2009-02-10 18:37:48 +00:00
|
|
|
/*
|
|
|
|
Copyright (C) 2001 Kimmo Pekkola
|
|
|
|
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
|
|
modify it under the terms of the GNU General Public License
|
|
|
|
as published by the Free Software Foundation; either version 2
|
|
|
|
of the License, or (at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program; if not, write to the Free Software
|
|
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
|
|
|
2009-10-07 16:45:14 +00:00
|
|
|
#include "StdAfx.h"
|
2009-02-10 18:37:48 +00:00
|
|
|
#include "MeterWindow.h"
|
|
|
|
#include "Rainmeter.h"
|
2010-03-20 19:40:30 +00:00
|
|
|
#include "System.h"
|
2009-02-10 18:37:48 +00:00
|
|
|
#include "Error.h"
|
|
|
|
#include "Meter.h"
|
|
|
|
#include "Measure.h"
|
|
|
|
#include "AboutDialog.h"
|
|
|
|
#include "resource.h"
|
|
|
|
#include "Litestep.h"
|
|
|
|
#include "MeasureCalc.h"
|
|
|
|
#include "MeasureNet.h"
|
2009-08-26 19:29:49 +00:00
|
|
|
#include "MeasurePlugin.h"
|
2009-02-10 18:37:48 +00:00
|
|
|
#include "MeterButton.h"
|
|
|
|
|
|
|
|
using namespace Gdiplus;
|
|
|
|
|
|
|
|
#define ULW_ALPHA 0x00000002
|
|
|
|
#define WS_EX_LAYERED 0x00080000
|
|
|
|
|
|
|
|
#define METERTIMER 1
|
|
|
|
#define MOUSETIMER 2
|
|
|
|
#define FADETIMER 3
|
2009-07-21 12:26:50 +00:00
|
|
|
#define TRANSITIONTIMER 4
|
2009-02-10 18:37:48 +00:00
|
|
|
|
|
|
|
#define SNAPDISTANCE 10
|
|
|
|
|
2009-09-04 17:18:15 +00:00
|
|
|
int CMeterWindow::c_InstanceCount = 0;
|
2009-02-10 18:37:48 +00:00
|
|
|
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
extern CRainmeter* Rainmeter;
|
2009-09-04 17:18:15 +00:00
|
|
|
|
2009-02-10 18:37:48 +00:00
|
|
|
/*
|
|
|
|
** CMeterWindow
|
|
|
|
**
|
|
|
|
** Constructor
|
|
|
|
**
|
|
|
|
*/
|
2009-07-24 07:56:37 +00:00
|
|
|
CMeterWindow::CMeterWindow(std::wstring& path, std::wstring& config, std::wstring& iniFile)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
m_Background = NULL;
|
|
|
|
m_Window = NULL;
|
|
|
|
m_ChildWindow = false;
|
|
|
|
|
|
|
|
m_DoubleBuffer = NULL;
|
|
|
|
|
2009-03-24 04:29:48 +00:00
|
|
|
m_WindowX = L"0";
|
|
|
|
m_WindowY = L"0";
|
|
|
|
m_ScreenX = 0;
|
|
|
|
m_ScreenY = 0;
|
2009-02-10 18:37:48 +00:00
|
|
|
m_WindowW = 0;
|
|
|
|
m_WindowH = 0;
|
2009-03-24 04:29:48 +00:00
|
|
|
m_WindowXPercentage = false;
|
|
|
|
m_WindowYPercentage = false;
|
|
|
|
m_WindowXFromRight = false;
|
|
|
|
m_WindowYFromBottom = false;
|
|
|
|
m_WindowXScreen = 1;
|
|
|
|
m_WindowYScreen = 1;
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
m_WindowXScreenDefined = false;
|
|
|
|
m_WindowYScreenDefined = false;
|
2009-03-26 04:16:57 +00:00
|
|
|
m_AnchorXFromRight = false;
|
|
|
|
m_AnchorYFromBottom = false;
|
|
|
|
m_AnchorXPercentage = false;
|
|
|
|
m_AnchorYPercentage = false;
|
|
|
|
m_AnchorScreenX = 0;
|
|
|
|
m_AnchorScreenY = 0;
|
2010-05-14 02:49:53 +00:00
|
|
|
m_WindowZPosition = ZPOSITION_NORMAL;
|
2009-02-10 18:37:48 +00:00
|
|
|
m_WindowDraggable = true;
|
|
|
|
m_WindowUpdate = 1000;
|
2009-07-21 12:26:50 +00:00
|
|
|
m_TransitionUpdate = 100;
|
|
|
|
m_ActiveTransition = false;
|
2010-03-29 21:50:05 +00:00
|
|
|
m_HasNetMeasures = false;
|
2010-08-17 07:19:48 +00:00
|
|
|
m_HasButtons = false;
|
2009-02-10 18:37:48 +00:00
|
|
|
m_WindowHide = HIDEMODE_NONE;
|
|
|
|
m_WindowStartHidden = false;
|
|
|
|
m_SnapEdges = true;
|
|
|
|
m_Rainmeter = NULL;
|
2010-03-20 19:40:30 +00:00
|
|
|
m_Hidden = false;
|
2009-02-10 18:37:48 +00:00
|
|
|
m_ResetRegion = false;
|
|
|
|
m_Refreshing = false;
|
|
|
|
m_NativeTransparency = true;
|
|
|
|
m_MeasuresToVariables = false;
|
|
|
|
m_SavePosition = false; // Must be false
|
|
|
|
m_AlphaValue = 255;
|
|
|
|
m_FadeDuration = 250;
|
|
|
|
m_ClickThrough = false;
|
|
|
|
m_DynamicWindowSize = false;
|
|
|
|
m_KeepOnScreen = true;
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
m_AutoSelectScreen = false;
|
2009-03-24 04:29:48 +00:00
|
|
|
m_Dragging = false;
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
m_Dragged = false;
|
2009-02-10 18:37:48 +00:00
|
|
|
|
|
|
|
m_BackgroundSize.cx = 0;
|
|
|
|
m_BackgroundSize.cy = 0;
|
|
|
|
|
|
|
|
m_FadeStartTime = 0;
|
|
|
|
m_FadeStartValue = 0;
|
|
|
|
m_FadeEndValue = 0;
|
|
|
|
m_TransparencyValue = 0;
|
|
|
|
|
|
|
|
m_MouseOver = false;
|
|
|
|
|
|
|
|
m_BackgroundMode = BGMODE_IMAGE;
|
|
|
|
m_SolidBevel = BEVELTYPE_NONE;
|
|
|
|
|
2009-07-24 07:56:37 +00:00
|
|
|
m_SkinPath = path;
|
2009-02-10 18:37:48 +00:00
|
|
|
m_SkinName = config;
|
|
|
|
m_SkinIniFile = iniFile;
|
|
|
|
|
2010-09-11 19:39:45 +00:00
|
|
|
m_User32Library = GetModuleHandle(L"user32.dll");
|
2009-02-10 18:37:48 +00:00
|
|
|
|
|
|
|
m_UpdateCounter = 0;
|
2009-09-04 17:18:15 +00:00
|
|
|
m_FontCollection = NULL;
|
2009-02-10 18:37:48 +00:00
|
|
|
|
2010-03-30 22:37:05 +00:00
|
|
|
++c_InstanceCount;
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
** ~CMeterWindow
|
|
|
|
**
|
|
|
|
** Destructor
|
|
|
|
**
|
|
|
|
*/
|
|
|
|
CMeterWindow::~CMeterWindow()
|
|
|
|
{
|
|
|
|
WriteConfig();
|
|
|
|
|
2010-04-08 23:16:43 +00:00
|
|
|
// Kill the timer
|
|
|
|
KillTimer(m_Window, METERTIMER);
|
|
|
|
KillTimer(m_Window, MOUSETIMER);
|
|
|
|
KillTimer(m_Window, FADETIMER);
|
|
|
|
KillTimer(m_Window, TRANSITIONTIMER);
|
|
|
|
|
2009-02-10 18:37:48 +00:00
|
|
|
// Destroy the meters
|
|
|
|
std::list<CMeter*>::iterator j = m_Meters.begin();
|
2010-03-30 22:37:05 +00:00
|
|
|
for( ; j != m_Meters.end(); ++j)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
delete (*j);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Destroy the measures
|
|
|
|
std::list<CMeasure*>::iterator i = m_Measures.begin();
|
2010-03-30 22:37:05 +00:00
|
|
|
for( ; i != m_Measures.end(); ++i)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
delete (*i);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(m_Background) delete m_Background;
|
|
|
|
if(m_DoubleBuffer) delete (m_DoubleBuffer);
|
|
|
|
|
|
|
|
if(m_Window) DestroyWindow(m_Window);
|
|
|
|
|
2009-09-03 00:33:46 +00:00
|
|
|
if(m_FontCollection) delete m_FontCollection;
|
|
|
|
|
2010-03-30 22:37:05 +00:00
|
|
|
--c_InstanceCount;
|
2009-02-10 18:37:48 +00:00
|
|
|
|
2009-09-04 17:18:15 +00:00
|
|
|
if (c_InstanceCount == 0)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
BOOL Result;
|
|
|
|
int counter = 0;
|
|
|
|
do {
|
|
|
|
// Wait for the window to die
|
2010-09-04 08:04:13 +00:00
|
|
|
Result = UnregisterClass(METERWINDOW_CLASS_NAME, m_Rainmeter->GetInstance());
|
2009-02-10 18:37:48 +00:00
|
|
|
Sleep(100);
|
2010-03-30 22:37:05 +00:00
|
|
|
++counter;
|
2009-02-10 18:37:48 +00:00
|
|
|
} while(!Result && counter < 10);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
** Initialize
|
|
|
|
**
|
|
|
|
** Initializes the window, creates the class and the window.
|
|
|
|
**
|
|
|
|
*/
|
|
|
|
int CMeterWindow::Initialize(CRainmeter& Rainmeter)
|
|
|
|
{
|
|
|
|
WNDCLASSEX wc;
|
|
|
|
|
|
|
|
m_Rainmeter = &Rainmeter;
|
|
|
|
|
|
|
|
// Register the windowclass
|
|
|
|
memset(&wc, 0, sizeof(WNDCLASSEX));
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
wc.style = CS_NOCLOSE | CS_DBLCLKS;
|
2009-02-10 18:37:48 +00:00
|
|
|
wc.cbSize = sizeof(WNDCLASSEX);
|
|
|
|
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
|
|
|
|
wc.lpfnWndProc = WndProc;
|
|
|
|
wc.hInstance = m_Rainmeter->GetInstance();
|
2010-09-04 08:04:13 +00:00
|
|
|
wc.lpszClassName = METERWINDOW_CLASS_NAME;
|
2009-02-10 18:37:48 +00:00
|
|
|
|
|
|
|
if(!RegisterClassEx(&wc))
|
|
|
|
{
|
|
|
|
DWORD err = GetLastError();
|
|
|
|
|
|
|
|
if (err != 0 && ERROR_CLASS_ALREADY_EXISTS != err)
|
|
|
|
{
|
|
|
|
throw CError(CError::ERROR_REGISTER_WINDOWCLASS, __LINE__, __FILE__);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
m_Window = CreateWindowEx(WS_EX_TOOLWINDOW,
|
2010-09-04 08:04:13 +00:00
|
|
|
METERWINDOW_CLASS_NAME,
|
2009-02-10 18:37:48 +00:00
|
|
|
NULL,
|
|
|
|
WS_POPUP,
|
|
|
|
CW_USEDEFAULT,
|
|
|
|
CW_USEDEFAULT,
|
|
|
|
CW_USEDEFAULT,
|
|
|
|
CW_USEDEFAULT,
|
|
|
|
NULL,
|
|
|
|
NULL,
|
|
|
|
m_Rainmeter->GetInstance(),
|
|
|
|
this);
|
|
|
|
|
|
|
|
if(m_Window == NULL)
|
|
|
|
{
|
|
|
|
throw CError(CError::ERROR_CREATE_WINDOW, __LINE__, __FILE__);
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifndef _WIN64
|
|
|
|
SetWindowLong(m_Window, GWL_USERDATA, magicDWord);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
setlocale(LC_NUMERIC, "C");
|
|
|
|
|
2009-08-23 12:09:17 +00:00
|
|
|
// Mark the window to ignore the Aero peek
|
2010-03-20 19:40:30 +00:00
|
|
|
IgnoreAeroPeek();
|
2009-08-23 12:09:17 +00:00
|
|
|
|
2009-02-10 18:37:48 +00:00
|
|
|
// Gotta have some kind of buffer during initialization
|
|
|
|
m_DoubleBuffer = new Bitmap(1, 1, PixelFormat32bppARGB);
|
|
|
|
|
|
|
|
Refresh(true);
|
|
|
|
if (!m_WindowStartHidden)
|
|
|
|
{
|
|
|
|
if (m_WindowHide == HIDEMODE_FADEOUT)
|
|
|
|
{
|
|
|
|
FadeWindow(0, 255);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
FadeWindow(0, m_AlphaValue);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
LSLog(LOG_DEBUG, L"Rainmeter", L"Initialization successful.");
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2010-03-20 19:40:30 +00:00
|
|
|
/*
|
|
|
|
** IgnoreAeroPeek
|
|
|
|
**
|
|
|
|
** Excludes this window from the Aero Peek.
|
|
|
|
**
|
|
|
|
*/
|
|
|
|
void CMeterWindow::IgnoreAeroPeek()
|
|
|
|
{
|
|
|
|
typedef HRESULT (WINAPI * FPDWMSETWINDOWATTRIBUTE)(HWND hwnd, DWORD dwAttribute, LPCVOID pvAttribute, DWORD cbAttribute);
|
|
|
|
#define DWMWA_EXCLUDED_FROM_PEEK 12
|
2010-09-11 19:39:45 +00:00
|
|
|
|
|
|
|
if (CSystem::GetOSPlatform() >= OSPLATFORM_VISTA)
|
2010-03-20 19:40:30 +00:00
|
|
|
{
|
2010-09-11 19:39:45 +00:00
|
|
|
HINSTANCE h = CSystem::RmLoadLibrary(L"dwmapi.dll");
|
|
|
|
if (h)
|
2010-03-20 19:40:30 +00:00
|
|
|
{
|
2010-09-11 19:39:45 +00:00
|
|
|
FPDWMSETWINDOWATTRIBUTE DwmSetWindowAttribute = (FPDWMSETWINDOWATTRIBUTE)GetProcAddress(h, "DwmSetWindowAttribute");
|
|
|
|
if (DwmSetWindowAttribute)
|
|
|
|
{
|
|
|
|
BOOL bValue = TRUE;
|
|
|
|
DwmSetWindowAttribute(m_Window, DWMWA_EXCLUDED_FROM_PEEK, &bValue, sizeof(bValue));
|
|
|
|
}
|
|
|
|
FreeLibrary(h);
|
2010-03-20 19:40:30 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2009-02-10 18:37:48 +00:00
|
|
|
/*
|
|
|
|
** Refresh
|
|
|
|
**
|
|
|
|
** This deletes everything and rebuilds the config again.
|
|
|
|
**
|
|
|
|
*/
|
2010-03-29 21:50:05 +00:00
|
|
|
void CMeterWindow::Refresh(bool init, bool all)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
assert(m_Rainmeter != NULL);
|
|
|
|
|
|
|
|
m_Rainmeter->SetCurrentParser(&m_Parser);
|
|
|
|
|
2010-09-21 11:09:36 +00:00
|
|
|
std::wstring dbg = L"Refreshing skin \"" + m_SkinName;
|
|
|
|
dbg += L"\\" + m_SkinIniFile;
|
|
|
|
dbg += L"\"";
|
2009-02-10 18:37:48 +00:00
|
|
|
LSLog(LOG_DEBUG, L"Rainmeter", dbg.c_str());
|
|
|
|
|
|
|
|
m_Refreshing = true;
|
|
|
|
|
|
|
|
if(!init)
|
|
|
|
{
|
|
|
|
// First destroy everything
|
2009-03-26 04:16:57 +00:00
|
|
|
// WriteConfig(); //Not clear why this is needed and it messes up resolution changes
|
2009-02-10 18:37:48 +00:00
|
|
|
|
2010-04-08 23:16:43 +00:00
|
|
|
// Kill the timer
|
|
|
|
KillTimer(m_Window, METERTIMER);
|
|
|
|
KillTimer(m_Window, MOUSETIMER);
|
|
|
|
KillTimer(m_Window, FADETIMER);
|
|
|
|
KillTimer(m_Window, TRANSITIONTIMER);
|
2009-02-10 18:37:48 +00:00
|
|
|
|
2010-08-03 15:10:42 +00:00
|
|
|
m_MouseOver = false;
|
|
|
|
SetMouseLeaveEvent(true);
|
|
|
|
|
2009-02-10 18:37:48 +00:00
|
|
|
std::list<CMeasure*>::iterator i = m_Measures.begin();
|
2010-03-30 22:37:05 +00:00
|
|
|
for( ; i != m_Measures.end(); ++i)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
delete (*i);
|
|
|
|
}
|
|
|
|
m_Measures.clear();
|
|
|
|
|
|
|
|
std::list<CMeter*>::iterator j = m_Meters.begin();
|
2010-03-30 22:37:05 +00:00
|
|
|
for( ; j != m_Meters.end(); ++j)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
2010-07-17 00:06:24 +00:00
|
|
|
if ((*j)->GetToolTipHandle() != NULL)
|
|
|
|
{
|
|
|
|
DestroyWindow((*j)->GetToolTipHandle());
|
|
|
|
(*j)->SetToolTipHandle(NULL);
|
|
|
|
}
|
2009-02-10 18:37:48 +00:00
|
|
|
delete (*j);
|
|
|
|
}
|
|
|
|
m_Meters.clear();
|
|
|
|
|
|
|
|
if(m_Background) delete m_Background;
|
|
|
|
m_Background = NULL;
|
|
|
|
|
|
|
|
m_BackgroundSize.cx = m_BackgroundSize.cy = 0;
|
|
|
|
|
|
|
|
m_BackgroundName.erase();
|
2009-09-25 12:30:50 +00:00
|
|
|
|
|
|
|
if (m_FontCollection) delete m_FontCollection;
|
|
|
|
m_FontCollection = NULL;
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
|
2010-03-29 21:50:05 +00:00
|
|
|
ZPOSITION oldZPos = m_WindowZPosition;
|
|
|
|
|
2009-03-26 04:16:57 +00:00
|
|
|
//TODO: Should these be moved to a Reload command instead of hitting the disk on every refresh
|
|
|
|
ReadConfig(); // Read the general settings
|
2010-07-22 02:37:51 +00:00
|
|
|
if (!ReadSkin())
|
|
|
|
{
|
|
|
|
m_Rainmeter->DeactivateConfig(this, -1);
|
|
|
|
return;
|
|
|
|
}
|
2009-02-10 18:37:48 +00:00
|
|
|
|
2010-06-01 14:55:52 +00:00
|
|
|
InitializeMeasures();
|
2009-02-10 18:37:48 +00:00
|
|
|
InitializeMeters();
|
|
|
|
|
|
|
|
// Remove transparent flag
|
|
|
|
LONG style = GetWindowLong(m_Window, GWL_EXSTYLE);
|
|
|
|
if ((style & WS_EX_TRANSPARENT) != 0)
|
|
|
|
{
|
|
|
|
SetWindowLong(m_Window, GWL_EXSTYLE, style & ~WS_EX_TRANSPARENT);
|
|
|
|
}
|
|
|
|
|
2010-03-20 19:40:30 +00:00
|
|
|
m_Hidden = m_WindowStartHidden;
|
|
|
|
|
2010-02-08 14:12:47 +00:00
|
|
|
// Set the window region
|
|
|
|
CreateRegion(true); // Clear the region
|
|
|
|
Update(false);
|
|
|
|
CreateRegion(false);
|
|
|
|
|
2009-02-10 18:37:48 +00:00
|
|
|
if (m_KeepOnScreen)
|
|
|
|
{
|
2009-03-24 04:29:48 +00:00
|
|
|
MapCoordsToScreen(m_ScreenX, m_ScreenY, m_WindowW, m_WindowH);
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
|
2010-03-29 21:50:05 +00:00
|
|
|
SetWindowPos(m_Window, NULL, m_ScreenX, m_ScreenY, m_WindowW, m_WindowH, SWP_NOZORDER | SWP_NOACTIVATE | SWP_NOSENDCHANGING);
|
2009-02-10 18:37:48 +00:00
|
|
|
|
2010-02-08 14:12:47 +00:00
|
|
|
ScreenToWindow();
|
2009-02-10 18:37:48 +00:00
|
|
|
|
|
|
|
// Start the timers
|
|
|
|
if(0 == SetTimer(m_Window, METERTIMER, m_WindowUpdate, NULL))
|
|
|
|
{
|
|
|
|
throw CError(L"Unable to create a timer!", __LINE__, __FILE__);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(0 == SetTimer(m_Window, MOUSETIMER, 500, NULL)) // Mouse position is checked twice per sec
|
|
|
|
{
|
|
|
|
throw CError(L"Unable to create a timer!", __LINE__, __FILE__);
|
|
|
|
}
|
|
|
|
|
|
|
|
UpdateTransparency(m_AlphaValue, true);
|
|
|
|
|
2010-03-29 21:50:05 +00:00
|
|
|
if (init || all || oldZPos != m_WindowZPosition)
|
|
|
|
{
|
|
|
|
ChangeZPos(m_WindowZPosition, init || all);
|
|
|
|
}
|
2009-02-10 18:37:48 +00:00
|
|
|
|
|
|
|
m_Rainmeter->SetCurrentParser(NULL);
|
|
|
|
|
|
|
|
m_Refreshing = false;
|
|
|
|
|
|
|
|
if (!m_OnRefreshAction.empty())
|
|
|
|
{
|
|
|
|
m_Rainmeter->ExecuteCommand(m_OnRefreshAction.c_str(), this);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2010-08-03 15:10:42 +00:00
|
|
|
void CMeterWindow::SetMouseLeaveEvent(bool cancel)
|
|
|
|
{
|
2010-09-03 11:05:28 +00:00
|
|
|
if (!cancel && (!m_MouseOver || m_ClickThrough)) return;
|
2010-08-03 15:10:42 +00:00
|
|
|
|
|
|
|
// Check whether the mouse event is set
|
|
|
|
TRACKMOUSEEVENT tme = {sizeof(TRACKMOUSEEVENT)};
|
|
|
|
tme.hwndTrack = m_Window;
|
|
|
|
tme.dwFlags = TME_QUERY;
|
|
|
|
|
|
|
|
if (TrackMouseEvent(&tme) != 0)
|
|
|
|
{
|
|
|
|
if (cancel)
|
|
|
|
{
|
|
|
|
if (tme.dwFlags == 0) return;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (m_WindowDraggable)
|
|
|
|
{
|
|
|
|
if (tme.dwFlags == (TME_LEAVE | TME_NONCLIENT)) return;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (tme.dwFlags == TME_LEAVE) return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
tme.cbSize = sizeof(TRACKMOUSEEVENT);
|
|
|
|
tme.hwndTrack = m_Window;
|
|
|
|
|
|
|
|
// Cancel the mouse event set before
|
|
|
|
tme.dwFlags |= TME_CANCEL;
|
|
|
|
TrackMouseEvent(&tme);
|
|
|
|
|
|
|
|
if (cancel) return;
|
|
|
|
|
|
|
|
// Set the mouse event
|
|
|
|
tme.dwFlags = TME_LEAVE;
|
|
|
|
if (m_WindowDraggable)
|
|
|
|
{
|
|
|
|
tme.dwFlags |= TME_NONCLIENT;
|
|
|
|
}
|
|
|
|
TrackMouseEvent(&tme);
|
|
|
|
}
|
|
|
|
|
2009-02-10 18:37:48 +00:00
|
|
|
void CMeterWindow::MapCoordsToScreen(int& x, int& y, int w, int h)
|
|
|
|
{
|
|
|
|
// Check that the window is inside the screen area
|
|
|
|
HMONITOR hMonitor;
|
|
|
|
MONITORINFO mi;
|
|
|
|
|
|
|
|
POINT pt = {x, y};
|
2010-03-30 22:37:05 +00:00
|
|
|
for (int i = 0; i < 5; ++i)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
switch(i)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
pt.x = x + w / 2;
|
|
|
|
pt.y = y + h / 2;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 1:
|
|
|
|
pt.x = x;
|
|
|
|
pt.y = y;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
pt.x = x + w;
|
|
|
|
pt.y = y + h;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 3:
|
|
|
|
pt.x = x;
|
|
|
|
pt.y = y + h;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 4:
|
|
|
|
pt.x = x + w;
|
|
|
|
pt.y = y;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
hMonitor = MonitorFromPoint(pt, MONITOR_DEFAULTTONULL);
|
|
|
|
|
|
|
|
if(hMonitor != NULL)
|
|
|
|
{
|
|
|
|
mi.cbSize = sizeof(mi);
|
|
|
|
GetMonitorInfo(hMonitor, &mi);
|
|
|
|
|
|
|
|
x = min(x, mi.rcMonitor.right - m_WindowW);
|
2010-03-20 19:40:30 +00:00
|
|
|
x = max(x, mi.rcMonitor.left);
|
2009-02-10 18:37:48 +00:00
|
|
|
y = min(y, mi.rcMonitor.bottom - m_WindowH);
|
2010-03-20 19:40:30 +00:00
|
|
|
y = max(y, mi.rcMonitor.top);
|
2009-02-10 18:37:48 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// No monitor found for the window -> Use the default work area
|
|
|
|
RECT workArea;
|
|
|
|
SystemParametersInfo(SPI_GETWORKAREA, 0, &workArea, 0); // Store the old value
|
|
|
|
x = min(x, workArea.right - m_WindowW);
|
2010-03-20 19:40:30 +00:00
|
|
|
x = max(x, workArea.left);
|
2009-02-10 18:37:48 +00:00
|
|
|
y = min(y, workArea.bottom - m_WindowH);
|
2010-03-20 19:40:30 +00:00
|
|
|
y = max(y, workArea.top);
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
** MoveWindow
|
|
|
|
**
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
** Moves the window to a new place (on the virtual screen)
|
2009-02-10 18:37:48 +00:00
|
|
|
**
|
|
|
|
*/
|
|
|
|
void CMeterWindow::MoveWindow(int x, int y)
|
|
|
|
{
|
|
|
|
SetWindowPos(m_Window, NULL, x, y, 0, 0, SWP_NOZORDER | SWP_NOSIZE | SWP_NOACTIVATE);
|
|
|
|
|
2009-11-20 10:39:41 +00:00
|
|
|
ScreenToWindow();
|
|
|
|
|
2009-02-10 18:37:48 +00:00
|
|
|
if (m_SavePosition)
|
|
|
|
{
|
|
|
|
WriteConfig();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
** ChangeZPos
|
|
|
|
**
|
|
|
|
** Sets the window's z-position
|
|
|
|
**
|
|
|
|
*/
|
2010-03-29 21:50:05 +00:00
|
|
|
void CMeterWindow::ChangeZPos(ZPOSITION zPos, bool all)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
if(!m_ChildWindow)
|
|
|
|
{
|
|
|
|
HWND winPos = HWND_NOTOPMOST;
|
|
|
|
m_WindowZPosition = zPos;
|
|
|
|
|
|
|
|
switch (zPos)
|
|
|
|
{
|
|
|
|
case ZPOSITION_ONTOPMOST:
|
|
|
|
case ZPOSITION_ONTOP:
|
|
|
|
winPos = HWND_TOPMOST;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case ZPOSITION_ONBOTTOM:
|
2010-03-29 21:50:05 +00:00
|
|
|
if (all)
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
{
|
2010-03-29 21:50:05 +00:00
|
|
|
if (CSystem::GetShowDesktop())
|
|
|
|
{
|
|
|
|
// Insert after the tray window temporarily to keep order
|
2010-08-03 15:10:42 +00:00
|
|
|
winPos = m_Rainmeter->GetTrayWindow()->GetWindow();
|
2010-03-29 21:50:05 +00:00
|
|
|
}
|
|
|
|
else
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
{
|
2010-03-29 21:50:05 +00:00
|
|
|
// Insert after the helper window
|
|
|
|
winPos = CSystem::GetHelperWindow();
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
}
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2010-03-29 21:50:05 +00:00
|
|
|
winPos = HWND_BOTTOM;
|
|
|
|
}
|
|
|
|
break;
|
2010-03-20 19:40:30 +00:00
|
|
|
|
2010-03-29 21:50:05 +00:00
|
|
|
case ZPOSITION_ONDESKTOP:
|
|
|
|
if (CSystem::GetShowDesktop())
|
|
|
|
{
|
|
|
|
// Set WS_EX_TOPMOST flag
|
|
|
|
SetWindowPos(m_Window, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOOWNERZORDER | SWP_NOACTIVATE | SWP_NOSENDCHANGING);
|
2010-03-20 19:40:30 +00:00
|
|
|
|
2010-03-29 21:50:05 +00:00
|
|
|
if (all)
|
|
|
|
{
|
|
|
|
// Insert after the helper window
|
|
|
|
SetWindowPos(m_Window, CSystem::GetHelperWindow(), 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOOWNERZORDER | SWP_NOACTIVATE | SWP_NOSENDCHANGING);
|
|
|
|
}
|
|
|
|
else
|
2010-03-20 19:40:30 +00:00
|
|
|
{
|
|
|
|
// Find the "backmost" topmost window
|
2010-03-29 21:50:05 +00:00
|
|
|
HWND hwnd = CSystem::GetHelperWindow();
|
|
|
|
while (hwnd = ::GetNextWindow(hwnd, GW_HWNDPREV))
|
2010-03-20 19:40:30 +00:00
|
|
|
{
|
2010-03-29 21:50:05 +00:00
|
|
|
if (GetWindowLong(hwnd, GWL_EXSTYLE) & WS_EX_TOPMOST)
|
2010-03-20 19:40:30 +00:00
|
|
|
{
|
2010-03-29 21:50:05 +00:00
|
|
|
// Insert after the found window
|
|
|
|
if (0 != SetWindowPos(m_Window, hwnd, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOOWNERZORDER | SWP_NOACTIVATE | SWP_NOSENDCHANGING))
|
2010-03-20 19:40:30 +00:00
|
|
|
{
|
2010-03-29 21:50:05 +00:00
|
|
|
break;
|
2010-03-20 19:40:30 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2010-03-29 21:50:05 +00:00
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (all)
|
|
|
|
{
|
|
|
|
// Insert after the helper window
|
|
|
|
winPos = CSystem::GetHelperWindow();
|
2010-03-20 19:40:30 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
winPos = HWND_BOTTOM;
|
|
|
|
}
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2010-03-29 21:50:05 +00:00
|
|
|
SetWindowPos(m_Window, winPos, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE | SWP_NOSENDCHANGING);
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
** RunBang
|
|
|
|
**
|
|
|
|
** Runs the bang command
|
|
|
|
**
|
|
|
|
*/
|
|
|
|
void CMeterWindow::RunBang(BANGCOMMAND bang, const WCHAR* arg)
|
|
|
|
{
|
|
|
|
const WCHAR* pos = NULL;
|
|
|
|
const WCHAR* pos2 = NULL;
|
|
|
|
|
|
|
|
if (!m_Window) return;
|
|
|
|
|
|
|
|
switch(bang)
|
|
|
|
{
|
|
|
|
case BANG_REFRESH:
|
2009-08-19 17:57:09 +00:00
|
|
|
// Refresh needs to be delayed since it crashes if done during Update()
|
|
|
|
PostMessage(m_Window, WM_DELAYED_REFRESH, (WPARAM)NULL, (LPARAM)NULL);
|
2009-02-10 18:37:48 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case BANG_REDRAW:
|
|
|
|
Redraw();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case BANG_TOGGLEMETER:
|
|
|
|
ToggleMeter(arg);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case BANG_SHOWMETER:
|
|
|
|
ShowMeter(arg);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case BANG_HIDEMETER:
|
|
|
|
HideMeter(arg);
|
|
|
|
break;
|
|
|
|
|
2010-07-07 23:46:44 +00:00
|
|
|
case BANG_TOGGLEMETERGROUP:
|
|
|
|
ToggleMeter(arg, true);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case BANG_SHOWMETERGROUP:
|
|
|
|
ShowMeter(arg, true);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case BANG_HIDEMETERGROUP:
|
|
|
|
HideMeter(arg, true);
|
|
|
|
break;
|
|
|
|
|
2009-02-10 18:37:48 +00:00
|
|
|
case BANG_TOGGLEMEASURE:
|
|
|
|
ToggleMeasure(arg);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case BANG_ENABLEMEASURE:
|
|
|
|
EnableMeasure(arg);
|
|
|
|
break;
|
|
|
|
|
2010-07-07 23:46:44 +00:00
|
|
|
case BANG_DISABLEMEASUREGROUP:
|
|
|
|
DisableMeasure(arg, true);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case BANG_TOGGLEMEASUREGROUP:
|
|
|
|
ToggleMeasure(arg, true);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case BANG_ENABLEMEASUREGROUP:
|
|
|
|
EnableMeasure(arg, true);
|
|
|
|
break;
|
|
|
|
|
2009-02-10 18:37:48 +00:00
|
|
|
case BANG_DISABLEMEASURE:
|
|
|
|
DisableMeasure(arg);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case BANG_SHOW:
|
2010-03-20 19:40:30 +00:00
|
|
|
m_Hidden = false;
|
2009-02-10 18:37:48 +00:00
|
|
|
ShowWindow(m_Window, SW_SHOWNOACTIVATE);
|
2010-03-20 19:40:30 +00:00
|
|
|
if (m_WindowHide == HIDEMODE_FADEOUT)
|
|
|
|
{
|
|
|
|
UpdateTransparency(255, false);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
UpdateTransparency(m_AlphaValue, false);
|
|
|
|
}
|
2009-02-10 18:37:48 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case BANG_HIDE:
|
2010-03-20 19:40:30 +00:00
|
|
|
m_Hidden = true;
|
2009-02-10 18:37:48 +00:00
|
|
|
ShowWindow(m_Window, SW_HIDE);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case BANG_TOGGLE:
|
2010-03-20 19:40:30 +00:00
|
|
|
RunBang(m_Hidden ? BANG_SHOW : BANG_HIDE, arg);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case BANG_SHOWFADE:
|
|
|
|
m_Hidden = false;
|
|
|
|
if (!IsWindowVisible(m_Window))
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
2010-03-20 19:40:30 +00:00
|
|
|
if (m_WindowHide == HIDEMODE_FADEOUT)
|
|
|
|
{
|
|
|
|
FadeWindow(0, 255);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
FadeWindow(0, m_AlphaValue);
|
|
|
|
}
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
2010-03-20 19:40:30 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case BANG_HIDEFADE:
|
|
|
|
m_Hidden = true;
|
|
|
|
if (IsWindowVisible(m_Window))
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
2010-03-20 19:40:30 +00:00
|
|
|
FadeWindow(m_AlphaValue, 0);
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
2010-03-20 19:40:30 +00:00
|
|
|
case BANG_TOGGLEFADE:
|
|
|
|
RunBang(m_Hidden ? BANG_SHOWFADE : BANG_HIDEFADE, arg);
|
|
|
|
break;
|
|
|
|
|
2009-02-10 18:37:48 +00:00
|
|
|
case BANG_MOVE:
|
|
|
|
pos = wcschr(arg, ' ');
|
|
|
|
if (pos != NULL)
|
|
|
|
{
|
|
|
|
MoveWindow(_wtoi(arg), _wtoi(pos));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2010-09-21 11:09:36 +00:00
|
|
|
DebugLog(L"Unable to parse parameters for !RainmeterMove");
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case BANG_ZPOS:
|
|
|
|
ChangeZPos((ZPOSITION)_wtoi(arg));
|
|
|
|
break;
|
|
|
|
|
2010-08-22 12:08:38 +00:00
|
|
|
case BANG_CLICKTHROUGH:
|
|
|
|
{
|
2010-09-03 11:05:28 +00:00
|
|
|
int f = _wtoi(arg);
|
|
|
|
if (f == -1)
|
2010-08-22 12:08:38 +00:00
|
|
|
{
|
2010-09-03 11:05:28 +00:00
|
|
|
SetClickThrough(!m_ClickThrough);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
SetClickThrough(f != 0);
|
2010-08-22 12:08:38 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case BANG_DRAGGABLE:
|
|
|
|
{
|
2010-09-03 11:05:28 +00:00
|
|
|
int f = _wtoi(arg);
|
|
|
|
if (f == -1)
|
|
|
|
{
|
|
|
|
SetWindowDraggable(!m_WindowDraggable);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
SetWindowDraggable(f != 0);
|
|
|
|
}
|
2010-08-22 12:08:38 +00:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case BANG_SNAPEDGES:
|
|
|
|
{
|
2010-09-03 11:05:28 +00:00
|
|
|
int f = _wtoi(arg);
|
|
|
|
if (f == -1)
|
|
|
|
{
|
|
|
|
SetSnapEdges(!m_SnapEdges);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
SetSnapEdges(f != 0);
|
|
|
|
}
|
2010-08-22 12:08:38 +00:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case BANG_KEEPONSCREEN:
|
|
|
|
{
|
2010-09-03 11:05:28 +00:00
|
|
|
int f = _wtoi(arg);
|
|
|
|
if (f == -1)
|
2010-08-22 12:08:38 +00:00
|
|
|
{
|
2010-09-03 11:05:28 +00:00
|
|
|
SetKeepOnScreen(!m_KeepOnScreen);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
SetKeepOnScreen(f != 0);
|
2010-08-22 12:08:38 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
2010-03-20 19:40:30 +00:00
|
|
|
case BANG_SETTRANSPARENCY:
|
|
|
|
if (arg != NULL)
|
|
|
|
{
|
|
|
|
int alpha = (int)CConfigParser::ParseDouble(arg, 255, true);
|
|
|
|
alpha = max(alpha, 0);
|
|
|
|
m_AlphaValue = min(alpha, 255);
|
|
|
|
UpdateTransparency(m_AlphaValue, false);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
2009-02-10 18:37:48 +00:00
|
|
|
case BANG_LSHOOK:
|
|
|
|
{
|
|
|
|
pos = wcsrchr(arg, ' ');
|
|
|
|
if (pos != NULL)
|
|
|
|
{
|
|
|
|
#ifdef _WIN64
|
|
|
|
HWND hWnd = (HWND)_wtoi64(pos);
|
|
|
|
#else
|
|
|
|
HWND hWnd = (HWND)_wtoi(pos);
|
|
|
|
#endif
|
|
|
|
if (hWnd)
|
|
|
|
{
|
|
|
|
// Disable native transparency
|
|
|
|
m_NativeTransparency = false;
|
|
|
|
UpdateTransparency(m_AlphaValue, true);
|
|
|
|
SetWindowLong(m_Window, GWL_STYLE, (GetWindowLong(m_Window, GWL_STYLE) &~ WS_POPUP) | WS_CHILD);
|
|
|
|
SetParent(m_Window, hWnd);
|
|
|
|
m_ChildWindow = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2010-09-21 11:09:36 +00:00
|
|
|
DebugLog(L"Unable to parse parameters for !RainmeterLsBoxHook (%s)", arg);
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case BANG_MOVEMETER:
|
|
|
|
pos = wcschr(arg, ' ');
|
|
|
|
if (pos != NULL)
|
|
|
|
{
|
|
|
|
pos2 = wcschr(pos + 1, ' ');
|
|
|
|
if (pos2 != NULL)
|
|
|
|
{
|
|
|
|
MoveMeter(_wtoi(arg), _wtoi(pos), pos2 + 1);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2010-09-21 11:09:36 +00:00
|
|
|
DebugLog(L"Unable to parse coordinates for !RainmeterMoveMeter");
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2010-09-21 11:09:36 +00:00
|
|
|
DebugLog(L"Unable to parse parameters for !RainmeterMoveMeter");
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case BANG_PLUGIN:
|
|
|
|
{
|
|
|
|
std::wstring args = arg;
|
|
|
|
std::wstring measure = arg;
|
|
|
|
size_t pos = std::wstring::npos;
|
|
|
|
do
|
|
|
|
{
|
|
|
|
pos = args.find('\"');
|
|
|
|
if (pos != std::wstring::npos)
|
|
|
|
{
|
|
|
|
args.erase(pos, 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
} while(pos != std::wstring::npos);
|
|
|
|
|
|
|
|
pos = args.find(' ');
|
|
|
|
if (pos != std::wstring::npos)
|
|
|
|
{
|
|
|
|
measure = args.substr(0, pos);
|
|
|
|
args.erase(0, pos + 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!measure.empty())
|
|
|
|
{
|
2010-03-30 22:37:05 +00:00
|
|
|
std::list<CMeasure*>::const_iterator iter = m_Measures.begin();
|
|
|
|
for( ; iter != m_Measures.end(); ++iter)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
2010-09-17 08:47:22 +00:00
|
|
|
if (_wcsicmp((*iter)->GetName(), measure.c_str()) == 0)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
(*iter)->ExecuteBang(args.c_str());
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
DebugLog(L"Unable to find [%s] for !RainmeterPluginBang", measure.c_str());
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2010-09-21 11:09:36 +00:00
|
|
|
DebugLog(L"Unable to parse parameters for !RainmeterPluginBang");
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
2009-08-04 09:48:03 +00:00
|
|
|
|
2009-08-26 17:37:15 +00:00
|
|
|
case BANG_SETVARIABLE:
|
|
|
|
pos = wcschr(arg, ' ');
|
|
|
|
if (pos != NULL)
|
|
|
|
{
|
|
|
|
std::wstring strVariable(arg, pos - arg);
|
|
|
|
std::wstring strValue(pos + 1);
|
2010-03-18 19:48:14 +00:00
|
|
|
double value;
|
|
|
|
int result = m_Parser.ReadFormula(strValue, &value);
|
|
|
|
|
|
|
|
// Formula read fine
|
|
|
|
if(result != -1)
|
|
|
|
{
|
|
|
|
TCHAR buffer[256];
|
|
|
|
swprintf(buffer, L"%f", value);
|
|
|
|
|
|
|
|
const std::wstring& resultString = buffer;
|
|
|
|
|
|
|
|
m_Parser.SetVariable(strVariable, resultString);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
m_Parser.SetVariable(strVariable, strValue);
|
|
|
|
}
|
2009-08-26 17:37:15 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2010-09-21 11:09:36 +00:00
|
|
|
DebugLog(L"Unable to parse parameters for !RainmeterSetVariable");
|
2009-08-26 17:37:15 +00:00
|
|
|
}
|
|
|
|
break;
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
** ShowMeter
|
|
|
|
**
|
|
|
|
** Shows the given meter
|
|
|
|
**
|
|
|
|
*/
|
2010-07-07 23:46:44 +00:00
|
|
|
void CMeterWindow::ShowMeter(const WCHAR* name, bool group)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
if (name == NULL || wcslen(name) == 0) return;
|
|
|
|
|
2010-03-30 22:37:05 +00:00
|
|
|
std::list<CMeter*>::const_iterator j = m_Meters.begin();
|
|
|
|
for( ; j != m_Meters.end(); ++j)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
2010-07-07 23:46:44 +00:00
|
|
|
if (group)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
2010-07-07 23:46:44 +00:00
|
|
|
if (!(*j)->BelongsToGroup(name)) continue;
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
2010-07-07 23:46:44 +00:00
|
|
|
else
|
|
|
|
{
|
2010-09-17 08:47:22 +00:00
|
|
|
if (_wcsicmp((*j)->GetName(), name) != 0) continue;
|
2010-07-07 23:46:44 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
(*j)->Show();
|
2010-07-17 19:11:05 +00:00
|
|
|
if ((*j)->GetToolTipHandle() != NULL)
|
|
|
|
{
|
|
|
|
SendMessage((*j)->GetToolTipHandle(), TTM_ACTIVATE, TRUE, NULL);
|
|
|
|
}
|
2010-07-07 23:46:44 +00:00
|
|
|
m_ResetRegion = true; // Need to recalculate the window region
|
|
|
|
if (!group) return;
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
|
2010-07-07 23:46:44 +00:00
|
|
|
if (!group) DebugLog(L"Unable to show the meter %s (there is no such thing in %s)", name, m_SkinName.c_str());
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
** HideMeter
|
|
|
|
**
|
|
|
|
** Hides the given meter
|
|
|
|
**
|
|
|
|
*/
|
2010-07-07 23:46:44 +00:00
|
|
|
void CMeterWindow::HideMeter(const WCHAR* name, bool group)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
if (name == NULL || wcslen(name) == 0) return;
|
|
|
|
|
2010-03-30 22:37:05 +00:00
|
|
|
std::list<CMeter*>::const_iterator j = m_Meters.begin();
|
|
|
|
for( ; j != m_Meters.end(); ++j)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
2010-07-07 23:46:44 +00:00
|
|
|
if (group)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
2010-07-07 23:46:44 +00:00
|
|
|
if (!(*j)->BelongsToGroup(name)) continue;
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
2010-07-07 23:46:44 +00:00
|
|
|
else
|
|
|
|
{
|
2010-09-17 08:47:22 +00:00
|
|
|
if (_wcsicmp((*j)->GetName(), name) != 0) continue;
|
2010-07-07 23:46:44 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
(*j)->Hide();
|
2010-07-17 19:11:05 +00:00
|
|
|
if ((*j)->GetToolTipHandle() != NULL)
|
|
|
|
{
|
|
|
|
SendMessage((*j)->GetToolTipHandle(), TTM_ACTIVATE, FALSE, NULL);
|
|
|
|
}
|
2010-07-07 23:46:44 +00:00
|
|
|
m_ResetRegion = true; // Need to recalculate the windowregion
|
|
|
|
if (!group) return;
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
|
2010-07-07 23:46:44 +00:00
|
|
|
if (!group) DebugLog(L"Unable to hide the meter %s (there is no such thing in %s)", name, m_SkinName.c_str());
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
** ToggleMeter
|
|
|
|
**
|
|
|
|
** Toggles the given meter
|
|
|
|
**
|
|
|
|
*/
|
2010-07-07 23:46:44 +00:00
|
|
|
void CMeterWindow::ToggleMeter(const WCHAR* name, bool group)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
if (name == NULL || wcslen(name) == 0) return;
|
|
|
|
|
2010-03-30 22:37:05 +00:00
|
|
|
std::list<CMeter*>::const_iterator j = m_Meters.begin();
|
|
|
|
for( ; j != m_Meters.end(); ++j)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
2010-07-07 23:46:44 +00:00
|
|
|
if (group)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
2010-07-07 23:46:44 +00:00
|
|
|
if (!(*j)->BelongsToGroup(name)) continue;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2010-09-17 08:47:22 +00:00
|
|
|
if (_wcsicmp((*j)->GetName(), name) != 0) continue;
|
2010-07-07 23:46:44 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if ((*j)->IsHidden())
|
|
|
|
{
|
|
|
|
(*j)->Show();
|
2010-07-17 19:11:05 +00:00
|
|
|
if ((*j)->GetToolTipHandle() != NULL)
|
|
|
|
{
|
|
|
|
SendMessage((*j)->GetToolTipHandle(), TTM_ACTIVATE, TRUE, NULL);
|
|
|
|
}
|
2010-07-07 23:46:44 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
(*j)->Hide();
|
2010-07-17 19:11:05 +00:00
|
|
|
if ((*j)->GetToolTipHandle() != NULL)
|
|
|
|
{
|
|
|
|
SendMessage((*j)->GetToolTipHandle(), TTM_ACTIVATE, FALSE, NULL);
|
|
|
|
}
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
2010-07-07 23:46:44 +00:00
|
|
|
m_ResetRegion = true; // Need to recalculate the window region
|
|
|
|
if (!group) return;
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
|
2010-07-07 23:46:44 +00:00
|
|
|
if (!group) DebugLog(L"Unable to toggle the meter %s (there is no such thing in %s)", name, m_SkinName.c_str());
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
** MoveMeter
|
|
|
|
**
|
|
|
|
** Moves the given meter
|
|
|
|
**
|
|
|
|
*/
|
|
|
|
void CMeterWindow::MoveMeter(int x, int y, const WCHAR* name)
|
|
|
|
{
|
|
|
|
if (name == NULL || wcslen(name) == 0) return;
|
|
|
|
|
2010-03-30 22:37:05 +00:00
|
|
|
std::list<CMeter*>::const_iterator j = m_Meters.begin();
|
|
|
|
for( ; j != m_Meters.end(); ++j)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
2010-09-17 08:47:22 +00:00
|
|
|
if (_wcsicmp((*j)->GetName(), name) == 0)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
(*j)->SetX(x);
|
2010-09-17 08:47:22 +00:00
|
|
|
(*j)->SetY(y);
|
2009-02-10 18:37:48 +00:00
|
|
|
m_ResetRegion = true;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
DebugLog(L"Unable to move the meter %s (there is no such thing in %s)", name, m_SkinName.c_str());
|
|
|
|
}
|
2010-07-07 23:46:44 +00:00
|
|
|
|
2009-02-10 18:37:48 +00:00
|
|
|
/*
|
|
|
|
** EnableMeasure
|
|
|
|
**
|
|
|
|
** Enables the given measure
|
|
|
|
**
|
|
|
|
*/
|
2010-07-07 23:46:44 +00:00
|
|
|
void CMeterWindow::EnableMeasure(const WCHAR* name, bool group)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
if (name == NULL || wcslen(name) == 0) return;
|
|
|
|
|
2010-03-30 22:37:05 +00:00
|
|
|
std::list<CMeasure*>::const_iterator i = m_Measures.begin();
|
|
|
|
for( ; i != m_Measures.end(); ++i)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
2010-07-07 23:46:44 +00:00
|
|
|
if (group)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
2010-07-07 23:46:44 +00:00
|
|
|
if (!(*i)->BelongsToGroup(name)) continue;
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
2010-07-07 23:46:44 +00:00
|
|
|
else
|
|
|
|
{
|
2010-09-17 08:47:22 +00:00
|
|
|
if (_wcsicmp((*i)->GetName(), name) != 0) continue;
|
2010-07-07 23:46:44 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
(*i)->Enable();
|
|
|
|
if (!group) return;
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
|
2010-07-07 23:46:44 +00:00
|
|
|
if (!group) DebugLog(L"Unable to enable the measure %s (there is no such thing in %s)", name, m_SkinName.c_str());
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
** DisableMeasure
|
|
|
|
**
|
|
|
|
** Disables the given measure
|
|
|
|
**
|
|
|
|
*/
|
2010-07-07 23:46:44 +00:00
|
|
|
void CMeterWindow::DisableMeasure(const WCHAR* name, bool group)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
if (name == NULL || wcslen(name) == 0) return;
|
|
|
|
|
2010-03-30 22:37:05 +00:00
|
|
|
std::list<CMeasure*>::const_iterator i = m_Measures.begin();
|
|
|
|
for( ; i != m_Measures.end(); ++i)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
2010-07-07 23:46:44 +00:00
|
|
|
if (group)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
2010-07-07 23:46:44 +00:00
|
|
|
if (!(*i)->BelongsToGroup(name)) continue;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2010-09-17 08:47:22 +00:00
|
|
|
if (_wcsicmp((*i)->GetName(), name) != 0) continue;
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
2010-07-07 23:46:44 +00:00
|
|
|
|
|
|
|
(*i)->Disable();
|
|
|
|
if (!group) return;
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
|
2010-07-07 23:46:44 +00:00
|
|
|
if (!group) DebugLog(L"Unable to disable the measure %s (there is no such thing in %s)", name, m_SkinName.c_str());
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
** ToggleMeasure
|
|
|
|
**
|
|
|
|
** Toggless the given measure
|
|
|
|
**
|
|
|
|
*/
|
2010-07-07 23:46:44 +00:00
|
|
|
void CMeterWindow::ToggleMeasure(const WCHAR* name, bool group)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
if (name == NULL || wcslen(name) == 0) return;
|
|
|
|
|
2010-03-30 22:37:05 +00:00
|
|
|
std::list<CMeasure*>::const_iterator i = m_Measures.begin();
|
|
|
|
for( ; i != m_Measures.end(); ++i)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
2010-07-07 23:46:44 +00:00
|
|
|
if (group)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
2010-07-07 23:46:44 +00:00
|
|
|
if (!(*i)->BelongsToGroup(name)) continue;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2010-09-17 08:47:22 +00:00
|
|
|
if (_wcsicmp((*i)->GetName(), name) != 0) continue;
|
2010-07-07 23:46:44 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if ((*i)->IsDisabled())
|
|
|
|
{
|
|
|
|
(*i)->Enable();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
(*i)->Disable();
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
2010-07-07 23:46:44 +00:00
|
|
|
if (!group) return;
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
|
2010-07-07 23:46:44 +00:00
|
|
|
if (!group) DebugLog(L"Unable to toggle the measure %s (there is no such thing in %s)", name, m_SkinName.c_str());
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
|
2010-03-20 19:40:30 +00:00
|
|
|
/* WindowToScreen
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
**
|
2010-03-20 19:40:30 +00:00
|
|
|
** Calculates the screen cordinates from the WindowX/Y config
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
**
|
|
|
|
*/
|
2010-03-20 19:40:30 +00:00
|
|
|
void CMeterWindow::WindowToScreen()
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
{
|
2010-03-20 19:40:30 +00:00
|
|
|
if (CSystem::GetMonitorCount() == 0)
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
{
|
2010-03-20 19:40:30 +00:00
|
|
|
DebugLog(L"There are no monitors. WindowToScreen function fails.");
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2009-03-24 04:29:48 +00:00
|
|
|
std::wstring::size_type index, index2;
|
|
|
|
int pixel = 0;
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
float num;
|
2009-03-24 04:29:48 +00:00
|
|
|
int screenx, screeny, screenh, screenw;
|
|
|
|
|
2010-03-20 19:40:30 +00:00
|
|
|
const MULTIMONITOR_INFO& multimonInfo = CSystem::GetMultiMonitorInfo();
|
|
|
|
const std::vector<MONITOR_INFO>& monitors = multimonInfo.monitors;
|
2009-03-24 04:29:48 +00:00
|
|
|
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
// Clear position flags
|
2010-03-20 19:40:30 +00:00
|
|
|
m_WindowXScreen = m_WindowYScreen = multimonInfo.primary; // Default to primary screen
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
m_WindowXScreenDefined = m_WindowYScreenDefined = false;
|
|
|
|
m_WindowXFromRight = m_WindowYFromBottom = false; // Default to from left/top
|
|
|
|
m_WindowXPercentage = m_WindowYPercentage = false; // Default to pixels
|
|
|
|
m_AnchorXFromRight = m_AnchorYFromBottom = false;
|
|
|
|
m_AnchorXPercentage = m_AnchorYPercentage = false;
|
|
|
|
|
|
|
|
// --- Calculate AnchorScreenX ---
|
|
|
|
|
2009-03-26 04:16:57 +00:00
|
|
|
index = m_AnchorX.find_first_not_of(L"0123456789.");
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
num = (float)_wtof(m_AnchorX.substr(0,index).c_str());
|
|
|
|
index = m_AnchorX.find_last_of(L'%');
|
|
|
|
if (index != std::wstring::npos) m_AnchorXPercentage = true;
|
|
|
|
index = m_AnchorX.find_last_of(L'R');
|
|
|
|
if (index != std::wstring::npos) m_AnchorXFromRight = true;
|
|
|
|
if (m_AnchorXPercentage) //is a percentage
|
2009-03-26 04:16:57 +00:00
|
|
|
{
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
pixel = (int)(m_WindowW * num / 100.0f);
|
2009-03-26 04:16:57 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
pixel = (int)num;
|
2009-03-26 04:16:57 +00:00
|
|
|
}
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
if (m_AnchorXFromRight) //measure from right
|
2009-03-26 04:16:57 +00:00
|
|
|
{
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
pixel = m_WindowW - pixel;
|
2009-03-26 04:16:57 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
//pixel = pixel;
|
|
|
|
}
|
|
|
|
m_AnchorScreenX = pixel;
|
|
|
|
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
// --- Calculate AnchorScreenY ---
|
|
|
|
|
2009-03-26 04:16:57 +00:00
|
|
|
index = m_AnchorY.find_first_not_of(L"0123456789.");
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
num = (float)_wtof(m_AnchorY.substr(0,index).c_str());
|
|
|
|
index = m_AnchorY.find_last_of(L'%');
|
|
|
|
if (index != std::wstring::npos) m_AnchorYPercentage = true;
|
|
|
|
index = m_AnchorY.find_last_of(L'R');
|
|
|
|
if (index != std::wstring::npos) m_AnchorYFromBottom = true;
|
|
|
|
if (m_AnchorYPercentage) //is a percentage
|
2009-03-26 04:16:57 +00:00
|
|
|
{
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
pixel = (int)(m_WindowH * num / 100.0f);
|
2009-03-26 04:16:57 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
pixel = (int)num;
|
2009-03-26 04:16:57 +00:00
|
|
|
}
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
if (m_AnchorYFromBottom) //measure from bottom
|
2009-03-26 04:16:57 +00:00
|
|
|
{
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
pixel = m_WindowH - pixel;
|
2009-03-26 04:16:57 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
//pixel = pixel;
|
|
|
|
}
|
|
|
|
m_AnchorScreenY = pixel;
|
|
|
|
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
// --- Calculate ScreenX ---
|
|
|
|
|
2009-11-12 20:03:17 +00:00
|
|
|
index = m_WindowX.find_first_not_of(L"-0123456789.");
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
num = (float)_wtof(m_WindowX.substr(0,index).c_str());
|
|
|
|
index = m_WindowX.find_last_of(L'%');
|
|
|
|
index2 = m_WindowX.find_last_of(L'#'); // for ignoring the non-replaced variables such as "#WORKAREAX@n#"
|
|
|
|
if (index != std::wstring::npos && (index2 == std::wstring::npos || index2 < index))
|
|
|
|
{
|
|
|
|
m_WindowXPercentage = true;
|
|
|
|
}
|
|
|
|
index = m_WindowX.find_last_of(L'R');
|
|
|
|
if (index != std::wstring::npos && (index2 == std::wstring::npos || index2 < index))
|
|
|
|
{
|
|
|
|
m_WindowXFromRight = true;
|
|
|
|
}
|
|
|
|
index = m_WindowX.find_last_of(L'@');
|
|
|
|
if (index != std::wstring::npos && (index2 == std::wstring::npos || index2 < index))
|
|
|
|
{
|
|
|
|
index = index + 1;
|
2009-09-25 12:30:50 +00:00
|
|
|
index2 = m_WindowX.find_first_not_of(L"0123456789", index);
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
std::wstring screenStr;
|
2009-09-25 12:30:50 +00:00
|
|
|
if (index2 != std::wstring::npos)
|
|
|
|
{
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
screenStr = m_WindowX.substr(index, index2 - index);
|
2009-09-25 12:30:50 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
screenStr = m_WindowX.substr(index);
|
2009-09-25 12:30:50 +00:00
|
|
|
}
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
if (!screenStr.empty())
|
2009-09-25 12:30:50 +00:00
|
|
|
{
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
int screenIndex = _wtoi(screenStr.c_str());
|
|
|
|
if (screenIndex >= 0 && (screenIndex == 0 || screenIndex <= (int)monitors.size() && monitors[screenIndex-1].active))
|
|
|
|
{
|
|
|
|
m_WindowXScreen = screenIndex;
|
|
|
|
m_WindowXScreenDefined = true;
|
|
|
|
m_WindowYScreen = m_WindowXScreen; //Default to X and Y on same screen if not overridden on WindowY
|
|
|
|
m_WindowYScreenDefined = true;
|
|
|
|
}
|
2009-09-25 12:30:50 +00:00
|
|
|
}
|
2009-03-24 04:29:48 +00:00
|
|
|
}
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
if (m_WindowXScreen == 0)
|
2009-03-24 04:29:48 +00:00
|
|
|
{
|
2010-03-20 19:40:30 +00:00
|
|
|
screenx = multimonInfo.vsL;
|
|
|
|
screenw = multimonInfo.vsW;
|
2009-03-24 04:29:48 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
screenx = monitors[m_WindowXScreen-1].screen.left;
|
|
|
|
screenw = monitors[m_WindowXScreen-1].screen.right - monitors[m_WindowXScreen-1].screen.left;
|
2009-03-24 04:29:48 +00:00
|
|
|
}
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
if (m_WindowXPercentage) //is a percentage
|
2009-03-24 04:29:48 +00:00
|
|
|
{
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
pixel = (int)(screenw * num / 100.0f);
|
2009-03-24 04:29:48 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
pixel = (int)num;
|
2009-03-24 04:29:48 +00:00
|
|
|
}
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
if (m_WindowXFromRight) //measure from right
|
2009-03-24 04:29:48 +00:00
|
|
|
{
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
pixel = screenx + (screenw - pixel);
|
2009-03-24 04:29:48 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
pixel = screenx + pixel;
|
|
|
|
}
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
m_ScreenX = pixel - m_AnchorScreenX;
|
|
|
|
|
|
|
|
// --- Calculate ScreenY ---
|
2009-03-24 04:29:48 +00:00
|
|
|
|
2009-11-12 20:03:17 +00:00
|
|
|
index = m_WindowY.find_first_not_of(L"-0123456789.");
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
num = (float)_wtof(m_WindowY.substr(0,index).c_str());
|
|
|
|
index = m_WindowY.find_last_of(L'%');
|
|
|
|
index2 = m_WindowX.find_last_of(L'#'); // for ignoring the non-replaced variables such as "#WORKAREAY@n#"
|
|
|
|
if (index != std::wstring::npos && (index2 == std::wstring::npos || index2 < index))
|
|
|
|
{
|
|
|
|
m_WindowYPercentage = true;
|
|
|
|
}
|
|
|
|
index = m_WindowY.find_last_of(L'B');
|
|
|
|
if (index != std::wstring::npos && (index2 == std::wstring::npos || index2 < index))
|
|
|
|
{
|
|
|
|
m_WindowYFromBottom = true;
|
|
|
|
}
|
|
|
|
index = m_WindowY.find_last_of(L'@');
|
|
|
|
if (index != std::wstring::npos && (index2 == std::wstring::npos || index2 < index))
|
|
|
|
{
|
|
|
|
index = index + 1;
|
2009-09-25 12:30:50 +00:00
|
|
|
index2 = m_WindowY.find_first_not_of(L"0123456789", index);
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
std::wstring screenStr;
|
2009-09-25 12:30:50 +00:00
|
|
|
if (index2 != std::wstring::npos)
|
|
|
|
{
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
screenStr = m_WindowY.substr(index, index2 - index);
|
2009-09-25 12:30:50 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
screenStr = m_WindowY.substr(index);
|
2009-09-25 12:30:50 +00:00
|
|
|
}
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
if (!screenStr.empty())
|
2009-09-25 12:30:50 +00:00
|
|
|
{
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
int screenIndex = _wtoi(screenStr.c_str());
|
|
|
|
if (screenIndex >= 0 && (screenIndex == 0 || screenIndex <= (int)monitors.size() && monitors[screenIndex-1].active))
|
|
|
|
{
|
|
|
|
m_WindowYScreen = screenIndex;
|
|
|
|
m_WindowYScreenDefined = true;
|
|
|
|
}
|
2009-09-25 12:30:50 +00:00
|
|
|
}
|
2009-03-24 04:29:48 +00:00
|
|
|
}
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
if (m_WindowYScreen == 0)
|
2009-03-24 04:29:48 +00:00
|
|
|
{
|
2010-03-20 19:40:30 +00:00
|
|
|
screeny = multimonInfo.vsT;
|
|
|
|
screenh = multimonInfo.vsH;
|
2009-03-24 04:29:48 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
screeny = monitors[m_WindowYScreen-1].screen.top;
|
|
|
|
screenh = monitors[m_WindowYScreen-1].screen.bottom - monitors[m_WindowYScreen-1].screen.top;
|
2009-03-24 04:29:48 +00:00
|
|
|
}
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
if (m_WindowYPercentage) //is a percentage
|
2009-03-24 04:29:48 +00:00
|
|
|
{
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
pixel = (int)(screenh * num / 100.0f);
|
2009-03-24 04:29:48 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
pixel = (int)num;
|
2009-03-24 04:29:48 +00:00
|
|
|
}
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
if (m_WindowYFromBottom) //measure from right
|
2009-03-24 04:29:48 +00:00
|
|
|
{
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
pixel = screeny + (screenh - pixel);
|
2009-03-24 04:29:48 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
pixel = screeny + pixel;
|
|
|
|
}
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
m_ScreenY = pixel - m_AnchorScreenY;
|
2009-03-24 04:29:48 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/* ScreenToWindow
|
|
|
|
**
|
|
|
|
** Calculates the WindowX/Y cordinates from the ScreenX/Y
|
|
|
|
**
|
|
|
|
*/
|
|
|
|
void CMeterWindow::ScreenToWindow()
|
|
|
|
{
|
|
|
|
WCHAR buffer[256];
|
|
|
|
int pixel = 0;
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
float num;
|
2009-03-24 04:29:48 +00:00
|
|
|
int screenx, screeny, screenh, screenw;
|
|
|
|
|
2010-03-20 19:40:30 +00:00
|
|
|
const MULTIMONITOR_INFO& multimonInfo = CSystem::GetMultiMonitorInfo();
|
|
|
|
const std::vector<MONITOR_INFO>& monitors = multimonInfo.monitors;
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
|
|
|
|
if (monitors.empty())
|
|
|
|
{
|
|
|
|
DebugLog(L"There are no monitors. ScreenToWindow function fails.");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Correct to auto-selected screen
|
|
|
|
if (m_AutoSelectScreen)
|
|
|
|
{
|
|
|
|
RECT rect = {m_ScreenX, m_ScreenY, m_ScreenX + m_WindowW, m_ScreenY + m_WindowH};
|
|
|
|
HMONITOR hMonitor = MonitorFromRect(&rect, MONITOR_DEFAULTTONEAREST);
|
|
|
|
|
|
|
|
if (hMonitor != NULL)
|
|
|
|
{
|
2010-03-30 22:37:05 +00:00
|
|
|
for (size_t i = 0; i < monitors.size(); ++i)
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
{
|
|
|
|
if (monitors[i].active && monitors[i].handle == hMonitor)
|
|
|
|
{
|
|
|
|
int screenIndex = (int)i + 1;
|
|
|
|
bool reset = (!m_WindowXScreenDefined || !m_WindowYScreenDefined ||
|
|
|
|
m_WindowXScreen != screenIndex || m_WindowYScreen != screenIndex);
|
|
|
|
|
|
|
|
m_WindowXScreen = m_WindowYScreen = screenIndex;
|
|
|
|
m_WindowXScreenDefined = m_WindowYScreenDefined = true;
|
|
|
|
|
|
|
|
if (reset)
|
|
|
|
{
|
2010-08-24 01:07:29 +00:00
|
|
|
m_Parser.ResetMonitorVariables(this); // Set present monitor variables
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// --- Calculate WindowX ---
|
|
|
|
|
|
|
|
if (m_WindowXScreen == 0)
|
2009-03-24 04:29:48 +00:00
|
|
|
{
|
2010-03-20 19:40:30 +00:00
|
|
|
screenx = multimonInfo.vsL;
|
|
|
|
screenw = multimonInfo.vsW;
|
2009-03-24 04:29:48 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
screenx = monitors[m_WindowXScreen-1].screen.left;
|
|
|
|
screenw = monitors[m_WindowXScreen-1].screen.right - monitors[m_WindowXScreen-1].screen.left;
|
2009-03-24 04:29:48 +00:00
|
|
|
}
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
if (m_WindowXFromRight == true)
|
2009-03-24 04:29:48 +00:00
|
|
|
{
|
|
|
|
pixel = (screenx + screenw) - m_ScreenX;
|
2009-03-26 04:16:57 +00:00
|
|
|
pixel -= m_AnchorScreenX;
|
2009-03-24 04:29:48 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
pixel = m_ScreenX - screenx;
|
2009-03-26 04:16:57 +00:00
|
|
|
pixel += m_AnchorScreenX;
|
2009-03-24 04:29:48 +00:00
|
|
|
}
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
if (m_WindowXPercentage == true)
|
2009-03-24 04:29:48 +00:00
|
|
|
{
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
num = 100.0f * (float)pixel / (float)screenw;
|
|
|
|
swprintf(buffer, L"%.5f%%", num);
|
2009-03-24 04:29:48 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
wsprintf(buffer, L"%i", pixel);
|
2009-03-24 04:29:48 +00:00
|
|
|
}
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
if (m_WindowXFromRight == true)
|
2009-03-24 04:29:48 +00:00
|
|
|
{
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
wsprintf(buffer, L"%sR", buffer);
|
2009-03-24 04:29:48 +00:00
|
|
|
}
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
if (m_WindowXScreenDefined == true)
|
2009-03-24 04:29:48 +00:00
|
|
|
{
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
wsprintf(buffer, L"%s@%i", buffer, m_WindowXScreen);
|
2009-03-24 04:29:48 +00:00
|
|
|
}
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
m_WindowX = buffer;
|
2009-03-24 04:29:48 +00:00
|
|
|
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
// --- Calculate WindowY ---
|
|
|
|
|
|
|
|
if (m_WindowYScreen == 0)
|
2009-03-24 04:29:48 +00:00
|
|
|
{
|
2010-03-20 19:40:30 +00:00
|
|
|
screeny = multimonInfo.vsT;
|
|
|
|
screenh = multimonInfo.vsH;
|
2009-03-24 04:29:48 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
screeny = monitors[m_WindowYScreen-1].screen.top;
|
|
|
|
screenh = monitors[m_WindowYScreen-1].screen.bottom - monitors[m_WindowYScreen-1].screen.top;
|
2009-03-24 04:29:48 +00:00
|
|
|
}
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
if (m_WindowYFromBottom == true)
|
2009-03-24 04:29:48 +00:00
|
|
|
{
|
|
|
|
pixel = (screeny + screenh) - m_ScreenY;
|
2009-03-26 04:16:57 +00:00
|
|
|
pixel -= m_AnchorScreenY;
|
2009-03-24 04:29:48 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
pixel = m_ScreenY - screeny;
|
2009-03-26 04:16:57 +00:00
|
|
|
pixel += m_AnchorScreenY;
|
2009-03-24 04:29:48 +00:00
|
|
|
}
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
if (m_WindowYPercentage == true)
|
2009-03-24 04:29:48 +00:00
|
|
|
{
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
num = 100.0f * (float)pixel / (float)screenh;
|
|
|
|
swprintf(buffer, L"%.5f%%", num);
|
2009-03-24 04:29:48 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
wsprintf(buffer, L"%i", pixel);
|
2009-03-24 04:29:48 +00:00
|
|
|
}
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
if (m_WindowYFromBottom == true)
|
2009-03-24 04:29:48 +00:00
|
|
|
{
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
wsprintf(buffer, L"%sB", buffer);
|
2009-03-24 04:29:48 +00:00
|
|
|
}
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
if (m_WindowYScreenDefined == true)
|
2009-03-24 04:29:48 +00:00
|
|
|
{
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
wsprintf(buffer, L"%s@%i", buffer, m_WindowYScreen);
|
2009-03-24 04:29:48 +00:00
|
|
|
}
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
m_WindowY = buffer;
|
2009-03-24 04:29:48 +00:00
|
|
|
}
|
|
|
|
|
2009-02-10 18:37:48 +00:00
|
|
|
/*
|
|
|
|
** ReadConfig
|
|
|
|
**
|
|
|
|
** Reads the current config
|
|
|
|
**
|
|
|
|
*/
|
|
|
|
void CMeterWindow::ReadConfig()
|
|
|
|
{
|
|
|
|
std::wstring iniFile = m_Rainmeter->GetIniFile();
|
|
|
|
const WCHAR* section = L"Rainmeter";
|
|
|
|
|
2010-05-31 21:02:04 +00:00
|
|
|
// Reset settings to the default value
|
|
|
|
m_WindowX = L"0";
|
|
|
|
m_WindowY = L"0";
|
|
|
|
m_AnchorX = L"0";
|
|
|
|
m_AnchorY = L"0";
|
|
|
|
m_WindowZPosition = ZPOSITION_NORMAL;
|
|
|
|
m_WindowDraggable = true;
|
|
|
|
m_WindowHide = HIDEMODE_NONE;
|
|
|
|
m_WindowStartHidden = false;
|
|
|
|
m_SavePosition = true;
|
|
|
|
m_SnapEdges = true;
|
|
|
|
m_MeasuresToVariables = false;
|
|
|
|
m_NativeTransparency = true;
|
|
|
|
m_ClickThrough = false;
|
|
|
|
m_KeepOnScreen = true;
|
|
|
|
m_AutoSelectScreen = false;
|
|
|
|
m_AlphaValue = 255;
|
|
|
|
m_FadeDuration = 250;
|
2009-02-10 18:37:48 +00:00
|
|
|
|
2010-07-21 23:11:12 +00:00
|
|
|
std::wstring group = L"";
|
|
|
|
|
2009-02-10 18:37:48 +00:00
|
|
|
CConfigParser parser;
|
2009-07-26 21:08:46 +00:00
|
|
|
parser.Initialize(iniFile.c_str(), m_Rainmeter);
|
2009-02-10 18:37:48 +00:00
|
|
|
|
2010-03-30 22:37:05 +00:00
|
|
|
for (int i = 0; i < 2; ++i)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
2010-05-31 21:02:04 +00:00
|
|
|
m_WindowX = parser.ReadString(section, L"WindowX", m_WindowX.c_str());
|
|
|
|
m_WindowY = parser.ReadString(section, L"WindowY", m_WindowY.c_str());
|
|
|
|
m_AnchorX = parser.ReadString(section, L"AnchorX", m_AnchorX.c_str());
|
|
|
|
m_AnchorY = parser.ReadString(section, L"AnchorY", m_AnchorY.c_str());
|
2009-02-10 18:37:48 +00:00
|
|
|
|
|
|
|
if (!m_Rainmeter->GetDummyLitestep())
|
|
|
|
{
|
2009-03-24 04:29:48 +00:00
|
|
|
char tmpSz[MAX_LINE_LENGTH];
|
2009-02-10 18:37:48 +00:00
|
|
|
// Check if step.rc has overrides these values
|
2010-05-31 21:02:04 +00:00
|
|
|
if (GetRCString("RainmeterWindowX", tmpSz, ConvertToAscii(m_WindowX.c_str()).c_str(), MAX_LINE_LENGTH - 1))
|
2009-09-25 12:30:50 +00:00
|
|
|
{
|
|
|
|
m_WindowX = ConvertToWide(tmpSz);
|
|
|
|
}
|
2010-05-31 21:02:04 +00:00
|
|
|
if (GetRCString("RainmeterWindowY", tmpSz, ConvertToAscii(m_WindowY.c_str()).c_str(), MAX_LINE_LENGTH - 1))
|
2009-09-25 12:30:50 +00:00
|
|
|
{
|
|
|
|
m_WindowY = ConvertToWide(tmpSz);
|
|
|
|
}
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
2009-03-24 04:29:48 +00:00
|
|
|
|
2009-07-30 15:19:47 +00:00
|
|
|
// Check if the window position should be read as a formula
|
|
|
|
if (!m_WindowX.empty() && m_WindowX[0] == L'(' && m_WindowX[m_WindowX.size() - 1] == L')')
|
|
|
|
{
|
2010-05-30 07:02:46 +00:00
|
|
|
double value = parser.ReadFormula(section, L"WindowX", 0.0);
|
2010-09-13 20:06:52 +00:00
|
|
|
WCHAR buffer[32];
|
2009-07-30 15:19:47 +00:00
|
|
|
swprintf(buffer, L"%i", (int)value);
|
|
|
|
m_WindowX = buffer;
|
|
|
|
}
|
|
|
|
if (!m_WindowY.empty() && m_WindowY[0] == L'(' && m_WindowY[m_WindowY.size() - 1] == L')')
|
|
|
|
{
|
2010-05-30 07:02:46 +00:00
|
|
|
double value = parser.ReadFormula(section, L"WindowY", 0.0);
|
2010-09-13 20:06:52 +00:00
|
|
|
WCHAR buffer[32];
|
2009-07-30 15:19:47 +00:00
|
|
|
swprintf(buffer, L"%i", (int)value);
|
|
|
|
m_WindowY = buffer;
|
|
|
|
}
|
2010-05-30 07:02:46 +00:00
|
|
|
|
2010-05-31 21:02:04 +00:00
|
|
|
int zPos = parser.ReadInt(section, L"AlwaysOnTop", m_WindowZPosition);
|
2009-02-10 18:37:48 +00:00
|
|
|
if (zPos == -1)
|
|
|
|
{
|
|
|
|
m_WindowZPosition = ZPOSITION_ONBOTTOM;
|
|
|
|
}
|
|
|
|
else if (zPos == -2)
|
|
|
|
{
|
|
|
|
m_WindowZPosition = ZPOSITION_ONDESKTOP;
|
|
|
|
}
|
|
|
|
else if (zPos == 1)
|
|
|
|
{
|
|
|
|
m_WindowZPosition = ZPOSITION_ONTOP;
|
|
|
|
}
|
|
|
|
else if (zPos == 2)
|
|
|
|
{
|
|
|
|
m_WindowZPosition = ZPOSITION_ONTOPMOST;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2010-05-14 02:49:53 +00:00
|
|
|
m_WindowZPosition = ZPOSITION_NORMAL;
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
|
2010-05-31 21:02:04 +00:00
|
|
|
m_WindowDraggable = 0!=parser.ReadInt(section, L"Draggable", m_WindowDraggable);
|
|
|
|
m_WindowHide = (HIDEMODE)parser.ReadInt(section, L"HideOnMouseOver", m_WindowHide);
|
|
|
|
m_WindowStartHidden = 0!=parser.ReadInt(section, L"StartHidden", m_WindowStartHidden);
|
|
|
|
m_SavePosition = 0!=parser.ReadInt(section, L"SavePosition", m_SavePosition);
|
|
|
|
m_SnapEdges = 0!=parser.ReadInt(section, L"SnapEdges", m_SnapEdges);
|
|
|
|
m_MeasuresToVariables = 0!=parser.ReadInt(section, L"MeasuresToVariables", m_MeasuresToVariables);
|
|
|
|
m_NativeTransparency = 0!=parser.ReadInt(section, L"NativeTransparency", m_NativeTransparency);
|
|
|
|
m_ClickThrough = 0!=parser.ReadInt(section, L"ClickThrough", m_ClickThrough);
|
|
|
|
m_KeepOnScreen = 0!=parser.ReadInt(section, L"KeepOnScreen", m_KeepOnScreen);
|
|
|
|
m_AutoSelectScreen = 0!=parser.ReadInt(section, L"AutoSelectScreen", m_AutoSelectScreen);
|
2010-05-30 07:02:46 +00:00
|
|
|
|
2010-05-31 21:02:04 +00:00
|
|
|
m_AlphaValue = parser.ReadInt(section, L"AlphaValue", m_AlphaValue);
|
2009-02-10 18:37:48 +00:00
|
|
|
m_AlphaValue = min(255, m_AlphaValue);
|
|
|
|
m_AlphaValue = max(0, m_AlphaValue);
|
|
|
|
|
2010-05-31 21:02:04 +00:00
|
|
|
m_FadeDuration = parser.ReadInt(section, L"FadeDuration", m_FadeDuration);
|
2009-02-10 18:37:48 +00:00
|
|
|
|
2010-07-21 23:11:12 +00:00
|
|
|
group = parser.ReadString(section, L"Group", group.c_str());
|
|
|
|
InitializeGroup(group);
|
|
|
|
|
2009-02-10 18:37:48 +00:00
|
|
|
// On the second loop override settings from the skin's section
|
|
|
|
section = m_SkinName.c_str();
|
|
|
|
}
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
|
2010-09-11 19:39:45 +00:00
|
|
|
// Disable native transparency if older OS
|
|
|
|
if (CSystem::GetOSPlatform() < OSPLATFORM_2K)
|
2010-05-31 21:02:04 +00:00
|
|
|
{
|
|
|
|
m_NativeTransparency = 0;
|
|
|
|
}
|
|
|
|
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
// Set WindowXScreen/WindowYScreen temporarily
|
|
|
|
WindowToScreen();
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
** WriteConfig
|
|
|
|
**
|
|
|
|
** Writes the new settings to the config
|
|
|
|
**
|
|
|
|
*/
|
|
|
|
void CMeterWindow::WriteConfig()
|
|
|
|
{
|
2010-09-13 20:06:52 +00:00
|
|
|
WCHAR buffer[32];
|
2009-02-10 18:37:48 +00:00
|
|
|
std::wstring iniFile = m_Rainmeter->GetIniFile();
|
|
|
|
const WCHAR* section = m_SkinName.c_str();
|
|
|
|
|
|
|
|
if(!iniFile.empty())
|
|
|
|
{
|
|
|
|
// If position needs to be save, do so.
|
|
|
|
if(m_SavePosition)
|
|
|
|
{
|
2009-03-24 04:29:48 +00:00
|
|
|
ScreenToWindow();
|
|
|
|
WritePrivateProfileString(section, L"WindowX", m_WindowX.c_str(), iniFile.c_str());
|
|
|
|
WritePrivateProfileString(section, L"WindowY", m_WindowY.c_str(), iniFile.c_str());
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
wsprintf(buffer, L"%i", m_AlphaValue);
|
|
|
|
WritePrivateProfileString(section, L"AlphaValue", buffer, iniFile.c_str());
|
|
|
|
|
|
|
|
wsprintf(buffer, L"%i", m_FadeDuration);
|
|
|
|
WritePrivateProfileString(section, L"FadeDuration", buffer, iniFile.c_str());
|
|
|
|
|
|
|
|
wsprintf(buffer, L"%i", m_ClickThrough);
|
|
|
|
WritePrivateProfileString(section, L"ClickThrough", buffer, iniFile.c_str());
|
|
|
|
wsprintf(buffer, L"%i", m_WindowDraggable);
|
|
|
|
WritePrivateProfileString(section, L"Draggable", buffer, iniFile.c_str());
|
|
|
|
wsprintf(buffer, L"%i", m_WindowHide);
|
|
|
|
WritePrivateProfileString(section, L"HideOnMouseOver", buffer, iniFile.c_str());
|
|
|
|
wsprintf(buffer, L"%i", m_SavePosition);
|
|
|
|
WritePrivateProfileString(section, L"SavePosition", buffer, iniFile.c_str());
|
|
|
|
wsprintf(buffer, L"%i", m_SnapEdges);
|
|
|
|
WritePrivateProfileString(section, L"SnapEdges", buffer, iniFile.c_str());
|
|
|
|
wsprintf(buffer, L"%i", m_KeepOnScreen);
|
|
|
|
WritePrivateProfileString(section, L"KeepOnScreen", buffer, iniFile.c_str());
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
wsprintf(buffer, L"%i", m_AutoSelectScreen);
|
|
|
|
WritePrivateProfileString(section, L"AutoSelectScreen", buffer, iniFile.c_str());
|
2009-02-10 18:37:48 +00:00
|
|
|
|
|
|
|
wsprintf(buffer, L"%i", m_WindowZPosition);
|
|
|
|
WritePrivateProfileString(section, L"AlwaysOnTop", buffer, iniFile.c_str());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
** ReadSkin
|
|
|
|
**
|
|
|
|
** Reads the skin config, creates the meters and measures and does the bindings.
|
|
|
|
**
|
|
|
|
*/
|
2010-07-22 02:37:51 +00:00
|
|
|
bool CMeterWindow::ReadSkin()
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
2009-07-24 07:56:37 +00:00
|
|
|
std::wstring iniFile = m_SkinPath;
|
2009-02-10 18:37:48 +00:00
|
|
|
iniFile += m_SkinName;
|
|
|
|
iniFile += L"\\";
|
|
|
|
iniFile += m_SkinIniFile;
|
|
|
|
|
2010-07-22 02:37:51 +00:00
|
|
|
// Verify whether the file exists
|
|
|
|
if (_waccess(iniFile.c_str(), 0) == -1)
|
|
|
|
{
|
2010-09-21 08:32:41 +00:00
|
|
|
std::wstring message = L"Unable to refresh skin \"";
|
2010-07-22 02:37:51 +00:00
|
|
|
message += m_SkinName.c_str();
|
2010-09-21 08:32:41 +00:00
|
|
|
message += L"\\";
|
2010-07-22 02:37:51 +00:00
|
|
|
message += m_SkinIniFile.c_str();
|
2010-09-21 08:32:41 +00:00
|
|
|
message += L"\": Ini-file not found.";
|
2010-07-22 02:37:51 +00:00
|
|
|
LSLog(LOG_DEBUG, APPNAME, message.c_str());
|
|
|
|
MessageBox(m_Window, message.c_str(), APPNAME, MB_OK | MB_TOPMOST | MB_ICONEXCLAMATION);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
m_Parser.Initialize(iniFile.c_str(), m_Rainmeter, this);
|
2009-02-10 18:37:48 +00:00
|
|
|
|
|
|
|
// Global settings
|
|
|
|
|
|
|
|
// Check the version
|
|
|
|
int appVersion = m_Parser.ReadInt(L"Rainmeter", L"AppVersion", 0);
|
|
|
|
if (appVersion > RAINMETER_VERSION)
|
|
|
|
{
|
2010-09-13 20:06:52 +00:00
|
|
|
WCHAR buffer[128];
|
2009-02-10 18:37:48 +00:00
|
|
|
std::wstring text;
|
2009-08-02 11:32:12 +00:00
|
|
|
if (appVersion % 1000 != 0)
|
|
|
|
{
|
|
|
|
wsprintf(buffer, L"%i.%i.%i", appVersion / 1000000, (appVersion / 1000) % 1000, appVersion % 1000);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2009-08-26 17:37:15 +00:00
|
|
|
wsprintf(buffer, L"%i.%i", appVersion / 1000000, (appVersion / 1000) % 1000);
|
2009-08-02 11:32:12 +00:00
|
|
|
}
|
2010-09-21 08:32:41 +00:00
|
|
|
|
|
|
|
text = L"The skin \"";
|
|
|
|
text += m_SkinName;
|
|
|
|
text += L"\\";
|
|
|
|
text += m_SkinIniFile;
|
|
|
|
text += L"\" needs Rainmeter ";
|
2009-02-10 18:37:48 +00:00
|
|
|
text += buffer;
|
2010-09-21 08:32:41 +00:00
|
|
|
text += L" or newer.\nDownload the latest version of Rainmeter from www.rainmeter.net.";
|
|
|
|
MessageBox(m_Window, text.c_str(), APPNAME, MB_OK | MB_TOPMOST | MB_ICONEXCLAMATION);
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
m_Author = m_Parser.ReadString(L"Rainmeter", L"Author", L"");
|
|
|
|
m_BackgroundName = m_Parser.ReadString(L"Rainmeter", L"Background", L"");
|
2009-07-24 07:56:37 +00:00
|
|
|
m_BackgroundName = MakePathAbsolute(m_BackgroundName);
|
2009-02-10 18:37:48 +00:00
|
|
|
|
|
|
|
std::wstring margins = m_Parser.ReadString(L"Rainmeter", L"BackgroundMargins", L"0, 0, 0, 0");
|
|
|
|
int left = 0, top = 0, right = 0, bottom = 0;
|
|
|
|
swscanf(margins.c_str(), L"%i, %i, %i, %i", &left, &top, &right, &bottom);
|
|
|
|
m_BackgroundMargins.X = left;
|
|
|
|
m_BackgroundMargins.Width = right - left;
|
|
|
|
m_BackgroundMargins.Y = top;
|
|
|
|
m_BackgroundMargins.Height = bottom - top;
|
|
|
|
|
|
|
|
margins = m_Parser.ReadString(L"Rainmeter", L"DragMargins", L"0, 0, 0, 0");
|
|
|
|
left = 0, top = 0, right = 0, bottom = 0;
|
|
|
|
swscanf(margins.c_str(), L"%i, %i, %i, %i", &left, &top, &right, &bottom);
|
|
|
|
m_DragMargins.X = left;
|
|
|
|
m_DragMargins.Width = right - left;
|
|
|
|
m_DragMargins.Y = top;
|
|
|
|
m_DragMargins.Height = bottom - top;
|
|
|
|
|
2010-05-31 21:02:04 +00:00
|
|
|
m_BackgroundMode = (BGMODE)m_Parser.ReadInt(L"Rainmeter", L"BackgroundMode", BGMODE_IMAGE);
|
|
|
|
m_SolidBevel = (BEVELTYPE)m_Parser.ReadInt(L"Rainmeter", L"BevelType", BEVELTYPE_NONE);
|
2009-02-10 18:37:48 +00:00
|
|
|
|
|
|
|
m_SolidColor = m_Parser.ReadColor(L"Rainmeter", L"SolidColor", Color::Gray);
|
|
|
|
m_SolidColor2 = m_Parser.ReadColor(L"Rainmeter", L"SolidColor2", m_SolidColor);
|
|
|
|
m_SolidAngle = (Gdiplus::REAL)m_Parser.ReadFloat(L"Rainmeter", L"GradientAngle", 0.0);
|
|
|
|
|
2010-05-30 07:02:46 +00:00
|
|
|
m_DynamicWindowSize = 0!=m_Parser.ReadInt(L"Rainmeter", L"DynamicWindowSize", 0);
|
2009-02-10 18:37:48 +00:00
|
|
|
|
|
|
|
if ((m_BackgroundMode == BGMODE_IMAGE || m_BackgroundMode == BGMODE_SCALED_IMAGE) && m_BackgroundName.empty())
|
|
|
|
{
|
|
|
|
m_BackgroundMode = BGMODE_COPY;
|
|
|
|
}
|
|
|
|
|
2010-05-30 07:02:46 +00:00
|
|
|
m_RightMouseDownAction = m_Parser.ReadString(L"Rainmeter", L"RightMouseDownAction", L"", false);
|
|
|
|
m_LeftMouseDownAction = m_Parser.ReadString(L"Rainmeter", L"LeftMouseDownAction", L"", false);
|
|
|
|
m_MiddleMouseDownAction = m_Parser.ReadString(L"Rainmeter", L"MiddleMouseDownAction", L"", false);
|
|
|
|
m_RightMouseUpAction = m_Parser.ReadString(L"Rainmeter", L"RightMouseUpAction", L"", false);
|
|
|
|
m_LeftMouseUpAction = m_Parser.ReadString(L"Rainmeter", L"LeftMouseUpAction", L"", false);
|
|
|
|
m_MiddleMouseUpAction = m_Parser.ReadString(L"Rainmeter", L"MiddleMouseUpAction", L"", false);
|
|
|
|
m_RightMouseDoubleClickAction = m_Parser.ReadString(L"Rainmeter", L"RightMouseDoubleClickAction", L"", false);
|
|
|
|
m_LeftMouseDoubleClickAction = m_Parser.ReadString(L"Rainmeter", L"LeftMouseDoubleClickAction", L"", false);
|
|
|
|
m_MiddleMouseDoubleClickAction = m_Parser.ReadString(L"Rainmeter", L"MiddleMouseDoubleClickAction", L"", false);
|
|
|
|
m_MouseOverAction = m_Parser.ReadString(L"Rainmeter", L"MouseOverAction", L"", false);
|
|
|
|
m_MouseLeaveAction = m_Parser.ReadString(L"Rainmeter", L"MouseLeaveAction", L"", false);
|
|
|
|
m_OnRefreshAction = m_Parser.ReadString(L"Rainmeter", L"OnRefreshAction", L"", false);
|
|
|
|
|
|
|
|
m_WindowUpdate = m_Parser.ReadInt(L"Rainmeter", L"Update", 1000);
|
|
|
|
m_TransitionUpdate = m_Parser.ReadInt(L"Rainmeter", L"TransitionUpdate", 100);
|
2009-10-30 18:15:13 +00:00
|
|
|
m_MouseActionCursor = 0 != m_Parser.ReadInt(L"Rainmeter", L"MouseActionCursor", 1);
|
2009-02-10 18:37:48 +00:00
|
|
|
|
2009-09-03 00:33:46 +00:00
|
|
|
// Checking for localfonts
|
2010-03-30 22:37:05 +00:00
|
|
|
std::wstring localFont = m_Parser.ReadString(L"Rainmeter", L"LocalFont", L"");
|
2009-09-03 00:33:46 +00:00
|
|
|
// If there is a local font we want to load it
|
2010-03-30 22:37:05 +00:00
|
|
|
if(!localFont.empty())
|
2009-09-03 00:33:46 +00:00
|
|
|
{
|
|
|
|
// We want to check the fonts folder first
|
|
|
|
// !!!!!!! - We may want to fix the method in which I get the path to
|
|
|
|
// Rainmeter/fonts
|
|
|
|
std::wstring szFontFile = m_Rainmeter->GetPath().c_str();
|
|
|
|
|
|
|
|
m_FontCollection = new Gdiplus::PrivateFontCollection();
|
2010-03-30 22:37:05 +00:00
|
|
|
|
|
|
|
Status nResults = m_FontCollection->AddFontFile(szFontFile.c_str());
|
2009-09-03 00:33:46 +00:00
|
|
|
|
|
|
|
// It wasn't found in the fonts folder, check the local folder
|
|
|
|
if(nResults != Ok)
|
|
|
|
{
|
|
|
|
szFontFile = m_SkinPath; // Get the local path
|
|
|
|
szFontFile += m_SkinName;
|
|
|
|
szFontFile += L"\\";
|
2010-03-30 22:37:05 +00:00
|
|
|
szFontFile += localFont;
|
2009-09-03 00:33:46 +00:00
|
|
|
|
|
|
|
nResults = m_FontCollection->AddFontFile(szFontFile.c_str());
|
|
|
|
|
|
|
|
// The font wasn't found, check full path.
|
|
|
|
if(nResults != Ok)
|
|
|
|
{
|
2010-03-30 22:37:05 +00:00
|
|
|
szFontFile = localFont.c_str();
|
2009-09-03 00:33:46 +00:00
|
|
|
nResults = m_FontCollection->AddFontFile(szFontFile.c_str());
|
|
|
|
if(nResults != Ok)
|
|
|
|
{
|
|
|
|
std::wstring error = L"Error: Couldn't load font file: ";
|
2010-03-30 22:37:05 +00:00
|
|
|
error += localFont;
|
2009-09-03 00:33:46 +00:00
|
|
|
DebugLog(error.c_str());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
// Here we are checking to see if there are more than one local font
|
|
|
|
// to be loaded. They will be named LocalFont2, LocalFont 3, etc.
|
2010-09-13 20:06:52 +00:00
|
|
|
WCHAR tmpName[64];
|
2009-09-03 00:33:46 +00:00
|
|
|
int i = 2;
|
|
|
|
bool loop = true;
|
|
|
|
do
|
|
|
|
{
|
|
|
|
swprintf(tmpName, L"LocalFont%i", i);
|
2010-03-30 22:37:05 +00:00
|
|
|
localFont = m_Parser.ReadString(L"Rainmeter", tmpName, L"");
|
2009-09-03 00:33:46 +00:00
|
|
|
// There is a key called LocalFont%i
|
2010-03-30 22:37:05 +00:00
|
|
|
if (!localFont.empty())
|
2009-09-03 00:33:46 +00:00
|
|
|
{
|
|
|
|
// We want to check the fonts folder first
|
|
|
|
// !!!!!!! - We may want to fix the method in which I get the path to
|
|
|
|
// Rainmeter/fonts
|
|
|
|
std::wstring szFontFile = m_Rainmeter->GetPath().c_str();
|
|
|
|
szFontFile += L"Fonts\\";
|
2010-03-30 22:37:05 +00:00
|
|
|
szFontFile += localFont;
|
2009-09-03 00:33:46 +00:00
|
|
|
|
|
|
|
nResults = m_FontCollection->AddFontFile(szFontFile.c_str());
|
|
|
|
|
|
|
|
// It wasn't found in the fonts folder, check the local folder
|
|
|
|
if(nResults != Ok)
|
|
|
|
{
|
|
|
|
szFontFile = m_SkinPath; // Get the local path
|
|
|
|
szFontFile += m_SkinName;
|
2010-03-30 22:37:05 +00:00
|
|
|
szFontFile += localFont;
|
2009-09-03 00:33:46 +00:00
|
|
|
nResults = m_FontCollection->AddFontFile(szFontFile.c_str());
|
|
|
|
|
|
|
|
// The font wasn't found, check full path.
|
|
|
|
if(nResults != Ok)
|
|
|
|
{
|
2010-03-30 22:37:05 +00:00
|
|
|
szFontFile = localFont.c_str();
|
2009-09-03 00:33:46 +00:00
|
|
|
nResults = m_FontCollection->AddFontFile(szFontFile.c_str());
|
|
|
|
// The font file wasn't found anywhere, log the error
|
|
|
|
if(nResults != Ok)
|
|
|
|
{
|
|
|
|
std::wstring error = L"Error: Couldn't load font file: ";
|
2010-03-30 22:37:05 +00:00
|
|
|
error += localFont;
|
2009-09-03 00:33:46 +00:00
|
|
|
DebugLog(error.c_str());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// There were no extra Local Fonts found: exit loop.
|
|
|
|
else
|
|
|
|
{
|
|
|
|
loop = false;
|
|
|
|
}
|
2010-03-30 22:37:05 +00:00
|
|
|
++i;
|
2009-09-03 00:33:46 +00:00
|
|
|
} while(loop);
|
|
|
|
}
|
|
|
|
|
2009-02-10 18:37:48 +00:00
|
|
|
// Create the meters and measures
|
|
|
|
|
2010-03-29 21:50:05 +00:00
|
|
|
m_HasNetMeasures = false;
|
2010-08-17 07:19:48 +00:00
|
|
|
m_HasButtons = false;
|
2010-03-29 21:50:05 +00:00
|
|
|
|
2009-09-18 15:30:51 +00:00
|
|
|
// Get all the sections (i.e. different meters, measures and the other stuff)
|
|
|
|
std::vector<std::wstring> arraySections = m_Parser.GetSections();
|
2009-02-10 18:37:48 +00:00
|
|
|
|
2010-03-30 22:37:05 +00:00
|
|
|
for (size_t i = 0; i < arraySections.size(); ++i)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
2009-09-18 15:30:51 +00:00
|
|
|
std::wstring strSection = arraySections[i];
|
2009-02-10 18:37:48 +00:00
|
|
|
|
2010-09-17 08:47:22 +00:00
|
|
|
if(_wcsicmp(L"Rainmeter", strSection.c_str()) != 0 &&
|
|
|
|
_wcsicmp(L"Variables", strSection.c_str()) != 0 &&
|
|
|
|
_wcsicmp(L"Metadata", strSection.c_str()) != 0)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
2009-09-04 16:37:51 +00:00
|
|
|
std::wstring meterName, measureName;
|
2009-02-10 18:37:48 +00:00
|
|
|
|
|
|
|
// Check if the item is a meter or a measure (or perhaps something else)
|
2009-09-18 15:30:51 +00:00
|
|
|
measureName = m_Parser.ReadString(strSection.c_str(), L"Measure", L"");
|
|
|
|
meterName = m_Parser.ReadString(strSection.c_str(), L"Meter", L"");
|
2009-02-10 18:37:48 +00:00
|
|
|
if (measureName.length() > 0)
|
|
|
|
{
|
2010-04-07 19:56:53 +00:00
|
|
|
// It's a measure
|
|
|
|
CMeasure* measure = NULL;
|
|
|
|
|
2009-02-10 18:37:48 +00:00
|
|
|
try
|
|
|
|
{
|
2010-04-07 19:56:53 +00:00
|
|
|
measure = CMeasure::Create(measureName.c_str(), this);
|
2009-10-07 16:45:14 +00:00
|
|
|
if (measure)
|
|
|
|
{
|
|
|
|
measure->SetName(strSection.c_str());
|
|
|
|
measure->ReadConfig(m_Parser, strSection.c_str());
|
|
|
|
}
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
catch (CError& error)
|
|
|
|
{
|
2010-04-07 19:56:53 +00:00
|
|
|
delete measure;
|
|
|
|
measure = NULL;
|
2009-02-10 18:37:48 +00:00
|
|
|
MessageBox(m_Window, error.GetString().c_str(), APPNAME, MB_OK | MB_TOPMOST | MB_ICONEXCLAMATION);
|
|
|
|
}
|
2010-04-07 19:56:53 +00:00
|
|
|
|
|
|
|
if (measure)
|
|
|
|
{
|
|
|
|
m_Measures.push_back(measure);
|
|
|
|
|
|
|
|
m_Parser.AddMeasure(measure);
|
|
|
|
|
2010-08-17 07:19:48 +00:00
|
|
|
if (!m_HasNetMeasures && dynamic_cast<CMeasureNet*>(measure))
|
2010-04-07 19:56:53 +00:00
|
|
|
{
|
|
|
|
m_HasNetMeasures = true;
|
|
|
|
}
|
|
|
|
}
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
else if (meterName.length() > 0)
|
|
|
|
{
|
2010-04-07 19:56:53 +00:00
|
|
|
// It's a meter
|
|
|
|
CMeter* meter = NULL;
|
|
|
|
|
2009-02-10 18:37:48 +00:00
|
|
|
try
|
|
|
|
{
|
2010-04-07 19:56:53 +00:00
|
|
|
meter = CMeter::Create(meterName.c_str(), this);
|
2009-10-07 16:45:14 +00:00
|
|
|
if (meter)
|
|
|
|
{
|
|
|
|
meter->SetName(strSection.c_str());
|
2009-10-30 18:15:13 +00:00
|
|
|
|
|
|
|
if(m_MouseActionCursor == false)
|
|
|
|
{
|
|
|
|
meter->SetMouseActionCursor(false);
|
|
|
|
}
|
|
|
|
|
2009-10-07 16:45:14 +00:00
|
|
|
meter->ReadConfig(strSection.c_str());
|
|
|
|
}
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
catch (CError& error)
|
|
|
|
{
|
2010-04-07 19:56:53 +00:00
|
|
|
delete meter;
|
|
|
|
meter = NULL;
|
2009-02-10 18:37:48 +00:00
|
|
|
MessageBox(m_Window, error.GetString().c_str(), APPNAME, MB_OK | MB_TOPMOST | MB_ICONEXCLAMATION);
|
|
|
|
}
|
2010-04-07 19:56:53 +00:00
|
|
|
|
|
|
|
if (meter)
|
|
|
|
{
|
|
|
|
m_Meters.push_back(meter);
|
|
|
|
|
2010-08-24 01:07:29 +00:00
|
|
|
m_Parser.ClearStyleTemplate();
|
2010-08-17 07:19:48 +00:00
|
|
|
|
|
|
|
if (!m_HasButtons && dynamic_cast<CMeterButton*>(meter))
|
|
|
|
{
|
|
|
|
m_HasButtons = true;
|
|
|
|
}
|
2010-04-07 19:56:53 +00:00
|
|
|
}
|
2009-09-04 17:40:02 +00:00
|
|
|
}
|
|
|
|
// If it's not a meter or measure it will be ignored
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_Meters.empty())
|
|
|
|
{
|
2010-09-21 08:32:41 +00:00
|
|
|
std::wstring text;
|
|
|
|
text = L"The skin \"";
|
|
|
|
text += m_SkinName;
|
|
|
|
text += L"\\";
|
|
|
|
text += m_SkinIniFile;
|
2010-09-22 14:04:00 +00:00
|
|
|
if (m_Measures.empty())
|
2010-09-21 08:32:41 +00:00
|
|
|
{
|
2010-09-22 14:04:00 +00:00
|
|
|
text += L"\" does not contain\nany valid meters or measures and will be deactivated.\n\nThe file may be damaged or not a Rainmeter skin file.";
|
|
|
|
MessageBox(m_Window, text.c_str(), APPNAME, MB_OK | MB_TOPMOST | MB_ICONEXCLAMATION);
|
2010-09-21 08:32:41 +00:00
|
|
|
m_Rainmeter->DeactivateConfig(this, -1);
|
|
|
|
}
|
2010-09-22 14:04:00 +00:00
|
|
|
else
|
|
|
|
{
|
|
|
|
text += L"\" does not contain any meters.\nDo you want to deactivate this skin?";
|
|
|
|
if (IDYES == MessageBox(m_Window, text.c_str(), APPNAME, MB_YESNO | MB_TOPMOST | MB_ICONEXCLAMATION))
|
|
|
|
{
|
|
|
|
m_Rainmeter->DeactivateConfig(this, -1);
|
|
|
|
}
|
|
|
|
}
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2010-09-17 08:47:22 +00:00
|
|
|
// Bind the meters to the measures
|
2010-03-30 22:37:05 +00:00
|
|
|
std::list<CMeter*>::const_iterator j = m_Meters.begin();
|
|
|
|
for( ; j != m_Meters.end(); ++j)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
try
|
|
|
|
{
|
|
|
|
(*j)->BindMeasure(m_Measures);
|
|
|
|
}
|
|
|
|
catch (CError& error)
|
|
|
|
{
|
|
|
|
MessageBox(m_Window, error.GetString().c_str(), APPNAME, MB_OK | MB_TOPMOST | MB_ICONEXCLAMATION);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2010-07-22 02:37:51 +00:00
|
|
|
|
|
|
|
return true;
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
|
2010-06-01 14:55:52 +00:00
|
|
|
/*
|
|
|
|
** InitializeMeasures
|
|
|
|
**
|
|
|
|
** Initializes all the measures
|
|
|
|
**
|
|
|
|
*/
|
|
|
|
void CMeterWindow::InitializeMeasures()
|
|
|
|
{
|
|
|
|
// Initalize all measures
|
|
|
|
std::list<CMeasure*>::const_iterator i = m_Measures.begin();
|
|
|
|
for( ; i != m_Measures.end(); ++i)
|
|
|
|
{
|
|
|
|
try
|
|
|
|
{
|
|
|
|
(*i)->Initialize();
|
|
|
|
}
|
|
|
|
catch (CError& error)
|
|
|
|
{
|
|
|
|
MessageBox(m_Window, error.GetString().c_str(), APPNAME, MB_OK | MB_TOPMOST | MB_ICONEXCLAMATION);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2009-02-10 18:37:48 +00:00
|
|
|
/*
|
|
|
|
** InitializeMeters
|
|
|
|
**
|
|
|
|
** Initializes all the meters and the background
|
|
|
|
**
|
|
|
|
*/
|
|
|
|
void CMeterWindow::InitializeMeters()
|
|
|
|
{
|
|
|
|
// Initalize all meters
|
2010-03-30 22:37:05 +00:00
|
|
|
std::list<CMeter*>::const_iterator j = m_Meters.begin();
|
|
|
|
for( ; j != m_Meters.end(); ++j)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
try
|
|
|
|
{
|
|
|
|
(*j)->Initialize();
|
2010-09-17 08:47:22 +00:00
|
|
|
|
|
|
|
if (!(*j)->GetToolTipText().empty())
|
|
|
|
{
|
|
|
|
(*j)->CreateToolTip(this);
|
|
|
|
}
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
catch (CError& error)
|
|
|
|
{
|
|
|
|
MessageBox(m_Window, error.GetString().c_str(), APPNAME, MB_OK | MB_TOPMOST | MB_ICONEXCLAMATION);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Update(true);
|
|
|
|
ResizeWindow(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
** ResizeWindow
|
|
|
|
**
|
|
|
|
** Changes the size of the window and re-adjusts the background
|
|
|
|
*/
|
|
|
|
bool CMeterWindow::ResizeWindow(bool reset)
|
|
|
|
{
|
|
|
|
int w = m_BackgroundMargins.GetLeft();
|
|
|
|
int h = m_BackgroundMargins.GetTop();
|
|
|
|
|
|
|
|
// Get the largest meter point
|
2010-03-30 22:37:05 +00:00
|
|
|
std::list<CMeter*>::const_iterator j = m_Meters.begin();
|
|
|
|
for( ; j != m_Meters.end(); ++j)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
w = max(w, (*j)->GetX() + (*j)->GetW());
|
|
|
|
h = max(h, (*j)->GetY() + (*j)->GetH());
|
|
|
|
}
|
|
|
|
|
|
|
|
w += m_BackgroundMargins.GetRight();
|
|
|
|
h += m_BackgroundMargins.GetBottom();
|
|
|
|
|
|
|
|
w = max(w, m_BackgroundSize.cx);
|
|
|
|
h = max(h, m_BackgroundSize.cy);
|
|
|
|
|
|
|
|
if (!reset && m_WindowW == w && m_WindowH == h)
|
|
|
|
{
|
2009-03-26 04:16:57 +00:00
|
|
|
WindowToScreen();
|
2009-02-10 18:37:48 +00:00
|
|
|
return false; // The window is already correct size
|
|
|
|
}
|
|
|
|
|
|
|
|
// Reset size (this is calculated below)
|
|
|
|
m_WindowW = 0;
|
|
|
|
m_WindowH = 0;
|
|
|
|
|
|
|
|
if (m_Background)
|
|
|
|
{
|
|
|
|
delete m_Background;
|
|
|
|
m_Background = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((m_BackgroundMode == BGMODE_IMAGE || m_BackgroundMode == BGMODE_SCALED_IMAGE) && !m_BackgroundName.empty())
|
|
|
|
{
|
|
|
|
// Load the background
|
|
|
|
m_Background = new Bitmap(m_BackgroundName.c_str());
|
|
|
|
Status status = m_Background->GetLastStatus();
|
|
|
|
if(Ok != status)
|
|
|
|
{
|
|
|
|
std::wstring err = L"Unable to load background: " + m_BackgroundName;
|
|
|
|
MessageBox(m_Window, err.c_str(), APPNAME, MB_OK | MB_TOPMOST | MB_ICONEXCLAMATION);
|
|
|
|
delete m_Background;
|
|
|
|
m_Background = NULL;
|
|
|
|
m_BackgroundSize.cx = 0;
|
|
|
|
m_BackgroundSize.cy = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Calculate the window dimensions
|
|
|
|
if(m_Background)
|
|
|
|
{
|
|
|
|
m_BackgroundSize.cx = m_Background->GetWidth();
|
|
|
|
m_BackgroundSize.cy = m_Background->GetHeight();
|
|
|
|
|
|
|
|
w = max(w, m_BackgroundSize.cx);
|
|
|
|
h = max(h, m_BackgroundSize.cy);
|
|
|
|
|
|
|
|
if (m_BackgroundMode == BGMODE_SCALED_IMAGE)
|
|
|
|
{
|
|
|
|
// Scale the background to fill the whole window
|
|
|
|
Bitmap* scaledBackground = new Bitmap(w, h, PixelFormat32bppARGB);
|
|
|
|
|
|
|
|
Graphics graphics(scaledBackground);
|
|
|
|
|
|
|
|
if (m_BackgroundMargins.GetTop() > 0)
|
|
|
|
{
|
|
|
|
if (m_BackgroundMargins.GetLeft() > 0)
|
|
|
|
{
|
|
|
|
// Top-Left
|
|
|
|
Rect r(0, 0, m_BackgroundMargins.GetLeft(), m_BackgroundMargins.GetTop());
|
|
|
|
graphics.DrawImage(m_Background, r, 0, 0, m_BackgroundMargins.GetLeft(), m_BackgroundMargins.GetTop(), UnitPixel);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Top
|
|
|
|
Rect r(m_BackgroundMargins.GetLeft(), 0, w - m_BackgroundMargins.GetLeft() - m_BackgroundMargins.GetRight(), m_BackgroundMargins.GetTop());
|
|
|
|
graphics.DrawImage(m_Background, r, m_BackgroundMargins.GetLeft(), 0, m_Background->GetWidth() - m_BackgroundMargins.GetLeft() - m_BackgroundMargins.GetRight(), m_BackgroundMargins.GetTop(), UnitPixel);
|
|
|
|
|
|
|
|
if (m_BackgroundMargins.GetRight() > 0)
|
|
|
|
{
|
|
|
|
// Top-Right
|
|
|
|
Rect r(w - m_BackgroundMargins.GetRight(), 0, m_BackgroundMargins.GetRight(), m_BackgroundMargins.GetTop());
|
|
|
|
graphics.DrawImage(m_Background, r, m_Background->GetWidth() - m_BackgroundMargins.GetRight(), 0, m_BackgroundMargins.GetRight(), m_BackgroundMargins.GetTop(), UnitPixel);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_BackgroundMargins.GetLeft() > 0)
|
|
|
|
{
|
|
|
|
// Left
|
|
|
|
Rect r(0, m_BackgroundMargins.GetTop(), m_BackgroundMargins.GetLeft(), h - m_BackgroundMargins.GetTop() - m_BackgroundMargins.GetBottom());
|
|
|
|
graphics.DrawImage(m_Background, r, 0, m_BackgroundMargins.GetTop(), m_BackgroundMargins.GetLeft(), m_Background->GetHeight() - m_BackgroundMargins.GetTop() - m_BackgroundMargins.GetBottom(), UnitPixel);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Center
|
|
|
|
Rect r(m_BackgroundMargins.GetLeft(), m_BackgroundMargins.GetTop(), w - m_BackgroundMargins.GetLeft() - m_BackgroundMargins.GetRight(), h - m_BackgroundMargins.GetTop() - m_BackgroundMargins.GetBottom());
|
|
|
|
graphics.DrawImage(m_Background, r, m_BackgroundMargins.GetLeft(), m_BackgroundMargins.GetTop(), m_Background->GetWidth() - m_BackgroundMargins.GetLeft() - m_BackgroundMargins.GetRight(), m_Background->GetHeight() - m_BackgroundMargins.GetTop() - m_BackgroundMargins.GetBottom(), UnitPixel);
|
|
|
|
|
|
|
|
if (m_BackgroundMargins.GetRight() > 0)
|
|
|
|
{
|
|
|
|
// Right
|
|
|
|
Rect r(w - m_BackgroundMargins.GetRight(), m_BackgroundMargins.GetTop(), m_BackgroundMargins.GetRight(), h - m_BackgroundMargins.GetTop() - m_BackgroundMargins.GetBottom());
|
|
|
|
graphics.DrawImage(m_Background, r, m_Background->GetWidth() - m_BackgroundMargins.GetRight(), m_BackgroundMargins.GetTop(), m_BackgroundMargins.GetRight(), m_Background->GetHeight() - m_BackgroundMargins.GetTop() - m_BackgroundMargins.GetBottom(), UnitPixel);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_BackgroundMargins.GetBottom() > 0)
|
|
|
|
{
|
|
|
|
if (m_BackgroundMargins.GetLeft() > 0)
|
|
|
|
{
|
|
|
|
// Bottom-Left
|
|
|
|
Rect r(0, h - m_BackgroundMargins.GetBottom(), m_BackgroundMargins.GetLeft(), m_BackgroundMargins.GetBottom());
|
|
|
|
graphics.DrawImage(m_Background, r, 0, m_Background->GetHeight() - m_BackgroundMargins.GetBottom(), m_BackgroundMargins.GetLeft(), m_BackgroundMargins.GetBottom(), UnitPixel);
|
|
|
|
}
|
|
|
|
// Bottom
|
|
|
|
Rect r(m_BackgroundMargins.GetLeft(), h - m_BackgroundMargins.GetBottom(), w - m_BackgroundMargins.GetLeft() - m_BackgroundMargins.GetRight(), m_BackgroundMargins.GetBottom());
|
|
|
|
graphics.DrawImage(m_Background, r, m_BackgroundMargins.GetLeft(), m_Background->GetHeight() - m_BackgroundMargins.GetBottom(), m_Background->GetWidth() - m_BackgroundMargins.GetLeft() - m_BackgroundMargins.GetRight(), m_BackgroundMargins.GetBottom(), UnitPixel);
|
|
|
|
|
|
|
|
if (m_BackgroundMargins.GetRight() > 0)
|
|
|
|
{
|
|
|
|
// Bottom-Right
|
|
|
|
Rect r(w - m_BackgroundMargins.GetRight(), h - m_BackgroundMargins.GetBottom(), m_BackgroundMargins.GetRight(), m_BackgroundMargins.GetBottom());
|
|
|
|
graphics.DrawImage(m_Background, r, m_Background->GetWidth() - m_BackgroundMargins.GetRight(), m_Background->GetHeight() - m_BackgroundMargins.GetBottom(), m_BackgroundMargins.GetRight(), m_BackgroundMargins.GetBottom(), UnitPixel);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
delete m_Background;
|
|
|
|
m_Background = scaledBackground;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Get the size form the background bitmap
|
|
|
|
m_WindowW = m_Background->GetWidth();
|
|
|
|
m_WindowH = m_Background->GetHeight();
|
2009-03-26 04:16:57 +00:00
|
|
|
//Calculate the window position from the config parameters
|
|
|
|
WindowToScreen();
|
2009-02-10 18:37:48 +00:00
|
|
|
|
|
|
|
if (!m_NativeTransparency)
|
|
|
|
{
|
|
|
|
// Graph the desktop and place the background on top of it
|
2009-03-24 04:29:48 +00:00
|
|
|
Bitmap* desktop = GrabDesktop(m_ScreenX, m_ScreenY, m_WindowW, m_WindowH);
|
2009-02-10 18:37:48 +00:00
|
|
|
Graphics graphics(desktop);
|
|
|
|
Rect r(0, 0, m_WindowW, m_WindowH);
|
|
|
|
graphics.DrawImage(m_Background, r, 0, 0, m_WindowW, m_WindowH, UnitPixel);
|
|
|
|
delete m_Background;
|
|
|
|
m_Background = desktop;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
m_WindowW = w;
|
|
|
|
m_WindowH = h;
|
2009-03-26 04:16:57 +00:00
|
|
|
WindowToScreen();
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// If Background is not set, take a copy from the desktop
|
|
|
|
if(m_Background == NULL)
|
|
|
|
{
|
|
|
|
if (m_BackgroundMode == BGMODE_COPY)
|
|
|
|
{
|
|
|
|
if (!m_NativeTransparency)
|
|
|
|
{
|
2009-03-24 04:29:48 +00:00
|
|
|
m_Background = GrabDesktop(m_ScreenX, m_ScreenY, m_WindowW, m_WindowH);
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Create a solid color bitmap for the background
|
|
|
|
m_Background = new Bitmap(m_WindowW, m_WindowH, PixelFormat32bppARGB);
|
|
|
|
Graphics graphics(m_Background);
|
|
|
|
|
|
|
|
if (m_SolidColor.GetValue() == m_SolidColor2.GetValue())
|
|
|
|
{
|
|
|
|
SolidBrush solid(m_SolidColor);
|
|
|
|
graphics.FillRectangle(&solid, 0, 0, m_WindowW, m_WindowH);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Rect r(0, 0, m_WindowW, m_WindowH);
|
|
|
|
LinearGradientBrush gradient(r, m_SolidColor, m_SolidColor2, m_SolidAngle, TRUE);
|
|
|
|
graphics.FillRectangle(&gradient, r);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_SolidBevel != BEVELTYPE_NONE)
|
|
|
|
{
|
|
|
|
Pen light(Color(255, 255, 255, 255));
|
|
|
|
Pen dark(Color(255, 0, 0, 0));
|
|
|
|
|
|
|
|
if (m_SolidBevel == BEVELTYPE_DOWN)
|
|
|
|
{
|
|
|
|
light.SetColor(Color(255, 0, 0, 0));
|
|
|
|
dark.SetColor(Color(255, 255, 255, 255));
|
|
|
|
}
|
|
|
|
Rect rect(0, 0, m_WindowW, m_WindowH);
|
|
|
|
CMeter::DrawBevel(graphics, rect, light, dark);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2009-03-26 04:16:57 +00:00
|
|
|
|
2009-02-10 18:37:48 +00:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
** GrabDesktop
|
|
|
|
**
|
|
|
|
** Grabs a part of the desktop
|
|
|
|
*/
|
|
|
|
Bitmap* CMeterWindow::GrabDesktop(int x, int y, int w, int h)
|
|
|
|
{
|
|
|
|
HDC desktopDC = GetDC(GetDesktopWindow());
|
|
|
|
HDC dc = CreateCompatibleDC(desktopDC);
|
|
|
|
HBITMAP desktopBM = CreateCompatibleBitmap(desktopDC, w, h);
|
|
|
|
HBITMAP oldBM = (HBITMAP)SelectObject(dc, desktopBM);
|
|
|
|
BitBlt(dc, 0, 0, w, h, desktopDC, x, y, SRCCOPY);
|
|
|
|
SelectObject(dc, oldBM);
|
|
|
|
DeleteDC(dc);
|
|
|
|
ReleaseDC(GetDesktopWindow(), desktopDC);
|
|
|
|
Bitmap* background = new Bitmap(desktopBM, NULL);
|
|
|
|
DeleteObject(desktopBM);
|
|
|
|
return background;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
** CreateRegion
|
|
|
|
**
|
|
|
|
** Creates/Clears a window region
|
|
|
|
**
|
|
|
|
*/
|
|
|
|
void CMeterWindow::CreateRegion(bool clear)
|
|
|
|
{
|
|
|
|
if (clear)
|
|
|
|
{
|
|
|
|
SetWindowRgn(m_Window, NULL, TRUE);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Set window region if needed
|
|
|
|
if(!m_BackgroundName.empty())
|
|
|
|
{
|
|
|
|
HBITMAP background = NULL;
|
|
|
|
m_DoubleBuffer->GetHBITMAP(Color(255,0,255), &background);
|
|
|
|
if (background)
|
|
|
|
{
|
|
|
|
HRGN region = BitmapToRegion(background, RGB(255,0,255), 0x101010, 0, 0);
|
|
|
|
SetWindowRgn(m_Window, region, TRUE);
|
|
|
|
DeleteObject(background);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
** Redraw
|
|
|
|
**
|
|
|
|
** Redraws the meters and paints the window
|
|
|
|
**
|
|
|
|
*/
|
|
|
|
void CMeterWindow::Redraw()
|
|
|
|
{
|
|
|
|
if (m_ResetRegion)
|
|
|
|
{
|
|
|
|
ResizeWindow(false);
|
|
|
|
CreateRegion(true);
|
|
|
|
}
|
|
|
|
|
2010-02-08 14:12:47 +00:00
|
|
|
if (m_DoubleBuffer) delete m_DoubleBuffer;
|
2010-05-27 22:03:09 +00:00
|
|
|
if (m_WindowW == 0 && m_WindowH == 0)
|
|
|
|
{
|
|
|
|
// Create a dummy bitmap to avoid invalid state
|
|
|
|
m_DoubleBuffer = new Bitmap(1, 1, PixelFormat32bppARGB);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
m_DoubleBuffer = new Bitmap(m_WindowW, m_WindowH, PixelFormat32bppARGB);
|
|
|
|
}
|
2010-02-08 14:12:47 +00:00
|
|
|
|
2009-07-27 11:48:57 +00:00
|
|
|
Graphics graphics(GetDoubleBuffer());
|
|
|
|
|
2009-02-10 18:37:48 +00:00
|
|
|
if (m_Background)
|
|
|
|
{
|
|
|
|
// Copy the background over the doublebuffer
|
|
|
|
Rect r(0, 0, m_WindowW, m_WindowH);
|
|
|
|
graphics.DrawImage(m_Background, r, 0, 0, m_Background->GetWidth(), m_Background->GetHeight(), UnitPixel);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Draw the meters
|
2010-03-30 22:37:05 +00:00
|
|
|
std::list<CMeter*>::const_iterator j = m_Meters.begin();
|
|
|
|
for( ; j != m_Meters.end(); ++j)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
try
|
|
|
|
{
|
2009-07-27 11:48:57 +00:00
|
|
|
if (!(*j)->GetTransformationMatrix().IsIdentity())
|
|
|
|
{
|
|
|
|
// Change the world matrix
|
|
|
|
graphics.SetTransform(&((*j)->GetTransformationMatrix()));
|
|
|
|
|
|
|
|
(*j)->Draw(graphics);
|
|
|
|
|
|
|
|
// Set back to identity matrix
|
|
|
|
graphics.ResetTransform();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
(*j)->Draw(graphics);
|
|
|
|
}
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
catch (CError& error)
|
|
|
|
{
|
|
|
|
MessageBox(m_Window, error.GetString().c_str(), APPNAME, MB_OK | MB_TOPMOST | MB_ICONEXCLAMATION);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_ResetRegion) CreateRegion(false);
|
|
|
|
m_ResetRegion = false;
|
|
|
|
|
|
|
|
UpdateTransparency(m_TransparencyValue, false);
|
|
|
|
|
|
|
|
if (!m_NativeTransparency)
|
|
|
|
{
|
|
|
|
InvalidateRect(m_Window, NULL, FALSE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
** Update
|
|
|
|
**
|
|
|
|
** Updates all the measures and redraws the meters
|
|
|
|
**
|
|
|
|
*/
|
|
|
|
void CMeterWindow::Update(bool nodraw)
|
|
|
|
{
|
2010-03-30 22:37:05 +00:00
|
|
|
++m_UpdateCounter;
|
2009-02-10 18:37:48 +00:00
|
|
|
|
|
|
|
// Pre-updates
|
2010-03-29 21:50:05 +00:00
|
|
|
if (m_HasNetMeasures) CMeasureNet::UpdateIFTable();
|
2009-02-10 18:37:48 +00:00
|
|
|
CMeasureCalc::UpdateVariableMap(*this);
|
|
|
|
|
|
|
|
// Update all measures
|
2010-03-30 22:37:05 +00:00
|
|
|
std::list<CMeasure*>::const_iterator i = m_Measures.begin();
|
|
|
|
for( ; i != m_Measures.end(); ++i)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
try
|
|
|
|
{
|
2010-08-17 07:19:48 +00:00
|
|
|
if ((*i)->HasDynamicVariables())
|
2009-08-26 17:37:15 +00:00
|
|
|
{
|
|
|
|
(*i)->ReadConfig(m_Parser, (*i)->GetName());
|
|
|
|
}
|
2009-02-10 18:37:48 +00:00
|
|
|
(*i)->Update();
|
|
|
|
}
|
|
|
|
catch (CError& error)
|
|
|
|
{
|
|
|
|
MessageBox(m_Window, error.GetString().c_str(), APPNAME, MB_OK | MB_TOPMOST | MB_ICONEXCLAMATION);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Update the meters
|
2010-08-17 07:19:48 +00:00
|
|
|
bool bActiveTransition = false;
|
2010-03-30 22:37:05 +00:00
|
|
|
std::list<CMeter*>::const_iterator j = m_Meters.begin();
|
|
|
|
for( ; j != m_Meters.end(); ++j)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
try
|
|
|
|
{
|
2009-08-26 17:37:15 +00:00
|
|
|
if ((*j)->HasDynamicVariables())
|
|
|
|
{
|
|
|
|
(*j)->ReadConfig((*j)->GetName());
|
2010-08-24 01:07:29 +00:00
|
|
|
m_Parser.ClearStyleTemplate();
|
2009-08-26 17:37:15 +00:00
|
|
|
}
|
2009-02-10 18:37:48 +00:00
|
|
|
(*j)->Update();
|
|
|
|
}
|
|
|
|
catch (CError& error)
|
|
|
|
{
|
|
|
|
MessageBox(m_Window, error.GetString().c_str(), APPNAME, MB_OK | MB_TOPMOST | MB_ICONEXCLAMATION);
|
|
|
|
}
|
|
|
|
|
2010-08-17 07:19:48 +00:00
|
|
|
// Update tooltips
|
2010-09-17 08:47:22 +00:00
|
|
|
if ((*j)->GetToolTipHandle() == NULL)
|
2010-07-20 21:20:14 +00:00
|
|
|
{
|
2010-09-17 08:47:22 +00:00
|
|
|
if (!(*j)->GetToolTipText().empty())
|
|
|
|
{
|
|
|
|
(*j)->CreateToolTip(this);
|
|
|
|
}
|
2010-07-20 21:20:14 +00:00
|
|
|
}
|
2010-09-17 08:47:22 +00:00
|
|
|
else
|
2010-07-17 00:06:24 +00:00
|
|
|
{
|
|
|
|
(*j)->UpdateToolTip();
|
|
|
|
}
|
2010-08-17 07:19:48 +00:00
|
|
|
|
|
|
|
// Check for transitions and start the timer if necessary
|
|
|
|
if (!bActiveTransition && (*j)->HasActiveTransition())
|
|
|
|
{
|
|
|
|
bActiveTransition = true;
|
|
|
|
}
|
2010-07-17 00:06:24 +00:00
|
|
|
}
|
|
|
|
|
2010-08-17 07:19:48 +00:00
|
|
|
if (!nodraw)
|
2009-07-21 12:26:50 +00:00
|
|
|
{
|
2010-08-17 07:19:48 +00:00
|
|
|
if (m_DynamicWindowSize)
|
2009-07-21 12:26:50 +00:00
|
|
|
{
|
2010-08-17 07:19:48 +00:00
|
|
|
// Resize the window
|
|
|
|
m_ResetRegion = true;
|
2009-07-21 12:26:50 +00:00
|
|
|
}
|
2010-08-17 07:19:48 +00:00
|
|
|
|
|
|
|
Redraw();
|
2009-07-21 12:26:50 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// Start/stop the transition timer if necessary
|
|
|
|
if (!m_ActiveTransition && bActiveTransition)
|
|
|
|
{
|
|
|
|
SetTimer(m_Window, TRANSITIONTIMER, m_TransitionUpdate, NULL);
|
2010-08-17 07:19:48 +00:00
|
|
|
m_ActiveTransition = true;
|
2009-07-21 12:26:50 +00:00
|
|
|
}
|
|
|
|
else if (m_ActiveTransition && !bActiveTransition)
|
|
|
|
{
|
|
|
|
KillTimer(m_Window, TRANSITIONTIMER);
|
|
|
|
}
|
|
|
|
|
2009-02-10 18:37:48 +00:00
|
|
|
// if (m_MeasuresToVariables) // BUG: LSSetVariable doens't seem to work for some reason.
|
|
|
|
// {
|
|
|
|
// std::list<CMeasure*>::iterator i = m_Measures.begin();
|
|
|
|
// for( ; i != m_Measures.end(); i++)
|
|
|
|
// {
|
|
|
|
// const char* sz = (*i)->GetStringValue(true, 1, 1, false);
|
|
|
|
// if (sz && wcslen(sz) > 0)
|
|
|
|
// {
|
|
|
|
// WCHAR* wideSz = CMeter::ConvertToWide(sz);
|
|
|
|
// WCHAR* wideName = CMeter::ConvertToWide((*i)->GetName());
|
|
|
|
// LSSetVariable(wideName, wideSz);
|
|
|
|
// delete [] wideSz;
|
|
|
|
// delete [] wideName;
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
** UpdateTransparency
|
|
|
|
**
|
|
|
|
** Updates the native Windows transparency
|
|
|
|
*/
|
|
|
|
void CMeterWindow::UpdateTransparency(int alpha, bool reset)
|
|
|
|
{
|
|
|
|
if (m_NativeTransparency)
|
|
|
|
{
|
|
|
|
if (reset)
|
|
|
|
{
|
|
|
|
// Add the window flag
|
|
|
|
LONG style = GetWindowLong(m_Window, GWL_EXSTYLE);
|
|
|
|
SetWindowLong(m_Window, GWL_EXSTYLE, style | WS_EX_LAYERED);
|
|
|
|
}
|
|
|
|
|
|
|
|
typedef BOOL (WINAPI * FPUPDATELAYEREDWINDOW)(HWND hWnd, HDC hdcDst, POINT *pptDst, SIZE *psize, HDC hdcSrc, POINT *pptSrc, COLORREF crKey, BLENDFUNCTION *pblend, DWORD dwFlags);
|
|
|
|
FPUPDATELAYEREDWINDOW UpdateLayeredWindow = (FPUPDATELAYEREDWINDOW)GetProcAddress(m_User32Library, "UpdateLayeredWindow");
|
|
|
|
|
2010-05-31 21:02:04 +00:00
|
|
|
BLENDFUNCTION blendPixelFunction= {AC_SRC_OVER, 0, alpha, AC_SRC_ALPHA};
|
|
|
|
POINT ptWindowScreenPosition = {m_ScreenX, m_ScreenY};
|
|
|
|
POINT ptSrc = {0, 0};
|
|
|
|
SIZE szWindow;
|
|
|
|
|
2010-05-27 22:03:09 +00:00
|
|
|
if (m_WindowW == 0 && m_WindowH == 0)
|
|
|
|
{
|
2010-05-31 21:02:04 +00:00
|
|
|
// Set dummy size to avoid invalid state
|
|
|
|
szWindow.cx = 1;
|
|
|
|
szWindow.cy = 1;
|
2010-05-27 22:03:09 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2010-05-31 21:02:04 +00:00
|
|
|
szWindow.cx = m_WindowW;
|
|
|
|
szWindow.cy = m_WindowH;
|
|
|
|
}
|
2010-05-27 22:03:09 +00:00
|
|
|
|
2010-05-31 21:02:04 +00:00
|
|
|
HDC dcScreen = GetDC(GetDesktopWindow());
|
|
|
|
HDC dcMemory = CreateCompatibleDC(dcScreen);
|
2010-05-27 22:03:09 +00:00
|
|
|
|
2010-05-31 21:02:04 +00:00
|
|
|
HBITMAP dbBitmap;
|
|
|
|
m_DoubleBuffer->GetHBITMAP(Color(0, 0, 0, 0), &dbBitmap);
|
|
|
|
HBITMAP oldBitmap = (HBITMAP)SelectObject(dcMemory, dbBitmap);
|
|
|
|
UpdateLayeredWindow(m_Window, dcScreen, &ptWindowScreenPosition, &szWindow, dcMemory, &ptSrc, 0, &blendPixelFunction, ULW_ALPHA);
|
|
|
|
ReleaseDC(GetDesktopWindow(), dcScreen);
|
|
|
|
SelectObject(dcMemory, oldBitmap);
|
|
|
|
DeleteDC(dcMemory);
|
|
|
|
DeleteObject(dbBitmap);
|
2009-02-10 18:37:48 +00:00
|
|
|
|
|
|
|
m_TransparencyValue = alpha;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (reset)
|
|
|
|
{
|
|
|
|
// Remove the window flag
|
|
|
|
LONG style = GetWindowLong(m_Window, GWL_EXSTYLE);
|
|
|
|
SetWindowLong(m_Window, GWL_EXSTYLE, style & ~WS_EX_LAYERED);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
** OnPaint
|
|
|
|
**
|
|
|
|
** Repaints the window. This does not cause update of the measures.
|
|
|
|
**
|
|
|
|
*/
|
2010-09-03 11:05:28 +00:00
|
|
|
LRESULT CMeterWindow::OnPaint(UINT uMsg, WPARAM wParam, LPARAM lParam)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
PAINTSTRUCT ps;
|
|
|
|
HDC winDC = BeginPaint(m_Window, &ps);
|
|
|
|
|
|
|
|
Graphics graphics(winDC);
|
|
|
|
graphics.DrawImage(m_DoubleBuffer, 0, 0);
|
|
|
|
|
|
|
|
EndPaint(m_Window, &ps);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
** OnTimer
|
|
|
|
**
|
|
|
|
** Handles the timers. The METERTIMER updates all the measures
|
|
|
|
** MOUSETIMER is used to hide/show the window.
|
|
|
|
**
|
|
|
|
*/
|
2010-09-03 11:05:28 +00:00
|
|
|
LRESULT CMeterWindow::OnTimer(UINT uMsg, WPARAM wParam, LPARAM lParam)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
if(wParam == METERTIMER)
|
|
|
|
{
|
|
|
|
Update(false);
|
2010-08-30 22:51:58 +00:00
|
|
|
UpdateAboutStatistics(m_SkinName.c_str());
|
2009-02-10 18:37:48 +00:00
|
|
|
|
2009-03-26 04:16:57 +00:00
|
|
|
//if (m_KeepOnScreen)
|
|
|
|
//{
|
|
|
|
// int x = m_ScreenX;
|
|
|
|
// int y = m_ScreenY;
|
|
|
|
// MapCoordsToScreen(x, y, m_WindowW, m_WindowH);
|
|
|
|
// if (x != m_ScreenX || y != m_ScreenY)
|
|
|
|
// {
|
|
|
|
// MoveWindow(x, y);
|
|
|
|
// }
|
|
|
|
//}
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
2009-07-21 12:26:50 +00:00
|
|
|
else if(wParam == TRANSITIONTIMER)
|
|
|
|
{
|
|
|
|
// Redraw only if there is active transition still going
|
|
|
|
bool bActiveTransition = false;
|
2010-03-30 22:37:05 +00:00
|
|
|
std::list<CMeter*>::const_iterator j = m_Meters.begin();
|
|
|
|
for( ; j != m_Meters.end(); ++j)
|
2009-07-21 12:26:50 +00:00
|
|
|
{
|
|
|
|
if ((*j)->HasActiveTransition())
|
|
|
|
{
|
|
|
|
bActiveTransition = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (bActiveTransition)
|
|
|
|
{
|
|
|
|
Redraw();
|
|
|
|
}
|
|
|
|
}
|
2009-02-10 18:37:48 +00:00
|
|
|
else if(wParam == MOUSETIMER)
|
|
|
|
{
|
2010-08-03 15:10:42 +00:00
|
|
|
if (!m_Rainmeter->IsMenuActive() && !m_Dragging)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
2010-08-03 15:10:42 +00:00
|
|
|
ShowWindowIfAppropriate();
|
2009-02-10 18:37:48 +00:00
|
|
|
|
2010-08-03 15:10:42 +00:00
|
|
|
if (m_WindowZPosition == ZPOSITION_ONTOPMOST)
|
|
|
|
{
|
|
|
|
ChangeZPos(ZPOSITION_ONTOPMOST);
|
|
|
|
}
|
2009-02-10 18:37:48 +00:00
|
|
|
|
2010-08-03 15:10:42 +00:00
|
|
|
if (m_MouseOver)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
2010-08-03 15:10:42 +00:00
|
|
|
POINT pos;
|
|
|
|
GetCursorPos(&pos);
|
2010-09-03 11:05:28 +00:00
|
|
|
|
|
|
|
if (!m_ClickThrough)
|
2010-08-03 15:10:42 +00:00
|
|
|
{
|
2010-09-03 11:05:28 +00:00
|
|
|
if (WindowFromPoint(pos) == m_Window)
|
|
|
|
{
|
|
|
|
SetMouseLeaveEvent(false);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Run all mouse leave actions
|
|
|
|
OnMouseLeave(m_WindowDraggable ? WM_NCMOUSELEAVE : WM_MOUSELEAVE, 0, 0);
|
|
|
|
}
|
2010-08-03 15:10:42 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2010-09-03 11:05:28 +00:00
|
|
|
bool keyDown = GetKeyState(VK_CONTROL) & 0x8000 || GetKeyState(VK_SHIFT) & 0x8000 || GetKeyState(VK_MENU) & 0x8000;
|
|
|
|
|
|
|
|
if (!keyDown || GetWindowFromPoint(pos) != m_Window)
|
|
|
|
{
|
|
|
|
// Run all mouse leave actions
|
|
|
|
OnMouseLeave(m_WindowDraggable ? WM_NCMOUSELEAVE : WM_MOUSELEAVE, 0, 0);
|
|
|
|
}
|
2010-08-03 15:10:42 +00:00
|
|
|
}
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(wParam == FADETIMER)
|
|
|
|
{
|
|
|
|
DWORD ticks = GetTickCount();
|
|
|
|
if (m_FadeStartTime == 0)
|
|
|
|
{
|
|
|
|
m_FadeStartTime = ticks;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ticks - m_FadeStartTime > (DWORD)m_FadeDuration)
|
|
|
|
{
|
|
|
|
KillTimer(m_Window, FADETIMER);
|
|
|
|
m_FadeStartTime = 0;
|
|
|
|
if (m_FadeEndValue == 0)
|
|
|
|
{
|
|
|
|
ShowWindow(m_Window, SW_HIDE);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
UpdateTransparency(m_FadeEndValue, false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
double value = (ticks - m_FadeStartTime);
|
|
|
|
value /= m_FadeDuration;
|
|
|
|
value *= m_FadeEndValue - m_FadeStartValue;
|
|
|
|
value += m_FadeStartValue;
|
|
|
|
value = min(value, 255);
|
|
|
|
value = max(value, 0);
|
|
|
|
|
|
|
|
UpdateTransparency((int)value, false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// // TEST
|
|
|
|
// if (!m_ChildWindow)
|
|
|
|
// {
|
|
|
|
// RECT rect;
|
|
|
|
// GetWindowRect(m_Window, &rect);
|
|
|
|
// if (rect.left != m_WindowX && rect.top != m_WindowY)
|
|
|
|
// {
|
|
|
|
// DebugLog(L"Window position has been changed. Moving it back to the place it belongs.");
|
|
|
|
// SetWindowPos(m_Window, NULL, m_WindowX, m_WindowY, 0, 0, SWP_NOZORDER | SWP_NOSIZE | SWP_NOACTIVATE);
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
|
|
|
|
// ~TEST
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CMeterWindow::FadeWindow(int from, int to)
|
|
|
|
{
|
|
|
|
if (!m_NativeTransparency || m_FadeDuration == 0)
|
|
|
|
{
|
|
|
|
if (to == 0)
|
|
|
|
{
|
|
|
|
ShowWindow(m_Window, SW_HIDE);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (m_FadeDuration == 0)
|
|
|
|
{
|
|
|
|
UpdateTransparency(to, false);
|
|
|
|
}
|
|
|
|
if (from == 0)
|
|
|
|
{
|
2010-03-20 19:40:30 +00:00
|
|
|
if (!m_Hidden)
|
|
|
|
{
|
|
|
|
ShowWindow(m_Window, SW_SHOWNOACTIVATE);
|
|
|
|
}
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
m_FadeStartValue = from;
|
|
|
|
m_FadeEndValue = to;
|
|
|
|
UpdateTransparency(from, false);
|
|
|
|
if (from == 0)
|
|
|
|
{
|
2010-03-20 19:40:30 +00:00
|
|
|
if (!m_Hidden)
|
|
|
|
{
|
|
|
|
ShowWindow(m_Window, SW_SHOWNOACTIVATE);
|
|
|
|
}
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
SetTimer(m_Window, FADETIMER, 10, NULL);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
** ShowWindowIfAppropriate
|
|
|
|
**
|
|
|
|
** Show the window if it is temporarily hidden.
|
|
|
|
**
|
|
|
|
*/
|
|
|
|
void CMeterWindow::ShowWindowIfAppropriate()
|
|
|
|
{
|
|
|
|
bool inside = false;
|
|
|
|
bool keyDown = GetKeyState(VK_CONTROL) & 0x8000 || GetKeyState(VK_SHIFT) & 0x8000 || GetKeyState(VK_MENU) & 0x8000;
|
|
|
|
|
2010-08-03 15:10:42 +00:00
|
|
|
POINT pos;
|
2009-02-10 18:37:48 +00:00
|
|
|
GetCursorPos(&pos);
|
2010-09-04 08:04:13 +00:00
|
|
|
POINT posScr = pos;
|
|
|
|
|
|
|
|
MapWindowPoints(NULL, m_Window, &pos, 1);
|
|
|
|
inside = HitTest(pos.x, pos.y);
|
2010-08-03 15:10:42 +00:00
|
|
|
|
2010-09-04 08:04:13 +00:00
|
|
|
if (inside)
|
|
|
|
{
|
|
|
|
inside = (GetWindowFromPoint(posScr) == m_Window);
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (m_ClickThrough)
|
|
|
|
{
|
|
|
|
if (!inside || keyDown)
|
|
|
|
{
|
|
|
|
// If Alt, shift or control is down, remove the transparent flag
|
|
|
|
LONG style = GetWindowLong(m_Window, GWL_EXSTYLE);
|
|
|
|
if ((style & WS_EX_TRANSPARENT) != 0)
|
|
|
|
{
|
|
|
|
SetWindowLong(m_Window, GWL_EXSTYLE, style & ~WS_EX_TRANSPARENT);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(m_WindowHide)
|
|
|
|
{
|
2010-03-20 19:40:30 +00:00
|
|
|
if (!m_Hidden && !inside && !keyDown)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
switch(m_WindowHide)
|
|
|
|
{
|
|
|
|
case HIDEMODE_HIDE:
|
|
|
|
if (m_TransparencyValue == 0 || !IsWindowVisible(m_Window))
|
|
|
|
{
|
|
|
|
ShowWindow(m_Window, SW_SHOWNOACTIVATE);
|
|
|
|
FadeWindow(0, m_AlphaValue);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case HIDEMODE_FADEIN:
|
2010-03-20 19:40:30 +00:00
|
|
|
if (m_AlphaValue != 255 && m_TransparencyValue == 255)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
FadeWindow(255, m_AlphaValue);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case HIDEMODE_FADEOUT:
|
2010-03-20 19:40:30 +00:00
|
|
|
if (m_AlphaValue != 255 && m_TransparencyValue == m_AlphaValue)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
FadeWindow(m_AlphaValue, 255);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2010-03-20 19:40:30 +00:00
|
|
|
else
|
|
|
|
{
|
|
|
|
if (!m_Hidden)
|
|
|
|
{
|
|
|
|
if (m_TransparencyValue == 0 || !IsWindowVisible(m_Window))
|
|
|
|
{
|
|
|
|
ShowWindow(m_Window, SW_SHOWNOACTIVATE);
|
|
|
|
FadeWindow(0, m_AlphaValue);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
|
2010-09-03 11:05:28 +00:00
|
|
|
/*
|
|
|
|
** GetWindowFromPoint
|
|
|
|
**
|
|
|
|
** Retrieves a handle to the window that contains the specified point.
|
|
|
|
**
|
|
|
|
*/
|
|
|
|
HWND CMeterWindow::GetWindowFromPoint(POINT pos)
|
|
|
|
{
|
|
|
|
HWND hwndPos = WindowFromPoint(pos);
|
|
|
|
|
|
|
|
if (hwndPos == m_Window || !m_ClickThrough)
|
|
|
|
{
|
|
|
|
return hwndPos;
|
|
|
|
}
|
|
|
|
|
|
|
|
MapWindowPoints(NULL, m_Window, &pos, 1);
|
|
|
|
|
|
|
|
if (HitTest(pos.x, pos.y))
|
|
|
|
{
|
2010-09-04 08:04:13 +00:00
|
|
|
if (hwndPos)
|
2010-09-03 11:05:28 +00:00
|
|
|
{
|
2010-09-04 08:04:13 +00:00
|
|
|
HWND hWnd = GetAncestor(hwndPos, GA_ROOT);
|
|
|
|
while (hWnd = FindWindowEx(NULL, hWnd, METERWINDOW_CLASS_NAME, NULL))
|
2010-09-03 11:05:28 +00:00
|
|
|
{
|
2010-09-04 08:04:13 +00:00
|
|
|
if (hWnd == m_Window)
|
|
|
|
{
|
|
|
|
return hwndPos;
|
|
|
|
}
|
2010-09-03 11:05:28 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
return m_Window;
|
|
|
|
}
|
|
|
|
|
|
|
|
return hwndPos;
|
|
|
|
}
|
|
|
|
|
2010-08-03 15:10:42 +00:00
|
|
|
/*
|
|
|
|
** HitTest
|
|
|
|
**
|
|
|
|
** Checks if the given point is inside the window.
|
|
|
|
**
|
|
|
|
*/
|
|
|
|
bool CMeterWindow::HitTest(int x, int y)
|
|
|
|
{
|
|
|
|
if (x >= 0 && y >= 0 && x < m_WindowW && y < m_WindowH)
|
|
|
|
{
|
|
|
|
// Check transparent pixels
|
|
|
|
if (m_DoubleBuffer)
|
|
|
|
{
|
|
|
|
Color color;
|
|
|
|
Status status = m_DoubleBuffer->GetPixel(x, y, &color);
|
|
|
|
if (status != Ok || color.GetA() > 0)
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
** HandleButtons
|
|
|
|
**
|
|
|
|
** Handles all buttons and cursor.
|
|
|
|
** Note that meterWindow parameter is used if proc is BUTTONPROC_UP.
|
|
|
|
**
|
|
|
|
*/
|
|
|
|
void CMeterWindow::HandleButtons(POINT pos, BUTTONPROC proc, CMeterWindow* meterWindow, bool changeCursor)
|
|
|
|
{
|
|
|
|
bool redraw = false;
|
|
|
|
bool drawCursor = false;
|
|
|
|
|
|
|
|
std::list<CMeter*>::const_reverse_iterator j = m_Meters.rbegin();
|
|
|
|
for( ; j != m_Meters.rend(); ++j)
|
|
|
|
{
|
|
|
|
// Hidden meters are ignored
|
|
|
|
if ((*j)->IsHidden()) continue;
|
|
|
|
|
2010-08-17 07:19:48 +00:00
|
|
|
CMeterButton* button = NULL;
|
|
|
|
if (m_HasButtons)
|
2010-08-03 15:10:42 +00:00
|
|
|
{
|
2010-08-17 07:19:48 +00:00
|
|
|
button = dynamic_cast<CMeterButton*>(*j);
|
|
|
|
if (button)
|
2010-08-03 15:10:42 +00:00
|
|
|
{
|
2010-08-17 07:19:48 +00:00
|
|
|
switch (proc)
|
|
|
|
{
|
|
|
|
case BUTTONPROC_DOWN:
|
|
|
|
redraw |= button->MouseDown(pos);
|
|
|
|
break;
|
2010-08-03 15:10:42 +00:00
|
|
|
|
2010-08-17 07:19:48 +00:00
|
|
|
case BUTTONPROC_UP:
|
|
|
|
redraw |= button->MouseUp(pos, meterWindow);
|
|
|
|
break;
|
2010-08-03 15:10:42 +00:00
|
|
|
|
2010-08-17 07:19:48 +00:00
|
|
|
case BUTTONPROC_MOVE:
|
|
|
|
default:
|
|
|
|
redraw |= button->MouseMove(pos);
|
|
|
|
break;
|
|
|
|
}
|
2010-08-03 15:10:42 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (changeCursor && !drawCursor)
|
|
|
|
{
|
|
|
|
if ((*j)->HitTest(pos.x, pos.y) && (*j)->HasMouseActionCursor())
|
|
|
|
{
|
|
|
|
drawCursor = ((*j)->HasMouseAction() || button);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (redraw)
|
|
|
|
{
|
|
|
|
Redraw();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (changeCursor)
|
|
|
|
{
|
|
|
|
SetCursor(LoadCursor(NULL, drawCursor ? IDC_HAND : IDC_ARROW));
|
|
|
|
}
|
|
|
|
}
|
2009-02-10 18:37:48 +00:00
|
|
|
|
|
|
|
/*
|
|
|
|
** OnMouseMove
|
|
|
|
**
|
|
|
|
** When we get WM_MOUSEMOVE messages, hide the window as the mouse is over it.
|
|
|
|
**
|
|
|
|
*/
|
2010-09-03 11:05:28 +00:00
|
|
|
LRESULT CMeterWindow::OnMouseMove(UINT uMsg, WPARAM wParam, LPARAM lParam)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
bool keyDown = GetKeyState(VK_CONTROL) & 0x8000 || GetKeyState(VK_SHIFT) & 0x8000 || GetKeyState(VK_MENU) & 0x8000;
|
|
|
|
|
|
|
|
if (!keyDown)
|
|
|
|
{
|
|
|
|
if (m_ClickThrough)
|
|
|
|
{
|
|
|
|
LONG style = GetWindowLong(m_Window, GWL_EXSTYLE);
|
|
|
|
if ((style & WS_EX_TRANSPARENT) == 0)
|
|
|
|
{
|
|
|
|
SetWindowLong(m_Window, GWL_EXSTYLE, style | WS_EX_TRANSPARENT);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2010-03-20 19:40:30 +00:00
|
|
|
if (!m_Hidden)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
2010-03-20 19:40:30 +00:00
|
|
|
// If Alt, shift or control is down, do not hide the window
|
|
|
|
switch(m_WindowHide)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
2010-03-20 19:40:30 +00:00
|
|
|
case HIDEMODE_HIDE:
|
|
|
|
if (!m_NativeTransparency || m_TransparencyValue == m_AlphaValue)
|
|
|
|
{
|
|
|
|
FadeWindow(m_AlphaValue, 0);
|
|
|
|
}
|
|
|
|
break;
|
2009-02-10 18:37:48 +00:00
|
|
|
|
2010-03-20 19:40:30 +00:00
|
|
|
case HIDEMODE_FADEIN:
|
|
|
|
if (m_AlphaValue != 255 && m_TransparencyValue == m_AlphaValue)
|
|
|
|
{
|
|
|
|
FadeWindow(m_AlphaValue, 255);
|
|
|
|
}
|
|
|
|
break;
|
2009-02-10 18:37:48 +00:00
|
|
|
|
2010-03-20 19:40:30 +00:00
|
|
|
case HIDEMODE_FADEOUT:
|
|
|
|
if (m_AlphaValue != 255 && m_TransparencyValue == 255)
|
|
|
|
{
|
|
|
|
FadeWindow(255, m_AlphaValue);
|
|
|
|
}
|
|
|
|
break;
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2010-09-03 11:05:28 +00:00
|
|
|
if (!m_ClickThrough || keyDown)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
2010-09-03 11:05:28 +00:00
|
|
|
POINT pos;
|
|
|
|
pos.x = (SHORT)LOWORD(lParam);
|
|
|
|
pos.y = (SHORT)HIWORD(lParam);
|
2009-02-10 18:37:48 +00:00
|
|
|
|
2010-09-03 11:05:28 +00:00
|
|
|
if (uMsg == WM_NCMOUSEMOVE)
|
|
|
|
{
|
|
|
|
// Map to local window
|
|
|
|
MapWindowPoints(NULL, m_Window, &pos, 1);
|
|
|
|
}
|
2009-02-10 18:37:48 +00:00
|
|
|
|
2010-10-02 04:13:50 +00:00
|
|
|
while (DoMoveAction(pos.x, pos.y, MOUSE_LEAVE)) ;
|
2010-09-03 11:05:28 +00:00
|
|
|
while (DoMoveAction(pos.x, pos.y, MOUSE_OVER)) ;
|
|
|
|
|
|
|
|
// Handle buttons
|
|
|
|
HandleButtons(pos, BUTTONPROC_MOVE, NULL, true);
|
|
|
|
}
|
2009-09-25 22:20:07 +00:00
|
|
|
|
2010-08-03 15:10:42 +00:00
|
|
|
return 0;
|
|
|
|
}
|
2009-09-25 22:20:07 +00:00
|
|
|
|
2010-08-03 15:10:42 +00:00
|
|
|
/*
|
|
|
|
** OnMouseLeave
|
|
|
|
**
|
|
|
|
** When we get WM_MOUSELEAVE messages, run all leave actions.
|
|
|
|
**
|
|
|
|
*/
|
2010-09-03 11:05:28 +00:00
|
|
|
LRESULT CMeterWindow::OnMouseLeave(UINT uMsg, WPARAM wParam, LPARAM lParam)
|
2010-08-03 15:10:42 +00:00
|
|
|
{
|
|
|
|
POINT pos;
|
|
|
|
GetCursorPos(&pos);
|
|
|
|
HWND hWnd = WindowFromPoint(pos);
|
|
|
|
if (!hWnd || (hWnd != m_Window && GetParent(hWnd) != m_Window)) // ignore tooltips
|
2009-09-26 07:16:55 +00:00
|
|
|
{
|
2010-08-03 15:10:42 +00:00
|
|
|
POINT pos = {SHRT_MIN, SHRT_MIN};
|
|
|
|
while (DoMoveAction(pos.x, pos.y, MOUSE_LEAVE)) ; // Leave all forcibly
|
2009-09-25 22:20:07 +00:00
|
|
|
|
2010-08-03 15:10:42 +00:00
|
|
|
// Handle buttons
|
|
|
|
HandleButtons(pos, BUTTONPROC_MOVE, NULL, true);
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
** OnCreate
|
|
|
|
**
|
|
|
|
** During window creation we do nothing.
|
|
|
|
**
|
|
|
|
*/
|
2010-09-03 11:05:28 +00:00
|
|
|
LRESULT CMeterWindow::OnCreate(UINT uMsg, WPARAM wParam, LPARAM lParam)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
** OnCommand
|
|
|
|
**
|
|
|
|
** Handle the menu commands.
|
|
|
|
**
|
|
|
|
*/
|
2010-09-03 11:05:28 +00:00
|
|
|
LRESULT CMeterWindow::OnCommand(UINT uMsg, WPARAM wParam, LPARAM lParam)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
try
|
|
|
|
{
|
|
|
|
if(wParam == ID_CONTEXT_SKINMENU_EDITSKIN)
|
|
|
|
{
|
2010-08-03 15:10:42 +00:00
|
|
|
std::wstring command = m_Rainmeter->GetConfigEditor();
|
2009-02-10 18:37:48 +00:00
|
|
|
command += L" \"";
|
2009-07-24 07:56:37 +00:00
|
|
|
command += m_SkinPath + L"\\" + m_SkinName + L"\\" + m_SkinIniFile + L"\"";
|
|
|
|
|
2009-08-04 09:35:56 +00:00
|
|
|
// If the skins are in the program folder start the editor as admin
|
2010-08-03 15:10:42 +00:00
|
|
|
if (m_Rainmeter->GetPath() + L"Skins\\" == m_Rainmeter->GetSkinPath())
|
2009-07-24 07:56:37 +00:00
|
|
|
{
|
|
|
|
LSExecuteAsAdmin(NULL, command.c_str(), SW_SHOWNORMAL);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
LSExecute(NULL, command.c_str(), SW_SHOWNORMAL);
|
|
|
|
}
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
2009-07-24 07:56:37 +00:00
|
|
|
else if(wParam == ID_CONTEXT_SKINMENU_OPENSKINSFOLDER)
|
|
|
|
{
|
|
|
|
std::wstring command;
|
|
|
|
command += L"\"";
|
|
|
|
command += m_SkinPath + L"\\" + m_SkinName;
|
|
|
|
command += L"\"";
|
|
|
|
LSExecute(NULL, command.c_str(), SW_SHOWNORMAL);
|
|
|
|
}
|
2009-02-10 18:37:48 +00:00
|
|
|
else if(wParam == ID_CONTEXT_SKINMENU_REFRESH)
|
|
|
|
{
|
|
|
|
Refresh(false);
|
|
|
|
}
|
|
|
|
else if(wParam == ID_CONTEXT_SKINMENU_VERYTOPMOST)
|
|
|
|
{
|
|
|
|
ChangeZPos(ZPOSITION_ONTOPMOST);
|
|
|
|
WriteConfig();
|
|
|
|
}
|
|
|
|
else if(wParam == ID_CONTEXT_SKINMENU_TOPMOST)
|
|
|
|
{
|
|
|
|
ChangeZPos(ZPOSITION_ONTOP);
|
|
|
|
WriteConfig();
|
|
|
|
}
|
|
|
|
else if(wParam == ID_CONTEXT_SKINMENU_BOTTOM)
|
|
|
|
{
|
|
|
|
ChangeZPos(ZPOSITION_ONBOTTOM);
|
|
|
|
WriteConfig();
|
|
|
|
}
|
|
|
|
else if(wParam == ID_CONTEXT_SKINMENU_NORMAL)
|
|
|
|
{
|
|
|
|
ChangeZPos(ZPOSITION_NORMAL);
|
|
|
|
WriteConfig();
|
|
|
|
}
|
|
|
|
else if(wParam == ID_CONTEXT_SKINMENU_ONDESKTOP)
|
|
|
|
{
|
|
|
|
ChangeZPos(ZPOSITION_ONDESKTOP);
|
|
|
|
WriteConfig();
|
|
|
|
}
|
|
|
|
else if(wParam == ID_CONTEXT_SKINMENU_KEEPONSCREEN)
|
|
|
|
{
|
2010-09-03 11:05:28 +00:00
|
|
|
SetKeepOnScreen(!m_KeepOnScreen);
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
else if(wParam == ID_CONTEXT_SKINMENU_CLICKTHROUGH)
|
|
|
|
{
|
2010-09-03 11:05:28 +00:00
|
|
|
SetClickThrough(!m_ClickThrough);
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
else if(wParam == ID_CONTEXT_SKINMENU_DRAGGABLE)
|
|
|
|
{
|
2010-09-03 11:05:28 +00:00
|
|
|
SetWindowDraggable(!m_WindowDraggable);
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
else if(wParam == ID_CONTEXT_SKINMENU_HIDEONMOUSE)
|
|
|
|
{
|
|
|
|
if (m_WindowHide == HIDEMODE_NONE)
|
|
|
|
{
|
|
|
|
m_WindowHide = HIDEMODE_HIDE;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
m_WindowHide = HIDEMODE_NONE;
|
|
|
|
}
|
|
|
|
WriteConfig();
|
2010-03-20 19:40:30 +00:00
|
|
|
UpdateTransparency(m_AlphaValue, false);
|
|
|
|
}
|
2009-02-10 18:37:48 +00:00
|
|
|
else if(wParam == ID_CONTEXT_SKINMENU_TRANSPARENCY_FADEIN)
|
|
|
|
{
|
|
|
|
if (m_WindowHide == HIDEMODE_NONE)
|
|
|
|
{
|
|
|
|
m_WindowHide = HIDEMODE_FADEIN;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
m_WindowHide = HIDEMODE_NONE;
|
|
|
|
}
|
|
|
|
WriteConfig();
|
2010-03-20 19:40:30 +00:00
|
|
|
UpdateTransparency(m_AlphaValue, false);
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
else if(wParam == ID_CONTEXT_SKINMENU_TRANSPARENCY_FADEOUT)
|
|
|
|
{
|
|
|
|
if (m_WindowHide == HIDEMODE_NONE)
|
|
|
|
{
|
|
|
|
m_WindowHide = HIDEMODE_FADEOUT;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
m_WindowHide = HIDEMODE_NONE;
|
|
|
|
}
|
|
|
|
WriteConfig();
|
2010-03-20 19:40:30 +00:00
|
|
|
UpdateTransparency(m_AlphaValue, false);
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
else if(wParam == ID_CONTEXT_SKINMENU_REMEMBERPOSITION)
|
|
|
|
{
|
2010-09-03 11:05:28 +00:00
|
|
|
SetSavePosition(!m_SavePosition);
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
else if(wParam == ID_CONTEXT_SKINMENU_SNAPTOEDGES)
|
|
|
|
{
|
2010-09-03 11:05:28 +00:00
|
|
|
SetSnapEdges(!m_SnapEdges);
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
else if(wParam >= ID_CONTEXT_SKINMENU_TRANSPARENCY_0 && wParam <= ID_CONTEXT_SKINMENU_TRANSPARENCY_90)
|
|
|
|
{
|
|
|
|
m_AlphaValue = (int)(255.0 - 230.0 * (double)(wParam - ID_CONTEXT_SKINMENU_TRANSPARENCY_0) / (double)(ID_CONTEXT_SKINMENU_TRANSPARENCY_90 - ID_CONTEXT_SKINMENU_TRANSPARENCY_0));
|
|
|
|
WriteConfig();
|
2010-03-20 19:40:30 +00:00
|
|
|
UpdateTransparency(m_AlphaValue, false);
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
else if(wParam == ID_CONTEXT_CLOSESKIN)
|
|
|
|
{
|
2010-07-22 02:37:51 +00:00
|
|
|
m_Rainmeter->DeactivateConfig(this, -1);
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
2009-03-24 04:29:48 +00:00
|
|
|
else if(wParam == ID_CONTEXT_SKINMENU_FROMRIGHT)
|
|
|
|
{
|
|
|
|
m_WindowXFromRight = !m_WindowXFromRight;
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
|
|
|
|
ScreenToWindow();
|
|
|
|
|
|
|
|
if (m_SavePosition)
|
|
|
|
{
|
|
|
|
WriteConfig();
|
|
|
|
}
|
2009-03-24 04:29:48 +00:00
|
|
|
}
|
|
|
|
else if(wParam == ID_CONTEXT_SKINMENU_FROMBOTTOM)
|
|
|
|
{
|
|
|
|
m_WindowYFromBottom = !m_WindowYFromBottom;
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
|
|
|
|
ScreenToWindow();
|
|
|
|
|
|
|
|
if (m_SavePosition)
|
|
|
|
{
|
|
|
|
WriteConfig();
|
|
|
|
}
|
2009-03-24 04:29:48 +00:00
|
|
|
}
|
|
|
|
else if(wParam == ID_CONTEXT_SKINMENU_XPERCENTAGE)
|
|
|
|
{
|
|
|
|
m_WindowXPercentage = !m_WindowXPercentage;
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
|
|
|
|
ScreenToWindow();
|
|
|
|
|
|
|
|
if (m_SavePosition)
|
|
|
|
{
|
|
|
|
WriteConfig();
|
|
|
|
}
|
2009-03-24 04:29:48 +00:00
|
|
|
}
|
|
|
|
else if(wParam == ID_CONTEXT_SKINMENU_YPERCENTAGE)
|
|
|
|
{
|
2009-04-06 05:50:37 +00:00
|
|
|
m_WindowYPercentage = !m_WindowYPercentage;
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
|
|
|
|
ScreenToWindow();
|
|
|
|
|
|
|
|
if (m_SavePosition)
|
|
|
|
{
|
|
|
|
WriteConfig();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (wParam == ID_CONTEXT_SKINMENU_MONITOR_AUTOSELECT)
|
|
|
|
{
|
|
|
|
m_AutoSelectScreen = !m_AutoSelectScreen;
|
|
|
|
|
|
|
|
ScreenToWindow();
|
|
|
|
|
|
|
|
WriteConfig();
|
|
|
|
}
|
|
|
|
else if (wParam == ID_CONTEXT_SKINMENU_MONITOR_PRIMARY || wParam >= ID_MONITOR_FIRST && wParam <= ID_MONITOR_LAST)
|
|
|
|
{
|
2010-03-20 19:40:30 +00:00
|
|
|
const MULTIMONITOR_INFO& multimonInfo = CSystem::GetMultiMonitorInfo();
|
|
|
|
const std::vector<MONITOR_INFO>& monitors = multimonInfo.monitors;
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
|
|
|
|
int screenIndex;
|
|
|
|
bool screenDefined;
|
|
|
|
if (wParam == ID_CONTEXT_SKINMENU_MONITOR_PRIMARY)
|
|
|
|
{
|
2010-03-20 19:40:30 +00:00
|
|
|
screenIndex = multimonInfo.primary;
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
screenDefined = false;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
screenIndex = (wParam & 0x0ffff) - ID_MONITOR_FIRST;
|
|
|
|
screenDefined = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (screenIndex >= 0 && (screenIndex == 0 || screenIndex <= (int)monitors.size() && monitors[screenIndex-1].active))
|
|
|
|
{
|
|
|
|
if (m_AutoSelectScreen)
|
|
|
|
{
|
|
|
|
m_AutoSelectScreen = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
m_WindowXScreen = m_WindowYScreen = screenIndex;
|
|
|
|
m_WindowXScreenDefined = m_WindowYScreenDefined = screenDefined;
|
|
|
|
|
2010-08-24 01:07:29 +00:00
|
|
|
m_Parser.ResetMonitorVariables(this); // Set present monitor variables
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
ScreenToWindow();
|
|
|
|
|
|
|
|
WriteConfig();
|
|
|
|
}
|
2009-03-24 04:29:48 +00:00
|
|
|
}
|
2009-02-10 18:37:48 +00:00
|
|
|
else
|
|
|
|
{
|
|
|
|
// Forward to tray window, which handles all the other commands
|
|
|
|
SendMessage(m_Rainmeter->GetTrayWindow()->GetWindow(), WM_COMMAND, wParam, lParam);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
catch(CError& error)
|
|
|
|
{
|
|
|
|
MessageBox(m_Window, error.GetString().c_str(), APPNAME, MB_OK | MB_TOPMOST | MB_ICONEXCLAMATION);
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2010-09-03 11:05:28 +00:00
|
|
|
/*
|
|
|
|
** SetClickThrough
|
|
|
|
**
|
|
|
|
** Helper function for setting ClickThrough
|
|
|
|
**
|
|
|
|
*/
|
|
|
|
void CMeterWindow::SetClickThrough(bool b)
|
|
|
|
{
|
|
|
|
m_ClickThrough = b;
|
|
|
|
WriteConfig();
|
|
|
|
|
|
|
|
if (!m_ClickThrough)
|
|
|
|
{
|
|
|
|
// Remove transparent flag
|
|
|
|
LONG style = GetWindowLong(m_Window, GWL_EXSTYLE);
|
|
|
|
if ((style & WS_EX_TRANSPARENT) != 0)
|
|
|
|
{
|
|
|
|
SetWindowLong(m_Window, GWL_EXSTYLE, style & ~WS_EX_TRANSPARENT);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_MouseOver)
|
|
|
|
{
|
|
|
|
SetMouseLeaveEvent(m_ClickThrough);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
** SetKeepOnScreen
|
|
|
|
**
|
|
|
|
** Helper function for setting KeepOnScreen
|
|
|
|
**
|
|
|
|
*/
|
|
|
|
void CMeterWindow::SetKeepOnScreen(bool b)
|
|
|
|
{
|
|
|
|
m_KeepOnScreen = b;
|
|
|
|
WriteConfig();
|
|
|
|
|
|
|
|
if (m_KeepOnScreen)
|
|
|
|
{
|
|
|
|
int x = m_ScreenX;
|
|
|
|
int y = m_ScreenY;
|
|
|
|
MapCoordsToScreen(x, y, m_WindowW, m_WindowH);
|
|
|
|
if (x != m_ScreenX || y != m_ScreenY)
|
|
|
|
{
|
|
|
|
MoveWindow(x, y);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
** SetWindowDraggable
|
|
|
|
**
|
|
|
|
** Helper function for setting WindowDraggable
|
|
|
|
**
|
|
|
|
*/
|
|
|
|
void CMeterWindow::SetWindowDraggable(bool b)
|
|
|
|
{
|
|
|
|
m_WindowDraggable = b;
|
|
|
|
WriteConfig();
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
** SetSavePosition
|
|
|
|
**
|
|
|
|
** Helper function for setting SavePosition
|
|
|
|
**
|
|
|
|
*/
|
|
|
|
void CMeterWindow::SetSavePosition(bool b)
|
|
|
|
{
|
|
|
|
m_SavePosition = b;
|
|
|
|
WriteConfig();
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
** SetSnapEdges
|
|
|
|
**
|
|
|
|
** Helper function for setting SnapEdges
|
|
|
|
**
|
|
|
|
*/
|
|
|
|
void CMeterWindow::SetSnapEdges(bool b)
|
|
|
|
{
|
|
|
|
m_SnapEdges = b;
|
|
|
|
WriteConfig();
|
|
|
|
}
|
|
|
|
|
2009-02-10 18:37:48 +00:00
|
|
|
/*
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
** OnSysCommand
|
2009-02-10 18:37:48 +00:00
|
|
|
**
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
** Handle dragging the window
|
2009-02-10 18:37:48 +00:00
|
|
|
**
|
|
|
|
*/
|
2010-09-03 11:05:28 +00:00
|
|
|
LRESULT CMeterWindow::OnSysCommand(UINT uMsg, WPARAM wParam, LPARAM lParam)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
if ((wParam & 0xFFF0) != SC_MOVE)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
2010-09-03 11:05:28 +00:00
|
|
|
return DefWindowProc(m_Window, uMsg, wParam, lParam);
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
}
|
2009-02-10 18:37:48 +00:00
|
|
|
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
// --- SC_MOVE ---
|
2009-02-10 18:37:48 +00:00
|
|
|
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
// Prepare the dragging flags
|
|
|
|
m_Dragging = true;
|
|
|
|
m_Dragged = false;
|
2009-02-10 18:37:48 +00:00
|
|
|
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
// Run the DefWindowProc so the dragging works
|
2010-09-03 11:05:28 +00:00
|
|
|
LRESULT result = DefWindowProc(m_Window, uMsg, wParam, lParam);
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
|
|
|
|
if (m_Dragged)
|
|
|
|
{
|
|
|
|
ScreenToWindow();
|
|
|
|
|
|
|
|
// Write the new place of the window to config file
|
|
|
|
if (m_SavePosition)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
WriteConfig();
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
2010-08-03 15:10:42 +00:00
|
|
|
|
|
|
|
POINT pos;
|
|
|
|
GetCursorPos(&pos);
|
|
|
|
MapWindowPoints(NULL, m_Window, &pos, 1);
|
|
|
|
|
|
|
|
// Handle buttons
|
|
|
|
HandleButtons(pos, BUTTONPROC_UP, NULL, true); // redraw only
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
else // not dragged
|
|
|
|
{
|
|
|
|
if ((wParam & 0x000F) == 2) // triggered by mouse
|
|
|
|
{
|
|
|
|
// Post the WM_NCLBUTTONUP message so the LeftMouseUpAction works
|
|
|
|
PostMessage(m_Window, WM_NCLBUTTONUP, (WPARAM)HTCAPTION, lParam);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Clear the dragging flags
|
|
|
|
m_Dragging = false;
|
|
|
|
m_Dragged = false;
|
|
|
|
|
|
|
|
return result;
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
|
2009-03-25 02:56:56 +00:00
|
|
|
/*
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
** OnEnterSizeMove
|
2009-03-25 02:56:56 +00:00
|
|
|
**
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
** Starts dragging
|
2009-03-25 02:56:56 +00:00
|
|
|
**
|
|
|
|
*/
|
2010-09-03 11:05:28 +00:00
|
|
|
LRESULT CMeterWindow::OnEnterSizeMove(UINT uMsg, WPARAM wParam, LPARAM lParam)
|
2009-09-18 16:05:10 +00:00
|
|
|
{
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
if (m_Dragging)
|
|
|
|
{
|
|
|
|
m_Dragged = true; // Don't post the WM_NCLBUTTONUP message!
|
2010-08-03 15:10:42 +00:00
|
|
|
|
|
|
|
// Set cursor to default
|
|
|
|
SetCursor(LoadCursor(NULL, IDC_ARROW));
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
2009-09-18 16:05:10 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
** OnExitSizeMove
|
2009-09-18 16:05:10 +00:00
|
|
|
**
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
** Ends dragging
|
2009-09-18 16:05:10 +00:00
|
|
|
**
|
|
|
|
*/
|
2010-09-03 11:05:28 +00:00
|
|
|
LRESULT CMeterWindow::OnExitSizeMove(UINT uMsg, WPARAM wParam, LPARAM lParam)
|
2009-03-25 02:56:56 +00:00
|
|
|
{
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
return 0;
|
|
|
|
}
|
2009-09-18 16:05:10 +00:00
|
|
|
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
/*
|
|
|
|
** OnNcHitTest
|
|
|
|
**
|
|
|
|
** This is overwritten so that the window can be dragged
|
|
|
|
**
|
|
|
|
*/
|
2010-09-03 11:05:28 +00:00
|
|
|
LRESULT CMeterWindow::OnNcHitTest(UINT uMsg, WPARAM wParam, LPARAM lParam)
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
{
|
|
|
|
if (m_WindowDraggable)
|
2009-09-18 16:05:10 +00:00
|
|
|
{
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
POINT pos;
|
|
|
|
pos.x = (SHORT)LOWORD(lParam);
|
|
|
|
pos.y = (SHORT)HIWORD(lParam);
|
2010-08-03 15:10:42 +00:00
|
|
|
MapWindowPoints(NULL, m_Window, &pos, 1);
|
2009-07-28 09:16:07 +00:00
|
|
|
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
int x1 = m_DragMargins.GetLeft();
|
|
|
|
int x2 = m_WindowW - m_DragMargins.GetRight();
|
|
|
|
int y1 = m_DragMargins.GetTop();
|
|
|
|
int y2 = m_WindowH - m_DragMargins.GetBottom();
|
|
|
|
|
|
|
|
if (x1 < 0) x1 += m_WindowW;
|
|
|
|
if (y1 < 0) y1 += m_WindowH;
|
|
|
|
if (x2 > m_WindowW) x2 -= m_WindowW;
|
|
|
|
if (y2 > m_WindowH) y2 -= m_WindowH;
|
|
|
|
|
|
|
|
if (pos.x >= x1 && pos.x < x2)
|
|
|
|
{
|
|
|
|
if (pos.y >= y1 && pos.y < y2)
|
|
|
|
{
|
|
|
|
return HTCAPTION;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return HTCLIENT;
|
2009-03-25 02:56:56 +00:00
|
|
|
}
|
|
|
|
|
2009-02-10 18:37:48 +00:00
|
|
|
/*
|
|
|
|
** OnWindowPosChanging
|
|
|
|
**
|
|
|
|
** Called when windows position is about to change
|
|
|
|
**
|
|
|
|
*/
|
2010-09-03 11:05:28 +00:00
|
|
|
LRESULT CMeterWindow::OnWindowPosChanging(UINT uMsg, WPARAM wParam, LPARAM lParam)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
LPWINDOWPOS wp=(LPWINDOWPOS)lParam;
|
|
|
|
|
2010-03-20 19:40:30 +00:00
|
|
|
if (!m_Refreshing)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
2010-03-20 19:40:30 +00:00
|
|
|
if (m_WindowZPosition == ZPOSITION_ONBOTTOM || m_WindowZPosition == ZPOSITION_ONDESKTOP)
|
|
|
|
{
|
|
|
|
// do not change the z-order. This keeps the window on bottom.
|
|
|
|
wp->flags|=SWP_NOZORDER;
|
|
|
|
}
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if ((wp->flags & SWP_NOMOVE) == 0)
|
|
|
|
{
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
if (m_SnapEdges && !(GetKeyState(VK_CONTROL) & 0x8000 || GetKeyState(VK_SHIFT) & 0x8000))
|
|
|
|
{
|
2009-02-10 18:37:48 +00:00
|
|
|
// only process movement (ignore anything without winpos values)
|
|
|
|
if(wp->cx != 0 && wp->cy != 0)
|
|
|
|
{
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
RECT workArea;
|
2009-02-10 18:37:48 +00:00
|
|
|
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
//HMONITOR hMonitor = MonitorFromWindow(m_Window, MONITOR_DEFAULTTONULL); // returns incorrect monitor when the window is "On Desktop"
|
|
|
|
RECT windowRect = {wp->x, wp->y, (wp->x + m_WindowW), (wp->y + m_WindowH)};
|
|
|
|
HMONITOR hMonitor = MonitorFromRect(&windowRect, MONITOR_DEFAULTTONULL);
|
2009-02-10 18:37:48 +00:00
|
|
|
|
|
|
|
if(hMonitor != NULL)
|
|
|
|
{
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
MONITORINFO mi;
|
2009-02-10 18:37:48 +00:00
|
|
|
mi.cbSize = sizeof(mi);
|
|
|
|
GetMonitorInfo(hMonitor, &mi);
|
|
|
|
workArea = mi.rcWork;
|
|
|
|
}
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
else
|
|
|
|
{
|
|
|
|
GetClientRect(GetDesktopWindow(), &workArea);
|
|
|
|
}
|
2009-02-10 18:37:48 +00:00
|
|
|
|
|
|
|
// Snap to other windows
|
|
|
|
std::map<std::wstring, CMeterWindow*>& windows = Rainmeter->GetAllMeterWindows();
|
2010-03-30 22:37:05 +00:00
|
|
|
std::map<std::wstring, CMeterWindow*>::const_iterator iter = windows.begin();
|
|
|
|
for( ; iter != windows.end(); ++iter)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
if ((*iter).second != this)
|
|
|
|
{
|
|
|
|
SnapToWindow((*iter).second, wp);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int w = workArea.right - m_WindowW;
|
|
|
|
int h = workArea.bottom - m_WindowH;
|
|
|
|
|
|
|
|
if ((wp->x < SNAPDISTANCE + workArea.left) && (wp->x > workArea.left - SNAPDISTANCE)) wp->x = workArea.left;
|
|
|
|
if ((wp->y < SNAPDISTANCE + workArea.top) && (wp->y > workArea.top - SNAPDISTANCE)) wp->y = workArea.top;
|
|
|
|
if ((wp->x < SNAPDISTANCE + w) && (wp->x > -SNAPDISTANCE + w)) wp->x = w;
|
|
|
|
if ((wp->y < SNAPDISTANCE + h) && (wp->y > -SNAPDISTANCE + h)) wp->y = h;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_KeepOnScreen)
|
|
|
|
{
|
|
|
|
MapCoordsToScreen(wp->x, wp->y, m_WindowW, m_WindowH);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2010-09-03 11:05:28 +00:00
|
|
|
return DefWindowProc(m_Window, uMsg, wParam, lParam);
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void CMeterWindow::SnapToWindow(CMeterWindow* window, LPWINDOWPOS wp)
|
|
|
|
{
|
2009-03-24 04:29:48 +00:00
|
|
|
int x = window->m_ScreenX;
|
|
|
|
int y = window->m_ScreenY;
|
2009-02-10 18:37:48 +00:00
|
|
|
int w = window->m_WindowW;
|
|
|
|
int h = window->m_WindowH;
|
|
|
|
|
|
|
|
if (wp->y < y + h && wp->y + m_WindowH > y)
|
|
|
|
{
|
|
|
|
if((wp->x < SNAPDISTANCE + x) && (wp->x > x - SNAPDISTANCE)) wp->x = x;
|
|
|
|
if((wp->x < SNAPDISTANCE + x + w) && (wp->x > x + w - SNAPDISTANCE)) wp->x = x + w;
|
|
|
|
|
|
|
|
if((wp->x + m_WindowW < SNAPDISTANCE + x) && (wp->x + m_WindowW > x - SNAPDISTANCE)) wp->x = x - m_WindowW;
|
|
|
|
if((wp->x + m_WindowW < SNAPDISTANCE + x + w) && (wp->x + m_WindowW > x + w - SNAPDISTANCE)) wp->x = x + w - m_WindowW;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (wp->x < x + w && wp->x + m_WindowW > x)
|
|
|
|
{
|
|
|
|
if((wp->y < SNAPDISTANCE + y) && (wp->y > y - SNAPDISTANCE)) wp->y = y;
|
|
|
|
if((wp->y < SNAPDISTANCE + y + h) && (wp->y > y + h - SNAPDISTANCE)) wp->y = y + h;
|
|
|
|
|
|
|
|
if((wp->y + m_WindowH < SNAPDISTANCE + y) && (wp->y + m_WindowH > y - SNAPDISTANCE)) wp->y = y - m_WindowH;
|
|
|
|
if((wp->y + m_WindowH < SNAPDISTANCE + y + h) && (wp->y + m_WindowH > y + h - SNAPDISTANCE)) wp->y = y + h - m_WindowH;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
** OnDestroy
|
|
|
|
**
|
|
|
|
** During destruction of the window do nothing.
|
|
|
|
**
|
|
|
|
*/
|
2010-09-03 11:05:28 +00:00
|
|
|
LRESULT CMeterWindow::OnDestroy(UINT uMsg, WPARAM wParam, LPARAM lParam)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
/*
|
|
|
|
** OnDisplayChange
|
|
|
|
**
|
|
|
|
** During resolution changes do nothing.
|
|
|
|
** (OnDelayedMove function is used instead.)
|
|
|
|
**
|
|
|
|
*/
|
2010-09-03 11:05:28 +00:00
|
|
|
LRESULT CMeterWindow::OnDisplayChange(UINT uMsg, WPARAM wParam, LPARAM lParam)
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
** OnSettingChange
|
|
|
|
**
|
|
|
|
** During setting changes do nothing.
|
|
|
|
** (OnDelayedMove function is used instead.)
|
|
|
|
**
|
|
|
|
*/
|
2010-09-03 11:05:28 +00:00
|
|
|
LRESULT CMeterWindow::OnSettingChange(UINT uMsg, WPARAM wParam, LPARAM lParam)
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
2009-02-10 18:37:48 +00:00
|
|
|
|
|
|
|
/*
|
|
|
|
** OnLeftButtonDown
|
|
|
|
**
|
|
|
|
** Runs the action when left mouse button is down
|
|
|
|
**
|
|
|
|
*/
|
2010-09-03 11:05:28 +00:00
|
|
|
LRESULT CMeterWindow::OnLeftButtonDown(UINT uMsg, WPARAM wParam, LPARAM lParam)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
POINT pos;
|
|
|
|
pos.x = (SHORT)LOWORD(lParam);
|
|
|
|
pos.y = (SHORT)HIWORD(lParam);
|
|
|
|
|
2010-09-03 11:05:28 +00:00
|
|
|
if (uMsg == WM_NCLBUTTONDOWN)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
// Transform the point to client rect
|
|
|
|
RECT rect;
|
|
|
|
GetWindowRect(m_Window, &rect);
|
|
|
|
pos.x = pos.x - rect.left;
|
|
|
|
pos.y = pos.y - rect.top;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Handle buttons
|
2010-08-03 15:10:42 +00:00
|
|
|
HandleButtons(pos, BUTTONPROC_DOWN, NULL, true);
|
2009-09-25 22:20:07 +00:00
|
|
|
|
2010-08-03 15:10:42 +00:00
|
|
|
if (!DoAction(pos.x, pos.y, MOUSE_LMB_DOWN, false) && m_WindowDraggable)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
2010-08-03 15:10:42 +00:00
|
|
|
// Cancel the mouse event beforehand
|
|
|
|
SetMouseLeaveEvent(true);
|
|
|
|
|
2009-02-10 18:37:48 +00:00
|
|
|
// Run the DefWindowProc so the dragging works
|
2010-09-03 11:05:28 +00:00
|
|
|
return DefWindowProc(m_Window, uMsg, wParam, lParam);
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
** OnLeftButtonUp
|
|
|
|
**
|
|
|
|
** Runs the action when left mouse button is up
|
|
|
|
**
|
|
|
|
*/
|
2010-09-03 11:05:28 +00:00
|
|
|
LRESULT CMeterWindow::OnLeftButtonUp(UINT uMsg, WPARAM wParam, LPARAM lParam)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
POINT pos;
|
|
|
|
pos.x = (SHORT)LOWORD(lParam);
|
|
|
|
pos.y = (SHORT)HIWORD(lParam);
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
|
2010-09-03 11:05:28 +00:00
|
|
|
if (uMsg == WM_NCLBUTTONUP)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
// Transform the point to client rect
|
|
|
|
RECT rect;
|
|
|
|
GetWindowRect(m_Window, &rect);
|
|
|
|
pos.x = pos.x - rect.left;
|
|
|
|
pos.y = pos.y - rect.top;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Handle buttons
|
2010-08-03 15:10:42 +00:00
|
|
|
HandleButtons(pos, BUTTONPROC_UP, this, true);
|
2009-02-10 18:37:48 +00:00
|
|
|
|
|
|
|
DoAction(pos.x, pos.y, MOUSE_LMB_UP, false);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
/*
|
|
|
|
** OnLeftButtonDoubleClick
|
|
|
|
**
|
|
|
|
** Runs the action when left mouse button is double-clicked
|
|
|
|
**
|
|
|
|
*/
|
2010-09-03 11:05:28 +00:00
|
|
|
LRESULT CMeterWindow::OnLeftButtonDoubleClick(UINT uMsg, WPARAM wParam, LPARAM lParam)
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
{
|
|
|
|
POINT pos;
|
|
|
|
pos.x = (SHORT)LOWORD(lParam);
|
|
|
|
pos.y = (SHORT)HIWORD(lParam);
|
|
|
|
|
2010-09-03 11:05:28 +00:00
|
|
|
if (uMsg == WM_NCLBUTTONDBLCLK)
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
{
|
|
|
|
// Transform the point to client rect
|
|
|
|
RECT rect;
|
|
|
|
GetWindowRect(m_Window, &rect);
|
|
|
|
pos.x = pos.x - rect.left;
|
|
|
|
pos.y = pos.y - rect.top;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Handle buttons
|
2010-08-03 15:10:42 +00:00
|
|
|
HandleButtons(pos, BUTTONPROC_DOWN, NULL, true);
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
|
2010-08-03 15:10:42 +00:00
|
|
|
if (!DoAction(pos.x, pos.y, MOUSE_LMB_DBLCLK, false))
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
{
|
|
|
|
DoAction(pos.x, pos.y, MOUSE_LMB_DOWN, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2009-02-10 18:37:48 +00:00
|
|
|
/*
|
|
|
|
** OnRightButtonDown
|
|
|
|
**
|
|
|
|
** Runs the action when right mouse button is down
|
|
|
|
**
|
|
|
|
*/
|
2010-09-03 11:05:28 +00:00
|
|
|
LRESULT CMeterWindow::OnRightButtonDown(UINT uMsg, WPARAM wParam, LPARAM lParam)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
POINT pos;
|
|
|
|
pos.x = (SHORT)LOWORD(lParam);
|
|
|
|
pos.y = (SHORT)HIWORD(lParam);
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
|
2010-09-03 11:05:28 +00:00
|
|
|
if (uMsg == WM_NCRBUTTONDOWN)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
// Transform the point to client rect
|
|
|
|
RECT rect;
|
|
|
|
GetWindowRect(m_Window, &rect);
|
|
|
|
pos.x = pos.x - rect.left;
|
|
|
|
pos.y = pos.y - rect.top;
|
|
|
|
}
|
|
|
|
|
2010-08-03 15:10:42 +00:00
|
|
|
// Handle buttons
|
|
|
|
HandleButtons(pos, BUTTONPROC_MOVE, NULL, true);
|
|
|
|
|
2009-02-10 18:37:48 +00:00
|
|
|
DoAction(pos.x, pos.y, MOUSE_RMB_DOWN, false);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
** OnRightButtonUp
|
|
|
|
**
|
|
|
|
** Runs the action when right mouse button is up
|
|
|
|
**
|
|
|
|
*/
|
2010-09-03 11:05:28 +00:00
|
|
|
LRESULT CMeterWindow::OnRightButtonUp(UINT uMsg, WPARAM wParam, LPARAM lParam)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
2010-08-03 15:10:42 +00:00
|
|
|
POINT pos;
|
|
|
|
pos.x = (SHORT)LOWORD(lParam);
|
|
|
|
pos.y = (SHORT)HIWORD(lParam);
|
|
|
|
|
|
|
|
// Handle buttons
|
|
|
|
HandleButtons(pos, BUTTONPROC_MOVE, NULL, true);
|
|
|
|
|
|
|
|
if (!DoAction(pos.x, pos.y, MOUSE_RMB_UP, false))
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
// Run the DefWindowProc so the context menu works
|
|
|
|
return DefWindowProc(m_Window, WM_RBUTTONUP, wParam, lParam);
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
/*
|
|
|
|
** OnRightButtonDoubleClick
|
|
|
|
**
|
|
|
|
** Runs the action when right mouse button is double-clicked
|
|
|
|
**
|
|
|
|
*/
|
2010-09-03 11:05:28 +00:00
|
|
|
LRESULT CMeterWindow::OnRightButtonDoubleClick(UINT uMsg, WPARAM wParam, LPARAM lParam)
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
{
|
|
|
|
POINT pos;
|
|
|
|
pos.x = (SHORT)LOWORD(lParam);
|
|
|
|
pos.y = (SHORT)HIWORD(lParam);
|
|
|
|
|
2010-09-03 11:05:28 +00:00
|
|
|
if (uMsg == WM_NCRBUTTONDBLCLK)
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
{
|
|
|
|
// Transform the point to client rect
|
|
|
|
RECT rect;
|
|
|
|
GetWindowRect(m_Window, &rect);
|
|
|
|
pos.x = pos.x - rect.left;
|
|
|
|
pos.y = pos.y - rect.top;
|
|
|
|
}
|
|
|
|
|
2010-08-03 15:10:42 +00:00
|
|
|
// Handle buttons
|
|
|
|
HandleButtons(pos, BUTTONPROC_MOVE, NULL, true);
|
|
|
|
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
if (!DoAction(pos.x, pos.y, MOUSE_RMB_DBLCLK, false))
|
|
|
|
{
|
|
|
|
DoAction(pos.x, pos.y, MOUSE_RMB_DOWN, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2009-09-07 16:37:58 +00:00
|
|
|
/*
|
|
|
|
** OnMiddleButtonDown
|
|
|
|
**
|
|
|
|
** Runs the action when middle mouse button is down
|
|
|
|
**
|
|
|
|
*/
|
2010-09-03 11:05:28 +00:00
|
|
|
LRESULT CMeterWindow::OnMiddleButtonDown(UINT uMsg, WPARAM wParam, LPARAM lParam)
|
2009-09-07 16:37:58 +00:00
|
|
|
{
|
|
|
|
POINT pos;
|
|
|
|
pos.x = (SHORT)LOWORD(lParam);
|
|
|
|
pos.y = (SHORT)HIWORD(lParam);
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
|
2010-09-03 11:05:28 +00:00
|
|
|
if (uMsg == WM_NCMBUTTONDOWN)
|
2009-09-07 16:37:58 +00:00
|
|
|
{
|
|
|
|
// Transform the point to client rect
|
|
|
|
RECT rect;
|
|
|
|
GetWindowRect(m_Window, &rect);
|
|
|
|
pos.x = pos.x - rect.left;
|
|
|
|
pos.y = pos.y - rect.top;
|
|
|
|
}
|
|
|
|
|
2010-08-03 15:10:42 +00:00
|
|
|
// Handle buttons
|
|
|
|
HandleButtons(pos, BUTTONPROC_MOVE, NULL, true);
|
|
|
|
|
2009-09-07 16:37:58 +00:00
|
|
|
DoAction(pos.x, pos.y, MOUSE_MMB_DOWN, false);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
** OnMiddleButtonUp
|
|
|
|
**
|
|
|
|
** Runs the action when middle mouse button is up
|
|
|
|
**
|
|
|
|
*/
|
2010-09-03 11:05:28 +00:00
|
|
|
LRESULT CMeterWindow::OnMiddleButtonUp(UINT uMsg, WPARAM wParam, LPARAM lParam)
|
2009-09-07 16:37:58 +00:00
|
|
|
{
|
|
|
|
POINT pos;
|
|
|
|
pos.x = (SHORT)LOWORD(lParam);
|
|
|
|
pos.y = (SHORT)HIWORD(lParam);
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
|
2010-09-03 11:05:28 +00:00
|
|
|
if (uMsg == WM_NCMBUTTONUP)
|
2009-09-07 16:37:58 +00:00
|
|
|
{
|
|
|
|
// Transform the point to client rect
|
|
|
|
RECT rect;
|
|
|
|
GetWindowRect(m_Window, &rect);
|
|
|
|
pos.x = pos.x - rect.left;
|
|
|
|
pos.y = pos.y - rect.top;
|
|
|
|
}
|
|
|
|
|
2010-08-03 15:10:42 +00:00
|
|
|
// Handle buttons
|
|
|
|
HandleButtons(pos, BUTTONPROC_MOVE, NULL, true);
|
|
|
|
|
2009-09-07 16:37:58 +00:00
|
|
|
DoAction(pos.x, pos.y, MOUSE_MMB_UP, false);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
/*
|
|
|
|
** OnMiddleButtonDoubleClick
|
|
|
|
**
|
|
|
|
** Runs the action when middle mouse button is double-clicked
|
|
|
|
**
|
|
|
|
*/
|
2010-09-03 11:05:28 +00:00
|
|
|
LRESULT CMeterWindow::OnMiddleButtonDoubleClick(UINT uMsg, WPARAM wParam, LPARAM lParam)
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
{
|
|
|
|
POINT pos;
|
|
|
|
pos.x = (SHORT)LOWORD(lParam);
|
|
|
|
pos.y = (SHORT)HIWORD(lParam);
|
|
|
|
|
2010-09-03 11:05:28 +00:00
|
|
|
if (uMsg == WM_NCMBUTTONDBLCLK)
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
{
|
|
|
|
// Transform the point to client rect
|
|
|
|
RECT rect;
|
|
|
|
GetWindowRect(m_Window, &rect);
|
|
|
|
pos.x = pos.x - rect.left;
|
|
|
|
pos.y = pos.y - rect.top;
|
|
|
|
}
|
|
|
|
|
2010-08-03 15:10:42 +00:00
|
|
|
// Handle buttons
|
|
|
|
HandleButtons(pos, BUTTONPROC_MOVE, NULL, true);
|
|
|
|
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
if (!DoAction(pos.x, pos.y, MOUSE_MMB_DBLCLK, false))
|
|
|
|
{
|
|
|
|
DoAction(pos.x, pos.y, MOUSE_MMB_DOWN, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2009-02-10 18:37:48 +00:00
|
|
|
/*
|
|
|
|
** OnContextMenu
|
|
|
|
**
|
|
|
|
** Handles the context menu. The menu is recreated every time it is shown.
|
|
|
|
**
|
|
|
|
*/
|
2010-09-03 11:05:28 +00:00
|
|
|
LRESULT CMeterWindow::OnContextMenu(UINT uMsg, WPARAM wParam, LPARAM lParam)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
2010-08-03 15:10:42 +00:00
|
|
|
POINT pos;
|
|
|
|
int x = (SHORT)LOWORD(lParam);
|
|
|
|
int y = (SHORT)HIWORD(lParam);
|
2009-02-10 18:37:48 +00:00
|
|
|
|
|
|
|
RECT rect;
|
|
|
|
GetWindowRect(m_Window, &rect);
|
|
|
|
|
2010-08-03 15:10:42 +00:00
|
|
|
if (x == -1 && y == -1) // WM_CONTEXTMENU is generated from the keyboard (Shift+F10/VK_APPS)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
2010-08-03 15:10:42 +00:00
|
|
|
// Set menu position to (0,0) on the window
|
|
|
|
pos.x = rect.left;
|
|
|
|
pos.y = rect.top;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Transform the point to client rect
|
|
|
|
pos.x = x - rect.left;
|
|
|
|
pos.y = y - rect.top;
|
|
|
|
|
|
|
|
// Handle buttons
|
|
|
|
HandleButtons(pos, BUTTONPROC_MOVE, NULL, true);
|
|
|
|
|
|
|
|
// If RMB up or RMB down or double-click cause actions, do not show the menu!
|
|
|
|
if (DoAction(pos.x, pos.y, MOUSE_RMB_UP, false) || DoAction(pos.x, pos.y, MOUSE_RMB_DOWN, true) || DoAction(pos.x, pos.y, MOUSE_RMB_DBLCLK, true))
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Set menu position to cursor position
|
|
|
|
pos.x = x;
|
|
|
|
pos.y = y;
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
m_Rainmeter->ShowContextMenu(pos, this);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
** DoAction
|
|
|
|
**
|
|
|
|
** Executes the action if such are defined. Returns true, if action was executed.
|
|
|
|
** If the test is true, the action is not executed.
|
|
|
|
**
|
|
|
|
*/
|
|
|
|
bool CMeterWindow::DoAction(int x, int y, MOUSE mouse, bool test)
|
|
|
|
{
|
|
|
|
// Check if the hitpoint was over some meter
|
2010-08-03 15:10:42 +00:00
|
|
|
std::list<CMeter*>::const_reverse_iterator j = m_Meters.rbegin();
|
|
|
|
for( ; j != m_Meters.rend(); ++j)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
// Hidden meters are ignored
|
|
|
|
if ((*j)->IsHidden()) continue;
|
|
|
|
|
|
|
|
if ((*j)->HitTest(x, y))
|
|
|
|
{
|
|
|
|
switch (mouse)
|
|
|
|
{
|
|
|
|
case MOUSE_LMB_DOWN:
|
|
|
|
if (!((*j)->GetLeftMouseDownAction().empty()))
|
|
|
|
{
|
|
|
|
if (!test) m_Rainmeter->ExecuteCommand((*j)->GetLeftMouseDownAction().c_str(), this);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MOUSE_LMB_UP:
|
|
|
|
if (!((*j)->GetLeftMouseUpAction().empty()))
|
|
|
|
{
|
|
|
|
if (!test) m_Rainmeter->ExecuteCommand((*j)->GetLeftMouseUpAction().c_str(), this);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
case MOUSE_LMB_DBLCLK:
|
|
|
|
if (!((*j)->GetLeftMouseDoubleClickAction().empty()))
|
|
|
|
{
|
|
|
|
if (!test) m_Rainmeter->ExecuteCommand((*j)->GetLeftMouseDoubleClickAction().c_str(), this);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
2009-02-10 18:37:48 +00:00
|
|
|
case MOUSE_RMB_DOWN:
|
|
|
|
if (!((*j)->GetRightMouseDownAction().empty()))
|
|
|
|
{
|
|
|
|
if (!test) m_Rainmeter->ExecuteCommand((*j)->GetRightMouseDownAction().c_str(), this);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MOUSE_RMB_UP:
|
|
|
|
if (!((*j)->GetRightMouseUpAction().empty()))
|
|
|
|
{
|
|
|
|
if (!test) m_Rainmeter->ExecuteCommand((*j)->GetRightMouseUpAction().c_str(), this);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
case MOUSE_RMB_DBLCLK:
|
|
|
|
if (!((*j)->GetRightMouseDoubleClickAction().empty()))
|
|
|
|
{
|
|
|
|
if (!test) m_Rainmeter->ExecuteCommand((*j)->GetRightMouseDoubleClickAction().c_str(), this);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
2009-09-07 16:37:58 +00:00
|
|
|
case MOUSE_MMB_DOWN:
|
|
|
|
if (!((*j)->GetMiddleMouseDownAction().empty()))
|
|
|
|
{
|
|
|
|
if (!test) m_Rainmeter->ExecuteCommand((*j)->GetMiddleMouseDownAction().c_str(), this);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MOUSE_MMB_UP:
|
|
|
|
if (!((*j)->GetMiddleMouseUpAction().empty()))
|
|
|
|
{
|
|
|
|
if (!test) m_Rainmeter->ExecuteCommand((*j)->GetMiddleMouseUpAction().c_str(), this);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
case MOUSE_MMB_DBLCLK:
|
|
|
|
if (!((*j)->GetMiddleMouseDoubleClickAction().empty()))
|
|
|
|
{
|
|
|
|
if (!test) m_Rainmeter->ExecuteCommand((*j)->GetMiddleMouseDoubleClickAction().c_str(), this);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
break;
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2010-08-03 15:10:42 +00:00
|
|
|
if (HitTest(x, y))
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
// If no meters caused actions, do the default actions
|
|
|
|
switch (mouse)
|
|
|
|
{
|
|
|
|
case MOUSE_LMB_DOWN:
|
|
|
|
if (!m_LeftMouseDownAction.empty())
|
|
|
|
{
|
|
|
|
if (!test) m_Rainmeter->ExecuteCommand(m_LeftMouseDownAction.c_str(), this);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MOUSE_LMB_UP:
|
|
|
|
if (!m_LeftMouseUpAction.empty())
|
|
|
|
{
|
|
|
|
if (!test) m_Rainmeter->ExecuteCommand(m_LeftMouseUpAction.c_str(), this);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
case MOUSE_LMB_DBLCLK:
|
|
|
|
if (!m_LeftMouseDoubleClickAction.empty())
|
|
|
|
{
|
|
|
|
if (!test) m_Rainmeter->ExecuteCommand(m_LeftMouseDoubleClickAction.c_str(), this);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
2009-02-10 18:37:48 +00:00
|
|
|
case MOUSE_RMB_DOWN:
|
|
|
|
if (!m_RightMouseDownAction.empty())
|
|
|
|
{
|
|
|
|
if (!test) m_Rainmeter->ExecuteCommand(m_RightMouseDownAction.c_str(), this);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MOUSE_RMB_UP:
|
|
|
|
if (!m_RightMouseUpAction.empty())
|
|
|
|
{
|
|
|
|
if (!test) m_Rainmeter->ExecuteCommand(m_RightMouseUpAction.c_str(), this);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
case MOUSE_RMB_DBLCLK:
|
|
|
|
if (!m_RightMouseDoubleClickAction.empty())
|
|
|
|
{
|
|
|
|
if (!test) m_Rainmeter->ExecuteCommand(m_RightMouseDoubleClickAction.c_str(), this);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
2009-09-23 13:45:39 +00:00
|
|
|
case MOUSE_MMB_DOWN:
|
|
|
|
if (!m_MiddleMouseDownAction.empty())
|
|
|
|
{
|
|
|
|
if (!test) m_Rainmeter->ExecuteCommand(m_MiddleMouseDownAction.c_str(), this);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MOUSE_MMB_UP:
|
|
|
|
if (!m_MiddleMouseUpAction.empty())
|
|
|
|
{
|
|
|
|
if (!test) m_Rainmeter->ExecuteCommand(m_MiddleMouseUpAction.c_str(), this);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
case MOUSE_MMB_DBLCLK:
|
|
|
|
if (!m_MiddleMouseDoubleClickAction.empty())
|
|
|
|
{
|
|
|
|
if (!test) m_Rainmeter->ExecuteCommand(m_MiddleMouseDoubleClickAction.c_str(), this);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
break;
|
2010-08-03 15:10:42 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
** DoMoveAction
|
|
|
|
**
|
|
|
|
** Executes the action if such are defined. Returns true, if meter/window which should be processed still may exist.
|
|
|
|
**
|
|
|
|
*/
|
2010-08-13 23:20:20 +00:00
|
|
|
bool CMeterWindow::DoMoveAction(int x, int y, MOUSE mouse)
|
2010-08-03 15:10:42 +00:00
|
|
|
{
|
2010-08-13 23:20:20 +00:00
|
|
|
bool buttonFound = false;
|
|
|
|
|
2010-08-03 15:10:42 +00:00
|
|
|
// Check if the hitpoint was over some meter
|
|
|
|
std::list<CMeter*>::const_reverse_iterator j = m_Meters.rbegin();
|
|
|
|
for( ; j != m_Meters.rend(); ++j)
|
|
|
|
{
|
2010-08-13 23:20:20 +00:00
|
|
|
if (!(*j)->IsHidden() && (*j)->HitTest(x, y))
|
2010-08-03 15:10:42 +00:00
|
|
|
{
|
|
|
|
if (mouse == MOUSE_OVER)
|
|
|
|
{
|
|
|
|
if (!m_MouseOver)
|
|
|
|
{
|
|
|
|
// If the mouse is over a meter it's also over the main window
|
|
|
|
//DebugLog(L"@Enter: %s", m_SkinName.c_str());
|
|
|
|
m_MouseOver = true;
|
|
|
|
SetMouseLeaveEvent(false);
|
|
|
|
|
|
|
|
if (!m_MouseOverAction.empty())
|
|
|
|
{
|
|
|
|
m_Rainmeter->ExecuteCommand(m_MouseOverAction.c_str(), this);
|
2010-09-03 11:05:28 +00:00
|
|
|
return true;
|
2010-08-03 15:10:42 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2010-08-13 23:20:20 +00:00
|
|
|
// Handle button
|
2010-08-17 07:19:48 +00:00
|
|
|
CMeterButton* button = NULL;
|
|
|
|
if (m_HasButtons)
|
2010-08-13 23:20:20 +00:00
|
|
|
{
|
2010-08-17 07:19:48 +00:00
|
|
|
button = dynamic_cast<CMeterButton*>(*j);
|
|
|
|
if (button)
|
2010-08-13 23:20:20 +00:00
|
|
|
{
|
2010-08-17 07:19:48 +00:00
|
|
|
if (!buttonFound)
|
2010-08-13 23:20:20 +00:00
|
|
|
{
|
2010-08-17 07:19:48 +00:00
|
|
|
if (!button->IsExecutable())
|
|
|
|
{
|
|
|
|
button->SetExecutable(true);
|
|
|
|
}
|
|
|
|
buttonFound = true;
|
2010-08-13 23:20:20 +00:00
|
|
|
}
|
2010-08-17 07:19:48 +00:00
|
|
|
else
|
2010-08-13 23:20:20 +00:00
|
|
|
{
|
2010-08-17 07:19:48 +00:00
|
|
|
if (button->IsExecutable())
|
|
|
|
{
|
|
|
|
button->SetExecutable(false);
|
|
|
|
}
|
2010-08-13 23:20:20 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2010-08-03 15:10:42 +00:00
|
|
|
if (!(*j)->IsMouseOver())
|
|
|
|
{
|
|
|
|
if (!((*j)->GetMouseOverAction().empty()) ||
|
|
|
|
!((*j)->GetMouseLeaveAction().empty()) ||
|
2010-08-13 23:20:20 +00:00
|
|
|
button)
|
2010-08-03 15:10:42 +00:00
|
|
|
{
|
|
|
|
//DebugLog(L"MeterEnter: %s - [%s]", m_SkinName.c_str(), (*j)->GetName());
|
|
|
|
(*j)->SetMouseOver(true);
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
|
2010-08-03 15:10:42 +00:00
|
|
|
if (!((*j)->GetMouseOverAction().empty()))
|
|
|
|
{
|
|
|
|
m_Rainmeter->ExecuteCommand((*j)->GetMouseOverAction().c_str(), this);
|
2010-09-03 11:05:28 +00:00
|
|
|
return true;
|
2010-08-03 15:10:42 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2010-10-02 04:13:50 +00:00
|
|
|
if (mouse == MOUSE_LEAVE)
|
2010-08-03 15:10:42 +00:00
|
|
|
{
|
2010-10-02 04:13:50 +00:00
|
|
|
if ((*j)->IsMouseOver())
|
2010-08-13 23:20:20 +00:00
|
|
|
{
|
2010-10-02 04:13:50 +00:00
|
|
|
// Handle button
|
|
|
|
if (m_HasButtons)
|
2010-08-13 23:20:20 +00:00
|
|
|
{
|
2010-10-02 04:13:50 +00:00
|
|
|
CMeterButton* button = dynamic_cast<CMeterButton*>(*j);
|
|
|
|
if (button)
|
2010-08-17 07:19:48 +00:00
|
|
|
{
|
2010-10-02 04:13:50 +00:00
|
|
|
if (button->IsExecutable())
|
|
|
|
{
|
|
|
|
button->SetExecutable(false);
|
|
|
|
}
|
2010-08-17 07:19:48 +00:00
|
|
|
}
|
2010-08-13 23:20:20 +00:00
|
|
|
}
|
|
|
|
|
2010-10-02 04:13:50 +00:00
|
|
|
//DebugLog(L"MeterLeave: %s - [%s]", m_SkinName.c_str(), (*j)->GetName());
|
|
|
|
(*j)->SetMouseOver(false);
|
2010-08-03 15:10:42 +00:00
|
|
|
|
2010-10-02 04:13:50 +00:00
|
|
|
if (!((*j)->GetMouseLeaveAction().empty()))
|
|
|
|
{
|
|
|
|
m_Rainmeter->ExecuteCommand((*j)->GetMouseLeaveAction().c_str(), this);
|
|
|
|
return true;
|
|
|
|
}
|
2010-08-03 15:10:42 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (HitTest(x, y))
|
|
|
|
{
|
|
|
|
// If no meters caused actions, do the default actions
|
|
|
|
if (mouse == MOUSE_OVER)
|
|
|
|
{
|
2009-02-10 18:37:48 +00:00
|
|
|
if (!m_MouseOver)
|
|
|
|
{
|
2010-08-03 15:10:42 +00:00
|
|
|
//DebugLog(L"Enter: %s", m_SkinName.c_str());
|
2009-02-10 18:37:48 +00:00
|
|
|
m_MouseOver = true;
|
2010-08-03 15:10:42 +00:00
|
|
|
SetMouseLeaveEvent(false);
|
|
|
|
|
2009-02-10 18:37:48 +00:00
|
|
|
if (!m_MouseOverAction.empty())
|
|
|
|
{
|
2010-08-03 15:10:42 +00:00
|
|
|
m_Rainmeter->ExecuteCommand(m_MouseOverAction.c_str(), this);
|
2009-02-10 18:37:48 +00:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2010-10-02 04:13:50 +00:00
|
|
|
if (mouse == MOUSE_LEAVE)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
2010-10-02 04:13:50 +00:00
|
|
|
// Mouse leave happens when the mouse is outside the window
|
|
|
|
if (m_MouseOver)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
2010-10-02 04:13:50 +00:00
|
|
|
//DebugLog(L"Leave: %s", m_SkinName.c_str());
|
|
|
|
m_MouseOver = false;
|
|
|
|
SetMouseLeaveEvent(true);
|
|
|
|
|
|
|
|
if (!m_MouseLeaveAction.empty())
|
|
|
|
{
|
|
|
|
m_Rainmeter->ExecuteCommand(m_MouseLeaveAction.c_str(), this);
|
|
|
|
return true;
|
|
|
|
}
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
** OnMove
|
|
|
|
**
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
** Stores the new place of the window, in screen coordinates.
|
2009-02-10 18:37:48 +00:00
|
|
|
**
|
|
|
|
*/
|
2010-09-03 11:05:28 +00:00
|
|
|
LRESULT CMeterWindow::OnMove(UINT uMsg, WPARAM wParam, LPARAM lParam)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
// The lParam's x/y parameters are given in screen coordinates for overlapped and pop-up windows
|
|
|
|
// and in parent-client coordinates for child windows.
|
|
|
|
|
2009-02-10 18:37:48 +00:00
|
|
|
// Store the new window position
|
2009-03-24 04:29:48 +00:00
|
|
|
m_ScreenX = (SHORT)LOWORD(lParam);
|
|
|
|
m_ScreenY = (SHORT)HIWORD(lParam);
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
|
2009-11-20 10:39:41 +00:00
|
|
|
if (m_Dragging)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
2009-11-20 10:39:41 +00:00
|
|
|
ScreenToWindow();
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
}
|
2009-11-20 10:39:41 +00:00
|
|
|
|
2009-02-10 18:37:48 +00:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
** WndProc
|
|
|
|
**
|
|
|
|
** The window procedure for the Meter
|
|
|
|
**
|
|
|
|
*/
|
|
|
|
LRESULT CALLBACK CMeterWindow::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
|
|
|
{
|
|
|
|
CMeterWindow* Window = NULL;
|
|
|
|
|
|
|
|
if(uMsg == WM_CREATE)
|
|
|
|
{
|
|
|
|
// Fetch this window-object from the CreateStruct
|
|
|
|
Window=(CMeterWindow*)((LPCREATESTRUCT)lParam)->lpCreateParams;
|
|
|
|
|
|
|
|
SetProp(hWnd, L"RAINMETER", Window);
|
|
|
|
}
|
|
|
|
else if(uMsg == WM_DESTROY)
|
|
|
|
{
|
|
|
|
RemoveProp(hWnd, L"RAINMETER");
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Window = (CMeterWindow*)GetProp(hWnd, L"RAINMETER");
|
|
|
|
}
|
|
|
|
|
|
|
|
BEGIN_MESSAGEPROC
|
|
|
|
MESSAGE(OnPaint, WM_PAINT)
|
|
|
|
MESSAGE(OnMove, WM_MOVE)
|
|
|
|
MESSAGE(OnCreate, WM_CREATE)
|
|
|
|
MESSAGE(OnDestroy, WM_DESTROY)
|
|
|
|
MESSAGE(OnTimer, WM_TIMER)
|
|
|
|
MESSAGE(OnCommand, WM_COMMAND)
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
MESSAGE(OnSysCommand, WM_SYSCOMMAND)
|
|
|
|
MESSAGE(OnEnterSizeMove, WM_ENTERSIZEMOVE)
|
|
|
|
MESSAGE(OnExitSizeMove, WM_EXITSIZEMOVE)
|
2009-02-10 18:37:48 +00:00
|
|
|
MESSAGE(OnNcHitTest, WM_NCHITTEST)
|
|
|
|
MESSAGE(OnMouseMove, WM_MOUSEMOVE)
|
|
|
|
MESSAGE(OnMouseMove, WM_NCMOUSEMOVE)
|
2010-08-03 15:10:42 +00:00
|
|
|
MESSAGE(OnMouseLeave, WM_MOUSELEAVE)
|
|
|
|
MESSAGE(OnMouseLeave, WM_NCMOUSELEAVE)
|
2009-02-10 18:37:48 +00:00
|
|
|
MESSAGE(OnContextMenu, WM_CONTEXTMENU)
|
|
|
|
MESSAGE(OnRightButtonDown, WM_NCRBUTTONDOWN)
|
|
|
|
MESSAGE(OnRightButtonDown, WM_RBUTTONDOWN)
|
|
|
|
MESSAGE(OnRightButtonUp, WM_RBUTTONUP)
|
|
|
|
MESSAGE(OnContextMenu, WM_NCRBUTTONUP)
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
MESSAGE(OnRightButtonDoubleClick, WM_RBUTTONDBLCLK)
|
|
|
|
MESSAGE(OnRightButtonDoubleClick, WM_NCRBUTTONDBLCLK)
|
2009-02-10 18:37:48 +00:00
|
|
|
MESSAGE(OnLeftButtonDown, WM_NCLBUTTONDOWN)
|
|
|
|
MESSAGE(OnLeftButtonDown, WM_LBUTTONDOWN)
|
|
|
|
MESSAGE(OnLeftButtonUp, WM_LBUTTONUP)
|
|
|
|
MESSAGE(OnLeftButtonUp, WM_NCLBUTTONUP)
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
MESSAGE(OnLeftButtonDoubleClick, WM_LBUTTONDBLCLK)
|
|
|
|
MESSAGE(OnLeftButtonDoubleClick, WM_NCLBUTTONDBLCLK)
|
2009-09-07 16:37:58 +00:00
|
|
|
MESSAGE(OnMiddleButtonDown, WM_NCMBUTTONDOWN)
|
|
|
|
MESSAGE(OnMiddleButtonDown, WM_MBUTTONDOWN)
|
|
|
|
MESSAGE(OnMiddleButtonUp, WM_MBUTTONUP)
|
|
|
|
MESSAGE(OnMiddleButtonUp, WM_NCMBUTTONUP)
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
MESSAGE(OnMiddleButtonDoubleClick, WM_MBUTTONDBLCLK)
|
|
|
|
MESSAGE(OnMiddleButtonDoubleClick, WM_NCMBUTTONDBLCLK)
|
2009-02-10 18:37:48 +00:00
|
|
|
MESSAGE(OnWindowPosChanging, WM_WINDOWPOSCHANGING)
|
|
|
|
MESSAGE(OnCopyData, WM_COPYDATA)
|
|
|
|
MESSAGE(OnDelayedExecute, WM_DELAYED_EXECUTE)
|
2009-08-19 17:57:09 +00:00
|
|
|
MESSAGE(OnDelayedRefresh, WM_DELAYED_REFRESH)
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
MESSAGE(OnDelayedMove, WM_DELAYED_MOVE)
|
2009-03-25 02:56:56 +00:00
|
|
|
MESSAGE(OnSettingChange, WM_SETTINGCHANGE)
|
2009-09-18 16:05:10 +00:00
|
|
|
MESSAGE(OnDisplayChange, WM_DISPLAYCHANGE)
|
2009-02-10 18:37:48 +00:00
|
|
|
END_MESSAGEPROC
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
** OnDelayedExecute
|
|
|
|
**
|
|
|
|
** Handles delayed executes
|
|
|
|
**
|
|
|
|
*/
|
2010-09-03 11:05:28 +00:00
|
|
|
LRESULT CMeterWindow::OnDelayedExecute(UINT uMsg, WPARAM wParam, LPARAM lParam)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
if (lParam)
|
|
|
|
{
|
|
|
|
LPCTSTR szExecute = (LPCTSTR)lParam;
|
|
|
|
COPYDATASTRUCT copyData;
|
|
|
|
|
|
|
|
copyData.dwData = 1;
|
2010-09-02 16:03:15 +00:00
|
|
|
copyData.cbData = (DWORD)((wcslen(szExecute) + 1) * sizeof(WCHAR));
|
2009-02-10 18:37:48 +00:00
|
|
|
copyData.lpData = (void*)szExecute;
|
|
|
|
|
2010-09-03 11:05:28 +00:00
|
|
|
OnCopyData(WM_COPYDATA, NULL, (LPARAM)©Data);
|
2009-02-10 18:37:48 +00:00
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2009-08-19 17:57:09 +00:00
|
|
|
/*
|
|
|
|
** OnDelayedRefresh
|
|
|
|
**
|
|
|
|
** Handles delayed refresh
|
|
|
|
**
|
|
|
|
*/
|
2010-09-03 11:05:28 +00:00
|
|
|
LRESULT CMeterWindow::OnDelayedRefresh(UINT uMsg, WPARAM wParam, LPARAM lParam)
|
2009-08-19 17:57:09 +00:00
|
|
|
{
|
2009-08-26 17:48:12 +00:00
|
|
|
try
|
|
|
|
{
|
|
|
|
Refresh(false);
|
|
|
|
}
|
|
|
|
catch (CError& error)
|
|
|
|
{
|
|
|
|
MessageBox(m_Window, error.GetString().c_str(), APPNAME, MB_OK | MB_TOPMOST | MB_ICONEXCLAMATION);
|
|
|
|
}
|
2009-08-19 17:57:09 +00:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
/*
|
|
|
|
** OnDelayedMove
|
|
|
|
**
|
|
|
|
** Handles delayed move
|
|
|
|
**
|
|
|
|
*/
|
2010-09-03 11:05:28 +00:00
|
|
|
LRESULT CMeterWindow::OnDelayedMove(UINT uMsg, WPARAM wParam, LPARAM lParam)
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
{
|
|
|
|
if (m_NativeTransparency)
|
|
|
|
{
|
2010-08-24 01:07:29 +00:00
|
|
|
m_Parser.ResetMonitorVariables(this);
|
* Changed the way to get the information of the multiple display monitors.
This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.)
-----
* Added the "Display Monitor" submenu in [Skins Menu]-[Position].
These menus convert the present position to the relative position from the specified monitor.
(But the meter window doesn't move to the specified monitor area immediately. Only converts.)
- "Use default: Primary monitor" removes the @-directive from WindowX/Y.
- @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx)
- If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini.
AutoSelectScreen
If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0.
-----
* Added the variables for multiple display monitors and the virtual screen.
All X/Y positions are represented in the virtual screen coordinates.
The following variables are for the virtual screen.
#VSCREENAREAX# is the X-position of the left-side of the virtual screen.
#VSCREENAREAY# is the Y-position of the top-side of the virtual screen.
#VSCREENAREAWIDTH# is the width of the virtual screen.
#VSCREENAREAHEIGHT# is the height of the virtual screen.
The following variables are for the PRESENT monitor.
Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor.
#WORKAREAX# is the X-position of the left-side of the work area.
#WORKAREAY# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH# is the width of the work area.
#WORKAREAHEIGHT# is the height of the work area.
#SCREENAREAX# is the X-position of the left-side of the monitor screen.
#SCREENAREAY# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH# is the width of the display resolution.
#SCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the PRIMARY monitor.
#PWORKAREAX# is the X-position of the left-side of the work area.
#PWORKAREAY# is the Y-position of the top-side of the work area.
#PWORKAREAWIDTH# is the width of the work area.
#PWORKAREAHEIGHT# is the height of the work area.
#PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0)
#PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0)
#PSCREENAREAWIDTH# is the width of the display resolution.
#PSCREENAREAHEIGHT# is the height of the display resolution.
The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...)
#WORKAREAX@n# is the X-position of the left-side of the work area.
#WORKAREAY@n# is the Y-position of the top-side of the work area.
#WORKAREAWIDTH@n# is the width of the work area.
#WORKAREAHEIGHT@n# is the height of the work area.
#SCREENAREAX@n# is the X-position of the left-side of the monitor screen.
#SCREENAREAY@n# is the Y-position of the top-side of the monitor screen.
#SCREENAREAWIDTH@n# is the width of the display resolution.
#SCREENAREAHEIGHT@n# is the height of the display resolution.
-----
* Other related changes:
- Fixed the problem that the primary monitor isn't recognized correctly.
- Fixed the problem that the information of the multiple display monitors is refreshed excessively.
- For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables.
- Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates.
- Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".)
-----
* Other changes:
- When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed.
- Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead.
- Fixed the problem that the Meter's hit-test code checks outside the area.
- Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
|
|
|
|
|
|
|
// Move the window to correct position
|
|
|
|
ResizeWindow(true);
|
|
|
|
|
|
|
|
if (m_KeepOnScreen)
|
|
|
|
{
|
|
|
|
MapCoordsToScreen(m_ScreenX, m_ScreenY, m_WindowW, m_WindowH);
|
|
|
|
}
|
|
|
|
|
|
|
|
SetWindowPos(m_Window, NULL, m_ScreenX, m_ScreenY, m_WindowW, m_WindowH, SWP_NOZORDER | SWP_NOACTIVATE);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// With copy transparency we'll do a full refresh
|
|
|
|
PostMessage(m_Window, WM_DELAYED_REFRESH, (WPARAM)NULL, (LPARAM)NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2009-02-10 18:37:48 +00:00
|
|
|
/*
|
|
|
|
** OnCopyData
|
|
|
|
**
|
|
|
|
** Handles bangs from the exe
|
|
|
|
**
|
|
|
|
*/
|
2010-09-03 11:05:28 +00:00
|
|
|
LRESULT CMeterWindow::OnCopyData(UINT uMsg, WPARAM wParam, LPARAM lParam)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
COPYDATASTRUCT* pCopyDataStruct = (COPYDATASTRUCT*) lParam;
|
|
|
|
|
|
|
|
if (pCopyDataStruct && (pCopyDataStruct->dwData == 1) && (pCopyDataStruct->cbData > 0))
|
|
|
|
{
|
|
|
|
// Check that we're still alive
|
|
|
|
bool found = false;
|
|
|
|
std::map<std::wstring, CMeterWindow*>& meters = Rainmeter->GetAllMeterWindows();
|
2010-03-30 22:37:05 +00:00
|
|
|
std::map<std::wstring, CMeterWindow*>::const_iterator iter = meters.begin();
|
2009-02-10 18:37:48 +00:00
|
|
|
|
2010-03-30 22:37:05 +00:00
|
|
|
for ( ; iter != meters.end(); ++iter)
|
2009-02-10 18:37:48 +00:00
|
|
|
{
|
|
|
|
if ((*iter).second == this)
|
|
|
|
{
|
|
|
|
found = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (!found)
|
|
|
|
{
|
|
|
|
DebugLog(L"Unable to send the !bang to a deactivated config.");
|
|
|
|
return 0; // This meterwindow has been deactivated
|
|
|
|
}
|
|
|
|
|
|
|
|
std::wstring str = (const WCHAR*)pCopyDataStruct->lpData;
|
2010-09-02 16:03:15 +00:00
|
|
|
|
2010-09-17 08:47:22 +00:00
|
|
|
if (_wcsnicmp(L"PLAY ", str.c_str(), 5) == 0 ||
|
|
|
|
_wcsnicmp(L"PLAYLOOP ", str.c_str(), 9) == 0 ||
|
|
|
|
_wcsnicmp(L"PLAYSTOP", str.c_str(), 8) == 0)
|
2010-09-02 16:03:15 +00:00
|
|
|
{
|
|
|
|
// Audio commands are special cases.
|
|
|
|
Rainmeter->ExecuteCommand(str.c_str(), this);
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
2009-02-10 18:37:48 +00:00
|
|
|
std::wstring bang;
|
|
|
|
std::wstring arg;
|
|
|
|
|
|
|
|
// Find the first space
|
|
|
|
std::wstring::size_type pos = str.find(' ');
|
|
|
|
if (pos != std::wstring::npos)
|
|
|
|
{
|
|
|
|
bang = str.substr(0, pos);
|
|
|
|
str.erase(0, pos + 1);
|
|
|
|
arg = str;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
bang = str;
|
|
|
|
}
|
|
|
|
|
2010-09-17 08:47:22 +00:00
|
|
|
if (_wcsicmp(bang.c_str(), L"!RainmeterWriteKeyValue") == 0)
|
2010-08-03 15:10:42 +00:00
|
|
|
{
|
|
|
|
// !RainmeterWriteKeyValue is a special case.
|
|
|
|
if (CRainmeter::ParseString(arg.c_str()).size() < 4)
|
|
|
|
{
|
|
|
|
// Add the current config filepath to the args
|
|
|
|
arg += L" \"";
|
|
|
|
arg += m_SkinPath;
|
|
|
|
arg += m_SkinName;
|
|
|
|
arg += L"\\";
|
|
|
|
arg += m_SkinIniFile;
|
|
|
|
arg += L"\"";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2009-02-10 18:37:48 +00:00
|
|
|
// Add the current config name to the args. If it's not defined already
|
|
|
|
// the bang only affects this config, if there already is a config defined
|
|
|
|
// another one doesn't matter.
|
|
|
|
arg += L" \"";
|
2010-08-03 15:10:42 +00:00
|
|
|
arg += m_SkinName;
|
2009-02-10 18:37:48 +00:00
|
|
|
arg += L"\"";
|
|
|
|
|
|
|
|
return Rainmeter->ExecuteBang(bang, arg, this);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2009-07-24 07:56:37 +00:00
|
|
|
/*
|
|
|
|
** MakePathAbsolute
|
|
|
|
**
|
2010-09-11 19:39:45 +00:00
|
|
|
** Converts the path to absolute by adding the skin's path to it (unless it already is absolute).
|
2009-07-24 07:56:37 +00:00
|
|
|
**
|
|
|
|
*/
|
|
|
|
std::wstring CMeterWindow::MakePathAbsolute(std::wstring path)
|
|
|
|
{
|
2010-04-06 17:46:17 +00:00
|
|
|
if (path.empty() ||
|
|
|
|
path.find(L":\\") != std::wstring::npos || path.find(L":/") != std::wstring::npos ||
|
|
|
|
(path.length() >= 2 && (path[0] == L'\\' || path[0] == L'/') && (path[1] == L'\\' || path[1] == L'/'))) // UNC
|
2009-07-24 07:56:37 +00:00
|
|
|
{
|
|
|
|
return path; // It's already absolute path (or it's empty)
|
|
|
|
}
|
|
|
|
|
|
|
|
std::wstring root = m_SkinPath + m_SkinName;
|
|
|
|
|
2010-08-06 07:40:43 +00:00
|
|
|
WCHAR ch = root[root.length() - 1];
|
|
|
|
if (ch != L'\\' && ch != L'/')
|
2009-07-24 07:56:37 +00:00
|
|
|
{
|
|
|
|
root += L"\\";
|
|
|
|
}
|
|
|
|
|
|
|
|
return root + path;
|
|
|
|
}
|