Commit Graph

23 Commits

Author SHA1 Message Date
7cba5cc109 Fixed line endings and applied gitignore 2014-07-26 09:43:40 +03:00
7164dddefd Disable copy constructors and copy assignment operators 2014-01-05 12:07:22 +02:00
da92def9fc Define WIN32_LEAN_AND_MEAN globally 2013-12-24 11:20:19 +00:00
2fb733ef75 Gfx: Remove __D2DParams 2013-10-06 17:07:00 +03:00
6df7d5d509 Add "Use D2D rendering" option to skin context menu 2013-10-06 10:57:24 +03:00
21d9c0698f Gfx: Additional changes to d003db6 2013-09-29 17:57:21 +03:00
d003db6531 Gfx: Add __D2DParams option to allow testing D2D text rendering options 2013-09-29 11:28:28 +03:00
12e0564f3e Gfx: Avoid clipping with D2D when not needed 2013-08-12 18:50:24 +03:00
20cac72e9b Gfx: Implement GDI+ fallback 2013-07-30 22:57:46 +03:00
44300e2f41 Gfx: Change to use D2D 1.1 2013-07-30 22:38:51 +03:00
6aab840dfb D2D: Adjusted character spacing for AccurateText=0 2013-07-28 11:20:28 -06:00
18d5ee383d Gfx: Wrap pointers with std::unique_ptr 2013-05-01 14:38:52 +03:00
eb5044b6fb Gfx: Change COM pointers to use WRL::ComPtr 2013-05-01 14:10:31 +03:00
ad9149b143 Gfx: Move WIC files to Util 2013-04-12 17:09:42 +03:00
3827353c08 Gfx: Implement DWrite interfaces required for loading fonts 2013-04-12 17:05:21 +03:00
0b3a4d86c4 Gfx: Add FontCollection implementation
The D2D implementation is a stub for now.
2013-04-09 20:35:49 +03:00
53c6966819 Gfx: Tweaks 2013-04-08 17:21:47 +03:00
12bd890aef Gfx: Cosmetics 2013-04-07 14:32:41 +03:00
2f8f67e2cf Gfx: Make D2D font family name handling more consistent with GDI+ 2013-04-07 14:30:50 +03:00
59b3dea21c Gfx: Added support for TransformationMatrix and Angle (for String meters) 2013-04-05 02:35:20 -06:00
c6374f7c12 Minor tweaks and fixes 2013-03-28 14:26:55 +02:00
5f03d7b235 Gfx: Fix rendering issues in some cases
It seems that Direct2D does not expect the underlying pixel data of the render target to change outside of the target draw commands while the render target exists. As a result, Direct2D may in some cases overwrite changes to the pixel data. This change changes the render target to be (re)created for each batch of Direct2D drawing operations as a temporary solution. As a side effect, a DIB section is now used as the render target bitmap.
2013-03-26 21:29:05 +02:00
82970d1cce Gfx: Add initial work
Gfx provides support for rendering with both Direct2D and GDI+.
2013-03-25 17:37:20 +02:00