Fixed the problem that the skin window is unable to be located in negative coordinates.

This commit is contained in:
spx 2009-11-12 20:03:17 +00:00
parent 23988b5471
commit c5acb8c954

View File

@ -980,7 +980,7 @@ void CMeterWindow::WindowToScreen()
}
m_AnchorScreenY = pixel;
index = m_WindowX.find_first_not_of(L"0123456789.");
index = m_WindowX.find_first_not_of(L"-0123456789.");
m_WindowXNumber = _wtof(m_WindowX.substr(0,index).c_str());
index = m_WindowX.find(L'%');
if(index != std::wstring::npos) m_WindowXPercentage = true;
@ -1040,7 +1040,7 @@ void CMeterWindow::WindowToScreen()
}
m_ScreenX = pixel-m_AnchorScreenX;
index = m_WindowY.find_first_not_of(L"0123456789.");
index = m_WindowY.find_first_not_of(L"-0123456789.");
m_WindowYNumber = _wtof(m_WindowY.substr(0,index).c_str());
index = m_WindowY.find(L'%');
if(index != std::wstring::npos) m_WindowYPercentage = true;
@ -3302,12 +3302,13 @@ LRESULT CMeterWindow::OnMove(WPARAM wParam, LPARAM lParam)
}
*/
//TODO: Recaculate WindowX/Y based on position flags
//m_WindowX = m_ScreenX;
//m_WindowY = m_ScreenY;
ScreenToWindow();
if (m_SavePosition && m_Dragging)
{
//TODO: Recaculate WindowX/Y based on position flags
//m_WindowX = m_ScreenX;
//m_WindowY = m_ScreenY;
ScreenToWindow();
WriteConfig();
}