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D2D: Tweaks
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@ -310,7 +310,6 @@ void CanvasD2D::DrawTextW(const WCHAR* str, UINT strLen, const TextFormat& forma
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{
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TextFormatD2D& formatD2D = (TextFormatD2D&)format;
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const bool right = formatD2D.GetHorizontalAlignment() == Gfx::HorizontalAlignment::Right;
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const bool bottom = formatD2D.GetVerticalAlignment() == Gfx::VerticalAlignment::Bottom;
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formatD2D.CreateLayout(str, strLen, rect.Width, rect.Height);
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@ -330,8 +329,7 @@ void CanvasD2D::DrawTextW(const WCHAR* str, UINT strLen, const TextFormat& forma
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}
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m_Target->DrawTextLayout(
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D2D1::Point2F(m_AccurateText ? rect.X : right ? rect.X - xOffset : rect.X + xOffset,
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m_AccurateText || !bottom ? rect.Y : rect.Y - 1.0f),
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D2D1::Point2F(m_AccurateText ? rect.X : right ? rect.X - xOffset : rect.X + xOffset, rect.Y - 1.0f),
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formatD2D.m_TextLayout.Get(),
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solidBrush.Get());
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}
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