7cba5cc109
Fixed line endings and applied gitignore
2014-07-26 09:43:40 +03:00
7164dddefd
Disable copy constructors and copy assignment operators
2014-01-05 12:07:22 +02:00
da92def9fc
Define WIN32_LEAN_AND_MEAN globally
2013-12-24 11:20:19 +00:00
2fb733ef75
Gfx: Remove __D2DParams
2013-10-06 17:07:00 +03:00
6df7d5d509
Add "Use D2D rendering" option to skin context menu
2013-10-06 10:57:24 +03:00
21d9c0698f
Gfx: Additional changes to d003db6
2013-09-29 17:57:21 +03:00
d003db6531
Gfx: Add __D2DParams option to allow testing D2D text rendering options
2013-09-29 11:28:28 +03:00
12e0564f3e
Gfx: Avoid clipping with D2D when not needed
2013-08-12 18:50:24 +03:00
20cac72e9b
Gfx: Implement GDI+ fallback
2013-07-30 22:57:46 +03:00
44300e2f41
Gfx: Change to use D2D 1.1
2013-07-30 22:38:51 +03:00
6aab840dfb
D2D: Adjusted character spacing for AccurateText=0
2013-07-28 11:20:28 -06:00
18d5ee383d
Gfx: Wrap pointers with std::unique_ptr
2013-05-01 14:38:52 +03:00
eb5044b6fb
Gfx: Change COM pointers to use WRL::ComPtr
2013-05-01 14:10:31 +03:00
ad9149b143
Gfx: Move WIC files to Util
2013-04-12 17:09:42 +03:00
3827353c08
Gfx: Implement DWrite interfaces required for loading fonts
2013-04-12 17:05:21 +03:00
0b3a4d86c4
Gfx: Add FontCollection implementation
...
The D2D implementation is a stub for now.
2013-04-09 20:35:49 +03:00
53c6966819
Gfx: Tweaks
2013-04-08 17:21:47 +03:00
12bd890aef
Gfx: Cosmetics
2013-04-07 14:32:41 +03:00
2f8f67e2cf
Gfx: Make D2D font family name handling more consistent with GDI+
2013-04-07 14:30:50 +03:00
59b3dea21c
Gfx: Added support for TransformationMatrix and Angle (for String meters)
2013-04-05 02:35:20 -06:00
c6374f7c12
Minor tweaks and fixes
2013-03-28 14:26:55 +02:00
5f03d7b235
Gfx: Fix rendering issues in some cases
...
It seems that Direct2D does not expect the underlying pixel data of the render target to change outside of the target draw commands while the render target exists. As a result, Direct2D may in some cases overwrite changes to the pixel data. This change changes the render target to be (re)created for each batch of Direct2D drawing operations as a temporary solution. As a side effect, a DIB section is now used as the render target bitmap.
2013-03-26 21:29:05 +02:00
82970d1cce
Gfx: Add initial work
...
Gfx provides support for rendering with both Direct2D and GDI+.
2013-03-25 17:37:20 +02:00