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	D2D: Tweaks
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		| @@ -310,7 +310,6 @@ void CanvasD2D::DrawTextW(const WCHAR* str, UINT strLen, const TextFormat& forma | ||||
| 	{ | ||||
| 		TextFormatD2D& formatD2D = (TextFormatD2D&)format; | ||||
| 		const bool right = formatD2D.GetHorizontalAlignment() == Gfx::HorizontalAlignment::Right; | ||||
| 		const bool bottom = formatD2D.GetVerticalAlignment() == Gfx::VerticalAlignment::Bottom; | ||||
|  | ||||
| 		formatD2D.CreateLayout(str, strLen, rect.Width, rect.Height); | ||||
|  | ||||
| @@ -330,8 +329,7 @@ void CanvasD2D::DrawTextW(const WCHAR* str, UINT strLen, const TextFormat& forma | ||||
| 		} | ||||
|  | ||||
| 		m_Target->DrawTextLayout( | ||||
| 			D2D1::Point2F(m_AccurateText ? rect.X : right ? rect.X - xOffset : rect.X + xOffset, | ||||
| 				m_AccurateText || !bottom ? rect.Y : rect.Y - 1.0f), | ||||
| 			D2D1::Point2F(m_AccurateText ? rect.X : right ? rect.X - xOffset : rect.X + xOffset, rect.Y - 1.0f), | ||||
| 			formatD2D.m_TextLayout.Get(), | ||||
| 			solidBrush.Get()); | ||||
| 	} | ||||
|   | ||||
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					Brian Ferguson