs using D2D
2013-07-25 14:53:02 -06:00
96f27fffcb Reverted 32fc794 and cd35729 2013-07-20 10:09:37 -06:00
f76634055d Reverted 6e9bc98 due to bug in GDI+ and newline
http://rainmeter.net/forum/viewtopic.php?p=89915#p89915
2013-07-16 12:28:05 -06:00
6e9bc98d0b GDI+: Add trailing whitespace when measuring text (similar to 32fc794) 2013-07-13 10:16:35 -06:00
cd35729a17 Fixed typo in 32fc794 2013-06-30 00:15:36 -06:00
32fc7948ee CanvasD2D: Fix for trailing whitespace
http://rainmeter.net/forum/viewtopic.php?p=89139#p89139
2013-06-29 23:44:56 -06:00
1934c5db72 Change NULL to nullptr 2013-05-31 17:28:39 +03:00
0f6f6d48e5 Gfx: Minor fixes 2013-05-05 17:34:22 +03:00
e10cdd2a86 Gfx: Minor fix 2013-05-05 13:21:30 +03:00
18d5ee383d Gfx: Wrap pointers with std::unique_ptr 2013-05-01 14:38:52 +03:00
eb5044b6fb Gfx: Change COM pointers to use WRL::ComPtr 2013-05-01 14:10:31 +03:00
c7e172f906 Gfx: Fix D2D DrawBitmap when source X/Y is not 0 2013-04-14 18:06:28 +03:00
31d717085e Gfx: Fix mistakes in b737352 2013-04-13 18:58:24 +03:00
d04bb46009 Gfx: Improve D2D local font support 2013-04-12 19:41:47 +03:00
b73735251e Gfx: Cosmetics 2013-04-12 19:18:56 +03:00
d50c2ed33f Gfx: Add support for local fonts with D2D
This does not yet work with family names containing e.g. 'Light'.
2013-04-12 18:12:45 +03:00
4b95f07ca6 Add missing files in 4f26f77 2013-04-12 18:06:51 +03:00
4f26f777c9 Gfx: Move DWrite helpers to Util 2013-04-12 17:31:12 +03:00
b8bda82226 Gfx: Cosmetics 2013-04-12 17:14:43 +03:00
ad9149b143 Gfx: Move WIC files to Util 2013-04-12 17:09:42 +03:00
3827353c08 Gfx: Implement DWrite interfaces required for loading fonts 2013-04-12 17:05:21 +03:00
507e0294fe Gfx: Add comments 2013-04-09 20:54:40 +03:00
0b3a4d86c4 Gfx: Add FontCollection implementation
The D2D implementation is a stub for now.
2013-04-09 20:35:49 +03:00
4d22c5ac61 Gfx: Improve D2D support for subfamilies like 'Light' 2013-04-08 18:24:09 +03:00
7c90f65659 Gfx: Tweaks 2013-04-08 17:29:26 +03:00
53c6966819 Gfx: Tweaks 2013-04-08 17:21:47 +03:00
12bd890aef Gfx: Cosmetics 2013-04-07 14:32:41 +03:00
2f8f67e2cf Gfx: Make D2D font family name handling more consistent with GDI+ 2013-04-07 14:30:50 +03:00
d0704a69d0 Cosmetics: Fixes VS2012 syntax highlighting 2013-04-05 15:07:51 -06:00
59b3dea21c Gfx: Added support for TransformationMatrix and Angle (for String meters) 2013-04-05 02:35:20 -06:00
349988e5dd Gfx: Add GDI+ specific temporary solution for transformations 2013-03-29 13:33:11 +02:00
6f81e31f10 Gfx: Delay creation of ellipsis with D2D 2013-03-28 15:52:17 +02:00
e5100d9a9f Gfx: Make text rendering with D2D more efficient by reusing layout 2013-03-28 15:51:12 +02:00
71a454f954 Gfx: Cosmetic tweaks 2013-03-28 15:11:55 +02:00
39fe9750fd Gfx: Add temporary solution for local fonts 2013-03-28 15:09:46 +02:00
056277ce4f Gfx: Tweaks 2013-03-28 14:45:10 +02:00
5bf776090d Gfx: Avoid creating D2D render target when not necessary 2013-03-28 14:44:43 +02:00
c6374f7c12 Minor tweaks and fixes 2013-03-28 14:26:55 +02:00
5f03d7b235 Gfx: Fix rendering issues in some cases
It seems that Direct2D does not expect the underlying pixel data of the render target to change outside of the target draw commands while the render target exists. As a result, Direct2D may in some cases overwrite changes to the pixel data. This change changes the render target to be (re)created for each batch of Direct2D drawing operations as a temporary solution. As a side effect, a DIB section is now used as the render target bitmap.
2013-03-26 21:29:05 +02:00
7f51273950 Cosmetics 2013-03-26 21:28:34 +02:00
27440ed515 Tweaks 2013-03-25 18:05:57 +02:00
82970d1cce Gfx: Add initial work
Gfx provides support for rendering with both Direct2D and GDI+.
2013-03-25 17:37:20 +02:00