Implemented grid. Modified map renderer so that it can render tiles that have a different size than the map tiles. (Note: this change is not tested yet).
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@ -14,6 +14,10 @@
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<BackgroundRenderer />
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</GameObject>
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<GameObject name="Object Layer">
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<Grid w="380" h="250" />
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</GameObject>
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<!-- Player object -->
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<GameObject name="Player">
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<Transform x="120" y="100" />
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@ -32,4 +36,10 @@
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<DebugController />
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</GameObject>
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<GameObject name="enemyTest">
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<Transform x="125" y="110" />
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<Sprite src="sprites/Player.sprite" />
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<SpriteRenderer />
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</GameObject>
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</Scene>
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