parent
0915388800
commit
53dbf25843
71
Game/Assembly-CSharp-firstpass-vs.csproj
Normal file
71
Game/Assembly-CSharp-firstpass-vs.csproj
Normal file
@ -0,0 +1,71 @@
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71
Game/Assembly-CSharp-firstpass.csproj
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71
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@ -0,0 +1,71 @@
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98
Game/Assembly-CSharp-vs.csproj
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98
Game/Assembly-CSharp-vs.csproj
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97
Game/Assembly-CSharp.csproj
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97
Game/Assembly-CSharp.csproj
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<Compile Include="Assets\Scripts\Noise\PerlinNoiseGenerator.cs" />
|
||||
<Compile Include="Assets\Scripts\Unity\InitializeScript.cs" />
|
||||
<Compile Include="Assets\Scripts\Unity\TerrainGeneratorScript.cs" />
|
||||
<Compile Include="Assets\Scripts\Utils\Algorithms.cs" />
|
||||
<Compile Include="Assets\Scripts\Utils\Algorithms\GridTraverseAlgorithm.cs" />
|
||||
<Compile Include="Assets\Scripts\Utils\ColorHelper.cs" />
|
||||
<Compile Include="Assets\Scripts\Utils\Expression.cs" />
|
||||
<Compile Include="Assets\Scripts\Utils\Logger.cs" />
|
||||
<Compile Include="Assets\Scripts\Utils\RandomExtensions.cs" />
|
||||
<Compile Include="Assets\Scripts\Utils\Range.cs" />
|
||||
<Compile Include="Assets\Scripts\Utils\Task.cs" />
|
||||
<Compile Include="Assets\Scripts\Utils\Texture2DExtensions.cs" />
|
||||
<Compile Include="Assets\Scripts\Utils\XmlHelper.cs" />
|
||||
<None Include="Assets\Data\Config\tergen.xml" />
|
||||
<None Include="Assets\Data\Biomes\Mountain\Mountain.xml" />
|
||||
<None Include="Assets\Standard Assets\Environment\Water (Basic)\Shaders\FXWaterBasic.shader" />
|
||||
<None Include="Assets\Data\Biomes\Grassland\Grassland.xml" />
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/PlaybackEngines/iossupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="Assembly-CSharp-firstpass.csproj">
|
||||
<Project>{D8888F6A-ABE1-C49B-1A38-F65A81021668}</Project> <Name>Assembly-CSharp-firstpass</Name> </ProjectReference>
|
||||
<ProjectReference Include="Assembly-UnityScript-firstpass.unityproj">
|
||||
<Project>{6F824ECF-F2BC-827E-A29D-FB10759A3283}</Project> <Name>Assembly-UnityScript-firstpass</Name> </ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
|
||||
</Project>
|
73
Game/Assembly-UnityScript-firstpass-vs.unityproj
Normal file
73
Game/Assembly-UnityScript-firstpass-vs.unityproj
Normal file
@ -0,0 +1,73 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>10.0.20506</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{6F824ECF-F2BC-827E-A29D-FB10759A3283}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace></RootNamespace>
|
||||
<AssemblyName>Assembly-UnityScript-firstpass</AssemblyName>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<BaseDirectory>Assets</BaseDirectory>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_5_0_1;UNITY_5_0;UNITY_5;UNITY_64;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>Temp\bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.XML" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\CharacterMotor.js" />
|
||||
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\FPSInputController.js" />
|
||||
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\FlyCam.js" />
|
||||
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\PlatformInputController.js" />
|
||||
<None Include="Assets\Data\Config\tergen.xml" />
|
||||
<None Include="Assets\Data\Biomes\Mountain\Mountain.xml" />
|
||||
<None Include="Assets\Standard Assets\Environment\Water (Basic)\Shaders\FXWaterBasic.shader" />
|
||||
<None Include="Assets\Data\Biomes\Grassland\Grassland.xml" />
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/PlaybackEngines/iossupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
|
||||
</Project>
|
73
Game/Assembly-UnityScript-firstpass.unityproj
Normal file
73
Game/Assembly-UnityScript-firstpass.unityproj
Normal file
@ -0,0 +1,73 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>10.0.20506</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{6F824ECF-F2BC-827E-A29D-FB10759A3283}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace></RootNamespace>
|
||||
<AssemblyName>Assembly-UnityScript-firstpass</AssemblyName>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<BaseDirectory>Assets</BaseDirectory>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_5_0_1;UNITY_5_0;UNITY_5;UNITY_64;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>Temp\bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.XML" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\CharacterMotor.js" />
|
||||
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\FPSInputController.js" />
|
||||
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\FlyCam.js" />
|
||||
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\PlatformInputController.js" />
|
||||
<None Include="Assets\Data\Config\tergen.xml" />
|
||||
<None Include="Assets\Data\Biomes\Mountain\Mountain.xml" />
|
||||
<None Include="Assets\Standard Assets\Environment\Water (Basic)\Shaders\FXWaterBasic.shader" />
|
||||
<None Include="Assets\Data\Biomes\Grassland\Grassland.xml" />
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/PlaybackEngines/iossupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
|
||||
</Project>
|
5
Game/Assets/Data.meta
Normal file
5
Game/Assets/Data.meta
Normal file
@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0ffafb571841a6a4eab181ab39f2dd7b
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
5
Game/Assets/Data/Biomes.meta
Normal file
5
Game/Assets/Data/Biomes.meta
Normal file
@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e4398a2c63a0df143943c8718cc74e40
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
5
Game/Assets/Data/Biomes/Grassland.meta
Normal file
5
Game/Assets/Data/Biomes/Grassland.meta
Normal file
@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 61ae52d5f1b61634dad1bf5f17f2ffbd
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
4
Game/Assets/Data/Biomes/Grassland/Grassland.xml.meta
Normal file
4
Game/Assets/Data/Biomes/Grassland/Grassland.xml.meta
Normal file
@ -0,0 +1,4 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 69e9c08fb2f75174182f358acfd9e046
|
||||
TextScriptImporter:
|
||||
userData:
|
5
Game/Assets/Data/Biomes/Mountain.meta
Normal file
5
Game/Assets/Data/Biomes/Mountain.meta
Normal file
@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 64548912db7fa384bae6c01a19c19da8
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
4
Game/Assets/Data/Biomes/Mountain/Mountain.xml.meta
Normal file
4
Game/Assets/Data/Biomes/Mountain/Mountain.xml.meta
Normal file
@ -0,0 +1,4 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 50d52558244dee444936bce1f2bd9e0a
|
||||
TextScriptImporter:
|
||||
userData:
|
5
Game/Assets/Data/Config.meta
Normal file
5
Game/Assets/Data/Config.meta
Normal file
@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b7728461dde998444ab0667b82741a27
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
8
Game/Assets/Data/Config/tergen.xml.meta
Normal file
8
Game/Assets/Data/Config/tergen.xml.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1eca86e155e8dfc48b71dded971f7d2c
|
||||
timeCreated: 1425647036
|
||||
licenseType: Free
|
||||
TextScriptImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
4
Game/Assets/Main.unity.meta
Normal file
4
Game/Assets/Main.unity.meta
Normal file
@ -0,0 +1,4 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d90d5223619e67c40af973fd455a513c
|
||||
DefaultImporter:
|
||||
userData:
|
5
Game/Assets/Scripts.meta
Normal file
5
Game/Assets/Scripts.meta
Normal file
@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f1bf12227f09bb646a5c0a9081791c24
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
5
Game/Assets/Scripts/Business.meta
Normal file
5
Game/Assets/Scripts/Business.meta
Normal file
@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 44471b44c7c4ac24da59e339e3d53ef4
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
@ -1,54 +1,54 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Xml.Serialization;
|
||||
using TransportGame.Model;
|
||||
using TransportGame.Utils;
|
||||
|
||||
namespace TransportGame.Business
|
||||
{
|
||||
public static class BiomeManager
|
||||
{
|
||||
private static List<Biome> biomes = new List<Biome>();
|
||||
|
||||
/// <summary>
|
||||
/// Gets all the loaded biomes
|
||||
/// </summary>
|
||||
public static IEnumerable<Biome> Biomes
|
||||
{
|
||||
get
|
||||
{
|
||||
return biomes;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads the biomes from the Biome directory.
|
||||
/// </summary>
|
||||
public static void LoadBiomes()
|
||||
{
|
||||
foreach (var file in Directory.GetFiles(ConfigurationManager.BiomeDirectory, "*.xml", SearchOption.AllDirectories))
|
||||
{
|
||||
try
|
||||
{
|
||||
// Open file
|
||||
var stream = File.OpenRead(file);
|
||||
|
||||
// Try to deserialize biome
|
||||
XmlSerializer serializer = new XmlSerializer(typeof(Biome));
|
||||
var biome = (Biome)serializer.Deserialize(stream);
|
||||
|
||||
// Add it to biome list
|
||||
biomes.Add(biome);
|
||||
Logger.Info("Loaded biome '{0}' from file '{1}'.", biome.Name, file);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Exception(ex);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Xml.Serialization;
|
||||
using TransportGame.Model;
|
||||
using TransportGame.Utils;
|
||||
|
||||
namespace TransportGame.Business
|
||||
{
|
||||
public static class BiomeManager
|
||||
{
|
||||
private static List<Biome> biomes = new List<Biome>();
|
||||
|
||||
/// <summary>
|
||||
/// Gets all the loaded biomes
|
||||
/// </summary>
|
||||
public static IEnumerable<Biome> Biomes
|
||||
{
|
||||
get
|
||||
{
|
||||
return biomes;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads the biomes from the Biome directory.
|
||||
/// </summary>
|
||||
public static void LoadBiomes()
|
||||
{
|
||||
foreach (var file in Directory.GetFiles(ConfigurationManager.BiomeDirectory, "*.xml", SearchOption.AllDirectories))
|
||||
{
|
||||
try
|
||||
{
|
||||
// Open file
|
||||
var stream = File.OpenRead(file);
|
||||
|
||||
// Try to deserialize biome
|
||||
XmlSerializer serializer = new XmlSerializer(typeof(Biome));
|
||||
var biome = (Biome)serializer.Deserialize(stream);
|
||||
|
||||
// Add it to biome list
|
||||
biomes.Add(biome);
|
||||
Logger.Info("Loaded biome '{0}' from file '{1}'.", biome.Name, file);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Exception(ex);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
8
Game/Assets/Scripts/Business/BiomeManager.cs.meta
Normal file
8
Game/Assets/Scripts/Business/BiomeManager.cs.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
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||||
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||||
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5
Game/Assets/Scripts/Generator.meta
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|
||||
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|
||||
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|
||||
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||||
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Game/Assets/Scripts/Generator/TerrainGenerator.cs.meta
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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Game/Assets/Scripts/Model/Biome.cs.meta
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|
||||
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|
||||
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Game/Assets/Scripts/Model/Config.meta
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|
||||
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|
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Game/Assets/Scripts/Model/Map.cs.meta
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5
Game/Assets/Scripts/Noise.meta
Normal file
5
Game/Assets/Scripts/Noise.meta
Normal file
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|
||||
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||||
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|
@ -1,137 +1,137 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using TransportGame.Utils;
|
||||
|
||||
namespace TransportGame.Noise
|
||||
{
|
||||
public abstract class NoiseGenerator
|
||||
{
|
||||
public float Scale { get; set; }
|
||||
public float Low { get; set; }
|
||||
public float High { get; set; }
|
||||
public float NonLinearPower { get; set; }
|
||||
public int Octaves { get; set; }
|
||||
public float Persistence { get; set; }
|
||||
|
||||
private float seedX, seedY;
|
||||
|
||||
public NoiseGenerator()
|
||||
{
|
||||
System.Random random = new System.Random();
|
||||
seedX = random.NextSingle(-10000f, 10000f);
|
||||
seedY = random.NextSingle(-10000f, 10000f);
|
||||
|
||||
Scale = 1f;
|
||||
Low = -1f;
|
||||
High = 1f;
|
||||
NonLinearPower = 1f;
|
||||
Octaves = 1;
|
||||
Persistence = .5f;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Produces noise in the [-1,1] interval
|
||||
/// </summary>
|
||||
/// <param name="x"></param>
|
||||
/// <param name="y"></param>
|
||||
/// <returns></returns>
|
||||
protected abstract float GenerateNoise(float x, float y);
|
||||
|
||||
/// <summary>
|
||||
/// Generates noise
|
||||
/// </summary>
|
||||
/// <param name="x">X coordinate</param>
|
||||
/// <param name="y">Y coordinate</param>
|
||||
/// <param name="low">Minimum value</param>
|
||||
/// <param name="high">Maximum value</param>
|
||||
/// <param name="scale">Scale</param>
|
||||
/// <param name="octaves">Number of octaves (layers)</param>
|
||||
/// <param name="persistence">Persistence (impact of each layer)</param>
|
||||
/// <param name="nonLinearPower">Non-linearity</param>
|
||||
/// <returns>Noise</returns>
|
||||
public float Generate(float x, float y, float low, float high, float scale, int octaves, float persistence, float nonLinearPower)
|
||||
{
|
||||
float value = 0;
|
||||
int freq = 1;
|
||||
float amp = 1;
|
||||
float maxAmp = 0;
|
||||
|
||||
for (int i = 0; i < octaves; ++i)
|
||||
{
|
||||
value += GenerateNoise(seedX + freq * scale * x, seedY + freq * scale * y) * amp;
|
||||
maxAmp += amp;
|
||||
amp *= persistence;
|
||||
freq *= 2;
|
||||
}
|
||||
|
||||
// Bring to [0,1]
|
||||
value = (value / maxAmp) / 2f + .5f;
|
||||
|
||||
// Raise to non-linear power
|
||||
value = Mathf.Pow(value, nonLinearPower);
|
||||
|
||||
// Bring to required interval
|
||||
value = value * (high - low) + low;
|
||||
|
||||
// Done
|
||||
return value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates noise
|
||||
/// </summary>
|
||||
/// <param name="x">X coordinate</param>
|
||||
/// <param name="y">Y coordinate</param>
|
||||
/// <param name="low">Minimum value</param>
|
||||
/// <param name="high">Maximum value</param>
|
||||
/// <param name="scale">Scale</param>
|
||||
/// <param name="octaves">Number of octaves (layers)</param>
|
||||
/// <param name="persistence">Persistence (impact of each layer)</param>
|
||||
/// <returns>Noise</returns>
|
||||
public float Generate(float x, float y, float low, float high, float scale, int octaves, float persistence)
|
||||
{
|
||||
return Generate(x, y, low, high, scale, octaves, persistence, NonLinearPower);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates noise
|
||||
/// </summary>
|
||||
/// <param name="x">X coordinate</param>
|
||||
/// <param name="y">Y coordinate</param>
|
||||
/// <param name="low">Minimum value</param>
|
||||
/// <param name="high">Maximum value</param>
|
||||
/// <param name="scale">Scale</param>
|
||||
/// <returns>Noise</returns>
|
||||
public float Generate(float x, float y, float low, float high, float scale)
|
||||
{
|
||||
return Generate(x, y, low, high, scale, Octaves, Persistence, NonLinearPower);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates noise
|
||||
/// </summary>
|
||||
/// <param name="x">X coordinate</param>
|
||||
/// <param name="y">Y coordinate</param>
|
||||
/// <param name="low">Minimum value</param>
|
||||
/// <param name="high">Maximum value</param>
|
||||
/// <returns>Noise</returns>
|
||||
public float Generate(float x, float y, float low, float high)
|
||||
{
|
||||
return Generate(x, y, low, high, Scale, Octaves, Persistence, NonLinearPower);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates noise
|
||||
/// </summary>
|
||||
/// <param name="x">X coordinate</param>
|
||||
/// <param name="y">Y coordinate</param>
|
||||
/// <returns>Noise</returns>
|
||||
public float Generate(float x, float y)
|
||||
{
|
||||
return Generate(x, y, Low, High, Scale, Octaves, Persistence, NonLinearPower);
|
||||
}
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using TransportGame.Utils;
|
||||
|
||||
namespace TransportGame.Noise
|
||||
{
|
||||
public abstract class NoiseGenerator
|
||||
{
|
||||
public float Scale { get; set; }
|
||||
public float Low { get; set; }
|
||||
public float High { get; set; }
|
||||
public float NonLinearPower { get; set; }
|
||||
public int Octaves { get; set; }
|
||||
public float Persistence { get; set; }
|
||||
|
||||
private float seedX, seedY;
|
||||
|
||||
public NoiseGenerator()
|
||||
{
|
||||
System.Random random = new System.Random();
|
||||
seedX = random.NextSingle(-10000f, 10000f);
|
||||
seedY = random.NextSingle(-10000f, 10000f);
|
||||
|
||||
Scale = 1f;
|
||||
Low = -1f;
|
||||
High = 1f;
|
||||
NonLinearPower = 1f;
|
||||
Octaves = 1;
|
||||
Persistence = .5f;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Produces noise in the [-1,1] interval
|
||||
/// </summary>
|
||||
/// <param name="x"></param>
|
||||
/// <param name="y"></param>
|
||||
/// <returns></returns>
|
||||
protected abstract float GenerateNoise(float x, float y);
|
||||
|
||||
/// <summary>
|
||||
/// Generates noise
|
||||
/// </summary>
|
||||
/// <param name="x">X coordinate</param>
|
||||
/// <param name="y">Y coordinate</param>
|
||||
/// <param name="low">Minimum value</param>
|
||||
/// <param name="high">Maximum value</param>
|
||||
/// <param name="scale">Scale</param>
|
||||
/// <param name="octaves">Number of octaves (layers)</param>
|
||||
/// <param name="persistence">Persistence (impact of each layer)</param>
|
||||
/// <param name="nonLinearPower">Non-linearity</param>
|
||||
/// <returns>Noise</returns>
|
||||
public float Generate(float x, float y, float low, float high, float scale, int octaves, float persistence, float nonLinearPower)
|
||||
{
|
||||
float value = 0;
|
||||
int freq = 1;
|
||||
float amp = 1;
|
||||
float maxAmp = 0;
|
||||
|
||||
for (int i = 0; i < octaves; ++i)
|
||||
{
|
||||
value += GenerateNoise(seedX + freq * scale * x, seedY + freq * scale * y) * amp;
|
||||
maxAmp += amp;
|
||||
amp *= persistence;
|
||||
freq *= 2;
|
||||
}
|
||||
|
||||
// Bring to [0,1]
|
||||
value = (value / maxAmp) / 2f + .5f;
|
||||
|
||||
// Raise to non-linear power
|
||||
value = Mathf.Pow(value, nonLinearPower);
|
||||
|
||||
// Bring to required interval
|
||||
value = value * (high - low) + low;
|
||||
|
||||
// Done
|
||||
return value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates noise
|
||||
/// </summary>
|
||||
/// <param name="x">X coordinate</param>
|
||||
/// <param name="y">Y coordinate</param>
|
||||
/// <param name="low">Minimum value</param>
|
||||
/// <param name="high">Maximum value</param>
|
||||
/// <param name="scale">Scale</param>
|
||||
/// <param name="octaves">Number of octaves (layers)</param>
|
||||
/// <param name="persistence">Persistence (impact of each layer)</param>
|
||||
/// <returns>Noise</returns>
|
||||
public float Generate(float x, float y, float low, float high, float scale, int octaves, float persistence)
|
||||
{
|
||||
return Generate(x, y, low, high, scale, octaves, persistence, NonLinearPower);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates noise
|
||||
/// </summary>
|
||||
/// <param name="x">X coordinate</param>
|
||||
/// <param name="y">Y coordinate</param>
|
||||
/// <param name="low">Minimum value</param>
|
||||
/// <param name="high">Maximum value</param>
|
||||
/// <param name="scale">Scale</param>
|
||||
/// <returns>Noise</returns>
|
||||
public float Generate(float x, float y, float low, float high, float scale)
|
||||
{
|
||||
return Generate(x, y, low, high, scale, Octaves, Persistence, NonLinearPower);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates noise
|
||||
/// </summary>
|
||||
/// <param name="x">X coordinate</param>
|
||||
/// <param name="y">Y coordinate</param>
|
||||
/// <param name="low">Minimum value</param>
|
||||
/// <param name="high">Maximum value</param>
|
||||
/// <returns>Noise</returns>
|
||||
public float Generate(float x, float y, float low, float high)
|
||||
{
|
||||
return Generate(x, y, low, high, Scale, Octaves, Persistence, NonLinearPower);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates noise
|
||||
/// </summary>
|
||||
/// <param name="x">X coordinate</param>
|
||||
/// <param name="y">Y coordinate</param>
|
||||
/// <returns>Noise</returns>
|
||||
public float Generate(float x, float y)
|
||||
{
|
||||
return Generate(x, y, Low, High, Scale, Octaves, Persistence, NonLinearPower);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
8
Game/Assets/Scripts/Noise/NoiseGenerator.cs.meta
Normal file
8
Game/Assets/Scripts/Noise/NoiseGenerator.cs.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
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||||
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|
||||
userData:
|
@ -1,16 +1,16 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TransportGame.Noise
|
||||
{
|
||||
public class PerlinNoiseGenerator : NoiseGenerator
|
||||
{
|
||||
protected override float GenerateNoise(float x, float y)
|
||||
{
|
||||
return Mathf.PerlinNoise(x, y) * 2 - 1.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TransportGame.Noise
|
||||
{
|
||||
public class PerlinNoiseGenerator : NoiseGenerator
|
||||
{
|
||||
protected override float GenerateNoise(float x, float y)
|
||||
{
|
||||
return Mathf.PerlinNoise(x, y) * 2 - 1.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
8
Game/Assets/Scripts/Noise/PerlinNoiseGenerator.cs.meta
Normal file
8
Game/Assets/Scripts/Noise/PerlinNoiseGenerator.cs.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
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|
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executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
|
5
Game/Assets/Scripts/Utils.meta
Normal file
5
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Normal file
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Game/Assets/Scripts/Utils/Algorithms.cs.meta
Normal file
8
Game/Assets/Scripts/Utils/Algorithms.cs.meta
Normal file
@ -0,0 +1,8 @@
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||||
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Game/Assets/Scripts/Utils/Algorithms.meta
Normal file
5
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Normal file
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|
||||
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||||
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|
8
Game/Assets/Scripts/Utils/ColorHelper.cs.meta
Normal file
8
Game/Assets/Scripts/Utils/ColorHelper.cs.meta
Normal file
@ -0,0 +1,8 @@
|
||||
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|
8
Game/Assets/Scripts/Utils/Logger.cs.meta
Normal file
8
Game/Assets/Scripts/Utils/Logger.cs.meta
Normal file
@ -0,0 +1,8 @@
|
||||
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|
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8
Game/Assets/Scripts/Utils/RandomExtensions.cs.meta
Normal file
8
Game/Assets/Scripts/Utils/RandomExtensions.cs.meta
Normal file
@ -0,0 +1,8 @@
|
||||
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userData:
|
8
Game/Assets/Scripts/Utils/Range.cs.meta
Normal file
8
Game/Assets/Scripts/Utils/Range.cs.meta
Normal file
@ -0,0 +1,8 @@
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Reference in New Issue
Block a user