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https://github.com/chibicitiberiu/rainmeter-studio.git
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Minor tweaks
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@ -61,7 +61,7 @@ HRESULT STDMETHODCALLTYPE DWriteFontFileEnumerator::QueryInterface(IID const& ri
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HRESULT STDMETHODCALLTYPE DWriteFontFileEnumerator::MoveNext(BOOL* hasCurrentFile)
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{
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*hasCurrentFile = (++m_CurrentFontFileIndex < m_FontFiles.size());
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*hasCurrentFile = (++m_CurrentFontFileIndex < (int)m_FontFiles.size());
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return S_OK;
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}
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@ -2078,13 +2078,11 @@ bool MeterWindow::ReadSkin()
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}
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m_Canvas = Gfx::Canvas::Create(useD2D ? Gfx::Renderer::PreferD2D : Gfx::Renderer::GDIP);
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m_Canvas->SetAccurateText(m_Parser.ReadBool(L"Rainmeter", L"AccurateText", false));
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// Gotta have some kind of buffer during initialization
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CreateDoubleBuffer(1, 1);
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m_AccurateText = m_Parser.ReadBool(L"Rainmeter", L"AccurateText", false);
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m_Canvas->SetAccurateText(m_AccurateText);
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// Check the version
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UINT appVersion = m_Parser.ReadUInt(L"Rainmeter", L"AppVersion", 0);
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if (appVersion > RAINMETER_VERSION)
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@ -324,7 +324,6 @@ private:
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void CreateDoubleBuffer(int cx, int cy);
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Gfx::Canvas* m_Canvas;
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bool m_AccurateText;
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ConfigParser m_Parser;
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