rainmeter-studio/Library/MeterWindow.cpp

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/*
Copyright (C) 2001 Kimmo Pekkola
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
#include "StdAfx.h"
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#include "MeterWindow.h"
#include "Rainmeter.h"
#include "TrayWindow.h"
#include "System.h"
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#include "Error.h"
#include "Meter.h"
#include "Measure.h"
#include "DialogAbout.h"
#include "DialogManage.h"
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#include "resource.h"
#include "Litestep.h"
#include "MeasureCalc.h"
#include "MeasureNet.h"
#include "MeasurePlugin.h"
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#include "MeterButton.h"
#include "MeterString.h"
#include "TintedImage.h"
#include "MeasureScript.h"
#include "../Version.h"
#include "../Common/PathUtil.h"
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#include "../Common/Gfx/Canvas.h"
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using namespace Gdiplus;
#define SNAPDISTANCE 10
#define ZPOS_FLAGS (SWP_NOMOVE | SWP_NOSIZE | SWP_NOOWNERZORDER | SWP_NOACTIVATE | SWP_NOSENDCHANGING)
enum TIMER
{
TIMER_METER = 1,
TIMER_MOUSE = 2,
TIMER_FADE = 3,
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TIMER_TRANSITION = 4,
TIMER_DEACTIVATE = 5
};
enum INTERVAL
{
INTERVAL_METER = 1000,
INTERVAL_MOUSE = 500,
INTERVAL_FADE = 10,
INTERVAL_TRANSITION = 100
};
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int MeterWindow::c_InstanceCount = 0;
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HINSTANCE MeterWindow::c_DwmInstance = nullptr;
decltype(DwmEnableBlurBehindWindow)* MeterWindow::c_DwmEnableBlurBehindWindow = nullptr;
decltype(DwmGetColorizationColor)* MeterWindow::c_DwmGetColorizationColor = nullptr;
decltype(DwmSetWindowAttribute)* MeterWindow::c_DwmSetWindowAttribute = nullptr;
decltype(DwmIsCompositionEnabled)* MeterWindow::c_DwmIsCompositionEnabled = nullptr;
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/*
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** Constructor
**
*/
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MeterWindow::MeterWindow(const std::wstring& folderPath, const std::wstring& file) : m_FolderPath(folderPath), m_FileName(file),
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m_Canvas(),
m_Background(),
m_BackgroundSize(),
m_Window(),
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m_Mouse(this),
m_MouseOver(false),
m_MouseInputRegistered(false),
m_HasMouseScrollAction(false),
m_BackgroundMargins(),
m_DragMargins(),
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m_WindowX(1, L'0'),
m_WindowY(1, L'0'),
m_WindowXScreen(1),
m_WindowYScreen(1),
m_WindowXScreenDefined(false),
m_WindowYScreenDefined(false),
m_WindowXFromRight(false),
m_WindowYFromBottom(false),
m_WindowXPercentage(false),
m_WindowYPercentage(false),
m_WindowW(),
m_WindowH(),
m_ScreenX(),
m_ScreenY(),
m_AnchorXFromRight(false),
m_AnchorYFromBottom(false),
m_AnchorXPercentage(false),
m_AnchorYPercentage(false),
m_AnchorScreenX(),
m_AnchorScreenY(),
m_WindowDraggable(true),
m_WindowUpdate(INTERVAL_METER),
m_TransitionUpdate(INTERVAL_TRANSITION),
m_ActiveTransition(false),
m_HasNetMeasures(false),
m_HasButtons(false),
m_WindowHide(HIDEMODE_NONE),
m_WindowStartHidden(false),
m_SavePosition(false), // Must be false
m_SnapEdges(true),
m_AlphaValue(255),
m_FadeDuration(250),
m_WindowZPosition(ZPOSITION_NORMAL),
m_DynamicWindowSize(false),
m_ClickThrough(false),
m_KeepOnScreen(true),
m_AutoSelectScreen(false),
m_UseD2D(true),
m_Dragging(false),
m_Dragged(false),
m_BackgroundMode(BGMODE_IMAGE),
m_SolidAngle(),
m_SolidBevel(BEVELTYPE_NONE),
m_Blur(false),
m_BlurMode(BLURMODE_NONE),
m_BlurRegion(),
m_FadeStartTime(),
m_FadeStartValue(),
m_FadeEndValue(),
m_TransparencyValue(),
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m_State(STATE_INITIALIZING),
m_Hidden(false),
m_ResizeWindow(RESIZEMODE_NONE),
m_UpdateCounter(),
m_MouseMoveCounter(),
m_FontCollection(),
m_ToolTipHidden(false)
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{
if (!c_DwmInstance && IsWindowsVistaOrGreater() &&
(c_DwmInstance = System::RmLoadLibrary(L"dwmapi.dll")) != nullptr)
{
c_DwmEnableBlurBehindWindow =
(decltype(c_DwmEnableBlurBehindWindow))GetProcAddress(c_DwmInstance, "DwmEnableBlurBehindWindow");
c_DwmGetColorizationColor =
(decltype(c_DwmGetColorizationColor))GetProcAddress(c_DwmInstance, "DwmGetColorizationColor");
c_DwmSetWindowAttribute =
(decltype(c_DwmSetWindowAttribute))GetProcAddress(c_DwmInstance, "DwmSetWindowAttribute");
c_DwmIsCompositionEnabled =
(decltype(c_DwmIsCompositionEnabled))GetProcAddress(c_DwmInstance, "DwmIsCompositionEnabled");
}
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if (c_InstanceCount == 0)
{
WNDCLASSEX wc = {sizeof(WNDCLASSEX)};
wc.style = CS_NOCLOSE | CS_DBLCLKS;
wc.lpfnWndProc = InitialWndProc;
wc.hInstance = Rainmeter::GetInstance().GetModuleInstance();
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wc.hCursor = nullptr; // The cursor should be controlled by using SetCursor() when needed.
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wc.lpszClassName = METERWINDOW_CLASS_NAME;
RegisterClassEx(&wc);
}
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++c_InstanceCount;
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}
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/*
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** Destructor
**
*/
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MeterWindow::~MeterWindow()
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{
m_State = STATE_CLOSING;
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if (!m_OnCloseAction.empty())
{
Rainmeter::GetInstance().ExecuteCommand(m_OnCloseAction.c_str(), this);
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}
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Dispose(false);
--c_InstanceCount;
if (c_InstanceCount == 0)
{
UnregisterClass(METERWINDOW_CLASS_NAME, Rainmeter::GetInstance().GetModuleInstance());
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if (c_DwmInstance)
{
FreeLibrary(c_DwmInstance);
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c_DwmInstance = nullptr;
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c_DwmEnableBlurBehindWindow = nullptr;
c_DwmGetColorizationColor = nullptr;
c_DwmSetWindowAttribute = nullptr;
c_DwmIsCompositionEnabled = nullptr;
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}
}
}
/*
** Kills timers/hooks and disposes buffers
**
*/
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void MeterWindow::Dispose(bool refresh)
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{
// Kill the timer/hook
KillTimer(m_Window, TIMER_METER);
KillTimer(m_Window, TIMER_MOUSE);
KillTimer(m_Window, TIMER_FADE);
KillTimer(m_Window, TIMER_TRANSITION);
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m_FadeStartTime = 0;
UnregisterMouseInput();
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m_HasMouseScrollAction = false;
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m_ActiveTransition = false;
m_MouseOver = false;
SetMouseLeaveEvent(true);
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// Destroy the meters
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for (auto j = m_Meters.begin(); j != m_Meters.end(); ++j)
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{
delete (*j);
}
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m_Meters.clear();
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// Destroy the measures
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for (auto i = m_Measures.begin(); i != m_Measures.end(); ++i)
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{
delete (*i);
}
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m_Measures.clear();
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delete m_Background;
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m_Background = nullptr;
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m_BackgroundSize.cx = m_BackgroundSize.cy = 0;
m_BackgroundName.clear();
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if (m_BlurRegion)
{
DeleteObject(m_BlurRegion);
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m_BlurRegion = nullptr;
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}
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if (m_FontCollection)
{
delete m_FontCollection;
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m_FontCollection = nullptr;
}
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if (!refresh)
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{
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if (m_Window)
{
DestroyWindow(m_Window);
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m_Window = nullptr;
}
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}
delete m_Canvas;
m_Canvas = nullptr;
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}
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/*
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** Initializes the window, creates the class and the window.
**
*/
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void MeterWindow::Initialize()
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{
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m_Window = CreateWindowEx(
WS_EX_TOOLWINDOW | WS_EX_LAYERED,
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METERWINDOW_CLASS_NAME,
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nullptr,
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WS_POPUP,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
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nullptr,
nullptr,
Rainmeter::GetInstance().GetModuleInstance(),
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this);
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setlocale(LC_NUMERIC, "C");
// Mark the window to ignore the Aero peek
IgnoreAeroPeek();
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Refresh(true, true);
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if (!m_WindowStartHidden)
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{
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if (m_WindowHide == HIDEMODE_FADEOUT)
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{
FadeWindow(0, 255);
}
else
{
FadeWindow(0, m_AlphaValue);
}
}
}
/*
** Excludes this window from the Aero Peek.
**
*/
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void MeterWindow::IgnoreAeroPeek()
{
if (c_DwmSetWindowAttribute)
{
BOOL bValue = TRUE;
c_DwmSetWindowAttribute(m_Window, DWMWA_EXCLUDED_FROM_PEEK, &bValue, sizeof(bValue));
}
}
/*
** Registers to receive WM_INPUT for the mouse events.
**
*/
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void MeterWindow::RegisterMouseInput()
{
if (!m_MouseInputRegistered && m_HasMouseScrollAction)
{
RAWINPUTDEVICE rid;
rid.usUsagePage = 0x01;
rid.usUsage = 0x02; // HID mouse
rid.dwFlags = RIDEV_INPUTSINK;
rid.hwndTarget = m_Window;
if (RegisterRawInputDevices(&rid, 1, sizeof(rid)))
{
m_MouseInputRegistered = true;
}
}
}
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void MeterWindow::UnregisterMouseInput()
{
if (m_MouseInputRegistered)
{
RAWINPUTDEVICE rid;
rid.usUsagePage = 0x01;
rid.usUsage = 0x02; // HID mouse
rid.dwFlags = RIDEV_REMOVE;
rid.hwndTarget = m_Window;
RegisterRawInputDevices(&rid, 1, sizeof(rid));
m_MouseInputRegistered = false;
}
}
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void MeterWindow::AddWindowExStyle(LONG_PTR flag)
{
LONG_PTR style = GetWindowLongPtr(m_Window, GWL_EXSTYLE);
if ((style & flag) == 0)
{
SetWindowLongPtr(m_Window, GWL_EXSTYLE, style | flag);
}
}
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void MeterWindow::RemoveWindowExStyle(LONG_PTR flag)
{
LONG_PTR style = GetWindowLongPtr(m_Window, GWL_EXSTYLE);
if ((style & flag) != 0)
{
SetWindowLongPtr(m_Window, GWL_EXSTYLE, style & ~flag);
}
}
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/*
** Unloads the skin with delay to avoid crash (and for fade to complete).
**
*/
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void MeterWindow::Deactivate()
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{
if (m_State == STATE_CLOSING) return;
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m_State = STATE_CLOSING;
Rainmeter::GetInstance().RemoveMeterWindow(this);
Rainmeter::GetInstance().AddUnmanagedMeterWindow(this);
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HideFade();
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SetTimer(m_Window, TIMER_DEACTIVATE, m_FadeDuration + 50, nullptr);
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}
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/*
** Rebuilds the skin.
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**
*/
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void MeterWindow::Refresh(bool init, bool all)
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{
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if (m_State == STATE_CLOSING) return;
m_State = STATE_REFRESHING;
Rainmeter::GetInstance().SetCurrentParser(&m_Parser);
LogNoticeF(this, L"Refreshing skin");
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SetResizeWindowMode(RESIZEMODE_RESET);
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if (!init)
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{
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Dispose(true);
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}
ZPOSITION oldZPos = m_WindowZPosition;
if (!ReadSkin())
{
Rainmeter::GetInstance().DeactivateSkin(this, -1);
return;
}
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// Remove transparent flag
RemoveWindowExStyle(WS_EX_TRANSPARENT);
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m_Hidden = m_WindowStartHidden;
m_TransparencyValue = m_AlphaValue;
Update(true);
if (m_BlurMode == BLURMODE_NONE)
{
HideBlur();
}
else
{
ShowBlur();
}
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if (m_KeepOnScreen)
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{
MapCoordsToScreen(m_ScreenX, m_ScreenY, m_WindowW, m_WindowH);
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}
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SetWindowPos(m_Window, nullptr, m_ScreenX, m_ScreenY, m_WindowW, m_WindowH, SWP_NOZORDER | SWP_NOACTIVATE | SWP_NOSENDCHANGING);
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ScreenToWindow();
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if (init)
{
ChangeSingleZPos(m_WindowZPosition, all);
}
else if (all || oldZPos != m_WindowZPosition)
{
ChangeZPos(m_WindowZPosition, all);
}
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// Start the timers
if (m_WindowUpdate >= 0)
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{
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SetTimer(m_Window, TIMER_METER, m_WindowUpdate, nullptr);
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}
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SetTimer(m_Window, TIMER_MOUSE, INTERVAL_MOUSE, nullptr);
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Rainmeter::GetInstance().SetCurrentParser(nullptr);
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m_State = STATE_RUNNING;
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if (!m_OnRefreshAction.empty())
{
Rainmeter::GetInstance().ExecuteCommand(m_OnRefreshAction.c_str(), this);
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}
}
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void MeterWindow::SetMouseLeaveEvent(bool cancel)
{
if (!cancel && (!m_MouseOver || m_ClickThrough)) return;
// Check whether the mouse event is set
TRACKMOUSEEVENT tme = {sizeof(TRACKMOUSEEVENT)};
tme.hwndTrack = m_Window;
tme.dwFlags = TME_QUERY;
if (TrackMouseEvent(&tme) != 0)
{
if (cancel)
{
if (tme.dwFlags == 0) return;
}
else
{
if (m_WindowDraggable)
{
if (tme.dwFlags == (TME_LEAVE | TME_NONCLIENT)) return;
}
else
{
if (tme.dwFlags == TME_LEAVE) return;
}
}
}
tme.cbSize = sizeof(TRACKMOUSEEVENT);
tme.hwndTrack = m_Window;
// Cancel the mouse event set before
tme.dwFlags |= TME_CANCEL;
TrackMouseEvent(&tme);
if (cancel) return;
// Set the mouse event
tme.dwFlags = TME_LEAVE;
if (m_WindowDraggable)
{
tme.dwFlags |= TME_NONCLIENT;
}
TrackMouseEvent(&tme);
}
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void MeterWindow::MapCoordsToScreen(int& x, int& y, int w, int h)
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{
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const size_t numOfMonitors = System::GetMonitorCount(); // intentional
const std::vector<MonitorInfo>& monitors = System::GetMultiMonitorInfo().monitors;
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// Check that the window is inside the screen area
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POINT pt = {x + w / 2, y + h / 2};
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for (int i = 0; i < 5; ++i)
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{
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switch (i)
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{
case 0:
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// Use initial value
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break;
case 1:
pt.x = x;
pt.y = y;
break;
case 2:
pt.x = x + w;
pt.y = y + h;
break;
case 3:
pt.x = x;
pt.y = y + h;
break;
case 4:
pt.x = x + w;
pt.y = y;
break;
}
for (auto iter = monitors.cbegin(); iter != monitors.cend(); ++iter)
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{
if (!(*iter).active) continue;
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const RECT r = (*iter).screen;
if (pt.x >= r.left && pt.x < r.right && pt.y >= r.top && pt.y < r.bottom)
{
x = min(x, r.right - w);
x = max(x, r.left);
y = min(y, r.bottom - h);
y = max(y, r.top);
return;
}
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}
}
// No monitor found for the window -> Use the default work area
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const RECT r = monitors[System::GetMultiMonitorInfo().primary - 1].work;
x = min(x, r.right - w);
x = max(x, r.left);
y = min(y, r.bottom - h);
y = max(y, r.top);
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}
/*
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
** Moves the window to a new place (on the virtual screen)
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**
*/
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void MeterWindow::MoveWindow(int x, int y)
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{
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SetWindowPos(m_Window, nullptr, x, y, 0, 0, SWP_NOZORDER | SWP_NOSIZE | SWP_NOACTIVATE);
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SavePositionIfAppropriate();
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}
/*
** Sets the window's z-position
**
*/
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void MeterWindow::ChangeZPos(ZPOSITION zPos, bool all)
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{
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HWND winPos = HWND_NOTOPMOST;
m_WindowZPosition = zPos;
switch (zPos)
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{
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case ZPOSITION_ONTOPMOST:
case ZPOSITION_ONTOP:
winPos = HWND_TOPMOST;
break;
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case ZPOSITION_ONBOTTOM:
if (all)
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{
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if (System::GetShowDesktop())
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
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// Insert after the system window temporarily to keep order
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winPos = System::GetWindow();
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}
else
{
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// Insert after the helper window
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winPos = System::GetHelperWindow();
}
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}
else
{
winPos = HWND_BOTTOM;
}
break;
case ZPOSITION_NORMAL:
if (all || !Rainmeter::GetInstance().IsNormalStayDesktop()) break;
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case ZPOSITION_ONDESKTOP:
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if (System::GetShowDesktop())
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{
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winPos = System::GetHelperWindow();
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if (all)
{
// Insert after the helper window
}
else
{
// Find the "backmost" topmost window
while (winPos = ::GetNextWindow(winPos, GW_HWNDPREV))
{
if (GetWindowLongPtr(winPos, GWL_EXSTYLE) & WS_EX_TOPMOST)
{
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// Insert after the found window
if (0 != SetWindowPos(m_Window, winPos, 0, 0, 0, 0, ZPOS_FLAGS))
{
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break;
}
}
}
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return;
}
}
else
{
if (all)
{
// Insert after the helper window
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winPos = System::GetHelperWindow();
}
else
{
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winPos = HWND_BOTTOM;
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}
}
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break;
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}
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SetWindowPos(m_Window, winPos, 0, 0, 0, 0, ZPOS_FLAGS);
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}
/*
** Sets the window's z-position in proper order.
**
*/
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void MeterWindow::ChangeSingleZPos(ZPOSITION zPos, bool all)
{
if (zPos == ZPOSITION_NORMAL && Rainmeter::GetInstance().IsNormalStayDesktop() && (!all || System::GetShowDesktop()))
{
m_WindowZPosition = zPos;
// Set window on top of all other ZPOSITION_ONDESKTOP, ZPOSITION_BOTTOM, and ZPOSITION_NORMAL windows
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SetWindowPos(m_Window, System::GetBackmostTopWindow(), 0, 0, 0, 0, ZPOS_FLAGS);
// Bring window on top of other application windows
BringWindowToTop(m_Window);
}
else
{
ChangeZPos(zPos, all);
}
}
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/*
** Runs the bang command with the given arguments.
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** Correct number of arguments must be passed (or use Rainmeter::ExecuteBang).
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*/
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void MeterWindow::DoBang(Bang bang, const std::vector<std::wstring>& args)
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{
switch (bang)
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{
case Bang::Refresh:
// Refresh needs to be delayed since it crashes if done during Update()
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PostMessage(m_Window, WM_METERWINDOW_DELAYED_REFRESH, (WPARAM)nullptr, (LPARAM)nullptr);
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break;
case Bang::Redraw:
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Redraw();
break;
case Bang::Update:
KillTimer(m_Window, TIMER_METER); // Kill timer temporarily
Update(false);
if (m_WindowUpdate >= 0)
{
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SetTimer(m_Window, TIMER_METER, m_WindowUpdate, nullptr);
}
break;
case Bang::ShowBlur:
ShowBlur();
break;
case Bang::HideBlur:
HideBlur();
break;
case Bang::ToggleBlur:
DoBang(IsBlur() ? Bang::HideBlur : Bang::ShowBlur, args);
break;
case Bang::AddBlur:
ResizeBlur(args[0], RGN_OR);
if (IsBlur()) ShowBlur();
break;
case Bang::RemoveBlur:
ResizeBlur(args[0], RGN_DIFF);
if (IsBlur()) ShowBlur();
break;
case Bang::ToggleMeter:
ToggleMeter(args[0]);
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break;
case Bang::ShowMeter:
ShowMeter(args[0]);
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break;
case Bang::HideMeter:
HideMeter(args[0]);
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break;
case Bang::UpdateMeter:
UpdateMeter(args[0]);
break;
case Bang::ToggleMeterGroup:
ToggleMeter(args[0], true);
break;
case Bang::ShowMeterGroup:
ShowMeter(args[0], true);
break;
case Bang::HideMeterGroup:
HideMeter(args[0], true);
break;
case Bang::UpdateMeterGroup:
UpdateMeter(args[0], true);
break;
case Bang::ToggleMeasure:
ToggleMeasure(args[0]);
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break;
case Bang::EnableMeasure:
EnableMeasure(args[0]);
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break;
case Bang::DisableMeasure:
DisableMeasure(args[0]);
break;
case Bang::PauseMeasure:
PauseMeasure(args[0]);
break;
case Bang::UnpauseMeasure:
UnpauseMeasure(args[0]);
break;
case Bang::TogglePauseMeasure:
TogglePauseMeasure(args[0]);
break;
case Bang::UpdateMeasure:
UpdateMeasure(args[0]);
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DialogAbout::UpdateMeasures(this);
break;
case Bang::DisableMeasureGroup:
DisableMeasure(args[0], true);
break;
case Bang::ToggleMeasureGroup:
ToggleMeasure(args[0], true);
break;
case Bang::EnableMeasureGroup:
EnableMeasure(args[0], true);
break;
case Bang::PauseMeasureGroup:
PauseMeasure(args[0], true);
break;
case Bang::UnpauseMeasureGroup:
UnpauseMeasure(args[0], true);
break;
case Bang::TogglePauseMeasureGroup:
TogglePauseMeasure(args[0], true);
break;
case Bang::UpdateMeasureGroup:
UpdateMeasure(args[0], true);
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DialogAbout::UpdateMeasures(this);
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break;
case Bang::Show:
m_Hidden = false;
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ShowWindow(m_Window, SW_SHOWNOACTIVATE);
UpdateWindowTransparency((m_WindowHide == HIDEMODE_FADEOUT) ? 255 : m_AlphaValue);
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break;
case Bang::Hide:
m_Hidden = true;
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ShowWindow(m_Window, SW_HIDE);
break;
case Bang::Toggle:
DoBang(m_Hidden ? Bang::Show : Bang::Hide, args);
break;
case Bang::ShowFade:
ShowFade();
break;
case Bang::HideFade:
HideFade();
2009-02-10 18:37:48 +00:00
break;
case Bang::ToggleFade:
DoBang(m_Hidden ? Bang::ShowFade : Bang::HideFade, args);
break;
case Bang::Move:
{
int x = m_Parser.ParseInt(args[0].c_str(), 0);
int y = m_Parser.ParseInt(args[1].c_str(), 0);
MoveWindow(x, y);
}
2012-03-09 10:41:46 +00:00
break;
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case Bang::ZPos:
SetWindowZPosition((ZPOSITION)m_Parser.ParseInt(args[0].c_str(), 0));
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break;
case Bang::ClickThrough:
{
int f = m_Parser.ParseInt(args[0].c_str(), 0);
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SetClickThrough((f == -1) ? !m_ClickThrough : f != 0);
}
break;
case Bang::Draggable:
{
int f = m_Parser.ParseInt(args[0].c_str(), 0);
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SetWindowDraggable((f == -1) ? !m_WindowDraggable : f != 0);
}
break;
case Bang::SnapEdges:
{
int f = m_Parser.ParseInt(args[0].c_str(), 0);
2013-12-23 19:42:31 +00:00
SetSnapEdges((f == -1) ? !m_SnapEdges : f != 0);
}
break;
case Bang::KeepOnScreen:
{
int f = m_Parser.ParseInt(args[0].c_str(), 0);
2013-12-23 19:42:31 +00:00
SetKeepOnScreen((f == -1) ? !m_KeepOnScreen : f != 0);
}
break;
case Bang::SetTransparency:
{
const std::wstring& arg = args[0];
2013-05-31 14:18:52 +00:00
m_AlphaValue = ConfigParser::ParseInt(arg.c_str(), 255);
m_AlphaValue = max(m_AlphaValue, 0);
m_AlphaValue = min(m_AlphaValue, 255);
UpdateWindowTransparency(m_AlphaValue);
}
break;
case Bang::MoveMeter:
{
int x = m_Parser.ParseInt(args[0].c_str(), 0);
int y = m_Parser.ParseInt(args[1].c_str(), 0);
MoveMeter(args[2], x, y);
}
2012-03-09 10:41:46 +00:00
break;
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case Bang::CommandMeasure:
{
const std::wstring& measure = args[0];
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Measure* m = GetMeasure(measure);
if (m)
{
m->Command(args[1]);
}
else
{
LogWarningF(this, L"!CommandMeasure: [%s] not found", measure.c_str());
}
}
break;
case Bang::PluginBang:
2009-02-10 18:37:48 +00:00
{
std::wstring arg = args[0];
std::wstring::size_type pos;
while ((pos = arg.find(L'"')) != std::wstring::npos)
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{
arg.erase(pos, 1);
}
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std::wstring measure;
pos = arg.find(L' ');
if (pos != std::wstring::npos)
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{
measure.assign(arg, 0, pos);
++pos;
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}
else
{
measure = arg;
}
arg.erase(0, pos);
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if (!measure.empty())
{
2013-05-31 14:18:52 +00:00
Measure* m = GetMeasure(measure);
if (m)
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{
m->Command(arg);
return;
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}
LogWarningF(this, L"!PluginBang: [%s] not found", measure.c_str());
2009-02-10 18:37:48 +00:00
}
else
{
LogErrorF(this, L"!PluginBang: Invalid parameters");
2009-02-10 18:37:48 +00:00
}
}
break;
2009-08-04 09:48:03 +00:00
case Bang::SetVariable:
2012-02-01 18:00:32 +00:00
SetVariable(args[0], args[1]);
break;
case Bang::SetOption:
SetOption(args[0], args[1], args[2], false);
break;
case Bang::SetOptionGroup:
SetOption(args[0], args[1], args[2], true);
break;
case Bang::SkinCustomMenu:
Rainmeter::GetInstance().ShowSkinCustomContextMenu(System::GetCursorPosition(), this);
break;
2009-02-10 18:37:48 +00:00
}
}
/*
** Enables blurring of the window background (using Aero)
**
*/
2013-05-31 14:18:52 +00:00
void MeterWindow::ShowBlur()
{
if (c_DwmGetColorizationColor && c_DwmIsCompositionEnabled && c_DwmEnableBlurBehindWindow)
{
SetBlur(true);
// Check that Aero and transparency is enabled
DWORD color;
BOOL opaque, enabled;
if (c_DwmGetColorizationColor(&color, &opaque) != S_OK)
{
opaque = TRUE;
}
if (c_DwmIsCompositionEnabled(&enabled) != S_OK)
{
enabled = FALSE;
}
if (opaque || !enabled) return;
if (m_BlurMode == BLURMODE_FULL)
{
if (m_BlurRegion) DeleteObject(m_BlurRegion);
m_BlurRegion = CreateRectRgn(0, 0, GetW(), GetH());
}
BlurBehindWindow(TRUE);
}
}
/*
** Disables Aero blur
**
*/
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void MeterWindow::HideBlur()
{
if (c_DwmEnableBlurBehindWindow)
{
SetBlur(false);
BlurBehindWindow(FALSE);
}
}
/*
** Adds to or removes from blur region
**
*/
2013-05-31 14:18:52 +00:00
void MeterWindow::ResizeBlur(const std::wstring& arg, int mode)
{
if (IsWindowsVistaOrGreater())
{
WCHAR* parseSz = _wcsdup(arg.c_str());
2011-11-16 16:47:20 +00:00
int type, x, y, w = 0, h = 0;
WCHAR* token = wcstok(parseSz, L",");
if (token)
{
while (token[0] == L' ') ++token;
type = m_Parser.ParseInt(token, 0);
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token = wcstok(nullptr, L",");
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if (token)
{
while (token[0] == L' ') ++token;
x = m_Parser.ParseInt(token, 0);
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token = wcstok(nullptr, L",");
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if (token)
{
while (token[0] == L' ') ++token;
y = m_Parser.ParseInt(token, 0);
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token = wcstok(nullptr, L",");
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if (token)
{
while (token[0] == L' ') ++token;
w = m_Parser.ParseInt(token, 0);
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token = wcstok(nullptr, L",");
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if (token)
{
while (token[0] == L' ') ++token;
h = m_Parser.ParseInt(token, 0);
2011-11-24 00:30:56 +00:00
}
}
}
}
}
if (w && h)
{
HRGN tempRegion;
switch (type)
{
case 1:
tempRegion = CreateRectRgn(x, y, w, h);
break;
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case 2:
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token = wcstok(nullptr, L",");
if (token)
{
while (token[0] == L' ') ++token;
int r = m_Parser.ParseInt(token, 0);
tempRegion = CreateRoundRectRgn(x, y, w, h, r, r);
}
break;
case 3:
tempRegion = CreateEllipticRgn(x, y, w, h);
break;
default: // Unknown type
free(parseSz);
return;
}
CombineRgn(m_BlurRegion, m_BlurRegion, tempRegion, mode);
DeleteObject(tempRegion);
}
free(parseSz);
}
}
/*
** Helper function that compares the given name to section's name.
**
*/
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bool CompareName(const Section* section, const WCHAR* name, bool group)
{
return (group) ? section->BelongsToGroup(name) : (_wcsicmp(section->GetName(), name) == 0);
}
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/*
** Shows the given meter
**
*/
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void MeterWindow::ShowMeter(const std::wstring& name, bool group)
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{
const WCHAR* meter = name.c_str();
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std::vector<Meter*>::const_iterator j = m_Meters.begin();
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for ( ; j != m_Meters.end(); ++j)
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{
if (CompareName((*j), meter, group))
{
(*j)->Show();
SetResizeWindowMode(RESIZEMODE_CHECK); // Need to recalculate the window size
if (!group) return;
}
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}
if (!group) LogErrorF(this, L"!ShowMeter: [%s] not found", meter);
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}
/*
** Hides the given meter
**
*/
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void MeterWindow::HideMeter(const std::wstring& name, bool group)
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{
const WCHAR* meter = name.c_str();
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std::vector<Meter*>::const_iterator j = m_Meters.begin();
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for ( ; j != m_Meters.end(); ++j)
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{
if (CompareName((*j), meter, group))
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{
(*j)->Hide();
SetResizeWindowMode(RESIZEMODE_CHECK); // Need to recalculate the window size
if (!group) return;
}
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}
if (!group) LogErrorF(this, L"!HideMeter: [%s] not found", meter);
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}
/*
** Toggles the given meter
**
*/
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void MeterWindow::ToggleMeter(const std::wstring& name, bool group)
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{
const WCHAR* meter = name.c_str();
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std::vector<Meter*>::const_iterator j = m_Meters.begin();
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for ( ; j != m_Meters.end(); ++j)
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{
if (CompareName((*j), meter, group))
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{
if ((*j)->IsHidden())
{
(*j)->Show();
}
else
{
(*j)->Hide();
}
SetResizeWindowMode(RESIZEMODE_CHECK); // Need to recalculate the window size
if (!group) return;
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}
}
if (!group) LogErrorF(this, L"!ToggleMeter: [%s] not found", meter);
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}
/*
** Moves the given meter
**
*/
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void MeterWindow::MoveMeter(const std::wstring& name, int x, int y)
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{
const WCHAR* meter = name.c_str();
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std::vector<Meter*>::const_iterator j = m_Meters.begin();
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for ( ; j != m_Meters.end(); ++j)
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{
if (CompareName((*j), meter, false))
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{
(*j)->SetX(x);
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(*j)->SetY(y);
SetResizeWindowMode(RESIZEMODE_CHECK); // Need to recalculate the window size
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return;
}
}
LogErrorF(this, L"!MoveMeter: [%s] not found", meter);
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}
/*
** Updates the given meter
**
*/
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void MeterWindow::UpdateMeter(const std::wstring& name, bool group)
{
const WCHAR* meter = name.c_str();
bool all = false;
if (!group && meter[0] == L'*' && meter[1] == L'\0') // Allow [!UpdateMeter *]
{
all = true;
group = true;
}
bool bActiveTransition = false;
bool bContinue = true;
for (auto j = m_Meters.cbegin(); j != m_Meters.cend(); ++j)
{
if (all || (bContinue && CompareName((*j), meter, group)))
{
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if (UpdateMeter((*j), bActiveTransition, true))
{
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(*j)->DoUpdateAction();
}
SetResizeWindowMode(RESIZEMODE_CHECK); // Need to recalculate the window size
if (!group)
{
bContinue = false;
if (bActiveTransition) break;
}
}
else
{
// Check for transitions
if (!bActiveTransition && (*j)->HasActiveTransition())
{
bActiveTransition = true;
if (!group && !bContinue) break;
}
}
}
// Post-updates
PostUpdate(bActiveTransition);
if (!group && bContinue) LogErrorF(this, L"!UpdateMeter: [%s] not found", meter);
}
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/*
** Enables the given measure
**
*/
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void MeterWindow::EnableMeasure(const std::wstring& name, bool group)
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{
const WCHAR* measure = name.c_str();
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std::vector<Measure*>::const_iterator i = m_Measures.begin();
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for ( ; i != m_Measures.end(); ++i)
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{
if (CompareName((*i), measure, group))
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{
(*i)->Enable();
if (!group) return;
}
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}
if (!group) LogErrorF(this, L"!EnableMeasure: [%s] not found", measure);
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}
/*
** Disables the given measure
**
*/
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void MeterWindow::DisableMeasure(const std::wstring& name, bool group)
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{
const WCHAR* measure = name.c_str();
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std::vector<Measure*>::const_iterator i = m_Measures.begin();
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for ( ; i != m_Measures.end(); ++i)
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{
if (CompareName((*i), measure, group))
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{
(*i)->Disable();
if (!group) return;
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}
}
if (!group) LogErrorF(this, L"!DisableMeasure: [%s] not found", measure);
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}
/*
** Toggles the given measure
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**
*/
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void MeterWindow::ToggleMeasure(const std::wstring& name, bool group)
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{
const WCHAR* measure = name.c_str();
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std::vector<Measure*>::const_iterator i = m_Measures.begin();
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for ( ; i != m_Measures.end(); ++i)
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{
if (CompareName((*i), measure, group))
{
if ((*i)->IsDisabled())
{
(*i)->Enable();
}
else
{
(*i)->Disable();
}
if (!group) return;
}
}
if (!group) LogErrorF(this, L"!ToggleMeasure: [%s] not found", measure);
}
/*
** Pauses the given measure
**
*/
void MeterWindow::PauseMeasure(const std::wstring& name, bool group)
{
const WCHAR* measure = name.c_str();
std::vector<Measure*>::const_iterator i = m_Measures.begin();
for ( ; i != m_Measures.end(); ++i)
{
if (CompareName((*i), measure, group))
{
(*i)->Pause();
if (!group) return;
}
}
if (!group) LogErrorF(this, L"!PauseMeasure: [%s] not found", measure);
}
/*
** Unpauses the given measure
**
*/
void MeterWindow::UnpauseMeasure(const std::wstring& name, bool group)
{
const WCHAR* measure = name.c_str();
std::vector<Measure*>::const_iterator i = m_Measures.begin();
for ( ; i != m_Measures.end(); ++i)
{
if (CompareName((*i), measure, group))
{
(*i)->Unpause();
if (!group) return;
}
}
if (!group) LogErrorF(this, L"!UnpauseMeasure: [%s] not found", measure);
}
/*
** Toggles the pause state of the given measure
**
*/
void MeterWindow::TogglePauseMeasure(const std::wstring& name, bool group)
{
const WCHAR* measure = name.c_str();
std::vector<Measure*>::const_iterator i = m_Measures.begin();
for ( ; i != m_Measures.end(); ++i)
{
if (CompareName((*i), measure, group))
{
if ((*i)->IsPaused())
{
(*i)->Unpause();
}
else
{
(*i)->Pause();
}
if (!group) return;
}
}
if (!group) LogErrorF(this, L"!TogglePauseMeasure: [%s] not found", measure);
}
/*
** Updates the given measure
**
*/
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void MeterWindow::UpdateMeasure(const std::wstring& name, bool group)
{
const WCHAR* measure = name.c_str();
bool all = false;
if (!group && measure[0] == L'*' && measure[1] == L'\0') // Allow [!UpdateMeasure *]
{
all = true;
group = true;
}
bool bNetStats = m_HasNetMeasures;
for (auto i = m_Measures.cbegin(); i != m_Measures.cend(); ++i)
{
if (all || CompareName((*i), measure, group))
{
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if (bNetStats && (*i)->GetTypeID() == TypeID<MeasureNet>())
{
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MeasureNet::UpdateIFTable();
MeasureNet::UpdateStats();
bNetStats = false;
}
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if (UpdateMeasure((*i), true))
{
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(*i)->DoUpdateAction();
(*i)->DoChangeAction();
}
if (!group) return;
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}
}
if (!group) LogErrorF(this, L"!UpdateMeasure: [%s] not found", measure);
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}
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/*
** Sets variable to given value.
**
*/
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void MeterWindow::SetVariable(const std::wstring& variable, const std::wstring& value)
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{
double result;
if (m_Parser.ParseFormula(value, &result))
{
WCHAR buffer[256];
int len = _snwprintf_s(buffer, _TRUNCATE, L"%.5f", result);
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Measure::RemoveTrailingZero(buffer, len);
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const std::wstring& resultString = buffer;
m_Parser.SetVariable(variable, resultString);
}
else
{
m_Parser.SetVariable(variable, value);
}
}
/*
** Changes the property of a meter or measure.
**
*/
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void MeterWindow::SetOption(const std::wstring& section, const std::wstring& option, const std::wstring& value, bool group)
{
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auto setValue = [&](Section* section, const std::wstring& option, const std::wstring& value)
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{
// Force DynamicVariables temporarily (until next ReadOptions()).
section->SetDynamicVariables(true);
if (value.empty())
{
m_Parser.DeleteValue(section->GetOriginalName(), option);
}
else
{
m_Parser.SetValue(section->GetOriginalName(), option, value);
}
};
if (group)
{
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for (auto j = m_Meters.begin(); j != m_Meters.end(); ++j)
{
if ((*j)->BelongsToGroup(section))
{
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setValue(*j, option, value);
}
}
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for (auto i = m_Measures.begin(); i != m_Measures.end(); ++i)
{
if ((*i)->BelongsToGroup(section))
{
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setValue(*i, option, value);
}
}
}
else
{
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Meter* meter = GetMeter(section);
if (meter)
{
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setValue(meter, option, value);
return;
}
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Measure* measure = GetMeasure(section);
if (measure)
{
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setValue(measure, option, value);
return;
}
// ContextTitle and ContextAction in [Rainmeter] are dynamic
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if (_wcsicmp(section.c_str(), L"Rainmeter") == 0 &&
_wcsnicmp(option.c_str(), L"Context", 7) == 0)
{
if (value.empty())
{
m_Parser.DeleteValue(section, option);
}
else
{
m_Parser.SetValue(section, option, value);
}
}
// Is it a style?
}
}
/*
** Calculates the screen cordinates from the WindowX/Y options
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
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**
*/
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void MeterWindow::WindowToScreen()
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
std::wstring::size_type index, index2;
int pixel = 0;
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
float num;
int screenx, screeny, screenh, screenw;
2013-05-31 14:18:52 +00:00
const int numOfMonitors = (int)System::GetMonitorCount();
const MultiMonitorInfo& monitorsInfo = System::GetMultiMonitorInfo();
const std::vector<MonitorInfo>& monitors = monitorsInfo.monitors;
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
// Clear position flags
m_WindowXScreen = m_WindowYScreen = monitorsInfo.primary; // Default to primary screen
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
m_WindowXScreenDefined = m_WindowYScreenDefined = false;
m_WindowXFromRight = m_WindowYFromBottom = false; // Default to from left/top
m_WindowXPercentage = m_WindowYPercentage = false; // Default to pixels
m_AnchorXFromRight = m_AnchorYFromBottom = false;
m_AnchorXPercentage = m_AnchorYPercentage = false;
// --- Calculate AnchorScreenX ---
index = m_AnchorX.find_first_not_of(L"0123456789.");
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
num = (float)_wtof(m_AnchorX.substr(0,index).c_str());
index = m_AnchorX.find_last_of(L'%');
if (index != std::wstring::npos) m_AnchorXPercentage = true;
index = m_AnchorX.find_last_of(L'R');
if (index != std::wstring::npos) m_AnchorXFromRight = true;
if (m_AnchorXPercentage) //is a percentage
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
pixel = (int)(m_WindowW * num / 100.0f);
}
else
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
pixel = (int)num;
}
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (m_AnchorXFromRight) //measure from right
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
pixel = m_WindowW - pixel;
}
else
{
//pixel = pixel;
}
m_AnchorScreenX = pixel;
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
// --- Calculate AnchorScreenY ---
index = m_AnchorY.find_first_not_of(L"0123456789.");
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
num = (float)_wtof(m_AnchorY.substr(0,index).c_str());
index = m_AnchorY.find_last_of(L'%');
if (index != std::wstring::npos) m_AnchorYPercentage = true;
index = m_AnchorY.find_last_of(L'R');
if (index != std::wstring::npos) m_AnchorYFromBottom = true;
if (m_AnchorYPercentage) //is a percentage
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
pixel = (int)(m_WindowH * num / 100.0f);
}
else
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
pixel = (int)num;
}
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (m_AnchorYFromBottom) //measure from bottom
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
pixel = m_WindowH - pixel;
}
else
{
//pixel = pixel;
}
m_AnchorScreenY = pixel;
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
// --- Calculate ScreenX ---
index = m_WindowX.find_first_not_of(L"-0123456789.");
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
num = (float)_wtof(m_WindowX.substr(0,index).c_str());
index = m_WindowX.find_last_of(L'%');
index2 = m_WindowX.find_last_of(L'#'); // for ignoring the non-replaced variables such as "#WORKAREAX@n#"
if (index != std::wstring::npos && (index2 == std::wstring::npos || index2 < index))
{
m_WindowXPercentage = true;
}
index = m_WindowX.find_last_of(L'R');
if (index != std::wstring::npos && (index2 == std::wstring::npos || index2 < index))
{
m_WindowXFromRight = true;
}
index = m_WindowX.find_last_of(L'@');
2011-03-29 19:21:57 +00:00
if (index != std::wstring::npos && (index2 == std::wstring::npos || index2 < index))
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
index = index + 1;
2009-09-25 12:30:50 +00:00
index2 = m_WindowX.find_first_not_of(L"0123456789", index);
2010-11-25 22:00:34 +00:00
std::wstring screenStr = m_WindowX.substr(index, (index2 != std::wstring::npos) ? index2 - index : std::wstring::npos);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (!screenStr.empty())
2009-09-25 12:30:50 +00:00
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
int screenIndex = _wtoi(screenStr.c_str());
if (screenIndex >= 0 && (screenIndex == 0 || screenIndex <= numOfMonitors && monitors[screenIndex - 1].active))
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
m_WindowXScreen = screenIndex;
m_WindowXScreenDefined = true;
m_WindowYScreen = m_WindowXScreen; //Default to X and Y on same screen if not overridden on WindowY
m_WindowYScreenDefined = true;
}
2009-09-25 12:30:50 +00:00
}
}
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (m_WindowXScreen == 0)
{
screenx = monitorsInfo.vsL;
screenw = monitorsInfo.vsW;
}
else
{
screenx = monitors[m_WindowXScreen - 1].screen.left;
screenw = monitors[m_WindowXScreen - 1].screen.right - monitors[m_WindowXScreen - 1].screen.left;
}
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (m_WindowXPercentage) //is a percentage
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
pixel = (int)(screenw * num / 100.0f);
}
else
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
pixel = (int)num;
}
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (m_WindowXFromRight) //measure from right
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
pixel = screenx + (screenw - pixel);
}
else
{
pixel = screenx + pixel;
}
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
m_ScreenX = pixel - m_AnchorScreenX;
// --- Calculate ScreenY ---
index = m_WindowY.find_first_not_of(L"-0123456789.");
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
num = (float)_wtof(m_WindowY.substr(0,index).c_str());
index = m_WindowY.find_last_of(L'%');
index2 = m_WindowX.find_last_of(L'#'); // for ignoring the non-replaced variables such as "#WORKAREAY@n#"
if (index != std::wstring::npos && (index2 == std::wstring::npos || index2 < index))
{
m_WindowYPercentage = true;
}
index = m_WindowY.find_last_of(L'B');
if (index != std::wstring::npos && (index2 == std::wstring::npos || index2 < index))
{
m_WindowYFromBottom = true;
}
index = m_WindowY.find_last_of(L'@');
if (index != std::wstring::npos && (index2 == std::wstring::npos || index2 < index))
{
index = index + 1;
2009-09-25 12:30:50 +00:00
index2 = m_WindowY.find_first_not_of(L"0123456789", index);
2010-11-25 22:00:34 +00:00
std::wstring screenStr = m_WindowY.substr(index, (index2 != std::wstring::npos) ? index2 - index : std::wstring::npos);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (!screenStr.empty())
2009-09-25 12:30:50 +00:00
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
int screenIndex = _wtoi(screenStr.c_str());
if (screenIndex >= 0 && (screenIndex == 0 || screenIndex <= numOfMonitors && monitors[screenIndex - 1].active))
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
m_WindowYScreen = screenIndex;
m_WindowYScreenDefined = true;
}
2009-09-25 12:30:50 +00:00
}
}
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (m_WindowYScreen == 0)
{
screeny = monitorsInfo.vsT;
screenh = monitorsInfo.vsH;
}
else
{
screeny = monitors[m_WindowYScreen - 1].screen.top;
screenh = monitors[m_WindowYScreen - 1].screen.bottom - monitors[m_WindowYScreen - 1].screen.top;
}
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (m_WindowYPercentage) //is a percentage
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
pixel = (int)(screenh * num / 100.0f);
}
else
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
pixel = (int)num;
}
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (m_WindowYFromBottom) //measure from right
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
pixel = screeny + (screenh - pixel);
}
else
{
pixel = screeny + pixel;
}
2011-03-29 19:21:57 +00:00
m_ScreenY = pixel - m_AnchorScreenY;
}
/* ScreenToWindow
**
** Calculates the WindowX/Y cordinates from the ScreenX/Y
**
*/
2013-05-31 14:18:52 +00:00
void MeterWindow::ScreenToWindow()
{
WCHAR buffer[256];
int pixel = 0;
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
float num;
int screenx, screeny, screenh, screenw;
2013-05-31 14:18:52 +00:00
const size_t numOfMonitors = System::GetMonitorCount();
const MultiMonitorInfo& monitorsInfo = System::GetMultiMonitorInfo();
const std::vector<MonitorInfo>& monitors = monitorsInfo.monitors;
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
// Correct to auto-selected screen
if (m_AutoSelectScreen)
{
RECT rect = {m_ScreenX, m_ScreenY, m_ScreenX + m_WindowW, m_ScreenY + m_WindowH};
HMONITOR hMonitor = MonitorFromRect(&rect, MONITOR_DEFAULTTONEAREST);
2013-05-31 14:28:39 +00:00
if (hMonitor != nullptr)
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
int screenIndex = 1;
for (auto iter = monitors.cbegin(); iter != monitors.cend(); ++iter, ++screenIndex)
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
if ((*iter).active && (*iter).handle == hMonitor)
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
bool reset = (!m_WindowXScreenDefined || !m_WindowYScreenDefined ||
m_WindowXScreen != screenIndex || m_WindowYScreen != screenIndex);
m_WindowXScreen = m_WindowYScreen = screenIndex;
m_WindowXScreenDefined = m_WindowYScreenDefined = true;
if (reset)
{
m_Parser.ResetMonitorVariables(this); // Set present monitor variables
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
}
break;
}
}
}
}
// --- Calculate WindowX ---
if (m_WindowXScreen == 0)
{
screenx = monitorsInfo.vsL;
screenw = monitorsInfo.vsW;
}
else
{
screenx = monitors[m_WindowXScreen - 1].screen.left;
screenw = monitors[m_WindowXScreen - 1].screen.right - monitors[m_WindowXScreen - 1].screen.left;
}
2012-03-23 16:45:35 +00:00
if (m_WindowXFromRight)
{
pixel = (screenx + screenw) - m_ScreenX;
pixel -= m_AnchorScreenX;
}
else
{
pixel = m_ScreenX - screenx;
pixel += m_AnchorScreenX;
}
2012-03-23 16:45:35 +00:00
if (m_WindowXPercentage)
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
num = 100.0f * (float)pixel / (float)screenw;
_snwprintf_s(buffer, _TRUNCATE, L"%.5f%%", num);
}
else
{
_itow_s(pixel, buffer, 10);
}
2012-03-23 16:45:35 +00:00
if (m_WindowXFromRight)
{
wcscat_s(buffer, L"R");
}
2012-03-23 16:45:35 +00:00
if (m_WindowXScreenDefined)
{
_snwprintf_s(buffer, _TRUNCATE, L"%s@%i", buffer, m_WindowXScreen);
}
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
m_WindowX = buffer;
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
// --- Calculate WindowY ---
if (m_WindowYScreen == 0)
{
screeny = monitorsInfo.vsT;
screenh = monitorsInfo.vsH;
}
else
{
screeny = monitors[m_WindowYScreen - 1].screen.top;
screenh = monitors[m_WindowYScreen - 1].screen.bottom - monitors[m_WindowYScreen - 1].screen.top;
}
2012-03-23 16:45:35 +00:00
if (m_WindowYFromBottom)
{
pixel = (screeny + screenh) - m_ScreenY;
pixel -= m_AnchorScreenY;
}
else
{
pixel = m_ScreenY - screeny;
pixel += m_AnchorScreenY;
}
2012-03-23 16:45:35 +00:00
if (m_WindowYPercentage)
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
num = 100.0f * (float)pixel / (float)screenh;
_snwprintf_s(buffer, _TRUNCATE, L"%.5f%%", num);
}
else
{
_itow_s(pixel, buffer, 10);
}
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if (m_WindowYFromBottom)
{
wcscat_s(buffer, L"B");
}
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if (m_WindowYScreenDefined)
{
_snwprintf_s(buffer, _TRUNCATE, L"%s@%i", buffer, m_WindowYScreen);
}
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
m_WindowY = buffer;
}
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/*
** Reads the skin options from Rainmeter.ini
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**
*/
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void MeterWindow::ReadOptions()
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{
WCHAR buffer[32];
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const WCHAR* section = m_FolderPath.c_str();
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ConfigParser parser;
parser.Initialize(Rainmeter::GetInstance().GetIniFile(), nullptr, section);
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INT writeFlags = 0;
auto addWriteFlag = [&](INT flag)
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{
if (parser.GetLastDefaultUsed())
{
writeFlags |= flag;
}
};
// Check if the window position should be read as a formula
double value;
m_WindowX = parser.ReadString(section, L"WindowX", L"0");
addWriteFlag(OPTION_POSITION);
if (parser.ParseFormula(m_WindowX, &value))
{
_itow_s((int)value, buffer, 10);
m_WindowX = buffer;
}
m_WindowY = parser.ReadString(section, L"WindowY", L"0");
addWriteFlag(OPTION_POSITION);
if (parser.ParseFormula(m_WindowY, &value))
{
_itow_s((int)value, buffer, 10);
m_WindowY = buffer;
}
2011-11-27 12:46:59 +00:00
m_AnchorX = parser.ReadString(section, L"AnchorX", L"0");
m_AnchorY = parser.ReadString(section, L"AnchorY", L"0");
int zPos = parser.ReadInt(section, L"AlwaysOnTop", ZPOSITION_NORMAL);
addWriteFlag(OPTION_ALWAYSONTOP);
m_WindowZPosition = (zPos >= ZPOSITION_ONDESKTOP && zPos <= ZPOSITION_ONTOPMOST) ? (ZPOSITION)zPos : ZPOSITION_NORMAL;
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int hideMode = parser.ReadInt(section, L"HideOnMouseOver", HIDEMODE_NONE);
m_WindowHide = (hideMode >= HIDEMODE_NONE && hideMode <= HIDEMODE_FADEOUT) ? (HIDEMODE)hideMode : HIDEMODE_NONE;
m_WindowDraggable = parser.ReadBool(section, L"Draggable", true);
addWriteFlag(OPTION_DRAGGABLE);
2009-02-10 18:37:48 +00:00
m_SnapEdges = parser.ReadBool(section, L"SnapEdges", true);
addWriteFlag(OPTION_SNAPEDGES);
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m_ClickThrough = parser.ReadBool(section, L"ClickThrough", false);
addWriteFlag(OPTION_CLICKTHROUGH);
m_KeepOnScreen = parser.ReadBool(section, L"KeepOnScreen", true);
addWriteFlag(OPTION_KEEPONSCREEN);
m_UseD2D = parser.ReadBool(section, L"UseD2D", true);
m_SavePosition = parser.ReadBool(section, L"SavePosition", true);
m_WindowStartHidden = parser.ReadBool(section, L"StartHidden", false);
m_AutoSelectScreen = parser.ReadBool(section, L"AutoSelectScreen", false);
m_AlphaValue = parser.ReadInt(section, L"AlphaValue", 255);
m_AlphaValue = max(m_AlphaValue, 0);
m_AlphaValue = min(m_AlphaValue, 255);
m_FadeDuration = parser.ReadInt(section, L"FadeDuration", 250);
m_SkinGroup = parser.ReadString(section, L"Group", L"");
if (writeFlags != 0)
{
WriteOptions(writeFlags);
2009-02-10 18:37:48 +00:00
}
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
// Set WindowXScreen/WindowYScreen temporarily
WindowToScreen();
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}
/*
** Writes the specified options to Rainmeter.ini
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**
*/
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void MeterWindow::WriteOptions(INT setting)
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{
const WCHAR* iniFile = Rainmeter::GetInstance().GetIniFile().c_str();
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2011-06-08 23:56:27 +00:00
if (*iniFile)
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{
WCHAR buffer[32];
const WCHAR* section = m_FolderPath.c_str();
if (setting != OPTION_ALL)
{
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DialogManage::UpdateSkins(this);
}
if (setting & OPTION_POSITION)
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{
ScreenToWindow();
// If position needs to be save, do so.
if (m_SavePosition)
{
WritePrivateProfileString(section, L"WindowX", m_WindowX.c_str(), iniFile);
WritePrivateProfileString(section, L"WindowY", m_WindowY.c_str(), iniFile);
}
if (setting == OPTION_POSITION) return;
}
if (setting & OPTION_ALPHAVALUE)
{
_itow_s(m_AlphaValue, buffer, 10);
WritePrivateProfileString(section, L"AlphaValue", buffer, iniFile);
}
if (setting & OPTION_FADEDURATION)
{
_itow_s(m_FadeDuration, buffer, 10);
WritePrivateProfileString(section, L"FadeDuration", buffer, iniFile);
}
if (setting & OPTION_CLICKTHROUGH)
{
WritePrivateProfileString(section, L"ClickThrough", m_ClickThrough ? L"1" : L"0", iniFile);
}
if (setting & OPTION_DRAGGABLE)
{
WritePrivateProfileString(section, L"Draggable", m_WindowDraggable ? L"1" : L"0", iniFile);
}
if (setting & OPTION_HIDEONMOUSEOVER)
{
_itow_s(m_WindowHide, buffer, 10);
WritePrivateProfileString(section, L"HideOnMouseOver", buffer, iniFile);
}
if (setting & OPTION_SAVEPOSITION)
{
WritePrivateProfileString(section, L"SavePosition", m_SavePosition ? L"1" : L"0", iniFile);
}
if (setting & OPTION_SNAPEDGES)
{
WritePrivateProfileString(section, L"SnapEdges", m_SnapEdges ? L"1" : L"0", iniFile);
}
if (setting & OPTION_KEEPONSCREEN)
{
WritePrivateProfileString(section, L"KeepOnScreen", m_KeepOnScreen ? L"1" : L"0", iniFile);
}
if (setting & OPTION_AUTOSELECTSCREEN)
{
WritePrivateProfileString(section, L"AutoSelectScreen", m_AutoSelectScreen ? L"1" : L"0", iniFile);
}
if (setting & OPTION_ALWAYSONTOP)
{
_itow_s(m_WindowZPosition, buffer, 10);
WritePrivateProfileString(section, L"AlwaysOnTop", buffer, iniFile);
}
if (setting & OPTION_USED2D)
{
WritePrivateProfileString(section, L"UseD2D", m_UseD2D ? L"1" : L"0", iniFile);
}
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}
}
/*
** Reads the skin file and creates the meters and measures.
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**
*/
2013-05-31 14:18:52 +00:00
bool MeterWindow::ReadSkin()
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{
WCHAR buffer[128];
std::wstring iniFile = GetFilePath();
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// Verify whether the file exists
if (_waccess(iniFile.c_str(), 0) == -1)
{
std::wstring message = GetFormattedString(ID_STR_UNABLETOREFRESHSKIN, m_FolderPath.c_str(), m_FileName.c_str());
Rainmeter::GetInstance().ShowMessage(m_Window, message.c_str(), MB_OK | MB_ICONEXCLAMATION);
return false;
}
std::wstring resourcePath = GetResourcesPath();
2012-05-20 18:05:15 +00:00
bool hasResourcesFolder = (_waccess(resourcePath.c_str(), 0) == 0);
2012-05-20 13:12:13 +00:00
2012-07-13 19:04:43 +00:00
// Read options from Rainmeter.ini.
ReadOptions();
m_Parser.Initialize(iniFile, this, nullptr, &resourcePath);
m_Canvas = Gfx::Canvas::Create(
m_UseD2D && Rainmeter::GetInstance().GetUseD2D() ? Gfx::Renderer::PreferD2D : Gfx::Renderer::GDIP);
2013-08-02 11:46:42 +00:00
m_Canvas->SetAccurateText(m_Parser.ReadBool(L"Rainmeter", L"AccurateText", false));
// Gotta have some kind of buffer during initialization
CreateDoubleBuffer(1, 1);
2011-03-29 19:21:57 +00:00
// Check the version
UINT appVersion = m_Parser.ReadUInt(L"Rainmeter", L"AppVersion", 0);
2009-02-10 18:37:48 +00:00
if (appVersion > RAINMETER_VERSION)
{
if (appVersion % 1000 != 0)
{
_snwprintf_s(buffer, _TRUNCATE, L"%u.%u.%u", appVersion / 1000000, (appVersion / 1000) % 1000, appVersion % 1000);
}
else
{
_snwprintf_s(buffer, _TRUNCATE, L"%u.%u", appVersion / 1000000, (appVersion / 1000) % 1000);
}
std::wstring text = GetFormattedString(ID_STR_NEWVERSIONREQUIRED, m_FolderPath.c_str(), m_FileName.c_str(), buffer);
Rainmeter::GetInstance().ShowMessage(m_Window, text.c_str(), MB_OK | MB_ICONEXCLAMATION);
return false;
2009-02-10 18:37:48 +00:00
}
// Initialize window variables
SetWindowPositionVariables(m_ScreenX, m_ScreenY);
SetWindowSizeVariables(0, 0);
// Global settings
const std::wstring& group = m_Parser.ReadString(L"Rainmeter", L"Group", L"");
if (!group.empty())
{
m_SkinGroup += L'|';
m_SkinGroup += group;
}
InitializeGroup(m_SkinGroup);
static const RECT defMargins = {0};
m_BackgroundMargins = m_Parser.ReadRECT(L"Rainmeter", L"BackgroundMargins", defMargins);
m_DragMargins = m_Parser.ReadRECT(L"Rainmeter", L"DragMargins", defMargins);
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m_BackgroundMode = (BGMODE)m_Parser.ReadInt(L"Rainmeter", L"BackgroundMode", BGMODE_IMAGE);
m_SolidBevel = (BEVELTYPE)m_Parser.ReadInt(L"Rainmeter", L"BevelType", BEVELTYPE_NONE);
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m_SolidColor = m_Parser.ReadColor(L"Rainmeter", L"SolidColor", Color::Gray);
2011-11-28 14:13:20 +00:00
m_SolidColor2 = m_Parser.ReadColor(L"Rainmeter", L"SolidColor2", m_SolidColor.GetValue());
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m_SolidAngle = (Gdiplus::REAL)m_Parser.ReadFloat(L"Rainmeter", L"GradientAngle", 0.0);
m_DynamicWindowSize = m_Parser.ReadBool(L"Rainmeter", L"DynamicWindowSize", false);
2009-02-10 18:37:48 +00:00
2010-12-08 06:10:22 +00:00
if (m_BackgroundMode == BGMODE_IMAGE || m_BackgroundMode == BGMODE_SCALED_IMAGE || m_BackgroundMode == BGMODE_TILED_IMAGE)
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{
2010-12-08 06:10:22 +00:00
m_BackgroundName = m_Parser.ReadString(L"Rainmeter", L"Background", L"");
if (!m_BackgroundName.empty())
{
2011-11-28 14:13:20 +00:00
MakePathAbsolute(m_BackgroundName);
2010-12-08 06:10:22 +00:00
}
else
{
m_BackgroundMode = BGMODE_COPY;
}
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}
2013-01-16 10:23:42 +00:00
m_Mouse.ReadOptions(m_Parser, L"Rainmeter");
m_OnRefreshAction = m_Parser.ReadString(L"Rainmeter", L"OnRefreshAction", L"", false);
2012-03-31 08:55:56 +00:00
m_OnCloseAction = m_Parser.ReadString(L"Rainmeter", L"OnCloseAction", L"", false);
m_OnFocusAction = m_Parser.ReadString(L"Rainmeter", L"OnFocusAction", L"", false);
m_OnUnfocusAction = m_Parser.ReadString(L"Rainmeter", L"OnUnfocusAction", L"", false);
m_OnUpdateAction = m_Parser.ReadString(L"Rainmeter", L"OnUpdateAction", L"", false);
m_OnWakeAction = m_Parser.ReadString(L"Rainmeter", L"OnWakeAction", L"", false);
m_WindowUpdate = m_Parser.ReadInt(L"Rainmeter", L"Update", INTERVAL_METER);
m_TransitionUpdate = m_Parser.ReadInt(L"Rainmeter", L"TransitionUpdate", INTERVAL_TRANSITION);
m_ToolTipHidden = m_Parser.ReadBool(L"Rainmeter", L"ToolTipHidden", false);
2009-02-10 18:37:48 +00:00
if (IsWindowsVistaOrGreater())
{
if (m_Parser.ReadBool(L"Rainmeter", L"Blur", false))
{
2011-11-17 13:10:27 +00:00
const WCHAR* blurRegion = m_Parser.ReadString(L"Rainmeter", L"BlurRegion", L"", false).c_str();
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if (*blurRegion)
{
m_BlurMode = BLURMODE_REGION;
m_BlurRegion = CreateRectRgn(0, 0, 0, 0); // Create empty region
int i = 1;
do
{
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ResizeBlur(blurRegion, RGN_OR);
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// Check for BlurRegion2, BlurRegion3, etc.
_snwprintf_s(buffer, _TRUNCATE, L"BlurRegion%i", ++i);
blurRegion = m_Parser.ReadString(L"Rainmeter", buffer, L"").c_str();
}
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while (*blurRegion);
}
else
{
m_BlurMode = BLURMODE_FULL;
}
}
else
{
m_BlurMode = BLURMODE_NONE;
}
}
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// Load fonts in Resources folder
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if (hasResourcesFolder)
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{
WIN32_FIND_DATA fd;
resourcePath += L"Fonts\\*";
HANDLE find = FindFirstFileEx(
resourcePath.c_str(),
(IsWindows7OrGreater()) ? FindExInfoBasic : FindExInfoStandard,
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&fd,
FindExSearchNameMatch,
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nullptr,
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0);
if (find != INVALID_HANDLE_VALUE)
{
m_FontCollection = m_Canvas->CreateFontCollection();
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do
{
if (!(fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY))
{
std::wstring file(resourcePath, 0, resourcePath.length() - 1);
file += fd.cFileName;
if (!m_FontCollection->AddFile(file.c_str()))
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{
LogErrorF(this, L"Unable to load font: %s", file.c_str());
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}
}
}
while (FindNextFile(find, &fd));
FindClose(find);
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}
}
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// Load local fonts
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const WCHAR* localFont = m_Parser.ReadString(L"Rainmeter", L"LocalFont", L"").c_str();
if (*localFont)
{
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if (!m_FontCollection)
{
m_FontCollection = m_Canvas->CreateFontCollection();
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}
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int i = 1;
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do
{
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// Try program folder first
std::wstring szFontFile = Rainmeter::GetInstance().GetPath() + L"Fonts\\";
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szFontFile += localFont;
if (!m_FontCollection->AddFile(szFontFile.c_str()))
{
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szFontFile = localFont;
MakePathAbsolute(szFontFile);
if (!m_FontCollection->AddFile(szFontFile.c_str()))
{
LogErrorF(this, L"Unable to load font: %s", localFont);
}
}
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// Check for LocalFont2, LocalFont3, etc.
_snwprintf_s(buffer, _TRUNCATE, L"LocalFont%i", ++i);
localFont = m_Parser.ReadString(L"Rainmeter", buffer, L"").c_str();
}
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while (*localFont);
}
// Create all meters and measures. The meters and measures are not initialized in this loop
// to avoid errors caused by referencing nonexistent [sections] in the options.
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m_HasNetMeasures = false;
m_HasButtons = false;
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Meter* prevMeter = nullptr;
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for (auto iter = m_Parser.GetSections().cbegin(); iter != m_Parser.GetSections().cend(); ++iter)
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{
const WCHAR* section = (*iter).c_str();
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if (_wcsicmp(L"Rainmeter", section) != 0 &&
_wcsicmp(L"Variables", section) != 0 &&
_wcsicmp(L"Metadata", section) != 0)
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{
const std::wstring& measureName = m_Parser.ReadString(section, L"Measure", L"", false);
if (!measureName.empty())
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{
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Measure* measure = Measure::Create(measureName.c_str(), this, section);
if (measure)
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{
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m_Measures.push_back(measure);
m_Parser.AddMeasure(measure);
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if (measure->GetTypeID() == TypeID<MeasureNet>())
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{
m_HasNetMeasures = true;
}
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}
continue;
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}
const std::wstring& meterName = m_Parser.ReadString(section, L"Meter", L"", false);
if (!meterName.empty())
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{
// It's a meter
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Meter* meter = Meter::Create(meterName.c_str(), this, section);
if (meter)
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{
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m_Meters.push_back(meter);
meter->SetRelativeMeter(prevMeter);
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if (meter->GetTypeID() == TypeID<MeterButton>())
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{
m_HasButtons = true;
}
prevMeter = meter;
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}
continue;
}
}
}
if (m_Meters.empty())
{
std::wstring text = GetFormattedString(ID_STR_NOMETERSINSKIN, m_FolderPath.c_str(), m_FileName.c_str());
Rainmeter::GetInstance().ShowMessage(m_Window, text.c_str(), MB_OK | MB_ICONEXCLAMATION);
return false;
}
// Read measure options. This is done before the meters to ensure that e.g. Substitute is used
// when the meters get the value of the measure. The measures cannot be initialized yet as som
// measures (e.g. Script) except that the meters are ready when calling Initialize().
for (auto iter = m_Measures.cbegin(); iter != m_Measures.cend(); ++iter)
{
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Measure* measure = *iter;
measure->ReadOptions(m_Parser);
}
// Initialize meters.
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for (auto iter = m_Meters.cbegin(); iter != m_Meters.cend(); ++iter)
{
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Meter* meter = *iter;
meter->ReadOptions(m_Parser);
meter->Initialize();
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if (!meter->GetToolTipText().empty())
{
meter->CreateToolTip(this);
}
}
// Initialize measures.
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for (auto iter = m_Measures.cbegin(); iter != m_Measures.cend(); ++iter)
{
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Measure* measure = *iter;
measure->Initialize();
}
// Set window size (and CURRENTCONFIGWIDTH/HEIGHT) temporarily
for (auto iter = m_Meters.cbegin(); iter != m_Meters.cend(); ++iter)
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{
bool bActiveTransition = true; // Do not track the change of ActiveTransition
UpdateMeter(*iter, bActiveTransition, true);
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}
ResizeWindow(true);
return true;
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}
/*
** Changes the size of the window and re-adjusts the background
*/
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bool MeterWindow::ResizeWindow(bool reset)
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{
int w = m_BackgroundMargins.left;
int h = m_BackgroundMargins.top;
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// Get the largest meter point
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std::vector<Meter*>::const_iterator j = m_Meters.begin();
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for ( ; j != m_Meters.end(); ++j)
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{
int mr = (*j)->GetX() + (*j)->GetW();
w = max(w, mr);
int mb = (*j)->GetY() + (*j)->GetH();
h = max(h, mb);
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}
w += m_BackgroundMargins.right;
h += m_BackgroundMargins.bottom;
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w = max(w, m_BackgroundSize.cx);
h = max(h, m_BackgroundSize.cy);
if (!reset && m_WindowW == w && m_WindowH == h)
{
WindowToScreen();
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return false; // The window is already correct size
}
// Reset size (this is calculated below)
delete m_Background;
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m_Background = nullptr;
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if ((m_BackgroundMode == BGMODE_IMAGE || m_BackgroundMode == BGMODE_SCALED_IMAGE || m_BackgroundMode == BGMODE_TILED_IMAGE) && !m_BackgroundName.empty())
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{
// Load the background
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TintedImage* tintedBackground = new TintedImage(L"Background");
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tintedBackground->ReadOptions(m_Parser, L"Rainmeter");
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tintedBackground->LoadImage(m_BackgroundName, true);
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if (!tintedBackground->IsLoaded())
{
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m_BackgroundSize.cx = 0;
m_BackgroundSize.cy = 0;
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m_WindowW = 0;
m_WindowH = 0;
}
else
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{
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Bitmap* tempBackground = tintedBackground->GetImage();
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// Calculate the window dimensions
m_BackgroundSize.cx = tempBackground->GetWidth();
m_BackgroundSize.cy = tempBackground->GetHeight();
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if (m_BackgroundMode == BGMODE_IMAGE)
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{
w = m_BackgroundSize.cx;
h = m_BackgroundSize.cy;
}
else
{
w = max(w, m_BackgroundSize.cx);
h = max(h, m_BackgroundSize.cy);
}
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Bitmap* background = new Bitmap(w, h, PixelFormat32bppPARGB);
Graphics graphics(background);
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if (m_BackgroundMode == BGMODE_IMAGE)
{
Rect r(0, 0, w, h);
graphics.DrawImage(tempBackground, r, 0, 0, w, h, UnitPixel);
}
else
{
// Scale the background to fill the whole window
if (m_BackgroundMode == BGMODE_SCALED_IMAGE)
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{
const RECT m = m_BackgroundMargins;
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if (m.top > 0)
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{
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if (m.left > 0)
{
// Top-Left
Rect r(0, 0, m.left, m.top);
graphics.DrawImage(tempBackground, r, 0, 0, m.left, m.top, UnitPixel);
}
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// Top
Rect r(m.left, 0, w - m.left - m.right, m.top);
graphics.DrawImage(tempBackground, r, m.left, 0, m_BackgroundSize.cx - m.left - m.right, m.top, UnitPixel);
2009-02-10 18:37:48 +00:00
2011-03-29 19:21:57 +00:00
if (m.right > 0)
{
// Top-Right
Rect r(w - m.right, 0, m.right, m.top);
graphics.DrawImage(tempBackground, r, m_BackgroundSize.cx - m.right, 0, m.right, m.top, UnitPixel);
}
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}
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if (m.left > 0)
{
// Left
Rect r(0, m.top, m.left, h - m.top - m.bottom);
graphics.DrawImage(tempBackground, r, 0, m.top, m.left, m_BackgroundSize.cy - m.top - m.bottom, UnitPixel);
}
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// Center
Rect r(m.left, m.top, w - m.left - m.right, h - m.top - m.bottom);
graphics.DrawImage(tempBackground, r, m.left, m.top, m_BackgroundSize.cx - m.left - m.right, m_BackgroundSize.cy - m.top - m.bottom, UnitPixel);
2009-02-10 18:37:48 +00:00
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if (m.right > 0)
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{
// Right
Rect r(w - m.right, m.top, m.right, h - m.top - m.bottom);
graphics.DrawImage(tempBackground, r, m_BackgroundSize.cx - m.right, m.top, m.right, m_BackgroundSize.cy - m.top - m.bottom, UnitPixel);
2009-02-10 18:37:48 +00:00
}
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if (m.bottom > 0)
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{
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if (m.left > 0)
{
// Bottom-Left
Rect r(0, h - m.bottom, m.left, m.bottom);
graphics.DrawImage(tempBackground, r, 0, m_BackgroundSize.cy - m.bottom, m.left, m.bottom, UnitPixel);
}
2011-11-02 09:45:41 +00:00
// Bottom
Rect r(m.left, h - m.bottom, w - m.left - m.right, m.bottom);
graphics.DrawImage(tempBackground, r, m.left, m_BackgroundSize.cy - m.bottom, m_BackgroundSize.cx - m.left - m.right, m.bottom, UnitPixel);
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if (m.right > 0)
{
// Bottom-Right
Rect r(w - m.right, h - m.bottom, m.right, m.bottom);
graphics.DrawImage(tempBackground, r, m_BackgroundSize.cx - m.right, m_BackgroundSize.cy - m.bottom, m.right, m.bottom, UnitPixel);
}
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}
}
else
{
ImageAttributes imgAttr;
imgAttr.SetWrapMode(WrapModeTile);
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Rect r(0, 0, w, h);
graphics.DrawImage(tempBackground, r, 0, 0, w, h, UnitPixel, &imgAttr);
}
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}
m_Background = background;
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// Get the size form the background bitmap
m_WindowW = m_Background->GetWidth();
m_WindowH = m_Background->GetHeight();
WindowToScreen();
2010-11-05 03:25:21 +00:00
}
2011-02-07 09:38:27 +00:00
delete tintedBackground;
2011-03-29 19:21:57 +00:00
}
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else
{
m_WindowW = w;
m_WindowH = h;
WindowToScreen();
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}
SetWindowSizeVariables(m_WindowW, m_WindowH);
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return true;
}
/*
** Creates the back buffer bitmap.
**
*/
2013-05-31 14:18:52 +00:00
void MeterWindow::CreateDoubleBuffer(int cx, int cy)
{
2013-03-25 15:42:18 +00:00
m_Canvas->Resize(cx, cy);
}
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/*
** Redraws the meters and paints the window
**
*/
2013-05-31 14:18:52 +00:00
void MeterWindow::Redraw()
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{
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if (m_ResizeWindow)
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{
ResizeWindow(m_ResizeWindow == RESIZEMODE_RESET);
SetResizeWindowMode(RESIZEMODE_NONE);
2009-02-10 18:37:48 +00:00
}
// Create or clear the doublebuffer
{
int cx = m_WindowW;
int cy = m_WindowH;
if (cx == 0 || cy == 0)
{
// Set dummy size to avoid invalid state
cx = 1;
cy = 1;
}
2013-03-25 15:42:18 +00:00
if (cx != m_Canvas->GetW() || cy != m_Canvas->GetH())
{
CreateDoubleBuffer(cx, cy);
}
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}
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if (!m_Canvas->BeginDraw())
{
2013-03-25 15:42:18 +00:00
return;
}
m_Canvas->Clear();
2013-03-25 15:42:18 +00:00
if (m_WindowW != 0 && m_WindowH != 0)
{
if (m_Background)
{
2013-03-25 15:42:18 +00:00
const Rect dst(0, 0, m_WindowW, m_WindowH);
const Rect src(0, 0, m_Background->GetWidth(), m_Background->GetHeight());
m_Canvas->DrawBitmap(m_Background, dst, src);
}
else if (m_BackgroundMode == BGMODE_SOLID)
{
// Draw the solid color background
Rect r(0, 0, m_WindowW, m_WindowH);
if (m_SolidColor.GetA() != 0 || m_SolidColor2.GetA() != 0)
{
if (m_SolidColor.GetValue() == m_SolidColor2.GetValue())
{
2013-03-25 15:42:18 +00:00
m_Canvas->Clear(m_SolidColor);
}
else
{
2013-03-25 15:42:18 +00:00
Gdiplus::Graphics& graphics = m_Canvas->BeginGdiplusContext();
LinearGradientBrush gradient(r, m_SolidColor, m_SolidColor2, m_SolidAngle, TRUE);
graphics.FillRectangle(&gradient, r);
2013-03-25 15:42:18 +00:00
m_Canvas->EndGdiplusContext();
}
}
if (m_SolidBevel != BEVELTYPE_NONE)
{
Color lightColor(255, 255, 255, 255);
Color darkColor(255, 0, 0, 0);
if (m_SolidBevel == BEVELTYPE_DOWN)
{
lightColor.SetValue(Color::MakeARGB(255, 0, 0, 0));
darkColor.SetValue(Color::MakeARGB(255, 255, 255, 255));
}
Pen light(lightColor);
Pen dark(darkColor);
2013-03-25 15:42:18 +00:00
Gdiplus::Graphics& graphics = m_Canvas->BeginGdiplusContext();
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Meter::DrawBevel(graphics, r, light, dark);
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m_Canvas->EndGdiplusContext();
}
}
2009-02-10 18:37:48 +00:00
// Draw the meters
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std::vector<Meter*>::const_iterator j = m_Meters.begin();
2011-03-29 19:21:57 +00:00
for ( ; j != m_Meters.end(); ++j)
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{
2011-11-04 12:48:03 +00:00
const Matrix* matrix = (*j)->GetTransformationMatrix();
if (matrix && !matrix->IsIdentity())
{
m_Canvas->SetTransform(*matrix);
2013-03-25 15:42:18 +00:00
(*j)->Draw(*m_Canvas);
m_Canvas->ResetTransform();
}
else
{
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(*j)->Draw(*m_Canvas);
}
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}
}
UpdateWindow(m_TransparencyValue, true);
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m_Canvas->EndDraw();
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}
/*
** Updates the transition state
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**
*/
2013-05-31 14:18:52 +00:00
void MeterWindow::PostUpdate(bool bActiveTransition)
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{
// Start/stop the transition timer if necessary
if (bActiveTransition && !m_ActiveTransition)
{
2013-05-31 14:28:39 +00:00
SetTimer(m_Window, TIMER_TRANSITION, m_TransitionUpdate, nullptr);
m_ActiveTransition = true;
}
else if (m_ActiveTransition && !bActiveTransition)
{
KillTimer(m_Window, TIMER_TRANSITION);
m_ActiveTransition = false;
}
}
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/*
** Updates the given measure
**
*/
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bool MeterWindow::UpdateMeasure(Measure* measure, bool force)
{
bool bUpdate = false;
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if (force)
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{
measure->ResetUpdateCounter();
}
int updateDivider = measure->GetUpdateDivider();
if (updateDivider >= 0 || force)
{
const bool rereadOptions =
measure->HasDynamicVariables() && (measure->GetUpdateCounter() + 1) >= updateDivider;
bUpdate = measure->Update(rereadOptions);
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}
return bUpdate;
}
/*
** Updates the given meter
**
*/
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bool MeterWindow::UpdateMeter(Meter* meter, bool& bActiveTransition, bool force)
{
bool bUpdate = false;
if (force)
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{
meter->ResetUpdateCounter();
}
int updateDivider = meter->GetUpdateDivider();
if (updateDivider >= 0 || force)
{
if (meter->HasDynamicVariables() &&
(meter->GetUpdateCounter() + 1) >= updateDivider)
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{
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meter->ReadOptions(m_Parser);
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}
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2013-01-29 06:59:08 +00:00
bUpdate = meter->Update();
}
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// Update tooltips
if (!meter->HasToolTip())
{
if (!meter->GetToolTipText().empty())
{
meter->CreateToolTip(this);
}
}
else
{
meter->UpdateToolTip();
}
// Check for transitions
if (!bActiveTransition && meter->HasActiveTransition())
{
bActiveTransition = true;
}
return bUpdate;
}
/*
** Updates all the measures and redraws the meters
**
*/
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void MeterWindow::Update(bool refresh)
{
++m_UpdateCounter;
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if (!m_Measures.empty())
{
// Pre-updates
if (m_HasNetMeasures)
{
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MeasureNet::UpdateIFTable();
MeasureNet::UpdateStats();
2011-05-22 16:02:43 +00:00
}
// Update all measures
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std::vector<Measure*>::const_iterator i = m_Measures.begin();
for ( ; i != m_Measures.end(); ++i)
{
if (UpdateMeasure((*i), refresh))
{
2013-01-14 19:30:10 +00:00
(*i)->DoUpdateAction();
(*i)->DoChangeAction();
}
}
}
2013-05-31 14:18:52 +00:00
DialogAbout::UpdateMeasures(this);
// Update all meters
bool bActiveTransition = false;
bool bUpdate = false;
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std::vector<Meter*>::const_iterator j = m_Meters.begin();
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for ( ; j != m_Meters.end(); ++j)
{
if (UpdateMeter((*j), bActiveTransition, refresh))
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{
bUpdate = true;
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(*j)->DoUpdateAction();
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}
}
// Redraw all meters
if (bUpdate || m_ResizeWindow || refresh)
{
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if (m_DynamicWindowSize)
{
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// Resize the window
SetResizeWindowMode(RESIZEMODE_CHECK);
}
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// If our option is to disable when in an RDP session, then check if in an RDP session.
// Only redraw if we are not in a remote session
if (Rainmeter::GetInstance().IsRedrawable())
{
Redraw();
}
}
// Post-updates
PostUpdate(bActiveTransition);
if (!m_OnUpdateAction.empty())
{
Rainmeter::GetInstance().ExecuteCommand(m_OnUpdateAction.c_str(), this);
}
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}
/*
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** Updates the window contents
**
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*/
void MeterWindow::UpdateWindow(int alpha, bool canvasBeginDrawCalled)
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{
BLENDFUNCTION blendPixelFunction = {AC_SRC_OVER, 0, alpha, AC_SRC_ALPHA};
POINT ptWindowScreenPosition = {m_ScreenX, m_ScreenY};
POINT ptSrc = {0, 0};
SIZE szWindow = {m_Canvas->GetW(), m_Canvas->GetH()};
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if (!canvasBeginDrawCalled) m_Canvas->BeginDraw();
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HDC dcMemory = m_Canvas->GetDC();
if (!UpdateLayeredWindow(m_Window, nullptr, &ptWindowScreenPosition, &szWindow, dcMemory, &ptSrc, 0, &blendPixelFunction, ULW_ALPHA))
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{
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// Retry after resetting WS_EX_LAYERED flag.
RemoveWindowExStyle(WS_EX_LAYERED);
AddWindowExStyle(WS_EX_LAYERED);
UpdateLayeredWindow(m_Window, nullptr, &ptWindowScreenPosition, &szWindow, dcMemory, &ptSrc, 0, &blendPixelFunction, ULW_ALPHA);
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}
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m_Canvas->ReleaseDC(dcMemory);
if (!canvasBeginDrawCalled) m_Canvas->EndDraw();
m_TransparencyValue = alpha;
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}
/*
** Updates the window transparency (using existing contents).
**
*/
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void MeterWindow::UpdateWindowTransparency(int alpha)
{
BLENDFUNCTION blendPixelFunction = {AC_SRC_OVER, 0, alpha, AC_SRC_ALPHA};
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UpdateLayeredWindow(m_Window, nullptr, nullptr, nullptr, nullptr, nullptr, 0, &blendPixelFunction, ULW_ALPHA);
m_TransparencyValue = alpha;
}
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/*
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** Handles the timers. The METERTIMER updates all the measures
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** MOUSETIMER is used to hide/show the window.
**
*/
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LRESULT MeterWindow::OnTimer(UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
switch (wParam)
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{
case TIMER_METER:
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Update(false);
break;
case TIMER_MOUSE:
if (!Rainmeter::GetInstance().IsMenuActive() && !m_Dragging)
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{
ShowWindowIfAppropriate();
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if (m_WindowZPosition == ZPOSITION_ONTOPMOST)
{
ChangeZPos(ZPOSITION_ONTOPMOST);
}
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if (m_MouseOver)
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{
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POINT pos = System::GetCursorPosition();
if (!m_ClickThrough)
{
if (WindowFromPoint(pos) == m_Window)
{
SetMouseLeaveEvent(false);
}
else
{
// Run all mouse leave actions
OnMouseLeave(m_WindowDraggable ? WM_NCMOUSELEAVE : WM_MOUSELEAVE, 0, 0);
}
}
else
{
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bool keyDown = IsCtrlKeyDown() || IsShiftKeyDown() || IsAltKeyDown();
if (!keyDown || GetWindowFromPoint(pos) != m_Window)
{
// Run all mouse leave actions
OnMouseLeave(m_WindowDraggable ? WM_NCMOUSELEAVE : WM_MOUSELEAVE, 0, 0);
}
}
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}
}
break;
case TIMER_TRANSITION:
{
// Redraw only if there is active transition still going
bool bActiveTransition = false;
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std::vector<Meter*>::const_iterator j = m_Meters.begin();
for ( ; j != m_Meters.end(); ++j)
{
if ((*j)->HasActiveTransition())
{
bActiveTransition = true;
break;
}
}
if (bActiveTransition)
{
Redraw();
}
else
{
// Stop the transition timer
KillTimer(m_Window, TIMER_TRANSITION);
m_ActiveTransition = false;
}
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}
break;
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case TIMER_FADE:
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{
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ULONGLONG ticks = System::GetTickCount64();
if (m_FadeStartTime == 0)
{
m_FadeStartTime = ticks;
}
if (ticks - m_FadeStartTime > (ULONGLONG)m_FadeDuration)
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{
KillTimer(m_Window, TIMER_FADE);
m_FadeStartTime = 0;
if (m_FadeEndValue == 0)
{
ShowWindow(m_Window, SW_HIDE);
}
else
{
UpdateWindowTransparency(m_FadeEndValue);
}
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}
else
{
double value = (double)(__int64)(ticks - m_FadeStartTime);
value /= m_FadeDuration;
value *= m_FadeEndValue - m_FadeStartValue;
value += m_FadeStartValue;
value = min(value, 255);
value = max(value, 0);
UpdateWindowTransparency((int)value);
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}
}
break;
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case TIMER_DEACTIVATE:
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if (m_FadeStartTime == 0)
{
KillTimer(m_Window, TIMER_DEACTIVATE);
Rainmeter::GetInstance().RemoveUnmanagedMeterWindow(this);
delete this;
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}
break;
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}
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return 0;
}
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void MeterWindow::FadeWindow(int from, int to)
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{
if (m_FadeDuration == 0)
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{
if (to == 0)
{
ShowWindow(m_Window, SW_HIDE);
}
else
{
if (m_FadeDuration == 0)
{
UpdateWindowTransparency(to);
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}
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if (from == 0)
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{
if (!m_Hidden)
{
ShowWindow(m_Window, SW_SHOWNOACTIVATE);
}
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}
}
}
else
{
m_FadeStartValue = from;
m_FadeEndValue = to;
UpdateWindowTransparency(from);
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if (from == 0)
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{
if (!m_Hidden)
{
ShowWindow(m_Window, SW_SHOWNOACTIVATE);
}
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}
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SetTimer(m_Window, TIMER_FADE, INTERVAL_FADE, nullptr);
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}
}
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void MeterWindow::HideFade()
{
m_Hidden = true;
if (IsWindowVisible(m_Window))
{
FadeWindow(m_AlphaValue, 0);
}
}
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void MeterWindow::ShowFade()
{
m_Hidden = false;
if (!IsWindowVisible(m_Window))
{
FadeWindow(0, (m_WindowHide == HIDEMODE_FADEOUT) ? 255 : m_AlphaValue);
}
}
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/*
** Show the window if it is temporarily hidden.
**
*/
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void MeterWindow::ShowWindowIfAppropriate()
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{
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bool keyDown = IsCtrlKeyDown() || IsShiftKeyDown() || IsAltKeyDown();
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POINT pos = System::GetCursorPosition();
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POINT posScr = pos;
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MapWindowPoints(nullptr, m_Window, &pos, 1);
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bool inside = HitTest(pos.x, pos.y);
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if (inside)
{
inside = (GetWindowFromPoint(posScr) == m_Window);
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}
if (m_ClickThrough)
{
if (!inside || keyDown)
{
// If Alt, shift or control is down, remove the transparent flag
RemoveWindowExStyle(WS_EX_TRANSPARENT);
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}
}
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if (m_WindowHide)
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{
if (!m_Hidden && !inside && !keyDown)
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{
switch (m_WindowHide)
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{
case HIDEMODE_HIDE:
if (m_TransparencyValue == 0 || !IsWindowVisible(m_Window))
{
ShowWindow(m_Window, SW_SHOWNOACTIVATE);
FadeWindow(0, m_AlphaValue);
}
break;
case HIDEMODE_FADEIN:
if (m_AlphaValue != 255 && m_TransparencyValue == 255)
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{
FadeWindow(255, m_AlphaValue);
}
break;
case HIDEMODE_FADEOUT:
if (m_AlphaValue != 255 && m_TransparencyValue == m_AlphaValue)
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{
FadeWindow(m_AlphaValue, 255);
}
break;
}
}
}
else
{
if (!m_Hidden)
{
if (m_TransparencyValue == 0 || !IsWindowVisible(m_Window))
{
ShowWindow(m_Window, SW_SHOWNOACTIVATE);
FadeWindow(0, m_AlphaValue);
}
}
}
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}
/*
** Retrieves a handle to the window that contains the specified point.
**
*/
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HWND MeterWindow::GetWindowFromPoint(POINT pos)
{
HWND hwndPos = WindowFromPoint(pos);
if (hwndPos == m_Window || (!m_ClickThrough && m_WindowHide != HIDEMODE_HIDE))
{
return hwndPos;
}
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MapWindowPoints(nullptr, m_Window, &pos, 1);
if (HitTest(pos.x, pos.y))
{
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if (hwndPos)
{
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HWND hWnd = GetAncestor(hwndPos, GA_ROOT);
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while (hWnd = FindWindowEx(nullptr, hWnd, METERWINDOW_CLASS_NAME, nullptr))
{
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if (hWnd == m_Window)
{
return hwndPos;
}
}
}
return m_Window;
}
return hwndPos;
}
/*
** Checks if the given point is inside the window.
**
*/
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bool MeterWindow::HitTest(int x, int y)
{
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return m_Canvas->IsTransparentPixel(x, y);
}
/*
** Handles all buttons and cursor.
**
*/
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void MeterWindow::HandleButtons(POINT pos, BUTTONPROC proc, bool execute)
{
bool redraw = false;
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HCURSOR cursor = nullptr;
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std::vector<Meter*>::const_reverse_iterator j = m_Meters.rbegin();
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for ( ; j != m_Meters.rend(); ++j)
{
// Hidden meters are ignored
if ((*j)->IsHidden()) continue;
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MeterButton* button = nullptr;
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if (m_HasButtons && (*j)->GetTypeID() == TypeID<MeterButton>())
{
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button = (MeterButton*)(*j);
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if (button)
{
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switch (proc)
{
case BUTTONPROC_DOWN:
redraw |= button->MouseDown(pos);
break;
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case BUTTONPROC_UP:
redraw |= button->MouseUp(pos, execute);
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break;
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case BUTTONPROC_MOVE:
default:
redraw |= button->MouseMove(pos);
break;
}
}
}
// Get cursor if required
if (!cursor && (*j)->GetMouse().GetCursorState())
{
if ((*j)->HasMouseAction())
{
if ((*j)->HitTest(pos.x, pos.y))
{
cursor = (*j)->GetMouse().GetCursor();
}
}
else
{
// Special case for Button meter: reacts only on valid pixel in button image
if (button && button->HitTest2(pos.x, pos.y))
{
cursor = (*j)->GetMouse().GetCursor();
}
}
}
}
if (redraw)
{
Redraw();
}
if (!cursor)
{
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cursor = LoadCursor(nullptr, IDC_ARROW);
}
SetCursor(cursor);
}
/*
** During setting the cursor do nothing.
**
*/
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LRESULT MeterWindow::OnSetCursor(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
return 0;
}
/*
** Enters context menu loop.
**
*/
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LRESULT MeterWindow::OnEnterMenuLoop(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
// Set cursor to default
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SetCursor(LoadCursor(nullptr, IDC_ARROW));
return 0;
}
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/*
** When we get WM_MOUSEMOVE messages, hide the window as the mouse is over it.
**
*/
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LRESULT MeterWindow::OnMouseMove(UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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bool keyDown = IsCtrlKeyDown() || IsShiftKeyDown() || IsAltKeyDown();
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if (!keyDown)
{
if (m_ClickThrough)
{
AddWindowExStyle(WS_EX_TRANSPARENT);
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}
if (!m_Hidden)
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{
// If Alt, shift or control is down, do not hide the window
switch (m_WindowHide)
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{
case HIDEMODE_HIDE:
if (m_TransparencyValue == m_AlphaValue)
{
FadeWindow(m_AlphaValue, 0);
}
break;
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case HIDEMODE_FADEIN:
if (m_AlphaValue != 255 && m_TransparencyValue == m_AlphaValue)
{
FadeWindow(m_AlphaValue, 255);
}
break;
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case HIDEMODE_FADEOUT:
if (m_AlphaValue != 255 && m_TransparencyValue == 255)
{
FadeWindow(255, m_AlphaValue);
}
break;
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}
}
}
if (!m_ClickThrough || keyDown)
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{
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POINT pos;
pos.x = GET_X_LPARAM(lParam);
pos.y = GET_Y_LPARAM(lParam);
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if (uMsg == WM_NCMOUSEMOVE)
{
// Map to local window
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MapWindowPoints(nullptr, m_Window, &pos, 1);
}
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++m_MouseMoveCounter;
while (DoMoveAction(pos.x, pos.y, MOUSE_LEAVE)) ;
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while (DoMoveAction(pos.x, pos.y, MOUSE_OVER)) ;
// Handle buttons
HandleButtons(pos, BUTTONPROC_MOVE);
}
return 0;
}
/*
** When we get WM_MOUSELEAVE messages, run all leave actions.
**
*/
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LRESULT MeterWindow::OnMouseLeave(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
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POINT pos = System::GetCursorPosition();
HWND hWnd = WindowFromPoint(pos);
if (!hWnd || (hWnd != m_Window && GetParent(hWnd) != m_Window)) // ignore tooltips
2009-09-26 07:16:55 +00:00
{
++m_MouseMoveCounter;
POINT pos = {SHRT_MIN, SHRT_MIN};
while (DoMoveAction(pos.x, pos.y, MOUSE_LEAVE)) ; // Leave all forcibly
// Handle buttons
HandleButtons(pos, BUTTONPROC_MOVE);
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}
return 0;
}
/*
** When we get WM_MOUSEWHEEL messages.
**
*/
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LRESULT MeterWindow::OnMouseScrollMove(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
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if (uMsg == WM_MOUSEWHEEL) // If sent through WM_INPUT, uMsg is WM_INPUT.
{
// Fix for Notepad++, which sends WM_MOUSEWHEEL to unfocused windows.
if (m_Window != GetFocus())
{
return 0;
}
}
POINT pos;
pos.x = GET_X_LPARAM(lParam);
pos.y = GET_Y_LPARAM(lParam);
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MapWindowPoints(nullptr, m_Window, &pos, 1);
// Handle buttons
HandleButtons(pos, BUTTONPROC_MOVE);
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const int delta = GET_WHEEL_DELTA_WPARAM(wParam);
DoAction(pos.x, pos.y, (delta < 0) ? MOUSE_MW_DOWN : MOUSE_MW_UP, false);
return 0;
}
/*
** When we get WM_MOUSEHWHEEL messages.
**
*/
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LRESULT MeterWindow::OnMouseHScrollMove(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
POINT pos;
pos.x = GET_X_LPARAM(lParam);
pos.y = GET_Y_LPARAM(lParam);
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MapWindowPoints(nullptr, m_Window, &pos, 1);
// Handle buttons
HandleButtons(pos, BUTTONPROC_MOVE);
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const int delta = GET_WHEEL_DELTA_WPARAM(wParam);
DoAction(pos.x, pos.y, (delta < 0) ? MOUSE_MW_LEFT : MOUSE_MW_RIGHT, false);
return 0;
}
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/*
** Handle the menu commands.
**
*/
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LRESULT MeterWindow::OnCommand(UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
switch (wParam)
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{
case IDM_SKIN_EDITSKIN:
Rainmeter::GetInstance().EditSkinFile(m_FolderPath, m_FileName);
break;
case IDM_SKIN_REFRESH:
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Refresh(false);
break;
case IDM_SKIN_OPENSKINSFOLDER:
Rainmeter::GetInstance().OpenSkinFolder(m_FolderPath);
break;
case IDM_SKIN_MANAGESKIN:
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DialogManage::OpenSkin(this);
break;
case IDM_SKIN_VERYTOPMOST:
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SetWindowZPosition(ZPOSITION_ONTOPMOST);
break;
case IDM_SKIN_TOPMOST:
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SetWindowZPosition(ZPOSITION_ONTOP);
break;
case IDM_SKIN_BOTTOM:
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SetWindowZPosition(ZPOSITION_ONBOTTOM);
break;
case IDM_SKIN_NORMAL:
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SetWindowZPosition(ZPOSITION_NORMAL);
break;
case IDM_SKIN_ONDESKTOP:
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SetWindowZPosition(ZPOSITION_ONDESKTOP);
break;
case IDM_SKIN_KEEPONSCREEN:
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SetKeepOnScreen(!m_KeepOnScreen);
break;
case IDM_SKIN_USED2D:
SetUseD2D(!m_UseD2D);
break;
case IDM_SKIN_CLICKTHROUGH:
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SetClickThrough(!m_ClickThrough);
break;
case IDM_SKIN_DRAGGABLE:
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SetWindowDraggable(!m_WindowDraggable);
break;
case IDM_SKIN_HIDEONMOUSE:
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SetWindowHide((m_WindowHide == HIDEMODE_NONE) ? HIDEMODE_HIDE : HIDEMODE_NONE);
break;
case IDM_SKIN_TRANSPARENCY_FADEIN:
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SetWindowHide((m_WindowHide == HIDEMODE_NONE) ? HIDEMODE_FADEIN : HIDEMODE_NONE);
break;
case IDM_SKIN_TRANSPARENCY_FADEOUT:
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SetWindowHide((m_WindowHide == HIDEMODE_NONE) ? HIDEMODE_FADEOUT : HIDEMODE_NONE);
break;
case IDM_SKIN_REMEMBERPOSITION:
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SetSavePosition(!m_SavePosition);
break;
case IDM_SKIN_SNAPTOEDGES:
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SetSnapEdges(!m_SnapEdges);
break;
case IDM_CLOSESKIN:
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if (m_State != STATE_CLOSING)
{
Rainmeter::GetInstance().DeactivateSkin(this, -1);
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}
break;
case IDM_SKIN_FROMRIGHT:
2012-08-12 14:02:08 +00:00
m_WindowXFromRight = !m_WindowXFromRight;
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
SavePositionIfAppropriate();
break;
case IDM_SKIN_FROMBOTTOM:
2012-08-12 14:02:08 +00:00
m_WindowYFromBottom = !m_WindowYFromBottom;
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
SavePositionIfAppropriate();
break;
case IDM_SKIN_XPERCENTAGE:
2012-08-12 14:02:08 +00:00
m_WindowXPercentage = !m_WindowXPercentage;
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
SavePositionIfAppropriate();
break;
case IDM_SKIN_YPERCENTAGE:
2012-08-12 14:02:08 +00:00
m_WindowYPercentage = !m_WindowYPercentage;
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
SavePositionIfAppropriate();
break;
case IDM_SKIN_MONITOR_AUTOSELECT:
2012-08-12 14:02:08 +00:00
m_AutoSelectScreen = !m_AutoSelectScreen;
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
2012-08-12 14:02:08 +00:00
WriteOptions(OPTION_POSITION | OPTION_AUTOSELECTSCREEN);
break;
2012-08-12 14:02:08 +00:00
default:
if (wParam >= IDM_SKIN_TRANSPARENCY_0 && wParam <= IDM_SKIN_TRANSPARENCY_90)
2012-08-12 14:02:08 +00:00
{
m_AlphaValue = (int)(255.0 - (wParam - IDM_SKIN_TRANSPARENCY_0) * (230.0 / (IDM_SKIN_TRANSPARENCY_90 - IDM_SKIN_TRANSPARENCY_0)));
UpdateWindowTransparency(m_AlphaValue);
WriteOptions(OPTION_ALPHAVALUE);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
}
else if (wParam == IDM_SKIN_MONITOR_PRIMARY || wParam >= ID_MONITOR_FIRST && wParam <= ID_MONITOR_LAST)
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
2013-05-31 14:18:52 +00:00
const int numOfMonitors = (int)System::GetMonitorCount();
const MultiMonitorInfo& monitorsInfo = System::GetMultiMonitorInfo();
const std::vector<MonitorInfo>& monitors = monitorsInfo.monitors;
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
int screenIndex;
bool screenDefined;
if (wParam == IDM_SKIN_MONITOR_PRIMARY)
{
screenIndex = monitorsInfo.primary;
screenDefined = false;
}
else
{
screenIndex = (wParam & 0x0ffff) - ID_MONITOR_FIRST;
screenDefined = true;
}
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (screenIndex >= 0 && (screenIndex == 0 || screenIndex <= numOfMonitors && monitors[screenIndex - 1].active))
{
m_AutoSelectScreen = false;
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
m_WindowXScreen = m_WindowYScreen = screenIndex;
m_WindowXScreenDefined = m_WindowYScreenDefined = screenDefined;
m_Parser.ResetMonitorVariables(this); // Set present monitor variables
WriteOptions(OPTION_POSITION | OPTION_AUTOSELECTSCREEN);
}
}
else if (wParam >= IDM_SKIN_CUSTOMCONTEXTMENU_FIRST && wParam <= IDM_SKIN_CUSTOMCONTEXTMENU_LAST)
{
std::wstring action;
int position = (int)wParam - IDM_SKIN_CUSTOMCONTEXTMENU_FIRST + 1;
if (position == 1)
{
action = m_Parser.ReadString(L"Rainmeter", L"ContextAction", L"", false);
}
else
{
WCHAR buffer[128];
_snwprintf_s(buffer, _TRUNCATE, L"ContextAction%i", position);
action = m_Parser.ReadString(L"Rainmeter", buffer, L"", false);
}
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (!action.empty())
{
Rainmeter::GetInstance().ExecuteCommand(action.c_str(), this);
}
}
2009-02-10 18:37:48 +00:00
else
{
// Forward to tray window, which handles all the other commands
HWND tray = Rainmeter::GetInstance().GetTrayWindow()->GetWindow();
if (wParam == IDM_QUIT)
{
PostMessage(tray, WM_COMMAND, wParam, lParam);
}
else
{
SendMessage(tray, WM_COMMAND, wParam, lParam);
}
2009-02-10 18:37:48 +00:00
}
break;
2011-03-29 19:21:57 +00:00
}
2009-02-10 18:37:48 +00:00
return 0;
}
/*
** Helper function for setting ClickThrough
**
*/
2013-05-31 14:18:52 +00:00
void MeterWindow::SetClickThrough(bool b)
{
m_ClickThrough = b;
WriteOptions(OPTION_CLICKTHROUGH);
if (!m_ClickThrough)
{
// Remove transparent flag
RemoveWindowExStyle(WS_EX_TRANSPARENT);
}
if (m_MouseOver)
{
SetMouseLeaveEvent(m_ClickThrough);
}
}
/*
** Helper function for setting KeepOnScreen
**
*/
2013-05-31 14:18:52 +00:00
void MeterWindow::SetKeepOnScreen(bool b)
{
m_KeepOnScreen = b;
WriteOptions(OPTION_KEEPONSCREEN);
2011-03-29 19:21:57 +00:00
if (m_KeepOnScreen)
{
int x = m_ScreenX;
int y = m_ScreenY;
MapCoordsToScreen(x, y, m_WindowW, m_WindowH);
if (x != m_ScreenX || y != m_ScreenY)
{
MoveWindow(x, y);
}
}
}
/*
** Helper function for setting UseD2D
**
*/
void MeterWindow::SetUseD2D(bool b)
{
m_UseD2D = b;
WriteOptions(OPTION_USED2D);
Refresh(false);
}
/*
** Helper function for setting WindowDraggable
**
*/
2013-05-31 14:18:52 +00:00
void MeterWindow::SetWindowDraggable(bool b)
{
m_WindowDraggable = b;
WriteOptions(OPTION_DRAGGABLE);
}
/*
** Helper function for setting SavePosition
**
*/
2013-05-31 14:18:52 +00:00
void MeterWindow::SetSavePosition(bool b)
{
m_SavePosition = b;
WriteOptions(OPTION_POSITION | OPTION_SAVEPOSITION);
}
/*
** Helper function for setting SavePosition
**
*/
2013-05-31 14:18:52 +00:00
void MeterWindow::SavePositionIfAppropriate()
{
if (m_SavePosition)
{
WriteOptions(OPTION_POSITION);
}
else
{
ScreenToWindow();
2013-05-31 14:18:52 +00:00
DialogManage::UpdateSkins(this);
}
}
/*
** Helper function for setting SnapEdges
**
*/
2013-05-31 14:18:52 +00:00
void MeterWindow::SetSnapEdges(bool b)
{
m_SnapEdges = b;
WriteOptions(OPTION_SNAPEDGES);
}
2011-08-28 16:42:34 +00:00
/*
** Helper function for setting WindowHide
**
*/
2013-05-31 14:18:52 +00:00
void MeterWindow::SetWindowHide(HIDEMODE hide)
{
m_WindowHide = hide;
UpdateWindowTransparency(m_AlphaValue);
WriteOptions(OPTION_HIDEONMOUSEOVER);
}
/*
** Helper function for setting Position
**
*/
2013-05-31 14:18:52 +00:00
void MeterWindow::SetWindowZPosition(ZPOSITION zpos)
{
ChangeSingleZPos(zpos);
WriteOptions(OPTION_ALWAYSONTOP);
}
2009-02-10 18:37:48 +00:00
/*
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
** Handle dragging the window
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**
*/
2013-05-31 14:18:52 +00:00
LRESULT MeterWindow::OnSysCommand(UINT uMsg, WPARAM wParam, LPARAM lParam)
2009-02-10 18:37:48 +00:00
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if ((wParam & 0xFFF0) != SC_MOVE)
2009-02-10 18:37:48 +00:00
{
return DefWindowProc(m_Window, uMsg, wParam, lParam);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
}
2009-02-10 18:37:48 +00:00
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
// --- SC_MOVE ---
2009-02-10 18:37:48 +00:00
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
// Prepare the dragging flags
m_Dragging = true;
m_Dragged = false;
2009-02-10 18:37:48 +00:00
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
// Run the DefWindowProc so the dragging works
LRESULT result = DefWindowProc(m_Window, uMsg, wParam, lParam);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (m_Dragged)
{
SavePositionIfAppropriate();
2013-05-31 14:18:52 +00:00
POINT pos = System::GetCursorPosition();
2013-05-31 14:28:39 +00:00
MapWindowPoints(nullptr, m_Window, &pos, 1);
// Handle buttons
HandleButtons(pos, BUTTONPROC_UP, false); // redraw only
2009-02-10 18:37:48 +00:00
}
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
else // not dragged
{
if ((wParam & 0x000F) == 2) // triggered by mouse
{
// Post the WM_NCLBUTTONUP message so the LeftMouseUpAction works
PostMessage(m_Window, WM_NCLBUTTONUP, (WPARAM)HTCAPTION, lParam);
}
}
// Clear the dragging flags
m_Dragging = false;
m_Dragged = false;
return result;
2009-02-10 18:37:48 +00:00
}
/*
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
** Starts dragging
**
*/
2013-05-31 14:18:52 +00:00
LRESULT MeterWindow::OnEnterSizeMove(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (m_Dragging)
{
m_Dragged = true; // Don't post the WM_NCLBUTTONUP message!
// Set cursor to default
2013-05-31 14:28:39 +00:00
SetCursor(LoadCursor(nullptr, IDC_ARROW));
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
}
return 0;
}
/*
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
** Ends dragging
**
*/
2013-05-31 14:18:52 +00:00
LRESULT MeterWindow::OnExitSizeMove(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
return 0;
}
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
/*
** This is overwritten so that the window can be dragged
**
*/
2013-05-31 14:18:52 +00:00
LRESULT MeterWindow::OnNcHitTest(UINT uMsg, WPARAM wParam, LPARAM lParam)
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
if (m_WindowDraggable && !Rainmeter::GetInstance().GetDisableDragging())
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
POINT pos;
pos.x = GET_X_LPARAM(lParam);
pos.y = GET_Y_LPARAM(lParam);
2013-05-31 14:28:39 +00:00
MapWindowPoints(nullptr, m_Window, &pos, 1);
int x1 = m_DragMargins.left;
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (x1 < 0) x1 += m_WindowW;
2011-06-08 23:56:27 +00:00
int x2 = m_WindowW - m_DragMargins.right;
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (x2 > m_WindowW) x2 -= m_WindowW;
2011-03-29 19:21:57 +00:00
if (pos.x >= x1 && pos.x < x2)
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
2011-06-08 23:56:27 +00:00
int y1 = m_DragMargins.top;
if (y1 < 0) y1 += m_WindowH;
int y2 = m_WindowH - m_DragMargins.bottom;
if (y2 > m_WindowH) y2 -= m_WindowH;
2011-03-29 19:21:57 +00:00
if (pos.y >= y1 && pos.y < y2)
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
return HTCAPTION;
}
}
}
return HTCLIENT;
}
2009-02-10 18:37:48 +00:00
/*
** Called when windows position is about to change
**
*/
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LRESULT MeterWindow::OnWindowPosChanging(UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
LPWINDOWPOS wp = (LPWINDOWPOS)lParam;
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if (m_State != STATE_REFRESHING)
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{
if (m_WindowZPosition == ZPOSITION_NORMAL && Rainmeter::GetInstance().IsNormalStayDesktop() && System::GetShowDesktop())
{
if (!(wp->flags & (SWP_NOOWNERZORDER | SWP_NOACTIVATE)))
{
// Set window on top of all other ZPOSITION_ONDESKTOP, ZPOSITION_BOTTOM, and ZPOSITION_NORMAL windows
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wp->hwndInsertAfter = System::GetBackmostTopWindow();
}
}
else if (m_WindowZPosition == ZPOSITION_ONDESKTOP || m_WindowZPosition == ZPOSITION_ONBOTTOM)
{
// Do not change the z-order. This keeps the window on bottom.
wp->flags |= SWP_NOZORDER;
}
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}
2011-03-29 19:21:57 +00:00
if ((wp->flags & SWP_NOMOVE) == 0)
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{
2012-02-20 09:37:46 +00:00
if (m_SnapEdges && !(IsCtrlKeyDown() || IsShiftKeyDown()))
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
2009-02-10 18:37:48 +00:00
// only process movement (ignore anything without winpos values)
2011-03-29 19:21:57 +00:00
if (wp->cx != 0 && wp->cy != 0)
2009-02-10 18:37:48 +00:00
{
// Search display monitor that has the largest area of intersection with the window
2013-05-31 14:18:52 +00:00
const size_t numOfMonitors = System::GetMonitorCount(); // intentional
const std::vector<MonitorInfo>& monitors = System::GetMultiMonitorInfo().monitors;
2009-02-10 18:37:48 +00:00
const RECT windowRect = {wp->x, wp->y, wp->x + (m_WindowW ? m_WindowW : 1), wp->y + (m_WindowH ? m_WindowH : 1)};
2013-05-31 14:28:39 +00:00
const RECT* workArea = nullptr;
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size_t maxSize = 0;
for (auto iter = monitors.cbegin(); iter != monitors.cend(); ++iter)
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{
RECT r;
if ((*iter).active && IntersectRect(&r, &windowRect, &(*iter).screen))
{
size_t size = (r.right - r.left) * (r.bottom - r.top);
if (size > maxSize)
{
workArea = &(*iter).work;
maxSize = size;
}
}
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
}
2009-02-10 18:37:48 +00:00
// Snap to other windows
for (auto iter = Rainmeter::GetInstance().GetAllMeterWindows().cbegin(); iter != Rainmeter::GetInstance().GetAllMeterWindows().cend(); ++iter)
2009-02-10 18:37:48 +00:00
{
if ((*iter).second != this)
{
SnapToWindow((*iter).second, wp);
}
}
// Snap to work area if window is on the appropriate screen
if (workArea)
{
int w = workArea->right - m_WindowW;
int h = workArea->bottom - m_WindowH;
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if ((wp->x < SNAPDISTANCE + workArea->left) && (wp->x > workArea->left - SNAPDISTANCE)) wp->x = workArea->left;
if ((wp->y < SNAPDISTANCE + workArea->top) && (wp->y > workArea->top - SNAPDISTANCE)) wp->y = workArea->top;
if ((wp->x < SNAPDISTANCE + w) && (wp->x > -SNAPDISTANCE + w)) wp->x = w;
if ((wp->y < SNAPDISTANCE + h) && (wp->y > -SNAPDISTANCE + h)) wp->y = h;
}
2009-02-10 18:37:48 +00:00
}
}
2011-03-29 19:21:57 +00:00
if (m_KeepOnScreen)
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{
MapCoordsToScreen(wp->x, wp->y, m_WindowW, m_WindowH);
}
}
return 0;
2009-02-10 18:37:48 +00:00
}
2013-05-31 14:18:52 +00:00
void MeterWindow::SnapToWindow(MeterWindow* window, LPWINDOWPOS wp)
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{
int x = window->m_ScreenX;
int y = window->m_ScreenY;
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int w = window->m_WindowW;
int h = window->m_WindowH;
if (wp->y < y + h && wp->y + m_WindowH > y)
{
2011-03-29 19:21:57 +00:00
if ((wp->x < SNAPDISTANCE + x) && (wp->x > x - SNAPDISTANCE)) wp->x = x;
if ((wp->x < SNAPDISTANCE + x + w) && (wp->x > x + w - SNAPDISTANCE)) wp->x = x + w;
2009-02-10 18:37:48 +00:00
2011-03-29 19:21:57 +00:00
if ((wp->x + m_WindowW < SNAPDISTANCE + x) && (wp->x + m_WindowW > x - SNAPDISTANCE)) wp->x = x - m_WindowW;
if ((wp->x + m_WindowW < SNAPDISTANCE + x + w) && (wp->x + m_WindowW > x + w - SNAPDISTANCE)) wp->x = x + w - m_WindowW;
2009-02-10 18:37:48 +00:00
}
if (wp->x < x + w && wp->x + m_WindowW > x)
{
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if ((wp->y < SNAPDISTANCE + y) && (wp->y > y - SNAPDISTANCE)) wp->y = y;
if ((wp->y < SNAPDISTANCE + y + h) && (wp->y > y + h - SNAPDISTANCE)) wp->y = y + h;
2009-02-10 18:37:48 +00:00
2011-03-29 19:21:57 +00:00
if ((wp->y + m_WindowH < SNAPDISTANCE + y) && (wp->y + m_WindowH > y - SNAPDISTANCE)) wp->y = y - m_WindowH;
if ((wp->y + m_WindowH < SNAPDISTANCE + y + h) && (wp->y + m_WindowH > y + h - SNAPDISTANCE)) wp->y = y + h - m_WindowH;
2009-02-10 18:37:48 +00:00
}
}
/*
** Disables blur when Aero transparency is disabled
**
*/
2013-05-31 14:18:52 +00:00
LRESULT MeterWindow::OnDwmColorChange(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (m_BlurMode != BLURMODE_NONE && IsBlur() && c_DwmGetColorizationColor && c_DwmEnableBlurBehindWindow)
{
DWORD color;
BOOL opaque;
if (c_DwmGetColorizationColor(&color, &opaque) != S_OK)
{
opaque = TRUE;
}
BlurBehindWindow(!opaque);
}
return 0;
}
/*
** Disables blur when desktop composition is disabled
**
*/
2013-05-31 14:18:52 +00:00
LRESULT MeterWindow::OnDwmCompositionChange(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (m_BlurMode != BLURMODE_NONE && IsBlur() && c_DwmIsCompositionEnabled && c_DwmEnableBlurBehindWindow)
{
BOOL enabled;
if (c_DwmIsCompositionEnabled(&enabled) != S_OK)
{
enabled = FALSE;
}
BlurBehindWindow(enabled);
}
return 0;
}
/*
** Adds the blur region to the window
**
*/
2013-05-31 14:18:52 +00:00
void MeterWindow::BlurBehindWindow(BOOL fEnable)
{
if (c_DwmEnableBlurBehindWindow)
{
DWM_BLURBEHIND bb = {0};
bb.fEnable = fEnable;
if (fEnable)
{
// Restore blur with whatever the region was prior to disabling
bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION;
bb.hRgnBlur = m_BlurRegion;
c_DwmEnableBlurBehindWindow(m_Window, &bb);
}
else
{
// Disable blur
bb.dwFlags = DWM_BB_ENABLE;
c_DwmEnableBlurBehindWindow(m_Window, &bb);
}
}
}
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
/*
** During resolution changes do nothing.
** (OnDelayedMove function is used instead.)
**
*/
2013-05-31 14:18:52 +00:00
LRESULT MeterWindow::OnDisplayChange(UINT uMsg, WPARAM wParam, LPARAM lParam)
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
return 0;
}
/*
** During setting changes do nothing.
** (OnDelayedMove function is used instead.)
**
*/
2013-05-31 14:18:52 +00:00
LRESULT MeterWindow::OnSettingChange(UINT uMsg, WPARAM wParam, LPARAM lParam)
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
return 0;
}
2009-02-10 18:37:48 +00:00
/*
** Runs the action when left mouse button is down
**
*/
2013-05-31 14:18:52 +00:00
LRESULT MeterWindow::OnLeftButtonDown(UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
POINT pos;
pos.x = GET_X_LPARAM(lParam);
pos.y = GET_Y_LPARAM(lParam);
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if (uMsg == WM_NCLBUTTONDOWN)
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{
// Transform the point to client rect
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MapWindowPoints(nullptr, m_Window, &pos, 1);
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}
// Handle buttons
HandleButtons(pos, BUTTONPROC_DOWN);
2012-02-20 09:37:46 +00:00
if (IsCtrlKeyDown() || // Ctrl is pressed, so only run default action
2011-08-31 16:04:29 +00:00
(!DoAction(pos.x, pos.y, MOUSE_LMB_DOWN, false) && m_WindowDraggable))
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{
// Cancel the mouse event beforehand
SetMouseLeaveEvent(true);
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// Run the DefWindowProc so the dragging works
return DefWindowProc(m_Window, uMsg, wParam, lParam);
2009-02-10 18:37:48 +00:00
}
return 0;
}
/*
** Runs the action when left mouse button is up
**
*/
2013-05-31 14:18:52 +00:00
LRESULT MeterWindow::OnLeftButtonUp(UINT uMsg, WPARAM wParam, LPARAM lParam)
2009-02-10 18:37:48 +00:00
{
POINT pos;
pos.x = GET_X_LPARAM(lParam);
pos.y = GET_Y_LPARAM(lParam);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (uMsg == WM_NCLBUTTONUP)
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{
// Transform the point to client rect
2013-05-31 14:28:39 +00:00
MapWindowPoints(nullptr, m_Window, &pos, 1);
2009-02-10 18:37:48 +00:00
}
// Handle buttons
HandleButtons(pos, BUTTONPROC_UP);
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DoAction(pos.x, pos.y, MOUSE_LMB_UP, false);
return 0;
}
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
/*
** Runs the action when left mouse button is double-clicked
**
*/
2013-05-31 14:18:52 +00:00
LRESULT MeterWindow::OnLeftButtonDoubleClick(UINT uMsg, WPARAM wParam, LPARAM lParam)
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
POINT pos;
pos.x = GET_X_LPARAM(lParam);
pos.y = GET_Y_LPARAM(lParam);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (uMsg == WM_NCLBUTTONDBLCLK)
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
// Transform the point to client rect
2013-05-31 14:28:39 +00:00
MapWindowPoints(nullptr, m_Window, &pos, 1);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
}
// Handle buttons
HandleButtons(pos, BUTTONPROC_DOWN);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (!DoAction(pos.x, pos.y, MOUSE_LMB_DBLCLK, false))
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
DoAction(pos.x, pos.y, MOUSE_LMB_DOWN, false);
}
return 0;
}
2009-02-10 18:37:48 +00:00
/*
** Runs the action when right mouse button is down
**
*/
2013-05-31 14:18:52 +00:00
LRESULT MeterWindow::OnRightButtonDown(UINT uMsg, WPARAM wParam, LPARAM lParam)
2009-02-10 18:37:48 +00:00
{
POINT pos;
pos.x = GET_X_LPARAM(lParam);
pos.y = GET_Y_LPARAM(lParam);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (uMsg == WM_NCRBUTTONDOWN)
2009-02-10 18:37:48 +00:00
{
// Transform the point to client rect
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MapWindowPoints(nullptr, m_Window, &pos, 1);
2009-02-10 18:37:48 +00:00
}
// Handle buttons
HandleButtons(pos, BUTTONPROC_MOVE);
2009-02-10 18:37:48 +00:00
DoAction(pos.x, pos.y, MOUSE_RMB_DOWN, false);
return 0;
}
/*
** Runs the action when right mouse button is up
**
*/
2013-05-31 14:18:52 +00:00
LRESULT MeterWindow::OnRightButtonUp(UINT uMsg, WPARAM wParam, LPARAM lParam)
2009-02-10 18:37:48 +00:00
{
POINT pos;
pos.x = GET_X_LPARAM(lParam);
pos.y = GET_Y_LPARAM(lParam);
// Handle buttons
HandleButtons(pos, BUTTONPROC_MOVE);
2012-02-20 09:37:46 +00:00
if (IsCtrlKeyDown() || // Ctrl is pressed, so only run default action
2011-08-31 16:04:29 +00:00
!DoAction(pos.x, pos.y, MOUSE_RMB_UP, false))
2009-02-10 18:37:48 +00:00
{
// Run the DefWindowProc so the context menu works
return DefWindowProc(m_Window, WM_RBUTTONUP, wParam, lParam);
}
return 0;
}
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
/*
** Runs the action when right mouse button is double-clicked
**
*/
2013-05-31 14:18:52 +00:00
LRESULT MeterWindow::OnRightButtonDoubleClick(UINT uMsg, WPARAM wParam, LPARAM lParam)
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
POINT pos;
pos.x = GET_X_LPARAM(lParam);
pos.y = GET_Y_LPARAM(lParam);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (uMsg == WM_NCRBUTTONDBLCLK)
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
// Transform the point to client rect
2013-05-31 14:28:39 +00:00
MapWindowPoints(nullptr, m_Window, &pos, 1);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
}
// Handle buttons
HandleButtons(pos, BUTTONPROC_MOVE);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (!DoAction(pos.x, pos.y, MOUSE_RMB_DBLCLK, false))
{
DoAction(pos.x, pos.y, MOUSE_RMB_DOWN, false);
}
return 0;
}
/*
** Runs the action when middle mouse button is down
**
*/
2013-05-31 14:18:52 +00:00
LRESULT MeterWindow::OnMiddleButtonDown(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
POINT pos;
pos.x = GET_X_LPARAM(lParam);
pos.y = GET_Y_LPARAM(lParam);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (uMsg == WM_NCMBUTTONDOWN)
{
// Transform the point to client rect
2013-05-31 14:28:39 +00:00
MapWindowPoints(nullptr, m_Window, &pos, 1);
}
// Handle buttons
HandleButtons(pos, BUTTONPROC_MOVE);
DoAction(pos.x, pos.y, MOUSE_MMB_DOWN, false);
return 0;
}
/*
** Runs the action when middle mouse button is up
**
*/
2013-05-31 14:18:52 +00:00
LRESULT MeterWindow::OnMiddleButtonUp(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
POINT pos;
pos.x = GET_X_LPARAM(lParam);
pos.y = GET_Y_LPARAM(lParam);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (uMsg == WM_NCMBUTTONUP)
{
// Transform the point to client rect
2013-05-31 14:28:39 +00:00
MapWindowPoints(nullptr, m_Window, &pos, 1);
}
// Handle buttons
HandleButtons(pos, BUTTONPROC_MOVE);
DoAction(pos.x, pos.y, MOUSE_MMB_UP, false);
return 0;
}
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
/*
** Runs the action when middle mouse button is double-clicked
**
*/
2013-05-31 14:18:52 +00:00
LRESULT MeterWindow::OnMiddleButtonDoubleClick(UINT uMsg, WPARAM wParam, LPARAM lParam)
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
POINT pos;
pos.x = GET_X_LPARAM(lParam);
pos.y = GET_Y_LPARAM(lParam);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (uMsg == WM_NCMBUTTONDBLCLK)
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
// Transform the point to client rect
2013-05-31 14:28:39 +00:00
MapWindowPoints(nullptr, m_Window, &pos, 1);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
}
// Handle buttons
HandleButtons(pos, BUTTONPROC_MOVE);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (!DoAction(pos.x, pos.y, MOUSE_MMB_DBLCLK, false))
{
DoAction(pos.x, pos.y, MOUSE_MMB_DOWN, false);
}
return 0;
}
/*
** Runs the action when a X mouse button is down
**
*/
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LRESULT MeterWindow::OnXButtonDown(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
POINT pos;
pos.x = GET_X_LPARAM(lParam);
pos.y = GET_Y_LPARAM(lParam);
if (uMsg == WM_NCXBUTTONDOWN)
{
// Transform the point to client rect
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MapWindowPoints(nullptr, m_Window, &pos, 1);
}
// Handle buttons
HandleButtons(pos, BUTTONPROC_MOVE);
if (GET_XBUTTON_WPARAM (wParam) == XBUTTON1)
{
DoAction(pos.x, pos.y, MOUSE_X1MB_DOWN, false);
}
else if (GET_XBUTTON_WPARAM (wParam) == XBUTTON2)
{
DoAction(pos.x, pos.y, MOUSE_X2MB_DOWN, false);
}
return 0;
}
/*
** Runs the action when a X mouse button is up
**
*/
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LRESULT MeterWindow::OnXButtonUp(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
POINT pos;
pos.x = GET_X_LPARAM(lParam);
pos.y = GET_Y_LPARAM(lParam);
if (uMsg == WM_NCXBUTTONUP)
{
// Transform the point to client rect
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MapWindowPoints(nullptr, m_Window, &pos, 1);
}
// Handle buttons
HandleButtons(pos, BUTTONPROC_MOVE);
if (GET_XBUTTON_WPARAM (wParam) == XBUTTON1)
{
DoAction(pos.x, pos.y, MOUSE_X1MB_UP, false);
}
else if (GET_XBUTTON_WPARAM (wParam) == XBUTTON2)
{
DoAction(pos.x, pos.y, MOUSE_X2MB_UP, false);
}
return 0;
}
/*
** Runs the action when a X mouse button is double-clicked
**
*/
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LRESULT MeterWindow::OnXButtonDoubleClick(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
POINT pos;
pos.x = GET_X_LPARAM(lParam);
pos.y = GET_Y_LPARAM(lParam);
if (uMsg == WM_NCXBUTTONDBLCLK)
{
// Transform the point to client rect
2013-05-31 14:28:39 +00:00
MapWindowPoints(nullptr, m_Window, &pos, 1);
}
// Handle buttons
HandleButtons(pos, BUTTONPROC_MOVE);
if (GET_XBUTTON_WPARAM (wParam) == XBUTTON1 &&
!DoAction(pos.x, pos.y, MOUSE_X1MB_DBLCLK, false))
{
DoAction(pos.x, pos.y, MOUSE_X1MB_DOWN, false);
}
else if (GET_XBUTTON_WPARAM (wParam) == XBUTTON2 &&
!DoAction(pos.x, pos.y, MOUSE_X2MB_DBLCLK, false))
{
DoAction(pos.x, pos.y, MOUSE_X2MB_DOWN, false);
}
return 0;
}
/*
** Runs the action when the MeterWindow gets or loses focus
**
*/
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LRESULT MeterWindow::OnSetWindowFocus(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_SETFOCUS:
if (!m_OnFocusAction.empty())
{
Rainmeter::GetInstance().ExecuteCommand(m_OnFocusAction.c_str(), this);
}
break;
case WM_KILLFOCUS:
if (!m_OnUnfocusAction.empty())
{
Rainmeter::GetInstance().ExecuteCommand(m_OnUnfocusAction.c_str(), this);
}
break;
}
return 0;
}
2009-02-10 18:37:48 +00:00
/*
** Handles the context menu. The menu is recreated every time it is shown.
**
*/
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LRESULT MeterWindow::OnContextMenu(UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
POINT pos;
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RECT rect;
GetWindowRect(m_Window, &rect);
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if ((lParam & 0xFFFFFFFF) == 0xFFFFFFFF) // WM_CONTEXTMENU is generated from the keyboard (Shift+F10/VK_APPS)
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{
// Set menu position to (0,0) on the window
pos.x = rect.left;
pos.y = rect.top;
}
else
{
pos.x = GET_X_LPARAM(lParam);
pos.y = GET_Y_LPARAM(lParam);
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// Transform the point to client rect
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POINT posc = {pos.x - rect.left, pos.y - rect.top};
// Handle buttons
HandleButtons(posc, BUTTONPROC_MOVE);
2011-08-31 16:04:29 +00:00
// If RMB up or RMB down or double-click cause actions, do not show the menu!
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if (!IsCtrlKeyDown() && // Ctrl is pressed, so ignore any actions
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(DoAction(posc.x, posc.y, MOUSE_RMB_UP, false) || DoAction(posc.x, posc.y, MOUSE_RMB_DOWN, true) || DoAction(posc.x, posc.y, MOUSE_RMB_DBLCLK, true)))
{
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return 0;
}
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}
Rainmeter::GetInstance().ShowContextMenu(pos, this);
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return 0;
}
/*
** Executes the action if such are defined. Returns true, if action was executed.
** If the test is true, the action is not executed.
**
*/
2013-05-31 14:18:52 +00:00
bool MeterWindow::DoAction(int x, int y, MOUSEACTION action, bool test)
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{
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std::wstring command;
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// Check if the hitpoint was over some meter
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std::vector<Meter*>::const_reverse_iterator j = m_Meters.rbegin();
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for ( ; j != m_Meters.rend(); ++j)
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{
// Hidden meters are ignored
if ((*j)->IsHidden()) continue;
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const Mouse& mouse = (*j)->GetMouse();
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if (mouse.HasActionCommand(action) && (*j)->HitTest(x, y))
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{
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command = mouse.GetActionCommand(action);
break;
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}
}
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if (command.empty())
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{
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if (m_Mouse.HasActionCommand(action) && HitTest(x, y))
{
command = m_Mouse.GetActionCommand(action);
}
}
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if (!command.empty())
{
if (!test)
{
Rainmeter::GetInstance().ExecuteCommand(command.c_str(), this);
}
return true;
}
return false;
}
/*
** Executes the action if such are defined. Returns true, if meter/window which should be processed still may exist.
**
*/
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bool MeterWindow::DoMoveAction(int x, int y, MOUSEACTION action)
{
bool buttonFound = false;
// Check if the hitpoint was over some meter
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std::vector<Meter*>::const_reverse_iterator j = m_Meters.rbegin();
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for ( ; j != m_Meters.rend(); ++j)
{
if (!(*j)->IsHidden() && (*j)->HitTest(x, y))
{
if (action == MOUSE_OVER)
{
if (!m_MouseOver)
{
// If the mouse is over a meter it's also over the main window
2013-05-30 14:19:42 +00:00
//LogDebugF(L"@Enter: %s", m_FolderPath.c_str());
m_MouseOver = true;
SetMouseLeaveEvent(false);
RegisterMouseInput();
if (!m_Mouse.GetOverAction().empty())
{
UINT currCounter = m_MouseMoveCounter;
Rainmeter::GetInstance().ExecuteCommand(m_Mouse.GetOverAction().c_str(), this);
return (currCounter == m_MouseMoveCounter);
}
}
// Handle button
2013-05-31 14:28:39 +00:00
MeterButton* button = nullptr;
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if (m_HasButtons && (*j)->GetTypeID() == TypeID<MeterButton>())
{
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button = (MeterButton*)(*j);
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if (button)
{
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if (!buttonFound)
{
button->SetFocus(true);
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buttonFound = true;
}
2010-08-17 07:19:48 +00:00
else
{
button->SetFocus(false);
}
}
}
if (!(*j)->IsMouseOver())
{
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const Mouse& mouse = (*j)->GetMouse();
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if (!mouse.GetOverAction().empty() ||
!mouse.GetLeaveAction().empty() ||
button)
{
2013-05-30 14:19:42 +00:00
//LogDebugF(L"MeterEnter: %s - [%s]", m_FolderPath.c_str(), (*j)->GetName());
(*j)->SetMouseOver(true);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
2013-01-16 10:23:42 +00:00
if (!mouse.GetOverAction().empty())
{
UINT currCounter = m_MouseMoveCounter;
Rainmeter::GetInstance().ExecuteCommand(mouse.GetOverAction().c_str(), this);
return (currCounter == m_MouseMoveCounter);
}
}
}
}
}
else
{
if (action == MOUSE_LEAVE)
{
if ((*j)->IsMouseOver())
{
// Handle button
2013-05-31 14:18:52 +00:00
if (m_HasButtons && (*j)->GetTypeID() == TypeID<MeterButton>())
{
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MeterButton* button = (MeterButton*)(*j);
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button->SetFocus(false);
}
2013-05-30 14:19:42 +00:00
//LogDebugF(L"MeterLeave: %s - [%s]", m_FolderPath.c_str(), (*j)->GetName());
(*j)->SetMouseOver(false);
2013-05-31 14:18:52 +00:00
const Mouse& mouse = (*j)->GetMouse();
2013-01-16 10:23:42 +00:00
if (!mouse.GetLeaveAction().empty())
{
Rainmeter::GetInstance().ExecuteCommand(mouse.GetLeaveAction().c_str(), this);
return true;
}
}
}
}
}
if (HitTest(x, y))
{
// If no meters caused actions, do the default actions
if (action == MOUSE_OVER)
{
2009-02-10 18:37:48 +00:00
if (!m_MouseOver)
{
2013-05-30 14:19:42 +00:00
//LogDebugF(L"Enter: %s", m_FolderPath.c_str());
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m_MouseOver = true;
SetMouseLeaveEvent(false);
RegisterMouseInput();
if (!m_Mouse.GetOverAction().empty())
2009-02-10 18:37:48 +00:00
{
UINT currCounter = m_MouseMoveCounter;
Rainmeter::GetInstance().ExecuteCommand(m_Mouse.GetOverAction().c_str(), this);
return (currCounter == m_MouseMoveCounter);
2009-02-10 18:37:48 +00:00
}
}
}
}
else
{
if (action == MOUSE_LEAVE)
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{
2012-07-13 09:54:26 +00:00
// Mouse leave happens when the mouse is outside the window
if (m_MouseOver)
2009-02-10 18:37:48 +00:00
{
2013-05-30 14:19:42 +00:00
//LogDebugF(L"Leave: %s", m_FolderPath.c_str());
m_MouseOver = false;
SetMouseLeaveEvent(true);
UnregisterMouseInput();
if (!m_Mouse.GetLeaveAction().empty())
{
Rainmeter::GetInstance().ExecuteCommand(m_Mouse.GetLeaveAction().c_str(), this);
return true;
}
2009-02-10 18:37:48 +00:00
}
}
}
return false;
}
/*
** Sends mouse wheel messages to the window if the window does not have focus.
**
*/
2013-05-31 14:18:52 +00:00
LRESULT MeterWindow::OnMouseInput(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
2013-12-05 08:17:33 +00:00
const POINT pos = System::GetCursorPosition();
2012-11-23 20:12:02 +00:00
// Only process for unfocused skin window.
2013-12-05 08:17:33 +00:00
if (m_Window == WindowFromPoint(pos) && m_Window != GetFocus())
{
2012-11-23 20:04:34 +00:00
RAWINPUT ri;
UINT riSize = sizeof(ri);
2013-12-05 08:17:33 +00:00
const UINT dataSize = GetRawInputData(
(HRAWINPUT)lParam, RID_INPUT, &ri, &riSize, sizeof(RAWINPUTHEADER));
if (dataSize != (UINT)-1 &&
ri.header.dwType == RIM_TYPEMOUSE)
{
2013-12-05 08:17:33 +00:00
const WPARAM wheelDelta = MAKEWPARAM(0, HIWORD((short)ri.data.mouse.usButtonData));
const LPARAM wheelPos = MAKELPARAM(pos.x, pos.y);
2012-11-23 20:04:34 +00:00
if (ri.data.mouse.usButtonFlags == RI_MOUSE_WHEEL)
{
2012-11-23 20:12:02 +00:00
OnMouseScrollMove(WM_INPUT, wheelDelta, wheelPos);
}
2012-11-23 20:04:34 +00:00
else if (ri.data.mouse.usButtonFlags == RI_MOUSE_HORIZONTAL_WHEEL)
{
2012-11-23 20:12:02 +00:00
OnMouseHScrollMove(WM_MOUSEHWHEEL, wheelDelta, wheelPos);
}
}
}
// DefWindowProc must be called after processing WM_INPUT.
DefWindowProc(m_Window, uMsg, wParam, lParam);
2012-11-23 20:12:02 +00:00
return 0;
}
2009-02-10 18:37:48 +00:00
/*
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
** Stores the new place of the window, in screen coordinates.
2009-02-10 18:37:48 +00:00
**
*/
2013-05-31 14:18:52 +00:00
LRESULT MeterWindow::OnMove(UINT uMsg, WPARAM wParam, LPARAM lParam)
2009-02-10 18:37:48 +00:00
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
// The lParam's x/y parameters are given in screen coordinates for overlapped and pop-up windows
// and in parent-client coordinates for child windows.
2009-02-10 18:37:48 +00:00
// Store the new window position
m_ScreenX = GET_X_LPARAM(lParam);
m_ScreenY = GET_Y_LPARAM(lParam);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
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SetWindowPositionVariables(m_ScreenX, m_ScreenY);
if (m_Dragging)
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{
ScreenToWindow();
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
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}
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return 0;
}
/*
** Performs an action when returning from sleep
**
*/
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LRESULT MeterWindow::OnWake(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (wParam == PBT_APMRESUMEAUTOMATIC && !m_OnWakeAction.empty())
{
Rainmeter::GetInstance().ExecuteCommand(m_OnWakeAction.c_str(), this);
}
return 0;
}
2011-03-29 19:21:57 +00:00
/*
** The main window procedure for the meter window.
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**
*/
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LRESULT CALLBACK MeterWindow::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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MeterWindow* window = (MeterWindow*)GetWindowLongPtr(hWnd, GWLP_USERDATA);
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BEGIN_MESSAGEPROC
MESSAGE(OnMouseInput, WM_INPUT)
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MESSAGE(OnMove, WM_MOVE)
MESSAGE(OnTimer, WM_TIMER)
MESSAGE(OnCommand, WM_COMMAND)
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
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MESSAGE(OnSysCommand, WM_SYSCOMMAND)
MESSAGE(OnEnterSizeMove, WM_ENTERSIZEMOVE)
MESSAGE(OnExitSizeMove, WM_EXITSIZEMOVE)
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MESSAGE(OnNcHitTest, WM_NCHITTEST)
MESSAGE(OnSetCursor, WM_SETCURSOR)
MESSAGE(OnEnterMenuLoop, WM_ENTERMENULOOP)
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MESSAGE(OnMouseMove, WM_MOUSEMOVE)
MESSAGE(OnMouseMove, WM_NCMOUSEMOVE)
MESSAGE(OnMouseLeave, WM_MOUSELEAVE)
MESSAGE(OnMouseLeave, WM_NCMOUSELEAVE)
MESSAGE(OnMouseScrollMove, WM_MOUSEWHEEL)
MESSAGE(OnMouseHScrollMove, WM_MOUSEHWHEEL)
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MESSAGE(OnContextMenu, WM_CONTEXTMENU)
MESSAGE(OnRightButtonDown, WM_NCRBUTTONDOWN)
MESSAGE(OnRightButtonDown, WM_RBUTTONDOWN)
MESSAGE(OnRightButtonUp, WM_RBUTTONUP)
MESSAGE(OnContextMenu, WM_NCRBUTTONUP)
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
MESSAGE(OnRightButtonDoubleClick, WM_RBUTTONDBLCLK)
MESSAGE(OnRightButtonDoubleClick, WM_NCRBUTTONDBLCLK)
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MESSAGE(OnLeftButtonDown, WM_NCLBUTTONDOWN)
MESSAGE(OnLeftButtonDown, WM_LBUTTONDOWN)
MESSAGE(OnLeftButtonUp, WM_LBUTTONUP)
MESSAGE(OnLeftButtonUp, WM_NCLBUTTONUP)
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
MESSAGE(OnLeftButtonDoubleClick, WM_LBUTTONDBLCLK)
MESSAGE(OnLeftButtonDoubleClick, WM_NCLBUTTONDBLCLK)
MESSAGE(OnMiddleButtonDown, WM_NCMBUTTONDOWN)
MESSAGE(OnMiddleButtonDown, WM_MBUTTONDOWN)
MESSAGE(OnMiddleButtonUp, WM_MBUTTONUP)
MESSAGE(OnMiddleButtonUp, WM_NCMBUTTONUP)
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
MESSAGE(OnMiddleButtonDoubleClick, WM_MBUTTONDBLCLK)
MESSAGE(OnMiddleButtonDoubleClick, WM_NCMBUTTONDBLCLK)
MESSAGE(OnXButtonDown, WM_XBUTTONDOWN);
MESSAGE(OnXButtonDown, WM_NCXBUTTONDOWN);
MESSAGE(OnXButtonUp, WM_XBUTTONUP);
MESSAGE(OnXButtonUp, WM_NCXBUTTONUP);
MESSAGE(OnXButtonDoubleClick, WM_XBUTTONDBLCLK);
MESSAGE(OnXButtonDoubleClick, WM_NCXBUTTONDBLCLK);
2009-02-10 18:37:48 +00:00
MESSAGE(OnWindowPosChanging, WM_WINDOWPOSCHANGING)
MESSAGE(OnCopyData, WM_COPYDATA)
MESSAGE(OnDelayedRefresh, WM_METERWINDOW_DELAYED_REFRESH)
MESSAGE(OnDelayedMove, WM_METERWINDOW_DELAYED_MOVE)
MESSAGE(OnDwmColorChange, WM_DWMCOLORIZATIONCOLORCHANGED)
MESSAGE(OnDwmCompositionChange, WM_DWMCOMPOSITIONCHANGED)
MESSAGE(OnSettingChange, WM_SETTINGCHANGE)
MESSAGE(OnDisplayChange, WM_DISPLAYCHANGE)
MESSAGE(OnSetWindowFocus, WM_SETFOCUS)
MESSAGE(OnSetWindowFocus, WM_KILLFOCUS)
MESSAGE(OnWake, WM_POWERBROADCAST)
2009-02-10 18:37:48 +00:00
END_MESSAGEPROC
}
/*
** The initial window procedure for the meter window. Passes control to WndProc after initial setup.
**
*/
2013-05-31 14:18:52 +00:00
LRESULT CALLBACK MeterWindow::InitialWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (uMsg == WM_NCCREATE)
{
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MeterWindow* window = (MeterWindow*)((LPCREATESTRUCT)lParam)->lpCreateParams;
SetWindowLongPtr(hWnd, GWLP_USERDATA, (LONG_PTR)window);
// Change the window procedure over to MainWndProc now that GWLP_USERDATA is set
SetWindowLongPtr(hWnd, GWLP_WNDPROC, (LONG_PTR)WndProc);
return TRUE;
}
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
/*
** Handles delayed refresh
**
*/
2013-05-31 14:18:52 +00:00
LRESULT MeterWindow::OnDelayedRefresh(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
2012-08-12 14:02:08 +00:00
Refresh(false);
return 0;
}
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
/*
** Handles delayed move.
** Do not save the position in this handler for the sake of preventing move by temporal resolution/workarea change.
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
**
*/
2013-05-31 14:18:52 +00:00
LRESULT MeterWindow::OnDelayedMove(UINT uMsg, WPARAM wParam, LPARAM lParam)
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
m_Parser.ResetMonitorVariables(this);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
// Move the window temporarily
ResizeWindow(false);
2013-05-31 14:28:39 +00:00
SetWindowPos(m_Window, nullptr, m_ScreenX, m_ScreenY, 0, 0, SWP_NOZORDER | SWP_NOSIZE | SWP_NOACTIVATE);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
return 0;
}
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/*
** Handles bangs from the exe
**
*/
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LRESULT MeterWindow::OnCopyData(UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
COPYDATASTRUCT* pCopyDataStruct = (COPYDATASTRUCT*)lParam;
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if (pCopyDataStruct && (pCopyDataStruct->dwData == 1) && (pCopyDataStruct->cbData > 0))
{
if (Rainmeter::GetInstance().HasMeterWindow(this))
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{
const WCHAR* command = (const WCHAR*)pCopyDataStruct->lpData;
Rainmeter::GetInstance().ExecuteCommand(command, this);
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}
else
{
// This meterwindow has been deactivated
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LogWarning(L"Unable to bang unloaded skin");
}
return TRUE;
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}
return FALSE;
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}
/*
** Sets up the window position variables.
**
*/
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void MeterWindow::SetWindowPositionVariables(int x, int y)
{
WCHAR buffer[32];
_itow_s(x, buffer, 10);
m_Parser.SetBuiltInVariable(L"CURRENTCONFIGX", buffer);
_itow_s(y, buffer, 10);
m_Parser.SetBuiltInVariable(L"CURRENTCONFIGY", buffer);
}
/*
** Sets up the window size variables.
**
*/
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void MeterWindow::SetWindowSizeVariables(int w, int h)
{
WCHAR buffer[32];
_itow_s(w, buffer, 10);
m_Parser.SetBuiltInVariable(L"CURRENTCONFIGWIDTH", buffer);
_itow_s(h, buffer, 10);
m_Parser.SetBuiltInVariable(L"CURRENTCONFIGHEIGHT", buffer);
}
/*
** Converts the path to absolute by adding the skin's path to it (unless it already is absolute).
**
*/
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void MeterWindow::MakePathAbsolute(std::wstring& path)
{
if (path.empty() || PathUtil::IsAbsolute(path))
{
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return; // It's already absolute path (or it's empty)
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}
else
{
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std::wstring absolute;
absolute.reserve(Rainmeter::GetInstance().GetSkinPath().size() + m_FolderPath.size() + 1 + path.size());
absolute = Rainmeter::GetInstance().GetSkinPath();
absolute += m_FolderPath;
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absolute += L'\\';
absolute += path;
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absolute.swap(path);
}
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}
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std::wstring MeterWindow::GetFilePath()
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{
std::wstring file = Rainmeter::GetInstance().GetSkinPath() + m_FolderPath;
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file += L'\\';
file += m_FileName;
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return file;
}
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std::wstring MeterWindow::GetRootName()
{
std::wstring::size_type loc;
if ((loc = m_FolderPath.find_first_of(L'\\')) != std::wstring::npos)
{
return m_FolderPath.substr(0, loc);
}
return m_FolderPath;
}
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std::wstring MeterWindow::GetRootPath()
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{
std::wstring path = Rainmeter::GetInstance().GetSkinPath();
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std::wstring::size_type loc;
if ((loc = m_FolderPath.find_first_of(L'\\')) != std::wstring::npos)
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{
path.append(m_FolderPath, 0, loc + 1);
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}
else
{
path += m_FolderPath;
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path += L'\\';
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}
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return path;
}
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std::wstring MeterWindow::GetResourcesPath()
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{
std::wstring path = GetRootPath();
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path += L"@Resources\\";
return path;
}
std::wstring MeterWindow::GetSkinPath()
{
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std::wstring path;
if (!m_FolderPath.empty())
{
path += m_FolderPath;
path += L"\\";
}
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path += m_FileName;
return path;
}
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Meter* MeterWindow::GetMeter(const std::wstring& meterName)
{
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const WCHAR* name = meterName.c_str();
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std::vector<Meter*>::const_iterator j = m_Meters.begin();
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for ( ; j != m_Meters.end(); ++j)
{
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if (_wcsicmp((*j)->GetName(), name) == 0)
{
return (*j);
}
}
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return nullptr;
}