diff --git a/Documentation/Diagrams.vsdx b/Documentation/Diagrams.vsdx
index 6b06c34..a08b92a 100644
Binary files a/Documentation/Diagrams.vsdx and b/Documentation/Diagrams.vsdx differ
diff --git a/Documentation/Lucrare Licenta.docx b/Documentation/Lucrare Licenta.docx
index b781d49..e6d49dd 100644
Binary files a/Documentation/Lucrare Licenta.docx and b/Documentation/Lucrare Licenta.docx differ
diff --git a/Game/Assets/Data/Materials/building.mat b/Game/Assets/Data/Materials/building.mat
index b0f3969..bdee41c 100644
Binary files a/Game/Assets/Data/Materials/building.mat and b/Game/Assets/Data/Materials/building.mat differ
diff --git a/Game/Assets/Data/Materials/skybox.mat b/Game/Assets/Data/Materials/skybox.mat
index 82ea2ee..b7e9a89 100644
Binary files a/Game/Assets/Data/Materials/skybox.mat and b/Game/Assets/Data/Materials/skybox.mat differ
diff --git a/Game/Assets/Data/Models.meta b/Game/Assets/Data/Models.meta
new file mode 100644
index 0000000..9573aa3
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+++ b/Game/Assets/Data/Models.meta
@@ -0,0 +1,9 @@
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+folderAsset: yes
+timeCreated: 1434233459
+licenseType: Free
+DefaultImporter:
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diff --git a/Game/Assets/Data/Textures/Buildings.meta b/Game/Assets/Data/Textures/Buildings.meta
new file mode 100644
index 0000000..7745ce3
--- /dev/null
+++ b/Game/Assets/Data/Textures/Buildings.meta
@@ -0,0 +1,9 @@
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+guid: c35f5a96a0dd2df44ac2dbc5ea92151c
+folderAsset: yes
+timeCreated: 1434231529
+licenseType: Free
+DefaultImporter:
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+ assetBundleVariant:
diff --git a/Game/Assets/Data/Textures/Buildings/building0.jpg b/Game/Assets/Data/Textures/Buildings/building0.jpg
new file mode 100644
index 0000000..53febdf
Binary files /dev/null and b/Game/Assets/Data/Textures/Buildings/building0.jpg differ
diff --git a/Game/Assets/Data/Textures/Buildings/building0.jpg.meta b/Game/Assets/Data/Textures/Buildings/building0.jpg.meta
new file mode 100644
index 0000000..e38125a
--- /dev/null
+++ b/Game/Assets/Data/Textures/Buildings/building0.jpg.meta
@@ -0,0 +1,55 @@
+fileFormatVersion: 2
+guid: 960e9aa3cdf7446499445850778f592f
+timeCreated: 1434231735
+licenseType: Free
+TextureImporter:
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+ borderMipMap: 0
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+ mipMapFadeDistanceEnd: 3
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+ cubemapConvolutionSteps: 8
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+ buildTargetSettings: []
+ spriteSheet:
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diff --git a/Game/Assets/Data/Textures/Buildings/building1.jpg b/Game/Assets/Data/Textures/Buildings/building1.jpg
new file mode 100644
index 0000000..aa505cf
Binary files /dev/null and b/Game/Assets/Data/Textures/Buildings/building1.jpg differ
diff --git a/Game/Assets/Data/Textures/Buildings/building1.jpg.meta b/Game/Assets/Data/Textures/Buildings/building1.jpg.meta
new file mode 100644
index 0000000..17abf9c
--- /dev/null
+++ b/Game/Assets/Data/Textures/Buildings/building1.jpg.meta
@@ -0,0 +1,55 @@
+fileFormatVersion: 2
+guid: 44bd4459660780445a19dded00f3c244
+timeCreated: 1434231734
+licenseType: Free
+TextureImporter:
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+ alphaIsTransparency: 0
+ textureType: -1
+ buildTargetSettings: []
+ spriteSheet:
+ sprites: []
+ spritePackingTag:
+ userData:
+ assetBundleName:
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diff --git a/Game/Assets/Data/Textures/Buildings/building2.jpg b/Game/Assets/Data/Textures/Buildings/building2.jpg
new file mode 100644
index 0000000..46d7c0f
Binary files /dev/null and b/Game/Assets/Data/Textures/Buildings/building2.jpg differ
diff --git a/Game/Assets/Data/Textures/Buildings/building2.jpg.meta b/Game/Assets/Data/Textures/Buildings/building2.jpg.meta
new file mode 100644
index 0000000..d0ba0ca
--- /dev/null
+++ b/Game/Assets/Data/Textures/Buildings/building2.jpg.meta
@@ -0,0 +1,55 @@
+fileFormatVersion: 2
+guid: 67dfff28f11b6f84aab9ffb599c43452
+timeCreated: 1434231735
+licenseType: Free
+TextureImporter:
+ fileIDToRecycleName: {}
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+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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+ textureType: -1
+ buildTargetSettings: []
+ spriteSheet:
+ sprites: []
+ spritePackingTag:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Game/Assets/Data/Textures/Terrain.meta b/Game/Assets/Data/Textures/Terrain.meta
new file mode 100644
index 0000000..bdd877d
--- /dev/null
+++ b/Game/Assets/Data/Textures/Terrain.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 6d317d31a2ece79468ef386567899728
+folderAsset: yes
+timeCreated: 1434231519
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Game/Assets/Data/Textures/grass.png b/Game/Assets/Data/Textures/Terrain/grass.png
similarity index 100%
rename from Game/Assets/Data/Textures/grass.png
rename to Game/Assets/Data/Textures/Terrain/grass.png
diff --git a/Game/Assets/Data/Textures/grass.png.meta b/Game/Assets/Data/Textures/Terrain/grass.png.meta
similarity index 100%
rename from Game/Assets/Data/Textures/grass.png.meta
rename to Game/Assets/Data/Textures/Terrain/grass.png.meta
diff --git a/Game/Assets/Data/Textures/mountain.jpg b/Game/Assets/Data/Textures/Terrain/mountain.jpg
similarity index 100%
rename from Game/Assets/Data/Textures/mountain.jpg
rename to Game/Assets/Data/Textures/Terrain/mountain.jpg
diff --git a/Game/Assets/Data/Textures/mountain.jpg.meta b/Game/Assets/Data/Textures/Terrain/mountain.jpg.meta
similarity index 100%
rename from Game/Assets/Data/Textures/mountain.jpg.meta
rename to Game/Assets/Data/Textures/Terrain/mountain.jpg.meta
diff --git a/Game/Assets/Data/Textures/mountain2.jpg b/Game/Assets/Data/Textures/Terrain/mountain2.jpg
similarity index 100%
rename from Game/Assets/Data/Textures/mountain2.jpg
rename to Game/Assets/Data/Textures/Terrain/mountain2.jpg
diff --git a/Game/Assets/Data/Textures/mountain2.jpg.meta b/Game/Assets/Data/Textures/Terrain/mountain2.jpg.meta
similarity index 100%
rename from Game/Assets/Data/Textures/mountain2.jpg.meta
rename to Game/Assets/Data/Textures/Terrain/mountain2.jpg.meta
diff --git a/Game/Assets/Data/Textures/sand.jpg b/Game/Assets/Data/Textures/Terrain/sand.jpg
similarity index 100%
rename from Game/Assets/Data/Textures/sand.jpg
rename to Game/Assets/Data/Textures/Terrain/sand.jpg
diff --git a/Game/Assets/Data/Textures/sand.jpg.meta b/Game/Assets/Data/Textures/Terrain/sand.jpg.meta
similarity index 100%
rename from Game/Assets/Data/Textures/sand.jpg.meta
rename to Game/Assets/Data/Textures/Terrain/sand.jpg.meta
diff --git a/Game/Assets/Data/Textures/sidewalk.jpg b/Game/Assets/Data/Textures/Terrain/sidewalk.jpg
similarity index 100%
rename from Game/Assets/Data/Textures/sidewalk.jpg
rename to Game/Assets/Data/Textures/Terrain/sidewalk.jpg
diff --git a/Game/Assets/Data/Textures/sidewalk.jpg.meta b/Game/Assets/Data/Textures/Terrain/sidewalk.jpg.meta
similarity index 100%
rename from Game/Assets/Data/Textures/sidewalk.jpg.meta
rename to Game/Assets/Data/Textures/Terrain/sidewalk.jpg.meta
diff --git a/Game/Assets/Data/Textures/snow.jpg b/Game/Assets/Data/Textures/Terrain/snow.jpg
similarity index 100%
rename from Game/Assets/Data/Textures/snow.jpg
rename to Game/Assets/Data/Textures/Terrain/snow.jpg
diff --git a/Game/Assets/Data/Textures/snow.jpg.meta b/Game/Assets/Data/Textures/Terrain/snow.jpg.meta
similarity index 100%
rename from Game/Assets/Data/Textures/snow.jpg.meta
rename to Game/Assets/Data/Textures/Terrain/snow.jpg.meta
diff --git a/Game/Assets/Data/Textures/street.gif b/Game/Assets/Data/Textures/Terrain/street.gif
similarity index 100%
rename from Game/Assets/Data/Textures/street.gif
rename to Game/Assets/Data/Textures/Terrain/street.gif
diff --git a/Game/Assets/Data/Textures/street.gif.meta b/Game/Assets/Data/Textures/Terrain/street.gif.meta
similarity index 100%
rename from Game/Assets/Data/Textures/street.gif.meta
rename to Game/Assets/Data/Textures/Terrain/street.gif.meta
diff --git a/Game/Assets/Main.unity b/Game/Assets/Main.unity
index 5483a99..cd0def3 100644
Binary files a/Game/Assets/Main.unity and b/Game/Assets/Main.unity differ
diff --git a/Game/Assets/Scripts/Business/Generator/BuildingGenerator.cs b/Game/Assets/Scripts/Business/Generator/BuildingGenerator.cs
index e9d8fc3..ac058bb 100644
--- a/Game/Assets/Scripts/Business/Generator/BuildingGenerator.cs
+++ b/Game/Assets/Scripts/Business/Generator/BuildingGenerator.cs
@@ -202,7 +202,7 @@ namespace TransportGame.Generator
}
else
{
- b.LevelHeights[i] = random.NextSingle(ConfigManager.Buildgen.MinBuildingHeight, ConfigManager.Buildgen.MaxBuildingHeight) * map.GetPopulation(lot.Position);
+ b.LevelHeights[i] = ConfigManager.Buildgen.MinLevelHeight + (random.NextSingle() * map.GetPopulation(lot.Position)) * (ConfigManager.Buildgen.MaxLevelHeight - ConfigManager.Buildgen.MinLevelHeight);
}
for (int j = 0; j < random.Next(ConfigManager.Buildgen.MaxPolygonsPerLevel); j++)
diff --git a/Game/Assets/Scripts/Model/Config/BuildingGeneratorConfig.cs b/Game/Assets/Scripts/Model/Config/BuildingGeneratorConfig.cs
index 8b26baa..1b4479b 100644
--- a/Game/Assets/Scripts/Model/Config/BuildingGeneratorConfig.cs
+++ b/Game/Assets/Scripts/Model/Config/BuildingGeneratorConfig.cs
@@ -35,8 +35,8 @@ namespace TransportGame.Model.Config
///
/// Maximum height for a building
///
- public float MaxBuildingHeight { get; set; }
- public float MinBuildingHeight { get; set; }
+ public float MaxLevelHeight { get; set; }
+ public float MinLevelHeight { get; set; }
///
/// Maximum number of primitive polygons to be generated per level
@@ -49,10 +49,10 @@ namespace TransportGame.Model.Config
LotSquareMaxSize = 20f;
LotSpacing = 0.1f;
MaxLotAttempts = 3;
- MaxBuildingHeight = 25f;
- MinBuildingHeight = 5f;
+ MaxLevelHeight = 20f;
+ MinLevelHeight = 5f;
MaxBuildingLevels = 7;
- MaxPolygonsPerLevel = 4;
+ MaxPolygonsPerLevel = 2;
}
}
}
diff --git a/Game/Assets/Scripts/Unity/BuildingMeshGenerator.cs b/Game/Assets/Scripts/Unity/BuildingMeshGenerator.cs
index eba1afe..ad1fbed 100644
--- a/Game/Assets/Scripts/Unity/BuildingMeshGenerator.cs
+++ b/Game/Assets/Scripts/Unity/BuildingMeshGenerator.cs
@@ -11,18 +11,23 @@ namespace TransportGame.Unity
public class BuildingMeshGenerator
{
public Material BuildingMaterial { get; set; }
+ public Texture2D[] Textures { get; set; }
private GameObject parent = new GameObject("buildings");
private Map map;
+ private System.Random random = new System.Random();
public IEnumerable Generate(Map map)
{
this.map = map;
+ int i = 0;
foreach (var building in map.Buildings)
{
GenerateBuilding(building);
- yield return null;
+
+ if (++i % 10 == 0)
+ yield return null;
}
}
@@ -60,10 +65,10 @@ namespace TransportGame.Unity
vertices.Add(new Vector3(pts[k].Y, minY, pts[k].X));
vertices.Add(new Vector3(pts[k].Y, maxY, pts[k].X));
vertices.Add(new Vector3(pts[j].Y, maxY, pts[j].X));
- uv.Add(new UnityEngine.Vector2(0, 0));
- uv.Add(new UnityEngine.Vector2(0, 1));
- uv.Add(new UnityEngine.Vector2(1, 1));
- uv.Add(new UnityEngine.Vector2(1, 0));
+ uv.Add(new UnityEngine.Vector2(pts[j].Y + pts[j].X, minY));
+ uv.Add(new UnityEngine.Vector2(pts[k].Y + pts[k].X, minY));
+ uv.Add(new UnityEngine.Vector2(pts[k].Y + pts[k].X, maxY));
+ uv.Add(new UnityEngine.Vector2(pts[j].Y + pts[j].X, maxY));
triangles.AddRange(new[] { vIndex, vIndex + 1, vIndex + 2 });
triangles.AddRange(new[] { vIndex, vIndex + 2, vIndex + 3 });
vIndex = vertices.Count;
@@ -73,8 +78,8 @@ namespace TransportGame.Unity
vertices.Add(new Vector3(pts[j].Y, maxY, pts[j].X));
vertices.Add(new Vector3(center.Y, maxY, center.X));
uv.Add(new UnityEngine.Vector2(0, 0));
- uv.Add(new UnityEngine.Vector2(0, 1));
- uv.Add(new UnityEngine.Vector2(1, 1));
+ uv.Add(new UnityEngine.Vector2(0, 0));
+ uv.Add(new UnityEngine.Vector2(0, 0));
triangles.AddRange(new[] { vIndex + 2, vIndex + 1, vIndex + 0 });
vIndex = vertices.Count;
}
@@ -97,6 +102,13 @@ namespace TransportGame.Unity
MeshRenderer meshRenderer = inters.AddComponent();
meshRenderer.materials = new[] { BuildingMaterial };
+
+ // Pick random texture
+ if (Textures != null)
+ {
+ int t = random.Next(Textures.Length);
+ meshRenderer.material.mainTexture = Textures[t];
+ }
}
}
}
diff --git a/Game/Assets/Scripts/Unity/TerrainGeneratorScript.cs b/Game/Assets/Scripts/Unity/TerrainGeneratorScript.cs
index f3fcede..c1c7cca 100644
--- a/Game/Assets/Scripts/Unity/TerrainGeneratorScript.cs
+++ b/Game/Assets/Scripts/Unity/TerrainGeneratorScript.cs
@@ -14,7 +14,8 @@ public class TerrainGeneratorScript : MonoBehaviour
public int TerrainWidth = 1024;
public int TerrainHeight = 1024;
public GameObject WaterObject;
- public Texture2D[] Textures;
+ public Texture2D[] TerrainTextures;
+ public Texture2D[] BuildingTextures;
public Material RoadMaterial;
public Material BuildingMaterial;
@@ -73,7 +74,7 @@ public class TerrainGeneratorScript : MonoBehaviour
for (int i = 0; i < map.Biome.Textures.Length; i++)
{
- Texture2D texture = Textures.FirstOrDefault(tex => tex != null && tex.name == map.Biome.Textures[i].Source);
+ Texture2D texture = TerrainTextures.FirstOrDefault(tex => tex != null && tex.name == map.Biome.Textures[i].Source);
if (texture == null)
throw new Exception("Texture " + map.Biome.Textures[i].Source + " not found!");
@@ -137,6 +138,7 @@ public class TerrainGeneratorScript : MonoBehaviour
BuildingMeshGenerator buildingMeshGenerator = new BuildingMeshGenerator();
buildingMeshGenerator.BuildingMaterial = BuildingMaterial;
+ buildingMeshGenerator.Textures = BuildingTextures;
RoadMeshGenerator roadMeshGenerator = new RoadMeshGenerator();
roadMeshGenerator.RoadMaterial = RoadMaterial;
diff --git a/Game/TransportGame_Data/Managed/Assembly-CSharp-firstpass.dll b/Game/TransportGame_Data/Managed/Assembly-CSharp-firstpass.dll
index 8c4c2e9..7f01c59 100644
Binary files a/Game/TransportGame_Data/Managed/Assembly-CSharp-firstpass.dll and b/Game/TransportGame_Data/Managed/Assembly-CSharp-firstpass.dll differ
diff --git a/Game/TransportGame_Data/Managed/Assembly-CSharp-firstpass.dll.mdb b/Game/TransportGame_Data/Managed/Assembly-CSharp-firstpass.dll.mdb
index 6d4570e..fa50cf1 100644
Binary files a/Game/TransportGame_Data/Managed/Assembly-CSharp-firstpass.dll.mdb and b/Game/TransportGame_Data/Managed/Assembly-CSharp-firstpass.dll.mdb differ
diff --git a/Game/TransportGame_Data/Managed/Assembly-CSharp.dll b/Game/TransportGame_Data/Managed/Assembly-CSharp.dll
index 1f14bc4..0a15aad 100644
Binary files a/Game/TransportGame_Data/Managed/Assembly-CSharp.dll and b/Game/TransportGame_Data/Managed/Assembly-CSharp.dll differ
diff --git a/Game/TransportGame_Data/Managed/Assembly-CSharp.dll.mdb b/Game/TransportGame_Data/Managed/Assembly-CSharp.dll.mdb
index 7609446..dc8c760 100644
Binary files a/Game/TransportGame_Data/Managed/Assembly-CSharp.dll.mdb and b/Game/TransportGame_Data/Managed/Assembly-CSharp.dll.mdb differ
diff --git a/Game/TransportGame_Data/Managed/Assembly-UnityScript-firstpass.dll b/Game/TransportGame_Data/Managed/Assembly-UnityScript-firstpass.dll
index a9fd7a7..a4bbd58 100644
Binary files a/Game/TransportGame_Data/Managed/Assembly-UnityScript-firstpass.dll and b/Game/TransportGame_Data/Managed/Assembly-UnityScript-firstpass.dll differ
diff --git a/Game/TransportGame_Data/Managed/Assembly-UnityScript-firstpass.dll.mdb b/Game/TransportGame_Data/Managed/Assembly-UnityScript-firstpass.dll.mdb
index 2871af5..6da2f60 100644
Binary files a/Game/TransportGame_Data/Managed/Assembly-UnityScript-firstpass.dll.mdb and b/Game/TransportGame_Data/Managed/Assembly-UnityScript-firstpass.dll.mdb differ
diff --git a/Game/TransportGame_Data/PlayerConnectionConfigFile b/Game/TransportGame_Data/PlayerConnectionConfigFile
index 9d7503d..ca7f7d2 100644
--- a/Game/TransportGame_Data/PlayerConnectionConfigFile
+++ b/Game/TransportGame_Data/PlayerConnectionConfigFile
@@ -1 +1 @@
-listen 3921045144 1 1
\ No newline at end of file
+listen 2605474146 1 1
\ No newline at end of file
diff --git a/Game/TransportGame_Data/mainData b/Game/TransportGame_Data/mainData
index 0aaa7e7..52fa2ea 100644
Binary files a/Game/TransportGame_Data/mainData and b/Game/TransportGame_Data/mainData differ
diff --git a/Game/TransportGame_Data/output_log.txt b/Game/TransportGame_Data/output_log.txt
index e281d78..8368fcf 100644
--- a/Game/TransportGame_Data/output_log.txt
+++ b/Game/TransportGame_Data/output_log.txt
@@ -16,7 +16,7 @@ Platform assembly: C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Transpo
Loading C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
-- Completed reload, in 0.045 seconds
+- Completed reload, in 0.081 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Initializing input.
Input initialized.
@@ -62,7 +62,7 @@ InitializeScript:Start() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Ga
(Filename: C:/Users/Tibi/Google Drive/FacultateCY/$ Licenta/Game/Assets/Scripts/Utils/Logger.cs Line: 66)
-Picked biome: Grassland
+Picked biome: Mountain
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
@@ -71,7 +71,7 @@ UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
TransportGame.Utils.Logger:Log(Level, String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:66)
TransportGame.Utils.Logger:Info(String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:74)
-c__Iterator3:MoveNext() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Unity\TerrainGeneratorScript.cs:108)
+c__Iterator3:MoveNext() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Unity\TerrainGeneratorScript.cs:109)
(Filename: C:/Users/Tibi/Google Drive/FacultateCY/$ Licenta/Game/Assets/Scripts/Utils/Logger.cs Line: 66)
@@ -80,7 +80,7 @@ UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
TransportGame.Utils.Logger:Log(Level, String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:66)
TransportGame.Utils.Logger:Info(String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:74)
-c__Iterator3:MoveNext() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Unity\TerrainGeneratorScript.cs:136)
+c__Iterator3:MoveNext() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Unity\TerrainGeneratorScript.cs:137)
(Filename: C:/Users/Tibi/Google Drive/FacultateCY/$ Licenta/Game/Assets/Scripts/Utils/Logger.cs Line: 66)
@@ -91,8 +91,7 @@ TransportGame.Utils.Logger:Log(Level, String, Object[]) (at C:\Users\Tibi\Google
TransportGame.Utils.Logger:Info(String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:74)
TransportGame.Unity.c__Iterator2:MoveNext() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Unity\RoadMeshGenerator.cs:95)
TransportGame.Utils.c__Iterator8:MoveNext() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Task.cs:82)
-c__Iterator3:MoveNext() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Unity\TerrainGeneratorScript.cs:144)
+c__Iterator3:MoveNext() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Unity\TerrainGeneratorScript.cs:146)
(Filename: C:/Users/Tibi/Google Drive/FacultateCY/$ Licenta/Game/Assets/Scripts/Utils/Logger.cs Line: 66)
-Waiting for finish
diff --git a/Game/TransportGame_Data/sharedassets0.assets b/Game/TransportGame_Data/sharedassets0.assets
index de1d4d5..f2df281 100644
Binary files a/Game/TransportGame_Data/sharedassets0.assets and b/Game/TransportGame_Data/sharedassets0.assets differ