Added textures to buildings. Other small improvements.

This commit is contained in:
Tiberiu Chibici 2015-06-14 01:46:57 +03:00
parent 0766cf7348
commit 67034359f8
42 changed files with 227 additions and 22 deletions

Binary file not shown.

Binary file not shown.

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 3617eae5209a57a468456fca3ed65d5c
folderAsset: yes
timeCreated: 1434233459
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: c35f5a96a0dd2df44ac2dbc5ea92151c
folderAsset: yes
timeCreated: 1434231529
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 22 KiB

View File

@ -0,0 +1,55 @@
fileFormatVersion: 2
guid: 960e9aa3cdf7446499445850778f592f
timeCreated: 1434231735
licenseType: Free
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
cubemapConvolution: 0
cubemapConvolutionSteps: 8
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 2048
textureSettings:
filterMode: -1
aniso: 1
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
rGBM: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 1
textureType: 0
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 44 KiB

View File

@ -0,0 +1,55 @@
fileFormatVersion: 2
guid: 44bd4459660780445a19dded00f3c244
timeCreated: 1434231734
licenseType: Free
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
cubemapConvolution: 0
cubemapConvolutionSteps: 8
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 2048
textureSettings:
filterMode: -1
aniso: -1
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
rGBM: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 292 KiB

View File

@ -0,0 +1,55 @@
fileFormatVersion: 2
guid: 67dfff28f11b6f84aab9ffb599c43452
timeCreated: 1434231735
licenseType: Free
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
cubemapConvolution: 0
cubemapConvolutionSteps: 8
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 512
textureSettings:
filterMode: -1
aniso: -1
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
rGBM: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 6d317d31a2ece79468ef386567899728
folderAsset: yes
timeCreated: 1434231519
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

Before

Width:  |  Height:  |  Size: 3.0 MiB

After

Width:  |  Height:  |  Size: 3.0 MiB

View File

Before

Width:  |  Height:  |  Size: 283 KiB

After

Width:  |  Height:  |  Size: 283 KiB

View File

Before

Width:  |  Height:  |  Size: 943 KiB

After

Width:  |  Height:  |  Size: 943 KiB

View File

Before

Width:  |  Height:  |  Size: 495 KiB

After

Width:  |  Height:  |  Size: 495 KiB

View File

Before

Width:  |  Height:  |  Size: 455 KiB

After

Width:  |  Height:  |  Size: 455 KiB

View File

Before

Width:  |  Height:  |  Size: 141 KiB

After

Width:  |  Height:  |  Size: 141 KiB

View File

Before

Width:  |  Height:  |  Size: 356 KiB

After

Width:  |  Height:  |  Size: 356 KiB

Binary file not shown.

View File

@ -202,7 +202,7 @@ namespace TransportGame.Generator
}
else
{
b.LevelHeights[i] = random.NextSingle(ConfigManager.Buildgen.MinBuildingHeight, ConfigManager.Buildgen.MaxBuildingHeight) * map.GetPopulation(lot.Position);
b.LevelHeights[i] = ConfigManager.Buildgen.MinLevelHeight + (random.NextSingle() * map.GetPopulation(lot.Position)) * (ConfigManager.Buildgen.MaxLevelHeight - ConfigManager.Buildgen.MinLevelHeight);
}
for (int j = 0; j < random.Next(ConfigManager.Buildgen.MaxPolygonsPerLevel); j++)

View File

@ -35,8 +35,8 @@ namespace TransportGame.Model.Config
/// <summary>
/// Maximum height for a building
/// </summary>
public float MaxBuildingHeight { get; set; }
public float MinBuildingHeight { get; set; }
public float MaxLevelHeight { get; set; }
public float MinLevelHeight { get; set; }
/// <summary>
/// Maximum number of primitive polygons to be generated per level
@ -49,10 +49,10 @@ namespace TransportGame.Model.Config
LotSquareMaxSize = 20f;
LotSpacing = 0.1f;
MaxLotAttempts = 3;
MaxBuildingHeight = 25f;
MinBuildingHeight = 5f;
MaxLevelHeight = 20f;
MinLevelHeight = 5f;
MaxBuildingLevels = 7;
MaxPolygonsPerLevel = 4;
MaxPolygonsPerLevel = 2;
}
}
}

View File

@ -11,18 +11,23 @@ namespace TransportGame.Unity
public class BuildingMeshGenerator
{
public Material BuildingMaterial { get; set; }
public Texture2D[] Textures { get; set; }
private GameObject parent = new GameObject("buildings");
private Map map;
private System.Random random = new System.Random();
public IEnumerable Generate(Map map)
{
this.map = map;
int i = 0;
foreach (var building in map.Buildings)
{
GenerateBuilding(building);
yield return null;
if (++i % 10 == 0)
yield return null;
}
}
@ -60,10 +65,10 @@ namespace TransportGame.Unity
vertices.Add(new Vector3(pts[k].Y, minY, pts[k].X));
vertices.Add(new Vector3(pts[k].Y, maxY, pts[k].X));
vertices.Add(new Vector3(pts[j].Y, maxY, pts[j].X));
uv.Add(new UnityEngine.Vector2(0, 0));
uv.Add(new UnityEngine.Vector2(0, 1));
uv.Add(new UnityEngine.Vector2(1, 1));
uv.Add(new UnityEngine.Vector2(1, 0));
uv.Add(new UnityEngine.Vector2(pts[j].Y + pts[j].X, minY));
uv.Add(new UnityEngine.Vector2(pts[k].Y + pts[k].X, minY));
uv.Add(new UnityEngine.Vector2(pts[k].Y + pts[k].X, maxY));
uv.Add(new UnityEngine.Vector2(pts[j].Y + pts[j].X, maxY));
triangles.AddRange(new[] { vIndex, vIndex + 1, vIndex + 2 });
triangles.AddRange(new[] { vIndex, vIndex + 2, vIndex + 3 });
vIndex = vertices.Count;
@ -73,8 +78,8 @@ namespace TransportGame.Unity
vertices.Add(new Vector3(pts[j].Y, maxY, pts[j].X));
vertices.Add(new Vector3(center.Y, maxY, center.X));
uv.Add(new UnityEngine.Vector2(0, 0));
uv.Add(new UnityEngine.Vector2(0, 1));
uv.Add(new UnityEngine.Vector2(1, 1));
uv.Add(new UnityEngine.Vector2(0, 0));
uv.Add(new UnityEngine.Vector2(0, 0));
triangles.AddRange(new[] { vIndex + 2, vIndex + 1, vIndex + 0 });
vIndex = vertices.Count;
}
@ -97,6 +102,13 @@ namespace TransportGame.Unity
MeshRenderer meshRenderer = inters.AddComponent<MeshRenderer>();
meshRenderer.materials = new[] { BuildingMaterial };
// Pick random texture
if (Textures != null)
{
int t = random.Next(Textures.Length);
meshRenderer.material.mainTexture = Textures[t];
}
}
}
}

View File

@ -14,7 +14,8 @@ public class TerrainGeneratorScript : MonoBehaviour
public int TerrainWidth = 1024;
public int TerrainHeight = 1024;
public GameObject WaterObject;
public Texture2D[] Textures;
public Texture2D[] TerrainTextures;
public Texture2D[] BuildingTextures;
public Material RoadMaterial;
public Material BuildingMaterial;
@ -73,7 +74,7 @@ public class TerrainGeneratorScript : MonoBehaviour
for (int i = 0; i < map.Biome.Textures.Length; i++)
{
Texture2D texture = Textures.FirstOrDefault(tex => tex != null && tex.name == map.Biome.Textures[i].Source);
Texture2D texture = TerrainTextures.FirstOrDefault(tex => tex != null && tex.name == map.Biome.Textures[i].Source);
if (texture == null)
throw new Exception("Texture " + map.Biome.Textures[i].Source + " not found!");
@ -137,6 +138,7 @@ public class TerrainGeneratorScript : MonoBehaviour
BuildingMeshGenerator buildingMeshGenerator = new BuildingMeshGenerator();
buildingMeshGenerator.BuildingMaterial = BuildingMaterial;
buildingMeshGenerator.Textures = BuildingTextures;
RoadMeshGenerator roadMeshGenerator = new RoadMeshGenerator();
roadMeshGenerator.RoadMaterial = RoadMaterial;

View File

@ -1 +1 @@
listen 3921045144 1 1
listen 2605474146 1 1

Binary file not shown.

View File

@ -16,7 +16,7 @@ Platform assembly: C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Transpo
Loading C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\TransportGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in 0.045 seconds
- Completed reload, in 0.081 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.
<RI> Input initialized.
@ -62,7 +62,7 @@ InitializeScript:Start() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Ga
(Filename: C:/Users/Tibi/Google Drive/FacultateCY/$ Licenta/Game/Assets/Scripts/Utils/Logger.cs Line: 66)
Picked biome: Grassland
Picked biome: Mountain
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
@ -71,7 +71,7 @@ UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
TransportGame.Utils.Logger:Log(Level, String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:66)
TransportGame.Utils.Logger:Info(String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:74)
<GenerateMap>c__Iterator3:MoveNext() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Unity\TerrainGeneratorScript.cs:108)
<GenerateMap>c__Iterator3:MoveNext() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Unity\TerrainGeneratorScript.cs:109)
(Filename: C:/Users/Tibi/Google Drive/FacultateCY/$ Licenta/Game/Assets/Scripts/Utils/Logger.cs Line: 66)
@ -80,7 +80,7 @@ UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
TransportGame.Utils.Logger:Log(Level, String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:66)
TransportGame.Utils.Logger:Info(String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:74)
<GenerateMap>c__Iterator3:MoveNext() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Unity\TerrainGeneratorScript.cs:136)
<GenerateMap>c__Iterator3:MoveNext() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Unity\TerrainGeneratorScript.cs:137)
(Filename: C:/Users/Tibi/Google Drive/FacultateCY/$ Licenta/Game/Assets/Scripts/Utils/Logger.cs Line: 66)
@ -91,8 +91,7 @@ TransportGame.Utils.Logger:Log(Level, String, Object[]) (at C:\Users\Tibi\Google
TransportGame.Utils.Logger:Info(String, Object[]) (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Logger.cs:74)
TransportGame.Unity.<Generate>c__Iterator2:MoveNext() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Unity\RoadMeshGenerator.cs:95)
TransportGame.Utils.<InParallel>c__Iterator8:MoveNext() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Utils\Task.cs:82)
<GenerateMap>c__Iterator3:MoveNext() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Unity\TerrainGeneratorScript.cs:144)
<GenerateMap>c__Iterator3:MoveNext() (at C:\Users\Tibi\Google Drive\FacultateCY\$ Licenta\Game\Assets\Scripts\Unity\TerrainGeneratorScript.cs:146)
(Filename: C:/Users/Tibi/Google Drive/FacultateCY/$ Licenta/Game/Assets/Scripts/Utils/Logger.cs Line: 66)
Waiting for finish