d50c2ed33f
Gfx: Add support for local fonts with D2D
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This does not yet work with family names containing e.g. 'Light'.
2013-04-12 18:12:45 +03:00
4b95f07ca6
Add missing files in 4f26f77
2013-04-12 18:06:51 +03:00
4f26f777c9
Gfx: Move DWrite helpers to Util
2013-04-12 17:31:12 +03:00
b8bda82226
Gfx: Cosmetics
2013-04-12 17:14:43 +03:00
ad9149b143
Gfx: Move WIC files to Util
2013-04-12 17:09:42 +03:00
3827353c08
Gfx: Implement DWrite interfaces required for loading fonts
2013-04-12 17:05:21 +03:00
507e0294fe
Gfx: Add comments
2013-04-09 20:54:40 +03:00
0b3a4d86c4
Gfx: Add FontCollection implementation
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The D2D implementation is a stub for now.
2013-04-09 20:35:49 +03:00
4d22c5ac61
Gfx: Improve D2D support for subfamilies like 'Light'
2013-04-08 18:24:09 +03:00
7c90f65659
Gfx: Tweaks
2013-04-08 17:29:26 +03:00
53c6966819
Gfx: Tweaks
2013-04-08 17:21:47 +03:00
12bd890aef
Gfx: Cosmetics
2013-04-07 14:32:41 +03:00
2f8f67e2cf
Gfx: Make D2D font family name handling more consistent with GDI+
2013-04-07 14:30:50 +03:00
d0704a69d0
Cosmetics: Fixes VS2012 syntax highlighting
2013-04-05 15:07:51 -06:00
59b3dea21c
Gfx: Added support for TransformationMatrix and Angle (for String meters)
2013-04-05 02:35:20 -06:00
349988e5dd
Gfx: Add GDI+ specific temporary solution for transformations
2013-03-29 13:33:11 +02:00
6f81e31f10
Gfx: Delay creation of ellipsis with D2D
2013-03-28 15:52:17 +02:00
e5100d9a9f
Gfx: Make text rendering with D2D more efficient by reusing layout
2013-03-28 15:51:12 +02:00
71a454f954
Gfx: Cosmetic tweaks
2013-03-28 15:11:55 +02:00
39fe9750fd
Gfx: Add temporary solution for local fonts
2013-03-28 15:09:46 +02:00
056277ce4f
Gfx: Tweaks
2013-03-28 14:45:10 +02:00
5bf776090d
Gfx: Avoid creating D2D render target when not necessary
2013-03-28 14:44:43 +02:00
c6374f7c12
Minor tweaks and fixes
2013-03-28 14:26:55 +02:00
5f03d7b235
Gfx: Fix rendering issues in some cases
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It seems that Direct2D does not expect the underlying pixel data of the render target to change outside of the target draw commands while the render target exists. As a result, Direct2D may in some cases overwrite changes to the pixel data. This change changes the render target to be (re)created for each batch of Direct2D drawing operations as a temporary solution. As a side effect, a DIB section is now used as the render target bitmap.
2013-03-26 21:29:05 +02:00
7f51273950
Cosmetics
2013-03-26 21:28:34 +02:00
27440ed515
Tweaks
2013-03-25 18:05:57 +02:00
82970d1cce
Gfx: Add initial work
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Gfx provides support for rendering with both Direct2D and GDI+.
2013-03-25 17:37:20 +02:00