Birunthan Mohanathas
2fb733ef75
Gfx: Remove __D2DParams
2013-10-06 17:07:00 +03:00
Birunthan Mohanathas
6df7d5d509
Add "Use D2D rendering" option to skin context menu
2013-10-06 10:57:24 +03:00
Birunthan Mohanathas
21d9c0698f
Gfx: Additional changes to d003db6
2013-09-29 17:57:21 +03:00
Birunthan Mohanathas
d003db6531
Gfx: Add __D2DParams option to allow testing D2D text rendering options
2013-09-29 11:28:28 +03:00
Birunthan Mohanathas
12e0564f3e
Gfx: Avoid clipping with D2D when not needed
2013-08-12 18:50:24 +03:00
Birunthan Mohanathas
20cac72e9b
Gfx: Implement GDI+ fallback
2013-07-30 22:57:46 +03:00
Birunthan Mohanathas
44300e2f41
Gfx: Change to use D2D 1.1
2013-07-30 22:38:51 +03:00
Brian Ferguson
6aab840dfb
D2D: Adjusted character spacing for AccurateText=0
2013-07-28 11:20:28 -06:00
Birunthan Mohanathas
18d5ee383d
Gfx: Wrap pointers with std::unique_ptr
2013-05-01 14:38:52 +03:00
Birunthan Mohanathas
eb5044b6fb
Gfx: Change COM pointers to use WRL::ComPtr
2013-05-01 14:10:31 +03:00
Birunthan Mohanathas
ad9149b143
Gfx: Move WIC files to Util
2013-04-12 17:09:42 +03:00
Birunthan Mohanathas
3827353c08
Gfx: Implement DWrite interfaces required for loading fonts
2013-04-12 17:05:21 +03:00
Birunthan Mohanathas
0b3a4d86c4
Gfx: Add FontCollection implementation
...
The D2D implementation is a stub for now.
2013-04-09 20:35:49 +03:00
Birunthan Mohanathas
53c6966819
Gfx: Tweaks
2013-04-08 17:21:47 +03:00
Birunthan Mohanathas
12bd890aef
Gfx: Cosmetics
2013-04-07 14:32:41 +03:00
Birunthan Mohanathas
2f8f67e2cf
Gfx: Make D2D font family name handling more consistent with GDI+
2013-04-07 14:30:50 +03:00
Brian Ferguson
59b3dea21c
Gfx: Added support for TransformationMatrix and Angle (for String meters)
2013-04-05 02:35:20 -06:00
Birunthan Mohanathas
c6374f7c12
Minor tweaks and fixes
2013-03-28 14:26:55 +02:00
Birunthan Mohanathas
5f03d7b235
Gfx: Fix rendering issues in some cases
...
It seems that Direct2D does not expect the underlying pixel data of the render target to change outside of the target draw commands while the render target exists. As a result, Direct2D may in some cases overwrite changes to the pixel data. This change changes the render target to be (re)created for each batch of Direct2D drawing operations as a temporary solution. As a side effect, a DIB section is now used as the render target bitmap.
2013-03-26 21:29:05 +02:00
Birunthan Mohanathas
82970d1cce
Gfx: Add initial work
...
Gfx provides support for rendering with both Direct2D and GDI+.
2013-03-25 17:37:20 +02:00