Refactored sprite & transform. Replaced distance with collider when picking objects up.
This commit is contained in:
@ -3,21 +3,22 @@
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<GameObject name="Ugliceea">
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<Transform />
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<Sprite name="Ugliceea" anchorX="0" anchorY=".5">
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<Sprite w="1" h="2"
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anchorX="0" anchorY=".5">
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<State name="0">
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<Frame tileSet="plants/graphics/Ugliceea.png" cell="0" w="1" h="2" duration="1" />
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<Frame tileSet="plants/graphics/Ugliceea.png" cell="0" duration="1" />
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</State>
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<State name="1">
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<Frame tileSet="plants/graphics/Ugliceea.png" cell="1" w="1" h="2" duration="1" />
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<Frame tileSet="plants/graphics/Ugliceea.png" cell="1" duration="1" />
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</State>
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<State name="2">
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<Frame tileSet="plants/graphics/Ugliceea.png" cell="2" w="1" h="2" duration="1" />
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<Frame tileSet="plants/graphics/Ugliceea.png" cell="2" duration="1" />
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</State>
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<State name="3">
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<Frame tileSet="plants/graphics/Ugliceea.png" cell="3" w="1" h="2" duration="1" />
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<Frame tileSet="plants/graphics/Ugliceea.png" cell="3" duration="1" />
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</State>
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<State name="4">
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<Frame tileSet="plants/graphics/Ugliceea.png" cell="4" w="1" h="2" duration="1" />
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<Frame tileSet="plants/graphics/Ugliceea.png" cell="4" duration="1" />
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</State>
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</Sprite>
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<SpriteRenderer />
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@ -3,9 +3,10 @@
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<GameObject name="Ugliceea seed">
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<Transform />
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<Sprite name="Ugliceea seed" anchorX="0" anchorY="1">
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<Sprite w="1" h="1"
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anchorX="0" anchorY="1">
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<State name="0">
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<Frame tileSet="plants/graphics/Ugliceea.png" cell="5" w="1" h="1" duration="1" />
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<Frame tileSet="plants/graphics/Ugliceea.png" cell="5" duration="1" />
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</State>
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</Sprite>
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<SpriteRenderer />
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@ -1,41 +1,41 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Sprite name="Player"
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<Sprite w="1" h="2"
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anchorX="0.5" anchorY="0.95">
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<State name="Idle right">
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<Frame tileSet="tilesets/PlayerTiles.png" cell="0" w="1" h="2" duration="1" />
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<Frame tileSet="tilesets/PlayerTiles.png" cell="0" duration="1" />
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</State>
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<State name="Idle up">
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<Frame tileSet="tilesets/PlayerTiles.png" cell="2" w="1" h="2" duration="1" />
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<Frame tileSet="tilesets/PlayerTiles.png" cell="2" duration="1" />
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</State>
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<State name="Idle left">
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<Frame tileSet="tilesets/PlayerTiles.png" cell="4" w="1" h="2" duration="1" />
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<Frame tileSet="tilesets/PlayerTiles.png" cell="4" duration="1" />
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</State>
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<State name="Idle down">
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<Frame tileSet="tilesets/PlayerTiles.png" cell="6" w="1" h="2" duration="1" />
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<Frame tileSet="tilesets/PlayerTiles.png" cell="6" duration="1" />
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</State>
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<State name="Walking right">
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<Frame tileSet="tilesets/PlayerTiles.png" cell="0" w="1" h="2" duration="0.2" />
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<Frame tileSet="tilesets/PlayerTiles.png" cell="1" w="1" h="2" duration="0.2" />
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<Frame tileSet="tilesets/PlayerTiles.png" cell="1" duration="0.2" />
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<Frame tileSet="tilesets/PlayerTiles.png" cell="0" duration="0.2" />
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</State>
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<State name="Walking up">
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<Frame tileSet="tilesets/PlayerTiles.png" cell="2" w="1" h="2" duration="0.2" />
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<Frame tileSet="tilesets/PlayerTiles.png" cell="3" w="1" h="2" duration="0.2" />
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<Frame tileSet="tilesets/PlayerTiles.png" cell="3" duration="0.2" />
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<Frame tileSet="tilesets/PlayerTiles.png" cell="2" duration="0.2" />
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</State>
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<State name="Walking left">
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<Frame tileSet="tilesets/PlayerTiles.png" cell="4" w="1" h="2" duration="0.2" />
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<Frame tileSet="tilesets/PlayerTiles.png" cell="5" w="1" h="2" duration="0.2" />
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<Frame tileSet="tilesets/PlayerTiles.png" cell="5" duration="0.2" />
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<Frame tileSet="tilesets/PlayerTiles.png" cell="4" duration="0.2" />
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</State>
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<State name="Walking down">
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<Frame tileSet="tilesets/PlayerTiles.png" cell="6" w="1" h="2" duration="0.2" />
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<Frame tileSet="tilesets/PlayerTiles.png" cell="7" w="1" h="2" duration="0.2" />
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<Frame tileSet="tilesets/PlayerTiles.png" cell="7" duration="0.2" />
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<Frame tileSet="tilesets/PlayerTiles.png" cell="6" duration="0.2" />
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</State>
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</Sprite>
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@ -1,10 +1,10 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Sprite name="StoneHoe"
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<Sprite w="1" h="1"
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anchorX="0" anchorY="0.1">
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<State name="Normal">
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<Frame tileSet="sprites/items/hoe.png" cell="0" w="1" h="1" duration="1" />
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<Frame tileSet="sprites/items/hoe.png" cell="0" duration="1" />
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</State>
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<State name="Attack">
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<Frame tileSet="sprites/items/hoe.png" cell="1" w="1" h="1" duration="1" />
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<Frame tileSet="sprites/items/hoe.png" cell="1" duration="1" />
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</State>
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</Sprite>
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@ -1,10 +1,10 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Sprite name="Lvl1Sword"
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<Sprite w="1" h="1"
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anchorX="0" anchorY="1">
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<State name="Normal">
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<Frame tileSet="sprites/items/sword.png" cell="0" w="1" h="1" duration="1" />
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<Frame tileSet="sprites/items/sword.png" cell="0" duration="1" />
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</State>
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<State name="Attack">
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<Frame tileSet="sprites/items/sword.png" cell="1" w="1" h="1" duration="1" />
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<Frame tileSet="sprites/items/sword.png" cell="1" duration="1" />
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</State>
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</Sprite>
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@ -1,10 +1,10 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Sprite name="Lvl2Sword"
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<Sprite w="1" h="1"
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anchorX="0" anchorY="1">
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<State name="Normal">
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<Frame tileSet="sprites/items/sword.png" cell="0" w="1" h="1" duration="1" />
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<Frame tileSet="sprites/items/sword.png" cell="0" duration="1" />
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</State>
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<State name="Attack">
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<Frame tileSet="sprites/items/sword.png" cell="1" w="1" h="1" duration="1" />
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<Frame tileSet="sprites/items/sword.png" cell="1" duration="1" />
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</State>
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</Sprite>
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@ -1,10 +1,10 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Sprite name="RustyWateringCan"
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<Sprite w="1" h="1"
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anchorX="0" anchorY="1">
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<State name="Normal">
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<Frame tileSet="sprites/items/wateringCan.png" cell="0" w="1" h="1" duration="1" />
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<Frame tileSet="sprites/items/wateringCan.png" cell="0" duration="1" />
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</State>
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<State name="Attack">
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<Frame tileSet="sprites/items/wateringCan.png" cell="1" w="1" h="1" duration="1" />
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<Frame tileSet="sprites/items/wateringCan.png" cell="1" duration="1" />
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</State>
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</Sprite>
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