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	Reversing previous change to "On Desktop" as default for new skins.
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		@@ -88,7 +88,7 @@ CMeterWindow::CMeterWindow(std::wstring& path, std::wstring& config, std::wstrin
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	m_AnchorYPercentage = false;
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	m_AnchorScreenX = 0; 
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	m_AnchorScreenY = 0;
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	m_WindowZPosition = ZPOSITION_ONDESKTOP;
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	m_WindowZPosition = ZPOSITION_NORMAL;
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	m_WindowDraggable = true;
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	m_WindowUpdate = 1000;
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	m_TransitionUpdate = 100;
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@@ -1410,7 +1410,6 @@ void CMeterWindow::ReadConfig()
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			m_WindowY = buffer;
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		}
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		// Changed to make the default "On Desktop" - JSMorley : May 11, 2010
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		int zPos = parser.ReadInt(section, L"AlwaysOnTop", m_WindowZPosition);
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		if (zPos == -1)
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		{
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@@ -1420,10 +1419,6 @@ void CMeterWindow::ReadConfig()
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		{
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			m_WindowZPosition = ZPOSITION_ONDESKTOP;
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		}
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		else if (zPos == 0)
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		{
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			m_WindowZPosition = ZPOSITION_NORMAL;
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		}		
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		else if (zPos == 1)
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		{
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			m_WindowZPosition = ZPOSITION_ONTOP;
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@@ -1434,7 +1429,7 @@ void CMeterWindow::ReadConfig()
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		}
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		else
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		{
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			m_WindowZPosition = ZPOSITION_ONDESKTOP;
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			m_WindowZPosition = ZPOSITION_NORMAL;
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		}
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		m_WindowDraggable = 0!=parser.ReadInt(section, L"Draggable", m_WindowDraggable);
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