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Gfx: Change to use D2D 1.1
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@ -26,7 +26,7 @@
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#include <memory>
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#include <string>
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#include <GdiPlus.h>
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#include <d2d1.h>
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#include <d2d1_1.h>
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#include <d2d1helper.h>
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#include <dwrite_1.h>
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#include <wincodec.h>
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@ -99,8 +99,8 @@ private:
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bool m_TextAntiAliasing;
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static UINT c_Instances;
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static Microsoft::WRL::ComPtr<ID2D1Factory> c_D2DFactory;
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static Microsoft::WRL::ComPtr<IDWriteFactory> c_DWFactory;
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static Microsoft::WRL::ComPtr<ID2D1Factory1> c_D2DFactory;
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static Microsoft::WRL::ComPtr<IDWriteFactory1> c_DWFactory;
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static Microsoft::WRL::ComPtr<IDWriteGdiInterop> c_DWGDIInterop;
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static Microsoft::WRL::ComPtr<IWICImagingFactory> c_WICFactory;
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};
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