105 lines
6.0 KiB
XML
105 lines
6.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<PropertyGroup>
|
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
|
<ProductVersion>10.0.20506</ProductVersion>
|
|
<SchemaVersion>2.0</SchemaVersion>
|
|
<ProjectGuid>{DDFBC18F-9396-3137-9CFE-DEB2CDB74636}</ProjectGuid>
|
|
<OutputType>Library</OutputType>
|
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
|
<RootNamespace></RootNamespace>
|
|
<AssemblyName>Assembly-CSharp</AssemblyName>
|
|
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
|
<FileAlignment>512</FileAlignment>
|
|
<BaseDirectory>Assets</BaseDirectory>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
|
<DebugSymbols>true</DebugSymbols>
|
|
<DebugType>full</DebugType>
|
|
<Optimize>false</Optimize>
|
|
<OutputPath>Temp\bin\Debug\</OutputPath>
|
|
<DefineConstants>DEBUG;TRACE;UNITY_5_0_1;UNITY_5_0;UNITY_5;UNITY_64;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN</DefineConstants>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<WarningLevel>4</WarningLevel>
|
|
<NoWarn>0169</NoWarn>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
|
<DebugType>pdbonly</DebugType>
|
|
<Optimize>true</Optimize>
|
|
<OutputPath>Temp\bin\Release\</OutputPath>
|
|
<DefineConstants>TRACE</DefineConstants>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<WarningLevel>4</WarningLevel>
|
|
<NoWarn>0169</NoWarn>
|
|
</PropertyGroup>
|
|
<ItemGroup>
|
|
<Reference Include="System" />
|
|
<Reference Include="System.XML" />
|
|
<Reference Include="System.Core" />
|
|
<Reference Include="System.Xml.Linq" />
|
|
<Reference Include="UnityEngine">
|
|
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor">
|
|
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
|
|
</Reference>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Compile Include="Assets\Scripts\Business\BiomeManager.cs" />
|
|
<Compile Include="Assets\Scripts\Business\ConfigurationManager.cs" />
|
|
<Compile Include="Assets\Scripts\Generator\CityGenerator.cs" />
|
|
<Compile Include="Assets\Scripts\Generator\PopulationCentersGenerator.cs" />
|
|
<Compile Include="Assets\Scripts\Generator\RoadGenerator.cs" />
|
|
<Compile Include="Assets\Scripts\Generator\TerrainGenerator.cs" />
|
|
<Compile Include="Assets\Scripts\Model\Biome.cs" />
|
|
<Compile Include="Assets\Scripts\Model\Config\TerrainGeneratorConfig.cs" />
|
|
<Compile Include="Assets\Scripts\Model\Map.cs" />
|
|
<Compile Include="Assets\Scripts\Model\Point.cs" />
|
|
<Compile Include="Assets\Scripts\Model\Road\RoadNetwork.cs" />
|
|
<Compile Include="Assets\Scripts\Model\Road\RoadNode.cs" />
|
|
<Compile Include="Assets\Scripts\Model\Road\RoadSegment.cs" />
|
|
<Compile Include="Assets\Scripts\Model\Texture.cs" />
|
|
<Compile Include="Assets\Scripts\Noise\NoiseGenerator.cs" />
|
|
<Compile Include="Assets\Scripts\Noise\PerlinNoiseGenerator.cs" />
|
|
<Compile Include="Assets\Scripts\Unity\InitializeScript.cs" />
|
|
<Compile Include="Assets\Scripts\Unity\TerrainGeneratorScript.cs" />
|
|
<Compile Include="Assets\Scripts\Utils\Algorithms.cs" />
|
|
<Compile Include="Assets\Scripts\Utils\Algorithms\GridTraverseAlgorithm.cs" />
|
|
<Compile Include="Assets\Scripts\Utils\ColorHelper.cs" />
|
|
<Compile Include="Assets\Scripts\Utils\Expression.cs" />
|
|
<Compile Include="Assets\Scripts\Utils\Logger.cs" />
|
|
<Compile Include="Assets\Scripts\Utils\RandomExtensions.cs" />
|
|
<Compile Include="Assets\Scripts\Utils\Range.cs" />
|
|
<Compile Include="Assets\Scripts\Utils\SerializationHelper.cs" />
|
|
<Compile Include="Assets\Scripts\Utils\Task.cs" />
|
|
<Compile Include="Assets\Scripts\Utils\Texture2DExtensions.cs" />
|
|
<None Include="Assets\Data\Config\tergen.xml" />
|
|
<None Include="Assets\Data\Biomes\Mountain.xml" />
|
|
<None Include="Assets\Standard Assets\Environment\Water (Basic)\Shaders\FXWaterBasic.shader" />
|
|
<None Include="Assets\Data\Biomes\Grassland.xml" />
|
|
<Reference Include="Assembly-UnityScript-firstpass">
|
|
<HintPath>C:/Users/Tibi/Google Drive/FacultateCY/$ Licenta/Game/Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UI">
|
|
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
|
|
<HintPath>C:/Program Files/Unity/Editor/Data/PlaybackEngines/iossupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
|
|
</Reference>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ProjectReference Include="Assembly-CSharp-firstpass-vs.csproj">
|
|
<Project>{D8888F6A-ABE1-C49B-1A38-F65A81021668}</Project> <Name>Assembly-CSharp-firstpass-vs</Name> </ProjectReference>
|
|
</ItemGroup>
|
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
Other similar extension points exist, see Microsoft.Common.targets.
|
|
<Target Name="BeforeBuild">
|
|
</Target>
|
|
<Target Name="AfterBuild">
|
|
</Target>
|
|
-->
|
|
|
|
</Project>
|