Fixed missing meta files

This commit is contained in:
Tiberiu Chibici 2015-05-08 12:52:27 +03:00
parent a675aefd06
commit eb23e3234e
103 changed files with 1696 additions and 1 deletions

1
.gitignore vendored
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@ -50,7 +50,6 @@ build/
*_i.c
*_p.c
*.ilk
*.meta
*.obj
*.pch
*.pdb

5
Game/Assets/Data.meta Normal file
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@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 0ffafb571841a6a4eab181ab39f2dd7b
folderAsset: yes
DefaultImporter:
userData:

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@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: e4398a2c63a0df143943c8718cc74e40
folderAsset: yes
DefaultImporter:
userData:

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@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 61ae52d5f1b61634dad1bf5f17f2ffbd
folderAsset: yes
DefaultImporter:
userData:

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@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: 69e9c08fb2f75174182f358acfd9e046
TextScriptImporter:
userData:

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@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 64548912db7fa384bae6c01a19c19da8
folderAsset: yes
DefaultImporter:
userData:

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fileFormatVersion: 2
guid: 50d52558244dee444936bce1f2bd9e0a
TextScriptImporter:
userData:

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fileFormatVersion: 2
guid: b7728461dde998444ab0667b82741a27
folderAsset: yes
DefaultImporter:
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fileFormatVersion: 2
guid: 1eca86e155e8dfc48b71dded971f7d2c
timeCreated: 1425647036
licenseType: Free
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userData:
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@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: d90d5223619e67c40af973fd455a513c
DefaultImporter:
userData:

5
Game/Assets/Scripts.meta Normal file
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@ -0,0 +1,5 @@
fileFormatVersion: 2
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folderAsset: yes
DefaultImporter:
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fileFormatVersion: 2
guid: 44471b44c7c4ac24da59e339e3d53ef4
folderAsset: yes
DefaultImporter:
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fileFormatVersion: 2
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fileFormatVersion: 2
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folderAsset: yes
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fileFormatVersion: 2
guid: ca14a99c3a7bbee468354076f2d6f486
timeCreated: 1431067754
licenseType: Free
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fileFormatVersion: 2
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100002: Bip001 R Finger21
100004: Bip001 R Finger11
100006: Bip001 R Finger02
100010: Bip001 R Finger12
100012: Bip001 R Finger41
100014: Bip001 R Finger4
100018: Bip001 R Finger32
100020: Bip001 R Finger31
100022: Bip001 R Finger3
100026: hip_adjustment_bone_right
100028: Bip001 R Finger42
100032: hip_adjustment_bone_left
100034: Bip001 R Finger2
100036: Bip001 R Finger22
100040: Bip001 R UpperArm
100042: Bip001 R Forearm
100044: Bip001 R Finger0
100046: Bip001 R Finger01
100052: //RootNode
100054: Bip001 R Clavicle
100058: Bip001 L Finger3
100060: Bip001 L Finger31
100062: Bip001 L Finger32
100066: Bip001 L Finger4
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100084: Bip001 L Finger12
100088: Bip001 L Finger2
100090: Bip001 L Finger21
100092: Bip001 L Finger0
100094: Bip001 L Finger01
100096: Bip001 L Forearm
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100102: construction_worker
100104: Bip001 R Toe0
100106: Bip001 R Foot
100108: Bip001 R Calf
100110: Bip001 R Thigh
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100114: Bip001 L Foot
100116: Bip001 L Calf
100118: Bip001 L Thigh
100120: helmet_bone
100124: Bip001 Head
100126: wrench
100128: Bip001 R Hand
100130: Bip001 L Hand
100132: Bip001 Neck
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400028: Bip001 R Finger42
400032: hip_adjustment_bone_left
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400036: Bip001 R Finger22
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400102: construction_worker
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400106: Bip001 R Foot
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400130: Bip001 L Hand
400132: Bip001 Neck
400134: Bip001 Spine1
400136: Bip001 Spine
400138: Bip001 Pelvis
400140: Bip001
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3300000: wrench
4300000: construction_worker
4300002: wrench
7400012: idle
7400014: run
7400016: walk
7400018: jump_pose
11100000: //RootNode
13700000: Bip001 Pelvis
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materialSearch: 1
animations:
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optimizeGameObjects: 0
motionNodeName:
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animationRotationError: .5
animationPositionError: .5
animationScaleError: .5
animationWrapMode: 0
extraExposedTransformPaths: []
clipAnimations:
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takeName:
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wrapMode: 2
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cycleOffset: 0
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keepOriginalPositionY: 1
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heightFromFeet: 0
mirror: 0
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curves: []
events: []
transformMask: []
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maskSource: {instanceID: 0}
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name: run
takeName:
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lastFrame: 81
wrapMode: 2
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cycleOffset: 0
loop: 0
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curves: []
events: []
transformMask: []
maskType: 0
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name: walk
takeName:
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curves: []
events: []
transformMask: []
maskType: 0
maskSource: {instanceID: 0}
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name: jump_pose
takeName:
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lastFrame: 123
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curves: []
events: []
transformMask: []
maskType: 0
maskSource: {instanceID: 0}
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: .00999999978
meshCompression: 0
addColliders: 0
importBlendShapes: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
weldVertices: 1
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secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
tangentSpace:
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splitTangentsAcrossUV: 1
normalImportMode: 0
tangentImportMode: 1
importAnimation: 1
copyAvatar: 0
humanDescription:
human: []
skeleton: []
armTwist: .5
foreArmTwist: .5
upperLegTwist: .5
legTwist: .5
armStretch: .0500000007
legStretch: .0500000007
feetSpacing: 0
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