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2016-12-06 00:29:43 +02:00
.externalToolBuilders Implemented resource manager which can load textures and levels. 2016-11-12 14:17:00 +02:00
assets Implemented grid. Modified map renderer so that it can render tiles that have a different size than the map tiles. (Note: this change is not tested yet). 2016-12-06 00:29:43 +02:00
assets_original Implemented hoe 2016-12-02 22:48:37 +02:00
build Implemented grid. Modified map renderer so that it can render tiles that have a different size than the map tiles. (Note: this change is not tested yet). 2016-12-06 00:29:43 +02:00
oldproject Implemented resource manager which can load textures and levels. 2016-11-12 14:17:00 +02:00
src Implemented grid. Modified map renderer so that it can render tiles that have a different size than the map tiles. (Note: this change is not tested yet). 2016-12-06 00:29:43 +02:00
.cproject Implemented many things. Refactored parsers. Added some behaviors and items. Added weapons. 2016-12-02 20:29:40 +02:00
.directory Rendering player and tiles now works. 2016-11-27 13:53:18 +02:00
.gitignore Initial commit 2016-11-11 20:18:01 +02:00
.project Implemented resource manager which can load textures and levels. 2016-11-12 14:17:00 +02:00
.pydevproject Implemented resource manager which can load textures and levels. 2016-11-12 14:17:00 +02:00