Commit Graph

15 Commits

Author SHA1 Message Date
42f0d4125b Refactored sprite & transform. Replaced distance with collider when picking objects up. 2016-12-15 22:52:36 +02:00
ddae4934ef Implemented picking up objects and dropping them. Also, made transform part of GameObject instead of a separate component. 2016-12-14 23:32:39 +02:00
6a35b11ec2 Player changes:
- reimplemented & improved player inventory
- now player has "Action2" which means he can interact with the
environment
- added weapon energy cost
- updated player action interface
2016-12-12 23:28:41 +02:00
bb2ddf1374 Implemented weather 2016-12-10 17:42:51 +02:00
2bd8605711 Added plants. Added game time management. 2016-12-09 22:33:47 +02:00
c12a8ede5a Implemented grid. Modified map renderer so that it can render tiles that have a different size than the map tiles. (Note: this change is not tested yet). 2016-12-06 00:29:43 +02:00
0dc77aacb4 Implemented some tools. Also, implemented inventory. 2016-12-03 19:43:28 +02:00
91c0da855b Implemented hoe 2016-12-02 22:48:37 +02:00
33de4a8d1f Reorganized classes & namespaces. Made sprite a component. 2016-12-02 22:20:04 +02:00
f255905c73 Implemented many things. Refactored parsers. Added some behaviors and items. Added weapons. 2016-12-02 20:29:40 +02:00
0b6a988184 Large refactoring. Also, reimplemented resource manager to use parsers. Changed from json to xml (it allows comments!!!). 2016-12-01 21:08:28 +02:00
bcd0a359fc Implemented sprite & added player animation. 2016-11-30 00:34:36 +02:00
8173937797 Rendering player and tiles now works. 2016-11-27 13:53:18 +02:00
914ae0de0d Implemented resource manager which can load textures and levels.
Implemented script to generate Resources.g.h file linking assets to code.
Added assets from old project.
2016-11-12 14:17:00 +02:00
294fd6e2ac Initial commit 2016-11-11 20:18:01 +02:00