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22 Commits 1 Branch 0 Tags
42f0d4125bdbc51ac97a6c81a80bbe7845f737d9
Commit Graph

6 Commits

Author SHA1 Message Date
Tiberiu Chibici
42f0d4125b Refactored sprite & transform. Replaced distance with collider when picking objects up. 2016-12-15 22:52:36 +02:00
Tiberiu Chibici
ddae4934ef Implemented picking up objects and dropping them. Also, made transform part of GameObject instead of a separate component. 2016-12-14 23:32:39 +02:00
Tiberiu Chibici
6a35b11ec2 Player changes:
- reimplemented & improved player inventory
- now player has "Action2" which means he can interact with the
environment
- added weapon energy cost
- updated player action interface
2016-12-12 23:28:41 +02:00
Tiberiu Chibici
2bd8605711 Added plants. Added game time management. 2016-12-09 22:33:47 +02:00
Tiberiu Chibici
c12a8ede5a Implemented grid. Modified map renderer so that it can render tiles that have a different size than the map tiles. (Note: this change is not tested yet). 2016-12-06 00:29:43 +02:00
Tiberiu Chibici
33de4a8d1f Reorganized classes & namespaces. Made sprite a component. 2016-12-02 22:20:04 +02:00
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