08eb662e1f
Add #ROOTCONFIG# variable
2013-09-15 15:05:06 +03:00
8b68092cf1
Tweak some log messages to remove redundant info
2013-09-14 12:57:33 +03:00
b0423cd3ff
CommandHandler: Fixed typo in eca5dd0
2013-09-12 11:44:49 -06:00
e53b984bde
Cosmetics
2013-09-01 00:01:50 -06:00
e62a1aa262
Fixed issue where the width/height of a meter would not update when using the Padding option.
2013-08-31 23:58:12 -06:00
df84ba961c
Cosmetics
2013-08-25 22:47:20 -06:00
fb059da295
Added "Clear" button to About dialog (Log tab)
2013-08-25 12:09:54 -06:00
eca5dd0010
Added optional parameters to the "!Manage" bang for the "Skins" tab.
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Usage: !Manage Skins Config File (both "Config" and "File" are optional).
Example: !Manage Skins "illustro\Clock" "Clock.ini"
To use the "File" parameter, you must specify a "Config" parameter as well.
2013-08-25 11:28:15 -06:00
dfc804d50e
MeasureCalc: Allow for LowBound to equal HighBound. If LowBound is greater then HighBound, set HighBound equal to LowBound (and show error).
2013-08-19 14:41:45 -06:00
b0c4f83424
Minor tweaks
2013-08-17 11:16:01 +03:00
cd140ff0f6
MeasureCalc: Only report "HighBound" error message after initial update
2013-08-16 13:19:22 -06:00
9c2d75ce69
Removed test code from a3a464b
2013-08-16 13:00:53 -06:00
a3a464b9cf
Fixed resetting of internal bounds in f414b5f
2013-08-16 12:58:16 -06:00
f414b5feba
MeasureCalc: Added "UniqueRandom" option. When "1", random numbers are only used once within the range {LowBound, HighBound}.
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Also updated the URNG (Uniform Random Number Generator) engine to the C++11 library <random>.
2013-08-15 18:12:36 -06:00
61bcb92dee
Gfx: Make D2D draw lines if they will be clipped by at most 2 pixels
2013-08-12 18:52:51 +03:00
db9e220207
Gfx: Minor tweaks
2013-08-12 18:51:27 +03:00
12e0564f3e
Gfx: Avoid clipping with D2D when not needed
2013-08-12 18:50:24 +03:00
a8467674fe
Add missing file in 79b9af3
2013-08-11 14:31:16 +03:00
79b9af3320
Common: Add UnitTest.h
2013-08-11 14:29:07 +03:00
0afbdac9fe
Gfx: Add some tests for TextFormatD2D
2013-08-11 14:12:23 +03:00
176a9414f5
Gfx: Make D2D acknowledge trailing whitespace followed by a NBSP/MMSP
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This hacky workaround makes D2D behavior consistent with GDI+.
2013-08-11 12:11:59 +03:00
180adbc759
Gfx: Fix text Y position for D2D with vertical Center/Bottom alignments
2013-08-11 11:42:23 +03:00
027feabf86
Gfx: Make bottom overhanging characters visible with D2D
2013-08-10 17:01:48 +03:00
b8333dc66d
Gfx: Fix clipping with D2D when a transformation has been applied
2013-08-10 16:58:30 +03:00
42e8d5ee22
Gfx: Additional changes to 56218f7
2013-08-10 15:29:09 +03:00
56218f7af4
Gfx: Improve line trimming with D2D when one line is visible
2013-08-10 15:26:50 +03:00
34abccc29b
Gfx: Check for errors in TextFormatD2D::SetProperties
2013-08-10 15:25:36 +03:00
2e2ced7403
Gfx: Additional change to 6e04fd9
2013-08-10 14:14:02 +03:00
aa4c4a6dfc
Gfx: Make AccurateText=1 more consistent with GDI+ for D2D when a newline character is the last character of the text
2013-08-10 13:58:54 +03:00
6e04fd983f
Gfx: Make AccurateText=0 more consistent with GDI+ for D2D
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The height is now based on a formula that should be exactly equal to that provided by GDI+. The padding should now be equal on the left and right sides now. There may be some discrepancies in overall width, but it should always be reasonably to close to GDI+.
In addition, this makes D2D behavior match GDI+ when a newline character is the last character of the text.
2013-08-10 13:54:53 +03:00
63f5eed742
Fix build bustage caused by 38ec6c3
2013-08-10 13:13:04 +03:00
616f986181
Gfx: Make D2D clip text that overflows the bounding box similarly to GDI+
2013-08-10 12:13:59 +03:00
38ec6c3832
Gfx: Fix incorrect text X-position for StringAlign=Center with D2D
2013-08-10 12:08:15 +03:00
21f5ff1303
Gfx: Fix incorrect text height/width with D2D in some cases due to typo
2013-08-10 12:03:40 +03:00
a3efbbac3f
Script: Improve 6560518
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The Unicode state is not tracked using a stack instead of a raw boolean. This means that a Unicode script that e.g. updates a non-Unicode script measure will now work properly.
2013-08-07 17:48:13 +03:00
20393df751
Script: Change Unicode script support to require UTF-16 LE files rather than UTF-8
2013-08-07 17:09:25 +03:00
d0466c5588
Script: Additional change to f8c3867
for print()
2013-08-06 22:06:21 +03:00
bbb101cbd5
Cosmetics
2013-08-06 22:03:20 +03:00
f8c386793a
Script: Fix memory corruption caused by 6560518
2013-08-06 21:58:41 +03:00
6560518037
Script: Add Unicode support
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If the script file is UTF-8 encoded, all Lua strings are converted to/from as if they were UTF-8. Otherwise things continue to work as they have until now. Additionally, UTF-8 scripts cannot use deprecated features at all (PROPERTIES, GetStringValue).
2013-08-06 20:43:57 +03:00
5fcf4b785d
Gfx: Fix that empty strings have a width and/or height with D2D
2013-08-04 21:46:59 +03:00
d97128e2ab
Additional change to 9c3808e
2013-08-04 21:25:43 +03:00
9c3808ea46
Logger: Fixed regression in 7960dfe
2013-08-04 21:24:06 +03:00
645ce0591d
Webparser: Fixed bug when using a negative StringIndex
2013-08-03 09:14:04 -06:00
a47e6ee29e
WebParser: Apply temporary [&MeasureName] syntax for referencing non-WebParser measures
2013-08-02 15:43:45 -06:00
1e82a1659f
D2D: Undo recent W/H calculations and revert back to 37fd105
calculations
2013-08-02 15:42:37 -06:00
bb53ddf71c
D2D: Minor tweaks
2013-08-02 14:35:08 -06:00
9d525b1c1a
D2D: More tweaks (partially reverts ccb2731
)
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Should account for extra padding when #CRLF# is used.
2013-08-02 14:32:07 -06:00
ccb273117a
D2D: Tweaks
2013-08-02 09:54:14 -06:00
3e316ba19a
Fix typo in 7960dfe
2013-08-02 15:07:03 +03:00