diff --git a/Game/Assembly-CSharp-firstpass-vs.csproj b/Game/Assembly-CSharp-firstpass-vs.csproj
new file mode 100644
index 0000000..970173b
--- /dev/null
+++ b/Game/Assembly-CSharp-firstpass-vs.csproj
@@ -0,0 +1,71 @@
+
+
+
+ Debug
+ AnyCPU
+ 10.0.20506
+ 2.0
+ {D8888F6A-ABE1-C49B-1A38-F65A81021668}
+ Library
+ Properties
+
+ Assembly-CSharp-firstpass
+ v3.5
+ 512
+ Assets
+
+
+ true
+ full
+ false
+ Temp\bin\Debug\
+ DEBUG;TRACE;UNITY_5_0_1;UNITY_5_0;UNITY_5;UNITY_64;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN
+ prompt
+ 4
+ 0169
+
+
+ pdbonly
+ true
+ Temp\bin\Release\
+ TRACE
+ prompt
+ 4
+ 0169
+
+
+
+
+
+
+
+ C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
+
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+ C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll
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+
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+
+
+
+
+ C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll
+
+
+ C:/Program Files/Unity/Editor/Data/PlaybackEngines/iossupport/UnityEditor.iOS.Extensions.Xcode.dll
+
+
+
+
+
+
diff --git a/Game/Assembly-CSharp-firstpass.csproj b/Game/Assembly-CSharp-firstpass.csproj
new file mode 100644
index 0000000..970173b
--- /dev/null
+++ b/Game/Assembly-CSharp-firstpass.csproj
@@ -0,0 +1,71 @@
+
+
+
+ Debug
+ AnyCPU
+ 10.0.20506
+ 2.0
+ {D8888F6A-ABE1-C49B-1A38-F65A81021668}
+ Library
+ Properties
+
+ Assembly-CSharp-firstpass
+ v3.5
+ 512
+ Assets
+
+
+ true
+ full
+ false
+ Temp\bin\Debug\
+ DEBUG;TRACE;UNITY_5_0_1;UNITY_5_0;UNITY_5;UNITY_64;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN
+ prompt
+ 4
+ 0169
+
+
+ pdbonly
+ true
+ Temp\bin\Release\
+ TRACE
+ prompt
+ 4
+ 0169
+
+
+
+
+
+
+
+ C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
+
+
+ C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll
+
+
+
+
+
+
+
+
+
+
+ C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll
+
+
+ C:/Program Files/Unity/Editor/Data/PlaybackEngines/iossupport/UnityEditor.iOS.Extensions.Xcode.dll
+
+
+
+
+
+
diff --git a/Game/Assembly-CSharp-vs.csproj b/Game/Assembly-CSharp-vs.csproj
new file mode 100644
index 0000000..317dbb7
--- /dev/null
+++ b/Game/Assembly-CSharp-vs.csproj
@@ -0,0 +1,98 @@
+
+
+
+ Debug
+ AnyCPU
+ 10.0.20506
+ 2.0
+ {DDFBC18F-9396-3137-9CFE-DEB2CDB74636}
+ Library
+ Properties
+
+ Assembly-CSharp
+ v3.5
+ 512
+ Assets
+
+
+ true
+ full
+ false
+ Temp\bin\Debug\
+ DEBUG;TRACE;UNITY_5_0_1;UNITY_5_0;UNITY_5;UNITY_64;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN
+ prompt
+ 4
+ 0169
+
+
+ pdbonly
+ true
+ Temp\bin\Release\
+ TRACE
+ prompt
+ 4
+ 0169
+
+
+
+
+
+
+
+ C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
+
+
+ C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ C:/Users/Tibi/Google Drive/FacultateCY/$ Licenta/Game/Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll
+
+
+ C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll
+
+
+ C:/Program Files/Unity/Editor/Data/PlaybackEngines/iossupport/UnityEditor.iOS.Extensions.Xcode.dll
+
+
+
+
+ {D8888F6A-ABE1-C49B-1A38-F65A81021668} Assembly-CSharp-firstpass-vs
+
+
+
+
+
diff --git a/Game/Assembly-CSharp.csproj b/Game/Assembly-CSharp.csproj
new file mode 100644
index 0000000..2858b4a
--- /dev/null
+++ b/Game/Assembly-CSharp.csproj
@@ -0,0 +1,97 @@
+
+
+
+ Debug
+ AnyCPU
+ 10.0.20506
+ 2.0
+ {DDFBC18F-9396-3137-9CFE-DEB2CDB74636}
+ Library
+ Properties
+
+ Assembly-CSharp
+ v3.5
+ 512
+ Assets
+
+
+ true
+ full
+ false
+ Temp\bin\Debug\
+ DEBUG;TRACE;UNITY_5_0_1;UNITY_5_0;UNITY_5;UNITY_64;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN
+ prompt
+ 4
+ 0169
+
+
+ pdbonly
+ true
+ Temp\bin\Release\
+ TRACE
+ prompt
+ 4
+ 0169
+
+
+
+
+
+
+
+ C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
+
+
+ C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll
+
+
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+
+
+
+
+
+
+
+
+
+ C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll
+
+
+ C:/Program Files/Unity/Editor/Data/PlaybackEngines/iossupport/UnityEditor.iOS.Extensions.Xcode.dll
+
+
+
+
+ {D8888F6A-ABE1-C49B-1A38-F65A81021668} Assembly-CSharp-firstpass
+
+ {6F824ECF-F2BC-827E-A29D-FB10759A3283} Assembly-UnityScript-firstpass
+
+
+
+
+
diff --git a/Game/Assembly-UnityScript-firstpass-vs.unityproj b/Game/Assembly-UnityScript-firstpass-vs.unityproj
new file mode 100644
index 0000000..77d6ad2
--- /dev/null
+++ b/Game/Assembly-UnityScript-firstpass-vs.unityproj
@@ -0,0 +1,73 @@
+
+
+
+ Debug
+ AnyCPU
+ 10.0.20506
+ 2.0
+ {6F824ECF-F2BC-827E-A29D-FB10759A3283}
+ Library
+ Properties
+
+ Assembly-UnityScript-firstpass
+ v3.5
+ 512
+ Assets
+
+
+ true
+ full
+ false
+ Temp\bin\Debug\
+ DEBUG;TRACE;UNITY_5_0_1;UNITY_5_0;UNITY_5;UNITY_64;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN
+ prompt
+ 4
+ 0169
+
+
+ pdbonly
+ true
+ Temp\bin\Release\
+ TRACE
+ prompt
+ 4
+ 0169
+
+
+
+
+
+
+
+ C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
+
+
+ C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll
+
+
+
+
+
+
+
+
+
+
+
+
+ C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll
+
+
+ C:/Program Files/Unity/Editor/Data/PlaybackEngines/iossupport/UnityEditor.iOS.Extensions.Xcode.dll
+
+
+
+
+
+
diff --git a/Game/Assembly-UnityScript-firstpass.unityproj b/Game/Assembly-UnityScript-firstpass.unityproj
new file mode 100644
index 0000000..77d6ad2
--- /dev/null
+++ b/Game/Assembly-UnityScript-firstpass.unityproj
@@ -0,0 +1,73 @@
+
+
+
+ Debug
+ AnyCPU
+ 10.0.20506
+ 2.0
+ {6F824ECF-F2BC-827E-A29D-FB10759A3283}
+ Library
+ Properties
+
+ Assembly-UnityScript-firstpass
+ v3.5
+ 512
+ Assets
+
+
+ true
+ full
+ false
+ Temp\bin\Debug\
+ DEBUG;TRACE;UNITY_5_0_1;UNITY_5_0;UNITY_5;UNITY_64;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN
+ prompt
+ 4
+ 0169
+
+
+ pdbonly
+ true
+ Temp\bin\Release\
+ TRACE
+ prompt
+ 4
+ 0169
+
+
+
+
+
+
+
+ C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
+
+
+ C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll
+
+
+
+
+
+
+
+
+
+
+
+
+ C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll
+
+
+ C:/Program Files/Unity/Editor/Data/PlaybackEngines/iossupport/UnityEditor.iOS.Extensions.Xcode.dll
+
+
+
+
+
+
diff --git a/Game/Assets/Data.meta b/Game/Assets/Data.meta
new file mode 100644
index 0000000..2e9dab9
--- /dev/null
+++ b/Game/Assets/Data.meta
@@ -0,0 +1,5 @@
+fileFormatVersion: 2
+guid: 0ffafb571841a6a4eab181ab39f2dd7b
+folderAsset: yes
+DefaultImporter:
+ userData:
diff --git a/Game/Assets/Data/Biomes.meta b/Game/Assets/Data/Biomes.meta
new file mode 100644
index 0000000..fbbfb79
--- /dev/null
+++ b/Game/Assets/Data/Biomes.meta
@@ -0,0 +1,5 @@
+fileFormatVersion: 2
+guid: e4398a2c63a0df143943c8718cc74e40
+folderAsset: yes
+DefaultImporter:
+ userData:
diff --git a/Game/Assets/Data/Biomes/Grassland.meta b/Game/Assets/Data/Biomes/Grassland.meta
new file mode 100644
index 0000000..9812d0d
--- /dev/null
+++ b/Game/Assets/Data/Biomes/Grassland.meta
@@ -0,0 +1,5 @@
+fileFormatVersion: 2
+guid: 61ae52d5f1b61634dad1bf5f17f2ffbd
+folderAsset: yes
+DefaultImporter:
+ userData:
diff --git a/Game/Assets/Data/Biomes/Grassland/Grassland.xml.meta b/Game/Assets/Data/Biomes/Grassland/Grassland.xml.meta
new file mode 100644
index 0000000..a691f2a
--- /dev/null
+++ b/Game/Assets/Data/Biomes/Grassland/Grassland.xml.meta
@@ -0,0 +1,4 @@
+fileFormatVersion: 2
+guid: 69e9c08fb2f75174182f358acfd9e046
+TextScriptImporter:
+ userData:
diff --git a/Game/Assets/Data/Biomes/Mountain.meta b/Game/Assets/Data/Biomes/Mountain.meta
new file mode 100644
index 0000000..84db2a3
--- /dev/null
+++ b/Game/Assets/Data/Biomes/Mountain.meta
@@ -0,0 +1,5 @@
+fileFormatVersion: 2
+guid: 64548912db7fa384bae6c01a19c19da8
+folderAsset: yes
+DefaultImporter:
+ userData:
diff --git a/Game/Assets/Data/Biomes/Mountain/Mountain.xml.meta b/Game/Assets/Data/Biomes/Mountain/Mountain.xml.meta
new file mode 100644
index 0000000..cfec85e
--- /dev/null
+++ b/Game/Assets/Data/Biomes/Mountain/Mountain.xml.meta
@@ -0,0 +1,4 @@
+fileFormatVersion: 2
+guid: 50d52558244dee444936bce1f2bd9e0a
+TextScriptImporter:
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diff --git a/Game/Assets/Data/Config.meta b/Game/Assets/Data/Config.meta
new file mode 100644
index 0000000..fb35d7e
--- /dev/null
+++ b/Game/Assets/Data/Config.meta
@@ -0,0 +1,5 @@
+fileFormatVersion: 2
+guid: b7728461dde998444ab0667b82741a27
+folderAsset: yes
+DefaultImporter:
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diff --git a/Game/Assets/Data/Config/tergen.xml.meta b/Game/Assets/Data/Config/tergen.xml.meta
new file mode 100644
index 0000000..6f3d4cf
--- /dev/null
+++ b/Game/Assets/Data/Config/tergen.xml.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 1eca86e155e8dfc48b71dded971f7d2c
+timeCreated: 1425647036
+licenseType: Free
+TextScriptImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Game/Assets/Main.unity.meta b/Game/Assets/Main.unity.meta
new file mode 100644
index 0000000..c20a3cb
--- /dev/null
+++ b/Game/Assets/Main.unity.meta
@@ -0,0 +1,4 @@
+fileFormatVersion: 2
+guid: d90d5223619e67c40af973fd455a513c
+DefaultImporter:
+ userData:
diff --git a/Game/Assets/Scripts.meta b/Game/Assets/Scripts.meta
new file mode 100644
index 0000000..73aa70a
--- /dev/null
+++ b/Game/Assets/Scripts.meta
@@ -0,0 +1,5 @@
+fileFormatVersion: 2
+guid: f1bf12227f09bb646a5c0a9081791c24
+folderAsset: yes
+DefaultImporter:
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diff --git a/Game/Assets/Scripts/Business.meta b/Game/Assets/Scripts/Business.meta
new file mode 100644
index 0000000..4a4fafc
--- /dev/null
+++ b/Game/Assets/Scripts/Business.meta
@@ -0,0 +1,5 @@
+fileFormatVersion: 2
+guid: 44471b44c7c4ac24da59e339e3d53ef4
+folderAsset: yes
+DefaultImporter:
+ userData:
diff --git a/Game/Assets/Scripts/Business/BiomeManager.cs b/Game/Assets/Scripts/Business/BiomeManager.cs
index 12220a7..b651604 100644
--- a/Game/Assets/Scripts/Business/BiomeManager.cs
+++ b/Game/Assets/Scripts/Business/BiomeManager.cs
@@ -1,54 +1,54 @@
-using System;
-using System.Collections.Generic;
-using System.IO;
-using System.Linq;
-using System.Text;
-using System.Xml.Serialization;
-using TransportGame.Model;
-using TransportGame.Utils;
-
-namespace TransportGame.Business
-{
- public static class BiomeManager
- {
- private static List biomes = new List();
-
- ///
- /// Gets all the loaded biomes
- ///
- public static IEnumerable Biomes
- {
- get
- {
- return biomes;
- }
- }
-
- ///
- /// Loads the biomes from the Biome directory.
- ///
- public static void LoadBiomes()
- {
- foreach (var file in Directory.GetFiles(ConfigurationManager.BiomeDirectory, "*.xml", SearchOption.AllDirectories))
- {
- try
- {
- // Open file
- var stream = File.OpenRead(file);
-
- // Try to deserialize biome
- XmlSerializer serializer = new XmlSerializer(typeof(Biome));
- var biome = (Biome)serializer.Deserialize(stream);
-
- // Add it to biome list
- biomes.Add(biome);
- Logger.Info("Loaded biome '{0}' from file '{1}'.", biome.Name, file);
- }
- catch (Exception ex)
- {
- Logger.Exception(ex);
- }
- }
- }
- }
-}
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using System.Text;
+using System.Xml.Serialization;
+using TransportGame.Model;
+using TransportGame.Utils;
+
+namespace TransportGame.Business
+{
+ public static class BiomeManager
+ {
+ private static List biomes = new List();
+
+ ///
+ /// Gets all the loaded biomes
+ ///
+ public static IEnumerable Biomes
+ {
+ get
+ {
+ return biomes;
+ }
+ }
+
+ ///
+ /// Loads the biomes from the Biome directory.
+ ///
+ public static void LoadBiomes()
+ {
+ foreach (var file in Directory.GetFiles(ConfigurationManager.BiomeDirectory, "*.xml", SearchOption.AllDirectories))
+ {
+ try
+ {
+ // Open file
+ var stream = File.OpenRead(file);
+
+ // Try to deserialize biome
+ XmlSerializer serializer = new XmlSerializer(typeof(Biome));
+ var biome = (Biome)serializer.Deserialize(stream);
+
+ // Add it to biome list
+ biomes.Add(biome);
+ Logger.Info("Loaded biome '{0}' from file '{1}'.", biome.Name, file);
+ }
+ catch (Exception ex)
+ {
+ Logger.Exception(ex);
+ }
+ }
+ }
+ }
+}
diff --git a/Game/Assets/Scripts/Business/BiomeManager.cs.meta b/Game/Assets/Scripts/Business/BiomeManager.cs.meta
new file mode 100644
index 0000000..e98ea3d
--- /dev/null
+++ b/Game/Assets/Scripts/Business/BiomeManager.cs.meta
@@ -0,0 +1,8 @@
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+guid: 82e9dc6ef4e61c2468a98567ff4d4a17
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Game/Assets/Scripts/Business/ConfigurationManager.cs.meta b/Game/Assets/Scripts/Business/ConfigurationManager.cs.meta
new file mode 100644
index 0000000..aab93ce
--- /dev/null
+++ b/Game/Assets/Scripts/Business/ConfigurationManager.cs.meta
@@ -0,0 +1,8 @@
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diff --git a/Game/Assets/Scripts/Noise.meta b/Game/Assets/Scripts/Noise.meta
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diff --git a/Game/Assets/Scripts/Noise/NoiseGenerator.cs b/Game/Assets/Scripts/Noise/NoiseGenerator.cs
index e854c89..8198a6d 100644
--- a/Game/Assets/Scripts/Noise/NoiseGenerator.cs
+++ b/Game/Assets/Scripts/Noise/NoiseGenerator.cs
@@ -1,137 +1,137 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using UnityEngine;
-using TransportGame.Utils;
-
-namespace TransportGame.Noise
-{
- public abstract class NoiseGenerator
- {
- public float Scale { get; set; }
- public float Low { get; set; }
- public float High { get; set; }
- public float NonLinearPower { get; set; }
- public int Octaves { get; set; }
- public float Persistence { get; set; }
-
- private float seedX, seedY;
-
- public NoiseGenerator()
- {
- System.Random random = new System.Random();
- seedX = random.NextSingle(-10000f, 10000f);
- seedY = random.NextSingle(-10000f, 10000f);
-
- Scale = 1f;
- Low = -1f;
- High = 1f;
- NonLinearPower = 1f;
- Octaves = 1;
- Persistence = .5f;
- }
-
- ///
- /// Produces noise in the [-1,1] interval
- ///
- ///
- ///
- ///
- protected abstract float GenerateNoise(float x, float y);
-
- ///
- /// Generates noise
- ///
- /// X coordinate
- /// Y coordinate
- /// Minimum value
- /// Maximum value
- /// Scale
- /// Number of octaves (layers)
- /// Persistence (impact of each layer)
- /// Non-linearity
- /// Noise
- public float Generate(float x, float y, float low, float high, float scale, int octaves, float persistence, float nonLinearPower)
- {
- float value = 0;
- int freq = 1;
- float amp = 1;
- float maxAmp = 0;
-
- for (int i = 0; i < octaves; ++i)
- {
- value += GenerateNoise(seedX + freq * scale * x, seedY + freq * scale * y) * amp;
- maxAmp += amp;
- amp *= persistence;
- freq *= 2;
- }
-
- // Bring to [0,1]
- value = (value / maxAmp) / 2f + .5f;
-
- // Raise to non-linear power
- value = Mathf.Pow(value, nonLinearPower);
-
- // Bring to required interval
- value = value * (high - low) + low;
-
- // Done
- return value;
- }
-
- ///
- /// Generates noise
- ///
- /// X coordinate
- /// Y coordinate
- /// Minimum value
- /// Maximum value
- /// Scale
- /// Number of octaves (layers)
- /// Persistence (impact of each layer)
- /// Noise
- public float Generate(float x, float y, float low, float high, float scale, int octaves, float persistence)
- {
- return Generate(x, y, low, high, scale, octaves, persistence, NonLinearPower);
- }
-
- ///
- /// Generates noise
- ///
- /// X coordinate
- /// Y coordinate
- /// Minimum value
- /// Maximum value
- /// Scale
- /// Noise
- public float Generate(float x, float y, float low, float high, float scale)
- {
- return Generate(x, y, low, high, scale, Octaves, Persistence, NonLinearPower);
- }
-
- ///
- /// Generates noise
- ///
- /// X coordinate
- /// Y coordinate
- /// Minimum value
- /// Maximum value
- /// Noise
- public float Generate(float x, float y, float low, float high)
- {
- return Generate(x, y, low, high, Scale, Octaves, Persistence, NonLinearPower);
- }
-
- ///
- /// Generates noise
- ///
- /// X coordinate
- /// Y coordinate
- /// Noise
- public float Generate(float x, float y)
- {
- return Generate(x, y, Low, High, Scale, Octaves, Persistence, NonLinearPower);
- }
- }
-}
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using UnityEngine;
+using TransportGame.Utils;
+
+namespace TransportGame.Noise
+{
+ public abstract class NoiseGenerator
+ {
+ public float Scale { get; set; }
+ public float Low { get; set; }
+ public float High { get; set; }
+ public float NonLinearPower { get; set; }
+ public int Octaves { get; set; }
+ public float Persistence { get; set; }
+
+ private float seedX, seedY;
+
+ public NoiseGenerator()
+ {
+ System.Random random = new System.Random();
+ seedX = random.NextSingle(-10000f, 10000f);
+ seedY = random.NextSingle(-10000f, 10000f);
+
+ Scale = 1f;
+ Low = -1f;
+ High = 1f;
+ NonLinearPower = 1f;
+ Octaves = 1;
+ Persistence = .5f;
+ }
+
+ ///
+ /// Produces noise in the [-1,1] interval
+ ///
+ ///
+ ///
+ ///
+ protected abstract float GenerateNoise(float x, float y);
+
+ ///
+ /// Generates noise
+ ///
+ /// X coordinate
+ /// Y coordinate
+ /// Minimum value
+ /// Maximum value
+ /// Scale
+ /// Number of octaves (layers)
+ /// Persistence (impact of each layer)
+ /// Non-linearity
+ /// Noise
+ public float Generate(float x, float y, float low, float high, float scale, int octaves, float persistence, float nonLinearPower)
+ {
+ float value = 0;
+ int freq = 1;
+ float amp = 1;
+ float maxAmp = 0;
+
+ for (int i = 0; i < octaves; ++i)
+ {
+ value += GenerateNoise(seedX + freq * scale * x, seedY + freq * scale * y) * amp;
+ maxAmp += amp;
+ amp *= persistence;
+ freq *= 2;
+ }
+
+ // Bring to [0,1]
+ value = (value / maxAmp) / 2f + .5f;
+
+ // Raise to non-linear power
+ value = Mathf.Pow(value, nonLinearPower);
+
+ // Bring to required interval
+ value = value * (high - low) + low;
+
+ // Done
+ return value;
+ }
+
+ ///
+ /// Generates noise
+ ///
+ /// X coordinate
+ /// Y coordinate
+ /// Minimum value
+ /// Maximum value
+ /// Scale
+ /// Number of octaves (layers)
+ /// Persistence (impact of each layer)
+ /// Noise
+ public float Generate(float x, float y, float low, float high, float scale, int octaves, float persistence)
+ {
+ return Generate(x, y, low, high, scale, octaves, persistence, NonLinearPower);
+ }
+
+ ///
+ /// Generates noise
+ ///
+ /// X coordinate
+ /// Y coordinate
+ /// Minimum value
+ /// Maximum value
+ /// Scale
+ /// Noise
+ public float Generate(float x, float y, float low, float high, float scale)
+ {
+ return Generate(x, y, low, high, scale, Octaves, Persistence, NonLinearPower);
+ }
+
+ ///
+ /// Generates noise
+ ///
+ /// X coordinate
+ /// Y coordinate
+ /// Minimum value
+ /// Maximum value
+ /// Noise
+ public float Generate(float x, float y, float low, float high)
+ {
+ return Generate(x, y, low, high, Scale, Octaves, Persistence, NonLinearPower);
+ }
+
+ ///
+ /// Generates noise
+ ///
+ /// X coordinate
+ /// Y coordinate
+ /// Noise
+ public float Generate(float x, float y)
+ {
+ return Generate(x, y, Low, High, Scale, Octaves, Persistence, NonLinearPower);
+ }
+ }
+}
diff --git a/Game/Assets/Scripts/Noise/NoiseGenerator.cs.meta b/Game/Assets/Scripts/Noise/NoiseGenerator.cs.meta
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diff --git a/Game/Assets/Scripts/Noise/PerlinNoiseGenerator.cs b/Game/Assets/Scripts/Noise/PerlinNoiseGenerator.cs
index 699e13b..c6193e8 100644
--- a/Game/Assets/Scripts/Noise/PerlinNoiseGenerator.cs
+++ b/Game/Assets/Scripts/Noise/PerlinNoiseGenerator.cs
@@ -1,16 +1,16 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using UnityEngine;
-
-namespace TransportGame.Noise
-{
- public class PerlinNoiseGenerator : NoiseGenerator
- {
- protected override float GenerateNoise(float x, float y)
- {
- return Mathf.PerlinNoise(x, y) * 2 - 1.0f;
- }
- }
-}
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using UnityEngine;
+
+namespace TransportGame.Noise
+{
+ public class PerlinNoiseGenerator : NoiseGenerator
+ {
+ protected override float GenerateNoise(float x, float y)
+ {
+ return Mathf.PerlinNoise(x, y) * 2 - 1.0f;
+ }
+ }
+}
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+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spritePixelsToUnits: 100
+ alphaIsTransparency: 0
+ textureType: 0
+ buildTargetSettings: []
+ spriteSheet:
+ sprites: []
+ spritePackingTag:
+ userData:
diff --git a/Game/Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion/Palm/PalmBranch.psd.meta b/Game/Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion/Palm/PalmBranch.psd.meta
new file mode 100644
index 0000000..8290942
--- /dev/null
+++ b/Game/Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion/Palm/PalmBranch.psd.meta
@@ -0,0 +1,47 @@
+fileFormatVersion: 2
+guid: 54e03e659ab274dd9b12c0538a9c4983
+TextureImporter:
+ fileIDToRecycleName: {}
+ serializedVersion: 2
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ linearTexture: 0
+ correctGamma: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapFadeDistanceStart: 2
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: .25
+ normalMapFilter: 0
+ isReadable: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 0
+ seamlessCubemap: 0
+ textureFormat: -1
+ maxTextureSize: 1024
+ textureSettings:
+ filterMode: 1
+ aniso: 1
+ mipBias: 0
+ wrapMode: 0
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: .5, y: .5}
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spritePixelsToUnits: 100
+ alphaIsTransparency: 0
+ textureType: 0
+ buildTargetSettings: []
+ spriteSheet:
+ sprites: []
+ spritePackingTag:
+ userData:
diff --git a/Game/Assets/UnityVS.meta b/Game/Assets/UnityVS.meta
new file mode 100644
index 0000000..0bf7c30
--- /dev/null
+++ b/Game/Assets/UnityVS.meta
@@ -0,0 +1,5 @@
+fileFormatVersion: 2
+guid: 02fe78e962405814a83b8ba6c9471d32
+folderAsset: yes
+DefaultImporter:
+ userData:
diff --git a/Game/Assets/UnityVS/Editor.meta b/Game/Assets/UnityVS/Editor.meta
new file mode 100644
index 0000000..92849ab
--- /dev/null
+++ b/Game/Assets/UnityVS/Editor.meta
@@ -0,0 +1,5 @@
+fileFormatVersion: 2
+guid: 6e71a3e2fb5854e43823a9da25b68e21
+folderAsset: yes
+DefaultImporter:
+ userData:
diff --git a/Game/Assets/UnityVS/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll.meta b/Game/Assets/UnityVS/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll.meta
new file mode 100644
index 0000000..2c8f4f6
--- /dev/null
+++ b/Game/Assets/UnityVS/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll.meta
@@ -0,0 +1,18 @@
+fileFormatVersion: 2
+guid: 38d405c119fcc7c4e83d4a478a40ff2f
+PluginImporter:
+ serializedVersion: 1
+ iconMap: {}
+ executionOrder: {}
+ isPreloaded: 0
+ platformData:
+ Any:
+ enabled: 0
+ settings: {}
+ Editor:
+ enabled: 1
+ settings:
+ DefaultValueInitialized: true
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Game/Assets/UnityVS/Editor/SyntaxTree.VisualStudio.Unity.Messaging.dll.meta b/Game/Assets/UnityVS/Editor/SyntaxTree.VisualStudio.Unity.Messaging.dll.meta
new file mode 100644
index 0000000..db97df2
--- /dev/null
+++ b/Game/Assets/UnityVS/Editor/SyntaxTree.VisualStudio.Unity.Messaging.dll.meta
@@ -0,0 +1,18 @@
+fileFormatVersion: 2
+guid: 4ad02dc83da735c4e8d945332b9202f6
+PluginImporter:
+ serializedVersion: 1
+ iconMap: {}
+ executionOrder: {}
+ isPreloaded: 0
+ platformData:
+ Any:
+ enabled: 0
+ settings: {}
+ Editor:
+ enabled: 1
+ settings:
+ DefaultValueInitialized: true
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Game/Assets/UnityVS/Editor/UnityVS.VersionSpecific.dll.meta b/Game/Assets/UnityVS/Editor/UnityVS.VersionSpecific.dll.meta
new file mode 100644
index 0000000..58ea368
--- /dev/null
+++ b/Game/Assets/UnityVS/Editor/UnityVS.VersionSpecific.dll.meta
@@ -0,0 +1,20 @@
+fileFormatVersion: 2
+guid: 4e25b9a3d527f7a4eb6c14cd8d61012b
+timeCreated: 1431071541
+licenseType: Free
+PluginImporter:
+ serializedVersion: 1
+ iconMap: {}
+ executionOrder: {}
+ isPreloaded: 0
+ platformData:
+ Any:
+ enabled: 0
+ settings: {}
+ Editor:
+ enabled: 1
+ settings:
+ DefaultValueInitialized: true
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Game/Game-csharp.sln b/Game/Game-csharp.sln
new file mode 100644
index 0000000..af8e012
--- /dev/null
+++ b/Game/Game-csharp.sln
@@ -0,0 +1,45 @@
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual Studio 2008
+
+Project("{63D72051-E901-C069-F8AA-1B32AA0C43BB}") = "Game", "Assembly-CSharp-firstpass-vs.csproj", "{D8888F6A-ABE1-C49B-1A38-F65A81021668}"
+EndProject
+Project("{63D72051-E901-C069-F8AA-1B32AA0C43BB}") = "Game", "Assembly-CSharp-vs.csproj", "{DDFBC18F-9396-3137-9CFE-DEB2CDB74636}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {D8888F6A-ABE1-C49B-1A38-F65A81021668}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {D8888F6A-ABE1-C49B-1A38-F65A81021668}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {D8888F6A-ABE1-C49B-1A38-F65A81021668}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {D8888F6A-ABE1-C49B-1A38-F65A81021668}.Release|Any CPU.Build.0 = Release|Any CPU
+ {DDFBC18F-9396-3137-9CFE-DEB2CDB74636}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {DDFBC18F-9396-3137-9CFE-DEB2CDB74636}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {DDFBC18F-9396-3137-9CFE-DEB2CDB74636}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {DDFBC18F-9396-3137-9CFE-DEB2CDB74636}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(MonoDevelopProperties) = preSolution
+ StartupItem = Assembly-CSharp.csproj
+ Policies = $0
+ $0.TextStylePolicy = $1
+ $1.inheritsSet = null
+ $1.scope = text/x-csharp
+ $0.CSharpFormattingPolicy = $2
+ $2.inheritsSet = Mono
+ $2.inheritsScope = text/x-csharp
+ $2.scope = text/x-csharp
+ $0.TextStylePolicy = $3
+ $3.FileWidth = 120
+ $3.TabWidth = 4
+ $3.EolMarker = Unix
+ $3.inheritsSet = Mono
+ $3.inheritsScope = text/plain
+ $3.scope = text/plain
+ EndGlobalSection
+
+EndGlobal
diff --git a/Game/Game-csharp.v11.suo b/Game/Game-csharp.v11.suo
new file mode 100644
index 0000000..efb0cdb
Binary files /dev/null and b/Game/Game-csharp.v11.suo differ
diff --git a/Game/Game.sln b/Game/Game.sln
new file mode 100644
index 0000000..c1be8d9
--- /dev/null
+++ b/Game/Game.sln
@@ -0,0 +1,51 @@
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual Studio 2008
+
+Project("{63D72051-E901-C069-F8AA-1B32AA0C43BB}") = "Game", "Assembly-CSharp-firstpass.csproj", "{D8888F6A-ABE1-C49B-1A38-F65A81021668}"
+EndProject
+Project("{63D72051-E901-C069-F8AA-1B32AA0C43BB}") = "Game", "Assembly-CSharp.csproj", "{DDFBC18F-9396-3137-9CFE-DEB2CDB74636}"
+EndProject
+Project("{63D72051-E901-C069-F8AA-1B32AA0C43BB}") = "Game", "Assembly-UnityScript-firstpass.unityproj", "{6F824ECF-F2BC-827E-A29D-FB10759A3283}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {D8888F6A-ABE1-C49B-1A38-F65A81021668}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {D8888F6A-ABE1-C49B-1A38-F65A81021668}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {D8888F6A-ABE1-C49B-1A38-F65A81021668}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {D8888F6A-ABE1-C49B-1A38-F65A81021668}.Release|Any CPU.Build.0 = Release|Any CPU
+ {DDFBC18F-9396-3137-9CFE-DEB2CDB74636}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {DDFBC18F-9396-3137-9CFE-DEB2CDB74636}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {DDFBC18F-9396-3137-9CFE-DEB2CDB74636}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {DDFBC18F-9396-3137-9CFE-DEB2CDB74636}.Release|Any CPU.Build.0 = Release|Any CPU
+ {6F824ECF-F2BC-827E-A29D-FB10759A3283}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {6F824ECF-F2BC-827E-A29D-FB10759A3283}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {6F824ECF-F2BC-827E-A29D-FB10759A3283}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {6F824ECF-F2BC-827E-A29D-FB10759A3283}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(MonoDevelopProperties) = preSolution
+ StartupItem = Assembly-CSharp.csproj
+ Policies = $0
+ $0.TextStylePolicy = $1
+ $1.inheritsSet = null
+ $1.scope = text/x-csharp
+ $0.CSharpFormattingPolicy = $2
+ $2.inheritsSet = Mono
+ $2.inheritsScope = text/x-csharp
+ $2.scope = text/x-csharp
+ $0.TextStylePolicy = $3
+ $3.FileWidth = 120
+ $3.TabWidth = 4
+ $3.EolMarker = Unix
+ $3.inheritsSet = Mono
+ $3.inheritsScope = text/plain
+ $3.scope = text/plain
+ EndGlobalSection
+
+EndGlobal
diff --git a/Game/Game.userprefs b/Game/Game.userprefs
new file mode 100644
index 0000000..99e92a7
--- /dev/null
+++ b/Game/Game.userprefs
@@ -0,0 +1,18 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Game/Game.v12.suo b/Game/Game.v12.suo
new file mode 100644
index 0000000..92c1650
Binary files /dev/null and b/Game/Game.v12.suo differ
diff --git a/Game/Library/shadercompiler-1.log b/Game/Library/shadercompiler-1.log
new file mode 100644
index 0000000..cf06251
--- /dev/null
+++ b/Game/Library/shadercompiler-1.log
@@ -0,0 +1,3 @@
+Base path: E:/SDKs/Unity/Editor/Data
+Pipe name: \\.\pipe\UnityShaderCompiler-1-10732
+Cmd: getPlatforms
diff --git a/Game/Library/shadercompiler-2.log b/Game/Library/shadercompiler-2.log
new file mode 100644
index 0000000..cd57bf7
--- /dev/null
+++ b/Game/Library/shadercompiler-2.log
@@ -0,0 +1,11 @@
+Base path: E:/SDKs/Unity/Editor/Data
+Pipe name: \\.\pipe\UnityShaderCompiler-2-3728
+Cmd: getPlatforms
+Cmd: compileSnippet
+ api=1 type=0 insize=1612 outsize=422 kw= ok=1
+Cmd: compileSnippet
+ api=1 type=1 insize=1612 outsize=626 kw= ok=1
+Unhandled exception: Readfile from pipe failed. GLE=The pipe has been ended.
+
+
+Quitting shader compiler process
diff --git a/Game/Library/shadercompiler-32bit-1.log b/Game/Library/shadercompiler-32bit-1.log
new file mode 100644
index 0000000..30e5710
--- /dev/null
+++ b/Game/Library/shadercompiler-32bit-1.log
@@ -0,0 +1,9 @@
+Base path: C:/Program Files/Unity/Editor/Data
+Pipe name: \\.\pipe\UnityShaderCompiler-32bit-1-8304
+Cmd: getPlatforms
+Unhandled exception: Readfile from pipe failed. GLE=The pipe has been ended.
+
+
+Quitting shader compiler process
+
+Crashed!
diff --git a/Game/Library/shadercompiler-64bit-1.log b/Game/Library/shadercompiler-64bit-1.log
new file mode 100644
index 0000000..9f7084d
--- /dev/null
+++ b/Game/Library/shadercompiler-64bit-1.log
@@ -0,0 +1,3 @@
+Base path: C:/Program Files/Unity/Editor/Data
+Pipe name: \\.\pipe\UnityShaderCompiler-64bit-1-8304
+Cmd: getPlatforms
diff --git a/Game/Model/Model.csproj b/Game/Model/Model.csproj
new file mode 100644
index 0000000..44627f8
--- /dev/null
+++ b/Game/Model/Model.csproj
@@ -0,0 +1,50 @@
+
+
+
+ Debug
+ AnyCPU
+ 10.0.0
+ 2.0
+ {C60C5AB9-1EBB-423D-8F3F-D44B4631A2F1}
+ Library
+ Model
+ Model
+ v4.0
+
+
+ True
+ full
+ False
+ bin\Debug
+ DEBUG;
+ prompt
+ 4
+ False
+
+
+ none
+ True
+ bin\Release
+ prompt
+ 4
+ False
+
+
+
+
+ E:\SDKs\Unity\Editor\Data\Managed\UnityEditor.dll
+
+
+ E:\SDKs\Unity\Editor\Data\Managed\UnityEngine.dll
+
+
+ E:\SDKs\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\4.6.1\UnityEngine.UI.dll
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Game/Model/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache b/Game/Model/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache
new file mode 100644
index 0000000..80f861f
Binary files /dev/null and b/Game/Model/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache differ
diff --git a/Game/UnityVS.Game.CSharp.Plugins.csproj b/Game/UnityVS.Game.CSharp.Plugins.csproj
new file mode 100644
index 0000000..649221b
--- /dev/null
+++ b/Game/UnityVS.Game.CSharp.Plugins.csproj
@@ -0,0 +1,72 @@
+
+
+
+ Debug
+ AnyCPU
+ 10.0.20506
+ 2.0
+ {527E1417-8234-0FCE-C999-DD73988695F2}
+ Library
+
+ Assembly-CSharp-firstpass
+ 512
+ {E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
+ .NETFramework
+ v3.5
+ Unity Subset v3.5
+
+ GamePlugins:3
+ StandaloneWindows64:19
+ 5.0.1f1
+
+
+ pdbonly
+ false
+ Temp\UnityVS_bin\Debug\
+ prompt
+ 4
+ DEBUG;TRACE;UNITY_5_0_1;UNITY_5_0;UNITY_5;UNITY_64;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN
+ false
+
+
+ pdbonly
+ false
+ Temp\UnityVS_bin\Release\
+ prompt
+ 4
+ TRACE;UNITY_5_0_1;UNITY_5_0;UNITY_5;UNITY_64;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN
+ false
+
+
+
+
+
+
+
+
+
+ Library\UnityAssemblies\UnityEngine.dll
+
+
+ Library\UnityAssemblies\UnityEditor.dll
+
+
+
+ Library\UnityAssemblies\UnityEngine.UI.dll
+
+
+ Library\UnityAssemblies\UnityEditor.iOS.Extensions.Xcode.dll
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/Game/UnityVS.Game.CSharp.csproj b/Game/UnityVS.Game.CSharp.csproj
new file mode 100644
index 0000000..6efd46c
--- /dev/null
+++ b/Game/UnityVS.Game.CSharp.csproj
@@ -0,0 +1,103 @@
+
+
+
+ Debug
+ AnyCPU
+ 10.0.20506
+ 2.0
+ {02576F1D-BE9C-CFA7-763D-1EBF63B36977}
+ Library
+
+
+ Assembly-CSharp
+ 512
+ {E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
+ .NETFramework
+ v3.5
+ Unity Subset v3.5
+
+
+ Game:1
+ StandaloneWindows64:19
+ 5.0.1f1
+
+
+ pdbonly
+ false
+ Temp\UnityVS_bin\Debug\
+ prompt
+ 4
+ DEBUG;TRACE;UNITY_5_0_1;UNITY_5_0;UNITY_5;UNITY_64;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN
+ false
+
+
+ pdbonly
+ false
+ Temp\UnityVS_bin\Release\
+ prompt
+ 4
+ TRACE;UNITY_5_0_1;UNITY_5_0;UNITY_5;UNITY_64;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN
+ false
+
+
+
+
+
+
+
+
+
+ Library\UnityAssemblies\UnityEngine.dll
+
+
+ Library\UnityAssemblies\UnityEditor.dll
+
+
+
+ Library\UnityAssemblies\UnityEngine.UI.dll
+
+
+ Library\UnityAssemblies\UnityEditor.iOS.Extensions.Xcode.dll
+
+
+ Library\ScriptAssemblies\Assembly-UnityScript-firstpass.dll
+
+
+
+
+ {527E1417-8234-0FCE-C999-DD73988695F2}
+ UnityVS.Game.CSharp.Plugins
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Game/UnityVS.Game.CSharp.csproj.user b/Game/UnityVS.Game.CSharp.csproj.user
new file mode 100644
index 0000000..07dbd5b
--- /dev/null
+++ b/Game/UnityVS.Game.CSharp.csproj.user
@@ -0,0 +1,6 @@
+
+
+
+ ProjectFiles
+
+
\ No newline at end of file
diff --git a/Game/UnityVS.Game.sln b/Game/UnityVS.Game.sln
new file mode 100644
index 0000000..4890247
--- /dev/null
+++ b/Game/UnityVS.Game.sln
@@ -0,0 +1,26 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 2013
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityVS.Game.CSharp.Plugins", "UnityVS.Game.CSharp.Plugins.csproj", "{527E1417-8234-0FCE-C999-DD73988695F2}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityVS.Game.CSharp", "UnityVS.Game.CSharp.csproj", "{02576F1D-BE9C-CFA7-763D-1EBF63B36977}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {527E1417-8234-0FCE-C999-DD73988695F2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {527E1417-8234-0FCE-C999-DD73988695F2}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {527E1417-8234-0FCE-C999-DD73988695F2}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {527E1417-8234-0FCE-C999-DD73988695F2}.Release|Any CPU.Build.0 = Release|Any CPU
+ {02576F1D-BE9C-CFA7-763D-1EBF63B36977}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {02576F1D-BE9C-CFA7-763D-1EBF63B36977}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {02576F1D-BE9C-CFA7-763D-1EBF63B36977}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {02576F1D-BE9C-CFA7-763D-1EBF63B36977}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/Game/UnityVS.Game.v11.suo b/Game/UnityVS.Game.v11.suo
new file mode 100644
index 0000000..cee50bc
Binary files /dev/null and b/Game/UnityVS.Game.v11.suo differ
diff --git a/Game/obj/Debug/Assembly-CSharp-firstpass.dll b/Game/obj/Debug/Assembly-CSharp-firstpass.dll
new file mode 100644
index 0000000..15d7b03
Binary files /dev/null and b/Game/obj/Debug/Assembly-CSharp-firstpass.dll differ
diff --git a/Game/obj/Debug/Assembly-CSharp-firstpass.pdb b/Game/obj/Debug/Assembly-CSharp-firstpass.pdb
new file mode 100644
index 0000000..f0088ff
Binary files /dev/null and b/Game/obj/Debug/Assembly-CSharp-firstpass.pdb differ
diff --git a/Game/obj/Debug/Assembly-CSharp-vs.csproj.FileListAbsolute.txt b/Game/obj/Debug/Assembly-CSharp-vs.csproj.FileListAbsolute.txt
new file mode 100644
index 0000000..c19e86b
--- /dev/null
+++ b/Game/obj/Debug/Assembly-CSharp-vs.csproj.FileListAbsolute.txt
@@ -0,0 +1,12 @@
+E:\Facultate\$ Licenta\Game\Temp\bin\Debug\Assembly-CSharp.dll
+E:\Facultate\$ Licenta\Game\Temp\bin\Debug\Assembly-CSharp.pdb
+E:\Facultate\$ Licenta\Game\Temp\bin\Debug\UnityEditor.dll
+E:\Facultate\$ Licenta\Game\Temp\bin\Debug\UnityEngine.dll
+E:\Facultate\$ Licenta\Game\Temp\bin\Debug\UnityEngine.UI.dll
+E:\Facultate\$ Licenta\Game\Temp\bin\Debug\Mono.Cecil.dll
+E:\Facultate\$ Licenta\Game\Temp\bin\Debug\nunit.framework.dll
+E:\Facultate\$ Licenta\Game\Temp\bin\Debug\Unity.DataContract.dll
+E:\Facultate\$ Licenta\Game\Temp\bin\Debug\ICSharpCode.NRefactory.dll
+E:\Facultate\$ Licenta\Game\obj\Debug\Assembly-CSharp.dll
+E:\Facultate\$ Licenta\Game\obj\Debug\Assembly-CSharp.pdb
+E:\Facultate\$ Licenta\Game\obj\Debug\Assembly-CSharp-vs.csprojResolveAssemblyReference.cache
diff --git a/Game/obj/Debug/Assembly-CSharp-vs.csprojResolveAssemblyReference.cache b/Game/obj/Debug/Assembly-CSharp-vs.csprojResolveAssemblyReference.cache
new file mode 100644
index 0000000..43d5a0f
Binary files /dev/null and b/Game/obj/Debug/Assembly-CSharp-vs.csprojResolveAssemblyReference.cache differ
diff --git a/Game/obj/Debug/Assembly-CSharp.dll b/Game/obj/Debug/Assembly-CSharp.dll
new file mode 100644
index 0000000..3281c29
Binary files /dev/null and b/Game/obj/Debug/Assembly-CSharp.dll differ
diff --git a/Game/obj/Debug/Assembly-CSharp.pdb b/Game/obj/Debug/Assembly-CSharp.pdb
new file mode 100644
index 0000000..6df30f6
Binary files /dev/null and b/Game/obj/Debug/Assembly-CSharp.pdb differ
diff --git a/Game/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache b/Game/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache
new file mode 100644
index 0000000..f14dc1e
Binary files /dev/null and b/Game/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache differ
diff --git a/Game/obj/Debug/UnityVS.Game.CSharp.Plugins.csproj.FileListAbsolute.txt b/Game/obj/Debug/UnityVS.Game.CSharp.Plugins.csproj.FileListAbsolute.txt
new file mode 100644
index 0000000..9d40b2a
--- /dev/null
+++ b/Game/obj/Debug/UnityVS.Game.CSharp.Plugins.csproj.FileListAbsolute.txt
@@ -0,0 +1,11 @@
+E:\Facultate\$ Licenta\Game\Temp\UnityVS_bin\Debug\Assembly-CSharp-firstpass.dll
+E:\Facultate\$ Licenta\Game\Temp\UnityVS_bin\Debug\Assembly-CSharp-firstpass.pdb
+E:\Facultate\$ Licenta\Game\Temp\UnityVS_bin\Debug\UnityEditor.dll
+E:\Facultate\$ Licenta\Game\Temp\UnityVS_bin\Debug\UnityEngine.dll
+E:\Facultate\$ Licenta\Game\Temp\UnityVS_bin\Debug\UnityEngine.UI.dll
+E:\Facultate\$ Licenta\Game\Temp\UnityVS_bin\Debug\UnityEngine.xml
+E:\Facultate\$ Licenta\Game\Temp\UnityVS_bin\Debug\UnityEditor.xml
+E:\Facultate\$ Licenta\Game\Temp\UnityVS_bin\Debug\UnityEngine.UI.xml
+E:\Facultate\$ Licenta\Game\obj\Debug\UnityVS.Game.CSharp.Plugins.csprojResolveAssemblyReference.cache
+E:\Facultate\$ Licenta\Game\obj\Debug\Assembly-CSharp-firstpass.dll
+E:\Facultate\$ Licenta\Game\obj\Debug\Assembly-CSharp-firstpass.pdb
diff --git a/Game/obj/Debug/UnityVS.Game.CSharp.Plugins.csprojResolveAssemblyReference.cache b/Game/obj/Debug/UnityVS.Game.CSharp.Plugins.csprojResolveAssemblyReference.cache
new file mode 100644
index 0000000..b094458
Binary files /dev/null and b/Game/obj/Debug/UnityVS.Game.CSharp.Plugins.csprojResolveAssemblyReference.cache differ
diff --git a/Game/obj/Debug/UnityVS.Game.CSharp.csproj.FileListAbsolute.txt b/Game/obj/Debug/UnityVS.Game.CSharp.csproj.FileListAbsolute.txt
new file mode 100644
index 0000000..6b61c8b
--- /dev/null
+++ b/Game/obj/Debug/UnityVS.Game.CSharp.csproj.FileListAbsolute.txt
@@ -0,0 +1,13 @@
+E:\Facultate\$ Licenta\Game\Temp\UnityVS_bin\Debug\Assembly-CSharp.dll
+E:\Facultate\$ Licenta\Game\Temp\UnityVS_bin\Debug\Assembly-CSharp.pdb
+E:\Facultate\$ Licenta\Game\Temp\UnityVS_bin\Debug\UnityEditor.dll
+E:\Facultate\$ Licenta\Game\Temp\UnityVS_bin\Debug\UnityEngine.dll
+E:\Facultate\$ Licenta\Game\Temp\UnityVS_bin\Debug\UnityEngine.UI.dll
+E:\Facultate\$ Licenta\Game\Temp\UnityVS_bin\Debug\UnityEditor.xml
+E:\Facultate\$ Licenta\Game\obj\Debug\UnityVS.Game.CSharp.csprojResolveAssemblyReference.cache
+E:\Facultate\$ Licenta\Game\obj\Debug\Assembly-CSharp.dll
+E:\Facultate\$ Licenta\Game\obj\Debug\Assembly-CSharp.pdb
+E:\Facultate\$ Licenta\Game\Temp\UnityVS_bin\Debug\UnityEngine.xml
+E:\Facultate\$ Licenta\Game\Temp\UnityVS_bin\Debug\UnityEngine.UI.xml
+E:\Facultate\$ Licenta\Game\Temp\UnityVS_bin\Debug\Assembly-CSharp-firstpass.pdb
+E:\Facultate\$ Licenta\Game\Temp\UnityVS_bin\Debug\Assembly-UnityScript-firstpass.dll
diff --git a/Game/obj/Debug/UnityVS.Game.CSharp.csprojResolveAssemblyReference.cache b/Game/obj/Debug/UnityVS.Game.CSharp.csprojResolveAssemblyReference.cache
new file mode 100644
index 0000000..9b7d4a8
Binary files /dev/null and b/Game/obj/Debug/UnityVS.Game.CSharp.csprojResolveAssemblyReference.cache differ
diff --git a/ProceduralTerrain/Assembly-CSharp-vs.csproj b/ProceduralTerrain/Assembly-CSharp-vs.csproj
new file mode 100644
index 0000000..631a8d8
--- /dev/null
+++ b/ProceduralTerrain/Assembly-CSharp-vs.csproj
@@ -0,0 +1,63 @@
+
+
+
+ Debug
+ AnyCPU
+ 10.0.20506
+ 2.0
+ {C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}
+ Library
+ Properties
+
+ Assembly-CSharp
+ v3.5
+ 512
+ Assets
+
+
+ true
+ full
+ false
+ Temp\bin\Debug\
+ DEBUG;TRACE;UNITY_4_6_1;UNITY_4_6;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN
+ prompt
+ 4
+ 0169
+
+
+ pdbonly
+ true
+ Temp\bin\Release\
+ TRACE
+ prompt
+ 4
+ 0169
+
+
+
+
+
+
+
+ E:/SDKs/Unity/Editor/Data/Managed/UnityEngine.dll
+
+
+ E:/SDKs/Unity/Editor/Data/Managed/UnityEditor.dll
+
+
+
+
+
+ E:/SDKs/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.1/UnityEngine.UI.dll
+
+
+
+
+
+
diff --git a/ProceduralTerrain/Assembly-CSharp.csproj b/ProceduralTerrain/Assembly-CSharp.csproj
new file mode 100644
index 0000000..631a8d8
--- /dev/null
+++ b/ProceduralTerrain/Assembly-CSharp.csproj
@@ -0,0 +1,63 @@
+
+
+
+ Debug
+ AnyCPU
+ 10.0.20506
+ 2.0
+ {C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}
+ Library
+ Properties
+
+ Assembly-CSharp
+ v3.5
+ 512
+ Assets
+
+
+ true
+ full
+ false
+ Temp\bin\Debug\
+ DEBUG;TRACE;UNITY_4_6_1;UNITY_4_6;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN
+ prompt
+ 4
+ 0169
+
+
+ pdbonly
+ true
+ Temp\bin\Release\
+ TRACE
+ prompt
+ 4
+ 0169
+
+
+
+
+
+
+
+ E:/SDKs/Unity/Editor/Data/Managed/UnityEngine.dll
+
+
+ E:/SDKs/Unity/Editor/Data/Managed/UnityEditor.dll
+
+
+
+
+
+ E:/SDKs/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.1/UnityEngine.UI.dll
+
+
+
+
+
+
diff --git a/ProceduralTerrain/Assets/Scripts.meta b/ProceduralTerrain/Assets/Scripts.meta
new file mode 100644
index 0000000..fb4180e
--- /dev/null
+++ b/ProceduralTerrain/Assets/Scripts.meta
@@ -0,0 +1,5 @@
+fileFormatVersion: 2
+guid: 93097db3b30d5c948a1e1e02ef4bc6e9
+folderAsset: yes
+DefaultImporter:
+ userData:
diff --git a/ProceduralTerrain/Assets/Scripts/HeightmapGenerator.cs.meta b/ProceduralTerrain/Assets/Scripts/HeightmapGenerator.cs.meta
new file mode 100644
index 0000000..0c868d7
--- /dev/null
+++ b/ProceduralTerrain/Assets/Scripts/HeightmapGenerator.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 8cbe14072ae596c4f84cea677f95f8d5
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/ProceduralTerrain/ProceduralTerrain-csharp.sln b/ProceduralTerrain/ProceduralTerrain-csharp.sln
new file mode 100644
index 0000000..de97541
--- /dev/null
+++ b/ProceduralTerrain/ProceduralTerrain-csharp.sln
@@ -0,0 +1,39 @@
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual Studio 2008
+
+Project("{C212BE0A-BD2F-DD1E-2575-1152542237EB}") = "ProceduralTerrain", "Assembly-CSharp-vs.csproj", "{C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(MonoDevelopProperties) = preSolution
+ StartupItem = Assembly-CSharp.csproj
+ Policies = $0
+ $0.TextStylePolicy = $1
+ $1.inheritsSet = null
+ $1.scope = text/x-csharp
+ $0.CSharpFormattingPolicy = $2
+ $2.inheritsSet = Mono
+ $2.inheritsScope = text/x-csharp
+ $2.scope = text/x-csharp
+ $0.TextStylePolicy = $3
+ $3.FileWidth = 120
+ $3.TabWidth = 4
+ $3.EolMarker = Unix
+ $3.inheritsSet = Mono
+ $3.inheritsScope = text/plain
+ $3.scope = text/plain
+ EndGlobalSection
+
+EndGlobal
diff --git a/ProceduralTerrain/ProceduralTerrain.sln b/ProceduralTerrain/ProceduralTerrain.sln
new file mode 100644
index 0000000..02eab3c
--- /dev/null
+++ b/ProceduralTerrain/ProceduralTerrain.sln
@@ -0,0 +1,39 @@
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual Studio 2008
+
+Project("{C212BE0A-BD2F-DD1E-2575-1152542237EB}") = "ProceduralTerrain", "Assembly-CSharp.csproj", "{C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(MonoDevelopProperties) = preSolution
+ StartupItem = Assembly-CSharp.csproj
+ Policies = $0
+ $0.TextStylePolicy = $1
+ $1.inheritsSet = null
+ $1.scope = text/x-csharp
+ $0.CSharpFormattingPolicy = $2
+ $2.inheritsSet = Mono
+ $2.inheritsScope = text/x-csharp
+ $2.scope = text/x-csharp
+ $0.TextStylePolicy = $3
+ $3.FileWidth = 120
+ $3.TabWidth = 4
+ $3.EolMarker = Unix
+ $3.inheritsSet = Mono
+ $3.inheritsScope = text/plain
+ $3.scope = text/plain
+ EndGlobalSection
+
+EndGlobal
diff --git a/ProceduralTerrain/ProceduralTerrain.userprefs b/ProceduralTerrain/ProceduralTerrain.userprefs
new file mode 100644
index 0000000..23279c3
--- /dev/null
+++ b/ProceduralTerrain/ProceduralTerrain.userprefs
@@ -0,0 +1,12 @@
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Tools/MapViewer/MapViewer.sln b/Tools/MapViewer/MapViewer.sln
new file mode 100644
index 0000000..d238a1e
--- /dev/null
+++ b/Tools/MapViewer/MapViewer.sln
@@ -0,0 +1,20 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 2012
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MapViewer", "MapViewer\MapViewer.csproj", "{A6DA2104-18B4-4A9A-BAD7-5AC8C98A5086}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {A6DA2104-18B4-4A9A-BAD7-5AC8C98A5086}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {A6DA2104-18B4-4A9A-BAD7-5AC8C98A5086}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {A6DA2104-18B4-4A9A-BAD7-5AC8C98A5086}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {A6DA2104-18B4-4A9A-BAD7-5AC8C98A5086}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/Tools/MapViewer/MapViewer/MapViewer.csproj b/Tools/MapViewer/MapViewer/MapViewer.csproj
new file mode 100644
index 0000000..eadb37b
--- /dev/null
+++ b/Tools/MapViewer/MapViewer/MapViewer.csproj
@@ -0,0 +1,127 @@
+
+
+
+
+ Debug
+ AnyCPU
+ {A6DA2104-18B4-4A9A-BAD7-5AC8C98A5086}
+ WinExe
+ Properties
+ TransportGame.MapViewer
+ MapViewer
+ v4.5
+ 512
+ {60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
+ 4
+
+
+ AnyCPU
+ true
+ full
+ false
+ bin\Debug\
+ DEBUG;TRACE
+ prompt
+ 4
+
+
+ AnyCPU
+ pdbonly
+ true
+ bin\Release\
+ TRACE
+ prompt
+ 4
+
+
+
+
+
+
+
+
+
+
+ 4.0
+
+
+
+
+
+
+
+ MSBuild:Compile
+ Designer
+
+
+ Model\Biome.cs
+
+
+ Model\Map.cs
+
+
+
+
+
+ MSBuild:Compile
+ Designer
+
+
+ Utils\Range.cs
+
+
+ App.xaml
+ Code
+
+
+
+ MainWindow.xaml
+ Code
+
+
+
+
+ Code
+
+
+ True
+ True
+ Resources.resx
+
+
+ True
+ Settings.settings
+ True
+
+
+ ResXFileCodeGenerator
+ Resources.Designer.cs
+
+
+ SettingsSingleFileGenerator
+ Settings.Designer.cs
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file