Added textures to buildings. Other small improvements.
This commit is contained in:
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -1 +1 @@
|
||||
listen 3921045144 1 1
|
||||
listen 2605474146 1 1
|
Binary file not shown.
@ -16,7 +16,7 @@ Platform assembly: C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Transpo
|
||||
Loading C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
|
||||
Platform assembly: C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\UnityEngine.UI.dll (this message is harmless)
|
||||
Loading C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
|
||||
- Completed reload, in 0.045 seconds
|
||||
- Completed reload, in 0.081 seconds
|
||||
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
|
||||
<RI> Initializing input.
|
||||
|
||||
@ -62,7 +62,7 @@ InitializeScript:Start() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Ga
|
||||
TransportGame.Utils.Logger:Info(String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:74)
|
||||
TransportGame.Business.BiomeManager:LoadBiomes() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Business\BiomeManager.cs:42)
|
||||
InitializeScript:Start() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Unity\InitializeScript.cs:19)
|
||||
|
||||
|
||||
(Filename: C:/Users/Tibi/Google Drive/FacultateCY/$ Licenta/Game/Assets/Scripts/Utils/Logger.cs Line: 66)
|
||||
|
||||
Picked biome: Mountain
|
||||
@ -71,7 +71,7 @@ UnityEngine.Debug:Internal_Log(Int32, String, Object)
|
||||
|
||||
Setting up textures...
|
||||
UnityEngine.Debug:Internal_Log(Int32, String, Object)
|
||||
UnityEngine.Debug:Log(Object)
|
||||
UnityEngine.Debug:Log(Object)
|
||||
TransportGame.Utils.Logger:Log(Level, String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:66)
|
||||
TransportGame.Utils.Logger:Info(String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:74)
|
||||
<GenerateMap>c__Iterator3:MoveNext() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Unity\TerrainGeneratorScript.cs:109)
|
||||
@ -80,7 +80,7 @@ UnityEngine.Debug:Internal_Log(Int32, String, Object)
|
||||
|
||||
Generating buildings and roads...
|
||||
UnityEngine.Debug:Internal_Log(Int32, String, Object)
|
||||
UnityEngine.Debug:Log(Object)
|
||||
UnityEngine.Debug:Log(Object)
|
||||
TransportGame.Utils.Logger:Log(Level, String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:66)
|
||||
TransportGame.Utils.Logger:Info(String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:74)
|
||||
<GenerateMap>c__Iterator3:MoveNext() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Unity\TerrainGeneratorScript.cs:137)
|
||||
@ -91,8 +91,7 @@ TransportGame.Utils.Logger:Log(Level, String, Object[]) (at C:\Users\Tibi\Google
|
||||
UnityEngine.Debug:Internal_Log(Int32, String, Object)
|
||||
UnityEngine.Debug:Log(Object)
|
||||
TransportGame.Utils.Logger:Log(Level, String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:66)
|
||||
TransportGame.Utils.Logger:Info(String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:74)
|
||||
TransportGame.Utils.Logger:Info(String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:74)
|
||||
TransportGame.Unity.<Generate>c__Iterator2:MoveNext() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Unity\RoadMeshGenerator.cs:95)
|
||||
TransportGame.Utils.<InParallel>c__Iterator8:MoveNext() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Task.cs:82)
|
||||
<GenerateMap>c__Iterator3:MoveNext() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Unity\TerrainGeneratorScript.cs:146)
|
||||
|
||||
|
Binary file not shown.
Reference in New Issue
Block a user