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https://github.com/chibicitiberiu/rainmeter-studio.git
synced 2024-02-24 04:33:31 +00:00
Gfx: Add GDI+ specific temporary solution for transformations
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@ -57,6 +57,12 @@ public:
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virtual bool IsTransparentPixel(int x, int y) = 0;
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// TODO: Implement proper solution.
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virtual void SetTransform(const Gdiplus::Matrix& matrix) {}
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virtual void ResetTransform() {}
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virtual void RotateTransform(float angle) {}
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virtual void TranslateTransform(float dx, float dy) {}
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virtual void SetAntiAliasing(bool enable) = 0;
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virtual void SetTextAntiAliasing(bool enable) = 0;
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@ -128,6 +128,26 @@ bool CanvasGDIP::IsTransparentPixel(int x, int y)
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return false;
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}
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void CanvasGDIP::SetTransform(const Gdiplus::Matrix& matrix)
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{
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m_Graphics->SetTransform(&matrix);
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}
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void CanvasGDIP::ResetTransform()
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{
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m_Graphics->ResetTransform();
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}
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void CanvasGDIP::RotateTransform(float angle)
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{
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m_Graphics->RotateTransform(angle);
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}
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void CanvasGDIP::TranslateTransform(float dx, float dy)
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{
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m_Graphics->TranslateTransform(dx, dy);
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}
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void CanvasGDIP::SetAntiAliasing(bool enable)
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{
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m_Graphics->SetSmoothingMode(
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@ -48,6 +48,11 @@ public:
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virtual bool IsTransparentPixel(int x, int y) override;
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virtual void SetTransform(const Gdiplus::Matrix& matrix) override;
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virtual void ResetTransform() override;
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virtual void RotateTransform(float angle) override;
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virtual void TranslateTransform(float dx, float dy) override;
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virtual void SetAntiAliasing(bool enable) override;
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virtual void SetTextAntiAliasing(bool enable) override;
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@ -542,10 +542,9 @@ bool CMeterString::DrawString(Gfx::Canvas& canvas, RectF* rect)
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if (m_Angle != 0.0f)
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{
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// TODO FIXME
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//graphics.TranslateTransform((Gdiplus::REAL)CMeter::GetX(), y);
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//graphics.RotateTransform(CONVERT_TO_DEGREES(m_Angle));
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//graphics.TranslateTransform(-(Gdiplus::REAL)CMeter::GetX(), -y);
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canvas.TranslateTransform((Gdiplus::REAL)CMeter::GetX(), y);
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canvas.RotateTransform(CONVERT_TO_DEGREES(m_Angle));
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canvas.TranslateTransform(-(Gdiplus::REAL)CMeter::GetX(), -y);
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}
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if (m_Effect != EFFECT_NONE)
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@ -576,8 +575,7 @@ bool CMeterString::DrawString(Gfx::Canvas& canvas, RectF* rect)
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if (m_Angle != 0.0f)
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{
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// TODO FIXME
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//graphics.ResetTransform();
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canvas.ResetTransform();
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}
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}
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@ -2527,13 +2527,9 @@ void CMeterWindow::Redraw()
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const Matrix* matrix = (*j)->GetTransformationMatrix();
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if (matrix && !matrix->IsIdentity())
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{
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// TODO FIXME: Change the world matrix
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//m_Canvas->GetGraphics().SetTransform(matrix);
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m_Canvas->SetTransform(*matrix);
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(*j)->Draw(*m_Canvas);
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// TODO FIXME: Set back to identity matrix
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//m_Canvas->GetGraphics().ResetTransform();
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m_Canvas->ResetTransform();
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}
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else
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{
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