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https://github.com/chibicitiberiu/rainmeter-studio.git
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Gfx: Move WIC files to Util
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@ -19,7 +19,7 @@
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#include "CanvasD2D.h"
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#include "TextFormatD2D.h"
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#include "Util/DWriteFontCollectionLoader.h"
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#include "WICBitmapLockGDIP.h"
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#include "Util/WICBitmapLockGDIP.h"
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#include "../../Library/Litestep.h"
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template<class T>
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@ -411,7 +411,7 @@ void CanvasD2D::DrawBitmap(Gdiplus::Bitmap* bitmap, const Gdiplus::Rect& dstRect
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// The D2D DrawBitmap seems to perform exactly like Gdiplus::Graphics::DrawImage since we are
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// not using a hardware accelerated render target. Nevertheless, we will use it to avoid
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// the EndDraw() call needed for GDI+ drawing.
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WICBitmapLockGDIP* bitmapLock = new WICBitmapLockGDIP();
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Util::WICBitmapLockGDIP* bitmapLock = new Util::WICBitmapLockGDIP();
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Gdiplus::Status status = bitmap->LockBits(
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&srcRect, Gdiplus::ImageLockModeRead, PixelFormat32bppPARGB, bitmapLock->GetBitmapData());
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if (status == Gdiplus::Ok)
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@ -22,7 +22,7 @@
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#include "Canvas.h"
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#include "FontCollectionD2D.h"
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#include "TextFormatD2D.h"
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#include "WICBitmapDIB.h"
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#include "Util/WICBitmapDIB.h"
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#include <string>
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#include <GdiPlus.h>
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#include <d2d1.h>
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@ -90,7 +90,7 @@ private:
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D2D1_MATRIX_3X2_F GetCurrentTransform();
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ID2D1RenderTarget* m_Target;
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WICBitmapDIB m_Bitmap;
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Util::WICBitmapDIB m_Bitmap;
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// GDI+ objects that share the pixel data of m_Bitmap.
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Gdiplus::Graphics* m_GdipGraphics;
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@ -21,7 +21,8 @@
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#include <cassert>
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namespace Gfx {
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namespace Util {
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WICBitmapDIB::WICBitmapDIB() :
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m_DIBSectionBuffer(),
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m_DIBSectionBufferPixels(),
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@ -131,4 +132,5 @@ IFACEMETHODIMP WICBitmapDIB::SetResolution(double dpiX, double dpiY)
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return E_NOTIMPL;
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}
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} // namespace Util
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} // namespace Gfx
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@ -24,6 +24,7 @@
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#include <wincodec.h>
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namespace Gfx {
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namespace Util {
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// Allows the use of a DIB section (HBITMAP) in Direct2D as a WIC bitmap. It is assumed that this
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// class is used only with 32bpp PARGB bitmaps and using a sigle thread.
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@ -67,7 +68,7 @@ private:
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UINT m_H;
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};
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} // namespace Util
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} // namespace Gfx
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#endif
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@ -18,9 +18,9 @@
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#include "WICBitmapLockDIB.h"
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#include <cassert>
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#include "../../Library/Litestep.h"
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namespace Gfx {
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namespace Util {
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WICBitmapLockDIB::WICBitmapLockDIB(WICBitmapDIB* bitmap, const WICRect* lockRect) :
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m_Bitmap(bitmap),
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@ -82,10 +82,10 @@ IFACEMETHODIMP WICBitmapLockDIB::GetDataPointer(UINT* pcbBufferSize, BYTE** ppbD
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return S_OK;
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}
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IFACEMETHODIMP WICBitmapLockDIB::GetPixelFormat(WICPixelFormatGUID* pPixelFormat)
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{
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return m_Bitmap->GetPixelFormat(pPixelFormat);
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}
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} // namespace Util
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} // namespace Gfx
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@ -25,6 +25,7 @@
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#include "WICBitmapDIB.h"
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namespace Gfx {
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namespace Util {
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// Implements the IWICBitmapLock interface for use with WICBitmapDIB. It is assumed that this
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// class is used only with 32bpp PARGB bitmaps and using a sigle thread.
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@ -53,7 +54,7 @@ private:
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UINT m_RefCount;
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};
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} // namespace Util
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} // namespace Gfx
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#endif
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@ -20,6 +20,7 @@
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#include <cassert>
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namespace Gfx {
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namespace Util {
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WICBitmapLockGDIP::WICBitmapLockGDIP() :
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m_RefCount(1)
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@ -77,4 +78,5 @@ IFACEMETHODIMP WICBitmapLockGDIP::GetPixelFormat(WICPixelFormatGUID* pPixelForma
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return S_OK;
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}
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} // namespace Util
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} // namespace Gfx
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@ -24,6 +24,7 @@
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#include <wincodec.h>
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namespace Gfx {
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namespace Util {
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// Allows the creation of a shared ID2D1Bitmap using pixel data in a Gdiplus::Bitmap. It is
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// assumed that this class is used only with 32bpp PARGB bitmaps and using a sigle thread.
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@ -50,6 +51,7 @@ private:
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UINT m_RefCount;
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};
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} // namespace Util
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} // namespace Gfx
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#endif
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@ -76,9 +76,9 @@
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<ClCompile Include="..\Common\Gfx\TextFormatGDIP.cpp" />
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<ClCompile Include="..\Common\Gfx\Util\DWriteFontCollectionLoader.cpp" />
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<ClCompile Include="..\Common\Gfx\Util\DWriteFontFileEnumerator.cpp" />
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<ClCompile Include="..\Common\Gfx\WICBitmapDIB.cpp" />
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<ClCompile Include="..\Common\Gfx\WICBitmapLockDIB.cpp" />
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<ClCompile Include="..\Common\Gfx\WICBitmapLockGDIP.cpp" />
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<ClCompile Include="..\Common\Gfx\Util\WICBitmapDIB.cpp" />
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<ClCompile Include="..\Common\Gfx\Util\WICBitmapLockDIB.cpp" />
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<ClCompile Include="..\Common\Gfx\Util\WICBitmapLockGDIP.cpp" />
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<ClCompile Include="..\Common\MenuTemplate.cpp" />
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<ClCompile Include="..\Common\Platform.cpp" />
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<ClCompile Include="..\Common\StringUtil.cpp" />
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@ -300,9 +300,9 @@
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<ClInclude Include="..\Common\Gfx\TextFormatGDIP.h" />
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<ClInclude Include="..\Common\Gfx\Util\DWriteFontCollectionLoader.h" />
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<ClInclude Include="..\Common\Gfx\Util\DWriteFontFileEnumerator.h" />
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<ClInclude Include="..\Common\Gfx\WICBitmapDIB.h" />
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<ClInclude Include="..\Common\Gfx\WICBitmapLockDIB.h" />
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<ClInclude Include="..\Common\Gfx\WICBitmapLockGDIP.h" />
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<ClInclude Include="..\Common\Gfx\Util\WICBitmapDIB.h" />
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<ClInclude Include="..\Common\Gfx\Util\WICBitmapLockDIB.h" />
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<ClInclude Include="..\Common\Gfx\Util\WICBitmapLockGDIP.h" />
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<ClInclude Include="..\Common\MenuTemplate.h" />
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<ClInclude Include="..\Common\Platform.h" />
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<ClInclude Include="..\Common\StringUtil.h" />
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@ -378,14 +378,14 @@
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<ClCompile Include="..\Common\Gfx\Util\DWriteFontCollectionLoader.cpp">
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<Filter>Common\Gfx\Util</Filter>
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</ClCompile>
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<ClCompile Include="..\Common\Gfx\WICBitmapDIB.cpp">
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<Filter>Common\Gfx</Filter>
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<ClCompile Include="..\Common\Gfx\Util\WICBitmapLockGDIP.cpp">
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<Filter>Common\Gfx\Util</Filter>
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</ClCompile>
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<ClCompile Include="..\Common\Gfx\WICBitmapLockDIB.cpp">
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<Filter>Common\Gfx</Filter>
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<ClCompile Include="..\Common\Gfx\Util\WICBitmapDIB.cpp">
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<Filter>Common\Gfx\Util</Filter>
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</ClCompile>
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<ClCompile Include="..\Common\Gfx\WICBitmapLockGDIP.cpp">
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<Filter>Common\Gfx</Filter>
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<ClCompile Include="..\Common\Gfx\Util\WICBitmapLockDIB.cpp">
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<Filter>Common\Gfx\Util</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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@ -665,14 +665,14 @@
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<ClInclude Include="..\Common\Gfx\Util\DWriteFontCollectionLoader.h">
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<Filter>Common\Gfx\Util</Filter>
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</ClInclude>
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<ClInclude Include="..\Common\Gfx\WICBitmapDIB.h">
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<Filter>Common\Gfx</Filter>
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<ClInclude Include="..\Common\Gfx\Util\WICBitmapLockDIB.h">
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<Filter>Common\Gfx\Util</Filter>
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</ClInclude>
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<ClInclude Include="..\Common\Gfx\WICBitmapLockDIB.h">
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<Filter>Common\Gfx</Filter>
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<ClInclude Include="..\Common\Gfx\Util\WICBitmapLockGDIP.h">
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<Filter>Common\Gfx\Util</Filter>
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</ClInclude>
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<ClInclude Include="..\Common\Gfx\WICBitmapLockGDIP.h">
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<Filter>Common\Gfx</Filter>
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<ClInclude Include="..\Common\Gfx\Util\WICBitmapDIB.h">
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<Filter>Common\Gfx\Util</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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