Logo
Explore Help
Sign In
chibicitiberiu/farmlands
1
0
Fork 0
You've already forked farmlands
Code Issues Pull Requests Releases Wiki Activity
Files
42f0d4125bdbc51ac97a6c81a80bbe7845f737d9
farmlands/src/components/basic
History
Tiberiu Chibici 42f0d4125b Refactored sprite & transform. Replaced distance with collider when picking objects up.
2016-12-15 22:52:36 +02:00
..
Camera.cpp
Reorganized classes & namespaces. Made sprite a component.
2016-12-02 22:20:04 +02:00
Camera.h
Reorganized classes & namespaces. Made sprite a component.
2016-12-02 22:20:04 +02:00
Grid.cpp
Refactored sprite & transform. Replaced distance with collider when picking objects up.
2016-12-15 22:52:36 +02:00
Grid.h
Added plants. Added game time management.
2016-12-09 22:33:47 +02:00
Inventory.cpp
Implemented picking up objects and dropping them. Also, made transform part of GameObject instead of a separate component.
2016-12-14 23:32:39 +02:00
Inventory.h
Implemented picking up objects and dropping them. Also, made transform part of GameObject instead of a separate component.
2016-12-14 23:32:39 +02:00
InventoryItem.cpp
Player changes:
2016-12-12 23:28:41 +02:00
InventoryItem.h
Player changes:
2016-12-12 23:28:41 +02:00
Sprite.cpp
Refactored sprite & transform. Replaced distance with collider when picking objects up.
2016-12-15 22:52:36 +02:00
Sprite.h
Refactored sprite & transform. Replaced distance with collider when picking objects up.
2016-12-15 22:52:36 +02:00
Powered by Gitea Version: 1.24.2 Page: 62ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API