Implemented grid. Modified map renderer so that it can render tiles that have a different size than the map tiles. (Note: this change is not tested yet).

This commit is contained in:
2016-12-06 00:29:43 +02:00
parent 0dc77aacb4
commit c12a8ede5a
42 changed files with 1090 additions and 288 deletions

View File

@ -14,6 +14,10 @@
<BackgroundRenderer />
</GameObject>
<GameObject name="Object Layer">
<Grid w="380" h="250" />
</GameObject>
<!-- Player object -->
<GameObject name="Player">
<Transform x="120" y="100" />
@ -32,4 +36,10 @@
<DebugController />
</GameObject>
<GameObject name="enemyTest">
<Transform x="125" y="110" />
<Sprite src="sprites/Player.sprite" />
<SpriteRenderer />
</GameObject>
</Scene>