Commit Graph

58 Commits

Author SHA1 Message Date
cd35729a17 Fixed typo in 32fc794 2013-06-30 00:15:36 -06:00
32fc7948ee CanvasD2D: Fix for trailing whitespace
http://rainmeter.net/forum/viewtopic.php?p=89139#p89139
2013-06-29 23:44:56 -06:00
096023ba6e Cosmetics 2013-06-14 16:58:53 +03:00
8a086ffdcb Make unit tests available in Release builds 2013-06-13 21:13:57 +03:00
c5e2a7a2cb Actually fix running debug projects that use unit testing 2013-06-13 20:52:15 +03:00
d63bb00f94 Revert "Fix running debug projects that use unit testing"
This reverts commit ced3dd2.
2013-06-13 20:23:42 +03:00
ced3dd20ca Fix running debug projects that use unit testing 2013-06-13 20:17:24 +03:00
a80c905be9 Add tests for StringUtil 2013-06-13 17:01:16 +03:00
516ef1a354 Add tests for MathParser 2013-06-13 17:01:00 +03:00
be3efa7531 Move MathParser to Common 2013-06-13 17:00:24 +03:00
3cebbc6b53 Add Common_Test project and PathUtil_Test.cpp
The tests use the new Native Unit Test framework in VS2012.
2013-06-12 23:13:04 +03:00
fed4b080b0 Cosmetics 2013-06-12 23:08:45 +03:00
cd4bf6d17a Create Common.vcxproj to use files under Common as a static library 2013-06-12 21:54:23 +03:00
d079d13da6 Move path related functions into PathUtil 2013-06-12 21:15:16 +03:00
bdb5605d24 Move RawString.h into Common 2013-05-31 17:34:36 +03:00
1934c5db72 Change NULL to nullptr 2013-05-31 17:28:39 +03:00
da9384cfad Remove "C" prefix in class names 2013-05-31 17:18:52 +03:00
0f6f6d48e5 Gfx: Minor fixes 2013-05-05 17:34:22 +03:00
e10cdd2a86 Gfx: Minor fix 2013-05-05 13:21:30 +03:00
18d5ee383d Gfx: Wrap pointers with std::unique_ptr 2013-05-01 14:38:52 +03:00
eb5044b6fb Gfx: Change COM pointers to use WRL::ComPtr 2013-05-01 14:10:31 +03:00
c7e172f906 Gfx: Fix D2D DrawBitmap when source X/Y is not 0 2013-04-14 18:06:28 +03:00
31d717085e Gfx: Fix mistakes in b737352 2013-04-13 18:58:24 +03:00
d04bb46009 Gfx: Improve D2D local font support 2013-04-12 19:41:47 +03:00
b73735251e Gfx: Cosmetics 2013-04-12 19:18:56 +03:00
d50c2ed33f Gfx: Add support for local fonts with D2D
This does not yet work with family names containing e.g. 'Light'.
2013-04-12 18:12:45 +03:00
4b95f07ca6 Add missing files in 4f26f77 2013-04-12 18:06:51 +03:00
4f26f777c9 Gfx: Move DWrite helpers to Util 2013-04-12 17:31:12 +03:00
b8bda82226 Gfx: Cosmetics 2013-04-12 17:14:43 +03:00
ad9149b143 Gfx: Move WIC files to Util 2013-04-12 17:09:42 +03:00
3827353c08 Gfx: Implement DWrite interfaces required for loading fonts 2013-04-12 17:05:21 +03:00
507e0294fe Gfx: Add comments 2013-04-09 20:54:40 +03:00
0b3a4d86c4 Gfx: Add FontCollection implementation
The D2D implementation is a stub for now.
2013-04-09 20:35:49 +03:00
4d22c5ac61 Gfx: Improve D2D support for subfamilies like 'Light' 2013-04-08 18:24:09 +03:00
7c90f65659 Gfx: Tweaks 2013-04-08 17:29:26 +03:00
53c6966819 Gfx: Tweaks 2013-04-08 17:21:47 +03:00
12bd890aef Gfx: Cosmetics 2013-04-07 14:32:41 +03:00
2f8f67e2cf Gfx: Make D2D font family name handling more consistent with GDI+ 2013-04-07 14:30:50 +03:00
d0704a69d0 Cosmetics: Fixes VS2012 syntax highlighting 2013-04-05 15:07:51 -06:00
59b3dea21c Gfx: Added support for TransformationMatrix and Angle (for String meters) 2013-04-05 02:35:20 -06:00
349988e5dd Gfx: Add GDI+ specific temporary solution for transformations 2013-03-29 13:33:11 +02:00
6f81e31f10 Gfx: Delay creation of ellipsis with D2D 2013-03-28 15:52:17 +02:00
e5100d9a9f Gfx: Make text rendering with D2D more efficient by reusing layout 2013-03-28 15:51:12 +02:00
71a454f954 Gfx: Cosmetic tweaks 2013-03-28 15:11:55 +02:00
39fe9750fd Gfx: Add temporary solution for local fonts 2013-03-28 15:09:46 +02:00
056277ce4f Gfx: Tweaks 2013-03-28 14:45:10 +02:00
5bf776090d Gfx: Avoid creating D2D render target when not necessary 2013-03-28 14:44:43 +02:00
c6374f7c12 Minor tweaks and fixes 2013-03-28 14:26:55 +02:00
5f03d7b235 Gfx: Fix rendering issues in some cases
It seems that Direct2D does not expect the underlying pixel data of the render target to change outside of the target draw commands while the render target exists. As a result, Direct2D may in some cases overwrite changes to the pixel data. This change changes the render target to be (re)created for each batch of Direct2D drawing operations as a temporary solution. As a side effect, a DIB section is now used as the render target bitmap.
2013-03-26 21:29:05 +02:00
7f51273950 Cosmetics 2013-03-26 21:28:34 +02:00