parent
0915388800
commit
53dbf25843
71
Game/Assembly-CSharp-firstpass-vs.csproj
Normal file
71
Game/Assembly-CSharp-firstpass-vs.csproj
Normal file
@ -0,0 +1,71 @@
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71
Game/Assembly-CSharp-firstpass.csproj
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71
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@ -0,0 +1,71 @@
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98
Game/Assembly-CSharp-vs.csproj
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98
Game/Assembly-CSharp-vs.csproj
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97
Game/Assembly-CSharp.csproj
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97
Game/Assembly-CSharp.csproj
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<Compile Include="Assets\Scripts\Noise\PerlinNoiseGenerator.cs" />
|
||||
<Compile Include="Assets\Scripts\Unity\InitializeScript.cs" />
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||||
<Compile Include="Assets\Scripts\Unity\TerrainGeneratorScript.cs" />
|
||||
<Compile Include="Assets\Scripts\Utils\Algorithms.cs" />
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||||
<Compile Include="Assets\Scripts\Utils\Algorithms\GridTraverseAlgorithm.cs" />
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||||
<Compile Include="Assets\Scripts\Utils\ColorHelper.cs" />
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||||
<Compile Include="Assets\Scripts\Utils\Expression.cs" />
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||||
<Compile Include="Assets\Scripts\Utils\Logger.cs" />
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||||
<Compile Include="Assets\Scripts\Utils\RandomExtensions.cs" />
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||||
<Compile Include="Assets\Scripts\Utils\Range.cs" />
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||||
<Compile Include="Assets\Scripts\Utils\Task.cs" />
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||||
<Compile Include="Assets\Scripts\Utils\Texture2DExtensions.cs" />
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||||
<Compile Include="Assets\Scripts\Utils\XmlHelper.cs" />
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||||
<None Include="Assets\Data\Config\tergen.xml" />
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||||
<None Include="Assets\Data\Biomes\Mountain\Mountain.xml" />
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||||
<None Include="Assets\Standard Assets\Environment\Water (Basic)\Shaders\FXWaterBasic.shader" />
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||||
<None Include="Assets\Data\Biomes\Grassland\Grassland.xml" />
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||||
<Project>{D8888F6A-ABE1-C49B-1A38-F65A81021668}</Project> <Name>Assembly-CSharp-firstpass</Name> </ProjectReference>
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<ProjectReference Include="Assembly-UnityScript-firstpass.unityproj">
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||||
<Project>{6F824ECF-F2BC-827E-A29D-FB10759A3283}</Project> <Name>Assembly-UnityScript-firstpass</Name> </ProjectReference>
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||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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||||
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||||
Other similar extension points exist, see Microsoft.Common.targets.
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||||
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||||
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||||
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||||
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|
73
Game/Assembly-UnityScript-firstpass-vs.unityproj
Normal file
73
Game/Assembly-UnityScript-firstpass-vs.unityproj
Normal file
@ -0,0 +1,73 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
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||||
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||||
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||||
<DebugSymbols>true</DebugSymbols>
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||||
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||||
<Optimize>false</Optimize>
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<OutputPath>Temp\bin\Debug\</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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||||
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||||
<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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||||
<Reference Include="System.XML" />
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<Reference Include="System.Core" />
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<Reference Include="UnityEngine">
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||||
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
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</Reference>
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||||
<Reference Include="UnityEditor">
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||||
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
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||||
</Reference>
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||||
</ItemGroup>
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||||
<ItemGroup>
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<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\CharacterMotor.js" />
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||||
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\FPSInputController.js" />
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||||
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\FlyCam.js" />
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||||
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\PlatformInputController.js" />
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||||
<None Include="Assets\Data\Config\tergen.xml" />
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||||
<None Include="Assets\Data\Biomes\Mountain\Mountain.xml" />
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||||
<None Include="Assets\Standard Assets\Environment\Water (Basic)\Shaders\FXWaterBasic.shader" />
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||||
<None Include="Assets\Data\Biomes\Grassland\Grassland.xml" />
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<Reference Include="UnityEngine.UI">
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||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
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||||
</Reference>
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<Reference Include="UnityEditor.iOS.Extensions.Xcode">
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||||
<HintPath>C:/Program Files/Unity/Editor/Data/PlaybackEngines/iossupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
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||||
</Reference>
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||||
</ItemGroup>
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||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
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||||
</Target>
|
||||
-->
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|
||||
</Project>
|
73
Game/Assembly-UnityScript-firstpass.unityproj
Normal file
73
Game/Assembly-UnityScript-firstpass.unityproj
Normal file
@ -0,0 +1,73 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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||||
<ProductVersion>10.0.20506</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{6F824ECF-F2BC-827E-A29D-FB10759A3283}</ProjectGuid>
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||||
<OutputType>Library</OutputType>
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||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace></RootNamespace>
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||||
<AssemblyName>Assembly-UnityScript-firstpass</AssemblyName>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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||||
<FileAlignment>512</FileAlignment>
|
||||
<BaseDirectory>Assets</BaseDirectory>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
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||||
<Optimize>false</Optimize>
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||||
<OutputPath>Temp\bin\Debug\</OutputPath>
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||||
<DefineConstants>DEBUG;TRACE;UNITY_5_0_1;UNITY_5_0;UNITY_5;UNITY_64;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN</DefineConstants>
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||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
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||||
<NoWarn>0169</NoWarn>
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||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
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<OutputPath>Temp\bin\Release\</OutputPath>
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||||
<DefineConstants>TRACE</DefineConstants>
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||||
<ErrorReport>prompt</ErrorReport>
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||||
<WarningLevel>4</WarningLevel>
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||||
<NoWarn>0169</NoWarn>
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||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
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||||
<Reference Include="System.XML" />
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||||
<Reference Include="System.Core" />
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<Reference Include="UnityEngine">
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<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="UnityEditor">
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<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
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<ItemGroup>
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<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\CharacterMotor.js" />
|
||||
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\FPSInputController.js" />
|
||||
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\FlyCam.js" />
|
||||
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\PlatformInputController.js" />
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||||
<None Include="Assets\Data\Config\tergen.xml" />
|
||||
<None Include="Assets\Data\Biomes\Mountain\Mountain.xml" />
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||||
<None Include="Assets\Standard Assets\Environment\Water (Basic)\Shaders\FXWaterBasic.shader" />
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||||
<None Include="Assets\Data\Biomes\Grassland\Grassland.xml" />
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||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
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</Reference>
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||||
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
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<HintPath>C:/Program Files/Unity/Editor/Data/PlaybackEngines/iossupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
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||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
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|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
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|
||||
<Target Name="AfterBuild">
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||||
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|
||||
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|
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|
5
Game/Assets/Data.meta
Normal file
5
Game/Assets/Data.meta
Normal file
@ -0,0 +1,5 @@
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||||
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guid: 0ffafb571841a6a4eab181ab39f2dd7b
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|
5
Game/Assets/Data/Biomes.meta
Normal file
5
Game/Assets/Data/Biomes.meta
Normal file
@ -0,0 +1,5 @@
|
||||
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||||
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5
Game/Assets/Data/Biomes/Grassland.meta
Normal file
5
Game/Assets/Data/Biomes/Grassland.meta
Normal file
@ -0,0 +1,5 @@
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||||
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Game/Assets/Data/Biomes/Grassland/Grassland.xml.meta
Normal file
4
Game/Assets/Data/Biomes/Grassland/Grassland.xml.meta
Normal file
@ -0,0 +1,4 @@
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Game/Assets/Data/Biomes/Mountain.meta
Normal file
5
Game/Assets/Data/Biomes/Mountain.meta
Normal file
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||||
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Game/Assets/Data/Biomes/Mountain/Mountain.xml.meta
Normal file
4
Game/Assets/Data/Biomes/Mountain/Mountain.xml.meta
Normal file
@ -0,0 +1,4 @@
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||||
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TextScriptImporter:
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5
Game/Assets/Data/Config.meta
Normal file
5
Game/Assets/Data/Config.meta
Normal file
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||||
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8
Game/Assets/Data/Config/tergen.xml.meta
Normal file
8
Game/Assets/Data/Config/tergen.xml.meta
Normal file
@ -0,0 +1,8 @@
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||||
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4
Game/Assets/Main.unity.meta
Normal file
4
Game/Assets/Main.unity.meta
Normal file
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5
Game/Assets/Scripts.meta
Normal file
5
Game/Assets/Scripts.meta
Normal file
@ -0,0 +1,5 @@
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5
Game/Assets/Scripts/Business.meta
Normal file
5
Game/Assets/Scripts/Business.meta
Normal file
@ -0,0 +1,5 @@
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8
Game/Assets/Scripts/Business/BiomeManager.cs.meta
Normal file
8
Game/Assets/Scripts/Business/BiomeManager.cs.meta
Normal file
@ -0,0 +1,8 @@
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5
Game/Assets/Scripts/Generator.meta
Normal file
5
Game/Assets/Scripts/Generator.meta
Normal file
@ -0,0 +1,5 @@
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8
Game/Assets/Scripts/Generator/TerrainGenerator.cs.meta
Normal file
8
Game/Assets/Scripts/Generator/TerrainGenerator.cs.meta
Normal file
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5
Game/Assets/Scripts/Model.meta
Normal file
5
Game/Assets/Scripts/Model.meta
Normal file
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8
Game/Assets/Scripts/Model/Biome.cs.meta
Normal file
8
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Normal file
@ -0,0 +1,8 @@
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Game/Assets/Scripts/Model/Config.meta
Normal file
5
Game/Assets/Scripts/Model/Config.meta
Normal file
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8
Game/Assets/Scripts/Model/Map.cs.meta
Normal file
8
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Normal file
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5
Game/Assets/Scripts/Noise.meta
Normal file
5
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Normal file
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fileFormatVersion: 2
|
||||
guid: 4e25b9a3d527f7a4eb6c14cd8d61012b
|
||||
timeCreated: 1431071541
|
||||
licenseType: Free
|
||||
PluginImporter:
|
||||
serializedVersion: 1
|
||||
iconMap: {}
|
||||
executionOrder: {}
|
||||
isPreloaded: 0
|
||||
platformData:
|
||||
Any:
|
||||
enabled: 0
|
||||
settings: {}
|
||||
Editor:
|
||||
enabled: 1
|
||||
settings:
|
||||
DefaultValueInitialized: true
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
45
Game/Game-csharp.sln
Normal file
45
Game/Game-csharp.sln
Normal file
@ -0,0 +1,45 @@
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2008
|
||||
|
||||
Project("{63D72051-E901-C069-F8AA-1B32AA0C43BB}") = "Game", "Assembly-CSharp-firstpass-vs.csproj", "{D8888F6A-ABE1-C49B-1A38-F65A81021668}"
|
||||
EndProject
|
||||
Project("{63D72051-E901-C069-F8AA-1B32AA0C43BB}") = "Game", "Assembly-CSharp-vs.csproj", "{DDFBC18F-9396-3137-9CFE-DEB2CDB74636}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{D8888F6A-ABE1-C49B-1A38-F65A81021668}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{D8888F6A-ABE1-C49B-1A38-F65A81021668}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{D8888F6A-ABE1-C49B-1A38-F65A81021668}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{D8888F6A-ABE1-C49B-1A38-F65A81021668}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{DDFBC18F-9396-3137-9CFE-DEB2CDB74636}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{DDFBC18F-9396-3137-9CFE-DEB2CDB74636}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{DDFBC18F-9396-3137-9CFE-DEB2CDB74636}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{DDFBC18F-9396-3137-9CFE-DEB2CDB74636}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(MonoDevelopProperties) = preSolution
|
||||
StartupItem = Assembly-CSharp.csproj
|
||||
Policies = $0
|
||||
$0.TextStylePolicy = $1
|
||||
$1.inheritsSet = null
|
||||
$1.scope = text/x-csharp
|
||||
$0.CSharpFormattingPolicy = $2
|
||||
$2.inheritsSet = Mono
|
||||
$2.inheritsScope = text/x-csharp
|
||||
$2.scope = text/x-csharp
|
||||
$0.TextStylePolicy = $3
|
||||
$3.FileWidth = 120
|
||||
$3.TabWidth = 4
|
||||
$3.EolMarker = Unix
|
||||
$3.inheritsSet = Mono
|
||||
$3.inheritsScope = text/plain
|
||||
$3.scope = text/plain
|
||||
EndGlobalSection
|
||||
|
||||
EndGlobal
|
BIN
Game/Game-csharp.v11.suo
Normal file
BIN
Game/Game-csharp.v11.suo
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user