Commit Graph

21 Commits

Author SHA1 Message Date
Birunthan Mohanathas
da92def9fc Define WIN32_LEAN_AND_MEAN globally 2013-12-24 11:20:19 +00:00
Birunthan Mohanathas
2fb733ef75 Gfx: Remove __D2DParams 2013-10-06 17:07:00 +03:00
Birunthan Mohanathas
6df7d5d509 Add "Use D2D rendering" option to skin context menu 2013-10-06 10:57:24 +03:00
Birunthan Mohanathas
21d9c0698f Gfx: Additional changes to d003db6 2013-09-29 17:57:21 +03:00
Birunthan Mohanathas
d003db6531 Gfx: Add __D2DParams option to allow testing D2D text rendering options 2013-09-29 11:28:28 +03:00
Birunthan Mohanathas
12e0564f3e Gfx: Avoid clipping with D2D when not needed 2013-08-12 18:50:24 +03:00
Birunthan Mohanathas
20cac72e9b Gfx: Implement GDI+ fallback 2013-07-30 22:57:46 +03:00
Birunthan Mohanathas
44300e2f41 Gfx: Change to use D2D 1.1 2013-07-30 22:38:51 +03:00
Brian Ferguson
6aab840dfb D2D: Adjusted character spacing for AccurateText=0 2013-07-28 11:20:28 -06:00
Birunthan Mohanathas
18d5ee383d Gfx: Wrap pointers with std::unique_ptr 2013-05-01 14:38:52 +03:00
Birunthan Mohanathas
eb5044b6fb Gfx: Change COM pointers to use WRL::ComPtr 2013-05-01 14:10:31 +03:00
Birunthan Mohanathas
ad9149b143 Gfx: Move WIC files to Util 2013-04-12 17:09:42 +03:00
Birunthan Mohanathas
3827353c08 Gfx: Implement DWrite interfaces required for loading fonts 2013-04-12 17:05:21 +03:00
Birunthan Mohanathas
0b3a4d86c4 Gfx: Add FontCollection implementation
The D2D implementation is a stub for now.
2013-04-09 20:35:49 +03:00
Birunthan Mohanathas
53c6966819 Gfx: Tweaks 2013-04-08 17:21:47 +03:00
Birunthan Mohanathas
12bd890aef Gfx: Cosmetics 2013-04-07 14:32:41 +03:00
Birunthan Mohanathas
2f8f67e2cf Gfx: Make D2D font family name handling more consistent with GDI+ 2013-04-07 14:30:50 +03:00
Brian Ferguson
59b3dea21c Gfx: Added support for TransformationMatrix and Angle (for String meters) 2013-04-05 02:35:20 -06:00
Birunthan Mohanathas
c6374f7c12 Minor tweaks and fixes 2013-03-28 14:26:55 +02:00
Birunthan Mohanathas
5f03d7b235 Gfx: Fix rendering issues in some cases
It seems that Direct2D does not expect the underlying pixel data of the render target to change outside of the target draw commands while the render target exists. As a result, Direct2D may in some cases overwrite changes to the pixel data. This change changes the render target to be (re)created for each batch of Direct2D drawing operations as a temporary solution. As a side effect, a DIB section is now used as the render target bitmap.
2013-03-26 21:29:05 +02:00
Birunthan Mohanathas
82970d1cce Gfx: Add initial work
Gfx provides support for rendering with both Direct2D and GDI+.
2013-03-25 17:37:20 +02:00