Gfx: Change to use D2D 1.1

This commit is contained in:
Birunthan Mohanathas 2013-07-29 20:50:32 +03:00
parent 12dcf4628a
commit 44300e2f41
7 changed files with 15 additions and 12 deletions

View File

@ -44,8 +44,8 @@ D2D1_RECT_F ToRectF(const Gdiplus::RectF& rect)
namespace Gfx {
UINT CanvasD2D::c_Instances = 0;
Microsoft::WRL::ComPtr<ID2D1Factory> CanvasD2D::c_D2DFactory;
Microsoft::WRL::ComPtr<IDWriteFactory> CanvasD2D::c_DWFactory;
Microsoft::WRL::ComPtr<ID2D1Factory1> CanvasD2D::c_D2DFactory;
Microsoft::WRL::ComPtr<IDWriteFactory1> CanvasD2D::c_DWFactory;
Microsoft::WRL::ComPtr<IDWriteGdiInterop> CanvasD2D::c_DWGDIInterop;
Microsoft::WRL::ComPtr<IWICImagingFactory> CanvasD2D::c_WICFactory;
@ -110,8 +110,11 @@ void CanvasD2D::Finalize()
c_WICFactory.Reset();
c_DWGDIInterop.Reset();
c_DWFactory->UnregisterFontCollectionLoader(Util::DWriteFontCollectionLoader::GetInstance());
c_DWFactory.Reset();
if (c_DWFactory)
{
c_DWFactory->UnregisterFontCollectionLoader(Util::DWriteFontCollectionLoader::GetInstance());
c_DWFactory.Reset();
}
}
}

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@ -26,7 +26,7 @@
#include <memory>
#include <string>
#include <GdiPlus.h>
#include <d2d1.h>
#include <d2d1_1.h>
#include <d2d1helper.h>
#include <dwrite_1.h>
#include <wincodec.h>
@ -99,8 +99,8 @@ private:
bool m_TextAntiAliasing;
static UINT c_Instances;
static Microsoft::WRL::ComPtr<ID2D1Factory> c_D2DFactory;
static Microsoft::WRL::ComPtr<IDWriteFactory> c_DWFactory;
static Microsoft::WRL::ComPtr<ID2D1Factory1> c_D2DFactory;
static Microsoft::WRL::ComPtr<IDWriteFactory1> c_DWFactory;
static Microsoft::WRL::ComPtr<IDWriteGdiInterop> c_DWGDIInterop;
static Microsoft::WRL::ComPtr<IWICImagingFactory> c_WICFactory;
};

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@ -21,7 +21,7 @@
#include "FontCollection.h"
#include <vector>
#include <dwrite.h>
#include <dwrite_1.h>
namespace Gfx {

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@ -21,7 +21,7 @@
#include "TextFormat.h"
#include <string>
#include <dwrite.h>
#include <dwrite_1.h>
#include <wrl/client.h>
namespace Gfx {

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@ -19,7 +19,7 @@
#ifndef RM_GFX_UTIL_DWRITEFONTCOLLECTIONLOADER_H_
#define RM_GFX_UTIL_DWRITEFONTCOLLECTIONLOADER_H_
#include <dwrite.h>
#include <dwrite_1.h>
namespace Gfx {
namespace Util {

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@ -20,7 +20,7 @@
#define RM_GFX_UTIL_DWRITEFONTFILEENUMERATOR_H_
#include <vector>
#include <dwrite.h>
#include <dwrite_1.h>
namespace Gfx {
namespace Util {

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@ -19,7 +19,7 @@
#ifndef RM_GFX_UTIL_DWRITEHELPERS_H_
#define RM_GFX_UTIL_DWRITEHELPERS_H_
#include <dwrite.h>
#include <dwrite_1.h>
namespace Gfx {
namespace Util {