60 lines
583 B
C++
60 lines
583 B
C++
/*
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* Component.cpp
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*
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* Created on: Nov 30, 2016
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* Author: tibi
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*/
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#include <base/Component.h>
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namespace farmlands {
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namespace base {
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Component::Component()
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: gameObject(nullptr)
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{
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}
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Component::~Component()
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{
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}
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void Component::onCreate()
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{
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}
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void Component::onInitialize()
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{
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}
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bool Component::onEvent(SDL_Event& event)
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{
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return false;
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}
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void Component::onUpdateLogic()
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{
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}
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void Component::onPreRender()
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{
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}
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void Component::onRender()
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{
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}
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void Component::onPostRender()
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{
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}
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void Component::onDestroy()
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{
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}
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}
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/* namespace base */
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} /* namespace farmlands */
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