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6fe33a99a8
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Fixed bug causing SIGSEGV at startup.
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2016-12-10 17:48:35 +02:00 |
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bb2ddf1374
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Implemented weather
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2016-12-10 17:42:51 +02:00 |
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f6a02dc850
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Changed build system to CMake
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2016-12-10 14:12:23 +02:00 |
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2bd8605711
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Added plants. Added game time management.
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2016-12-09 22:33:47 +02:00 |
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c12a8ede5a
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Implemented grid. Modified map renderer so that it can render tiles that have a different size than the map tiles. (Note: this change is not tested yet).
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2016-12-06 00:29:43 +02:00 |
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0dc77aacb4
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Implemented some tools. Also, implemented inventory.
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2016-12-03 19:43:28 +02:00 |
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91c0da855b
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Implemented hoe
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2016-12-02 22:48:37 +02:00 |
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33de4a8d1f
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Reorganized classes & namespaces. Made sprite a component.
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2016-12-02 22:20:04 +02:00 |
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f255905c73
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Implemented many things. Refactored parsers. Added some behaviors and items. Added weapons.
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2016-12-02 20:29:40 +02:00 |
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0b6a988184
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Large refactoring. Also, reimplemented resource manager to use parsers. Changed from json to xml (it allows comments!!!).
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2016-12-01 21:08:28 +02:00 |
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9c8cbf8518
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Large refactoring, using the Entity-Component model.
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2016-11-30 19:50:01 +02:00 |
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bcd0a359fc
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Implemented sprite & added player animation.
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2016-11-30 00:34:36 +02:00 |
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d2c335bfa5
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Fixed text rendering bug. Organized UI stuff.
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2016-11-29 00:20:48 +02:00 |
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70f79935da
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Implemented some basic UI
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2016-11-28 00:17:20 +02:00 |
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8173937797
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Rendering player and tiles now works.
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2016-11-27 13:53:18 +02:00 |
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914ae0de0d
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Implemented resource manager which can load textures and levels.
Implemented script to generate Resources.g.h file linking assets to code.
Added assets from old project.
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2016-11-12 14:17:00 +02:00 |
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294fd6e2ac
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Initial commit
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2016-11-11 20:18:01 +02:00 |
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