42f0d4125b
Refactored sprite & transform. Replaced distance with collider when picking objects up.
2016-12-15 22:52:36 +02:00
ddae4934ef
Implemented picking up objects and dropping them. Also, made transform part of GameObject instead of a separate component.
2016-12-14 23:32:39 +02:00
6a35b11ec2
Player changes:
...
- reimplemented & improved player inventory
- now player has "Action2" which means he can interact with the
environment
- added weapon energy cost
- updated player action interface
2016-12-12 23:28:41 +02:00
bb2ddf1374
Implemented weather
2016-12-10 17:42:51 +02:00
2bd8605711
Added plants. Added game time management.
2016-12-09 22:33:47 +02:00
c12a8ede5a
Implemented grid. Modified map renderer so that it can render tiles that have a different size than the map tiles. (Note: this change is not tested yet).
2016-12-06 00:29:43 +02:00
0dc77aacb4
Implemented some tools. Also, implemented inventory.
2016-12-03 19:43:28 +02:00
91c0da855b
Implemented hoe
2016-12-02 22:48:37 +02:00
33de4a8d1f
Reorganized classes & namespaces. Made sprite a component.
2016-12-02 22:20:04 +02:00
f255905c73
Implemented many things. Refactored parsers. Added some behaviors and items. Added weapons.
2016-12-02 20:29:40 +02:00
0b6a988184
Large refactoring. Also, reimplemented resource manager to use parsers. Changed from json to xml (it allows comments!!!).
2016-12-01 21:08:28 +02:00
bcd0a359fc
Implemented sprite & added player animation.
2016-11-30 00:34:36 +02:00
8173937797
Rendering player and tiles now works.
2016-11-27 13:53:18 +02:00
914ae0de0d
Implemented resource manager which can load textures and levels.
...
Implemented script to generate Resources.g.h file linking assets to code.
Added assets from old project.
2016-11-12 14:17:00 +02:00
294fd6e2ac
Initial commit
2016-11-11 20:18:01 +02:00