/* * Component.cpp * * Created on: Nov 30, 2016 * Author: tibi */ #include namespace farmlands { namespace base { Component::Component() : gameObject(nullptr) { } Component::~Component() { } void Component::onCreate() { } void Component::onInitialize() { } bool Component::onEvent(SDL_Event& event) { return false; } void Component::onUpdateLogic() { } void Component::onPreRender() { } void Component::onRender() { } void Component::onPostRender() { } void Component::onDestroy() { } } /* namespace base */ } /* namespace farmlands */