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778d732866
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Refactoring, optimizations
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2015-06-13 21:36:32 +03:00 |
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52548b09e1
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Various improvements
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2015-06-10 14:43:57 +03:00 |
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3ab95e13fe
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Fixed normals for generated meshes
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2015-06-10 12:46:04 +03:00 |
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4b61f0bdb5
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Generated buildings
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2015-06-10 11:49:43 +03:00 |
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352f212ae9
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Added lot allocation.
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2015-06-03 23:54:22 +03:00 |
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f9b20b0226
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Implemented road & road mesh generator.
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2015-06-02 20:50:59 +03:00 |
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54b833b620
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Finished road generator
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2015-05-29 19:03:08 +03:00 |
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b6b2dce32e
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Implemented population center generator
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2015-05-22 11:26:29 +03:00 |
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7bd2b7b255
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Started to implement road generation.
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2015-05-20 11:26:46 +03:00 |
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11ca59d8bb
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Added textures to maps
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2015-05-09 18:06:30 +03:00 |
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53dbf25843
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Revert "Applied gitignore"
This reverts commit a675aefd06 .
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2015-05-08 13:18:46 +03:00 |
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228d17e7a4
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Revert "Additional gitignore fixes"
This reverts commit 05d0c85abf .
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2015-05-08 12:56:56 +03:00 |
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05d0c85abf
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Additional gitignore fixes
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2015-05-08 12:55:04 +03:00 |
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a675aefd06
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Applied gitignore
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2015-05-08 12:49:58 +03:00 |
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c80b035ce7
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Added textures to biomes and an expression parser.
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2015-05-08 12:44:25 +03:00 |
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b1a8da324d
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Updated project to unity 5, finalized terrain generation
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2015-05-08 11:09:28 +03:00 |
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76527c2619
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Implemented eroder.
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2015-03-23 21:17:09 +02:00 |
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c71b8ddd3e
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Work on architecture. A lot of refractoring. Updated to unity 5.
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2015-03-12 10:44:44 +02:00 |
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c51c5abbb1
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Initial commit
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2015-03-03 18:47:18 +02:00 |
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