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Tiberiu Chibici 42f0d4125b Refactored sprite & transform. Replaced distance with collider when picking objects up. 2016-12-15 22:52:36 +02:00
.externalToolBuilders Implemented weather 2016-12-10 17:42:51 +02:00
assets Refactored sprite & transform. Replaced distance with collider when picking objects up. 2016-12-15 22:52:36 +02:00
assets_original Added plants. Added game time management. 2016-12-09 22:33:47 +02:00
build Changed build system to CMake 2016-12-10 14:12:23 +02:00
oldproject Implemented resource manager which can load textures and levels. 2016-11-12 14:17:00 +02:00
src Refactored sprite & transform. Replaced distance with collider when picking objects up. 2016-12-15 22:52:36 +02:00
.cproject Refactored sprite & transform. Replaced distance with collider when picking objects up. 2016-12-15 22:52:36 +02:00
.directory Rendering player and tiles now works. 2016-11-27 13:53:18 +02:00
.gitignore Initial commit 2016-11-11 20:18:01 +02:00
.project Changed build system to CMake 2016-12-10 14:12:23 +02:00
.pydevproject Implemented resource manager which can load textures and levels. 2016-11-12 14:17:00 +02:00
.sconsign.dblite Changed build system to CMake 2016-12-10 14:12:23 +02:00
CMakeLists.txt Changed build system to CMake 2016-12-10 14:12:23 +02:00