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DEBUG;TRACE;UNITY_5_0_1;UNITY_5_0;UNITY_5;UNITY_64;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN + prompt + 4 + 0169 + + + pdbonly + true + Temp\bin\Release\ + TRACE + prompt + 4 + 0169 + + + + + + + + C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll + + + C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll + + + + + + + + + + + C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll + + + C:/Program Files/Unity/Editor/Data/PlaybackEngines/iossupport/UnityEditor.iOS.Extensions.Xcode.dll + + + + + + diff --git a/Game/Assembly-CSharp-firstpass.csproj b/Game/Assembly-CSharp-firstpass.csproj new file mode 100644 index 0000000..970173b --- /dev/null +++ b/Game/Assembly-CSharp-firstpass.csproj @@ -0,0 +1,71 @@ + + + + Debug + AnyCPU + 10.0.20506 + 2.0 + {D8888F6A-ABE1-C49B-1A38-F65A81021668} + Library + Properties + + Assembly-CSharp-firstpass + v3.5 + 512 + Assets + + + true + full + false + Temp\bin\Debug\ + DEBUG;TRACE;UNITY_5_0_1;UNITY_5_0;UNITY_5;UNITY_64;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN + prompt + 4 + 0169 + + + pdbonly + true + Temp\bin\Release\ + TRACE + prompt + 4 + 0169 + + + + + + + + C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll + + + C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll + + + + + + + + + + + C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll + + + C:/Program Files/Unity/Editor/Data/PlaybackEngines/iossupport/UnityEditor.iOS.Extensions.Xcode.dll + + + + + + diff --git a/Game/Assembly-CSharp-vs.csproj b/Game/Assembly-CSharp-vs.csproj new file mode 100644 index 0000000..317dbb7 --- /dev/null +++ b/Game/Assembly-CSharp-vs.csproj @@ -0,0 +1,98 @@ + + + + Debug + AnyCPU + 10.0.20506 + 2.0 + {DDFBC18F-9396-3137-9CFE-DEB2CDB74636} + Library + Properties + + Assembly-CSharp + v3.5 + 512 + Assets + + + true + full + false + Temp\bin\Debug\ + DEBUG;TRACE;UNITY_5_0_1;UNITY_5_0;UNITY_5;UNITY_64;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN + prompt + 4 + 0169 + + + pdbonly + true + Temp\bin\Release\ + TRACE + prompt + 4 + 0169 + + + + + + + + C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll + + + C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + C:/Users/Tibi/Google Drive/FacultateCY/$ Licenta/Game/Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll + + + C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll + + + C:/Program Files/Unity/Editor/Data/PlaybackEngines/iossupport/UnityEditor.iOS.Extensions.Xcode.dll + + + + + {D8888F6A-ABE1-C49B-1A38-F65A81021668} Assembly-CSharp-firstpass-vs + + + + + diff --git a/Game/Assembly-CSharp.csproj b/Game/Assembly-CSharp.csproj new file mode 100644 index 0000000..2858b4a --- /dev/null +++ b/Game/Assembly-CSharp.csproj @@ -0,0 +1,97 @@ + + + + Debug + AnyCPU + 10.0.20506 + 2.0 + {DDFBC18F-9396-3137-9CFE-DEB2CDB74636} + Library + Properties + + Assembly-CSharp + v3.5 + 512 + Assets + + + true + full + false + Temp\bin\Debug\ + DEBUG;TRACE;UNITY_5_0_1;UNITY_5_0;UNITY_5;UNITY_64;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN + prompt + 4 + 0169 + + + pdbonly + true + Temp\bin\Release\ + TRACE + prompt + 4 + 0169 + + + + + + + + C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll + + + C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll + + + C:/Program Files/Unity/Editor/Data/PlaybackEngines/iossupport/UnityEditor.iOS.Extensions.Xcode.dll + + + + + {D8888F6A-ABE1-C49B-1A38-F65A81021668} Assembly-CSharp-firstpass + + {6F824ECF-F2BC-827E-A29D-FB10759A3283} Assembly-UnityScript-firstpass + + + + + diff --git a/Game/Assembly-UnityScript-firstpass-vs.unityproj b/Game/Assembly-UnityScript-firstpass-vs.unityproj new file mode 100644 index 0000000..77d6ad2 --- /dev/null +++ b/Game/Assembly-UnityScript-firstpass-vs.unityproj @@ -0,0 +1,73 @@ + + + + Debug + AnyCPU + 10.0.20506 + 2.0 + {6F824ECF-F2BC-827E-A29D-FB10759A3283} + Library + Properties + + Assembly-UnityScript-firstpass + v3.5 + 512 + Assets + + + true + full + false + Temp\bin\Debug\ + DEBUG;TRACE;UNITY_5_0_1;UNITY_5_0;UNITY_5;UNITY_64;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN + prompt + 4 + 0169 + + + pdbonly + true + Temp\bin\Release\ + TRACE + prompt + 4 + 0169 + + + + + + + + C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll + + + C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll + + + + + + + + + + + + + C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll + + + C:/Program Files/Unity/Editor/Data/PlaybackEngines/iossupport/UnityEditor.iOS.Extensions.Xcode.dll + + + + + + diff --git a/Game/Assembly-UnityScript-firstpass.unityproj b/Game/Assembly-UnityScript-firstpass.unityproj new file mode 100644 index 0000000..77d6ad2 --- /dev/null +++ b/Game/Assembly-UnityScript-firstpass.unityproj @@ -0,0 +1,73 @@ + + + + Debug + AnyCPU + 10.0.20506 + 2.0 + {6F824ECF-F2BC-827E-A29D-FB10759A3283} + Library + Properties + + Assembly-UnityScript-firstpass + v3.5 + 512 + Assets + + + true + full + false + Temp\bin\Debug\ + DEBUG;TRACE;UNITY_5_0_1;UNITY_5_0;UNITY_5;UNITY_64;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN + prompt + 4 + 0169 + + + pdbonly + true + Temp\bin\Release\ + TRACE + prompt + 4 + 0169 + + + + + + + + C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll + + + C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll + + + + + + + + + + + + + C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll + + + C:/Program Files/Unity/Editor/Data/PlaybackEngines/iossupport/UnityEditor.iOS.Extensions.Xcode.dll + + + + + + diff --git a/Game/Assets/Data.meta b/Game/Assets/Data.meta new file mode 100644 index 0000000..2e9dab9 --- /dev/null +++ b/Game/Assets/Data.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 0ffafb571841a6a4eab181ab39f2dd7b +folderAsset: yes +DefaultImporter: + userData: diff --git a/Game/Assets/Data/Biomes.meta b/Game/Assets/Data/Biomes.meta new file mode 100644 index 0000000..fbbfb79 --- /dev/null +++ b/Game/Assets/Data/Biomes.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: e4398a2c63a0df143943c8718cc74e40 +folderAsset: yes +DefaultImporter: + userData: diff --git a/Game/Assets/Data/Biomes/Grassland.meta 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12220a7..b651604 100644 --- a/Game/Assets/Scripts/Business/BiomeManager.cs +++ b/Game/Assets/Scripts/Business/BiomeManager.cs @@ -1,54 +1,54 @@ -using System; -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Text; -using System.Xml.Serialization; -using TransportGame.Model; -using TransportGame.Utils; - -namespace TransportGame.Business -{ - public static class BiomeManager - { - private static List biomes = new List(); - - /// - /// Gets all the loaded biomes - /// - public static IEnumerable Biomes - { - get - { - return biomes; - } - } - - /// - /// Loads the biomes from the Biome directory. - /// - public static void LoadBiomes() - { - foreach (var file in Directory.GetFiles(ConfigurationManager.BiomeDirectory, "*.xml", SearchOption.AllDirectories)) - { - try - { - // Open file - var stream = File.OpenRead(file); - - // Try to deserialize biome - XmlSerializer serializer = new XmlSerializer(typeof(Biome)); - var biome = (Biome)serializer.Deserialize(stream); - - // Add it to biome list - biomes.Add(biome); - Logger.Info("Loaded biome '{0}' from file '{1}'.", biome.Name, file); - } - catch (Exception ex) - { - Logger.Exception(ex); - } - } - } - } -} +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Text; +using System.Xml.Serialization; +using TransportGame.Model; +using TransportGame.Utils; + +namespace TransportGame.Business +{ + public static class BiomeManager + { + private static List biomes = new List(); + + /// + /// Gets all the loaded biomes + /// + public static IEnumerable Biomes + { + get + { + return biomes; + } + } + + /// + /// Loads the biomes from the Biome directory. + /// + public static void LoadBiomes() + { + foreach (var file in Directory.GetFiles(ConfigurationManager.BiomeDirectory, "*.xml", SearchOption.AllDirectories)) + { + try + { + // Open file + var stream = File.OpenRead(file); + + // Try to deserialize biome + XmlSerializer serializer = new XmlSerializer(typeof(Biome)); + var biome = (Biome)serializer.Deserialize(stream); + + // Add it to biome list + biomes.Add(biome); + Logger.Info("Loaded biome '{0}' from file '{1}'.", biome.Name, file); + } + catch (Exception ex) + { + Logger.Exception(ex); + } + } + } + } +} diff --git a/Game/Assets/Scripts/Business/BiomeManager.cs.meta b/Game/Assets/Scripts/Business/BiomeManager.cs.meta new file mode 100644 index 0000000..e98ea3d --- /dev/null +++ b/Game/Assets/Scripts/Business/BiomeManager.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 82e9dc6ef4e61c2468a98567ff4d4a17 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Game/Assets/Scripts/Business/ConfigurationManager.cs.meta b/Game/Assets/Scripts/Business/ConfigurationManager.cs.meta new file mode 100644 index 0000000..aab93ce --- /dev/null +++ b/Game/Assets/Scripts/Business/ConfigurationManager.cs.meta @@ -0,0 +1,8 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b/Game/Assets/Scripts/Noise.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: d0f8f06d46c43004e86c37ef7faed5f3 +folderAsset: yes +DefaultImporter: + userData: diff --git a/Game/Assets/Scripts/Noise/NoiseGenerator.cs b/Game/Assets/Scripts/Noise/NoiseGenerator.cs index e854c89..8198a6d 100644 --- a/Game/Assets/Scripts/Noise/NoiseGenerator.cs +++ b/Game/Assets/Scripts/Noise/NoiseGenerator.cs @@ -1,137 +1,137 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using UnityEngine; -using TransportGame.Utils; - -namespace TransportGame.Noise -{ - public abstract class NoiseGenerator - { - public float Scale { get; set; } - public float Low { get; set; } - public float High { get; set; } - public float NonLinearPower { get; set; } - public int Octaves { get; set; } - public float Persistence { get; set; } - - private float seedX, seedY; - - public NoiseGenerator() - { - System.Random random = new System.Random(); - seedX = random.NextSingle(-10000f, 10000f); - seedY = random.NextSingle(-10000f, 10000f); - - Scale = 1f; - Low = -1f; - High = 1f; - NonLinearPower = 1f; - Octaves = 1; - Persistence = .5f; - } - - /// - /// Produces noise in the [-1,1] interval - /// - /// - /// - /// - protected abstract float GenerateNoise(float x, float y); - - /// - /// Generates noise - /// - /// X coordinate - /// Y coordinate - /// Minimum value - /// Maximum value - /// Scale - /// Number of octaves (layers) - /// Persistence (impact of each layer) - /// Non-linearity - /// Noise - public float Generate(float x, float y, float low, float high, float scale, int octaves, float persistence, float nonLinearPower) - { - float value = 0; - int freq = 1; - float amp = 1; - float maxAmp = 0; - - for (int i = 0; i < octaves; ++i) - { - value += GenerateNoise(seedX + freq * scale * x, seedY + freq * scale * y) * amp; - maxAmp += amp; - amp *= persistence; - freq *= 2; - } - - // Bring to [0,1] - value = (value / maxAmp) / 2f + .5f; - - // Raise to non-linear power - value = Mathf.Pow(value, nonLinearPower); - - // Bring to required interval - value = value * (high - low) + low; - - // Done - return value; - } - - /// - /// Generates noise - /// - /// X coordinate - /// Y coordinate - /// Minimum value - /// Maximum value - /// Scale - /// Number of octaves (layers) - /// Persistence (impact of each layer) - /// Noise - public float Generate(float x, float y, float low, float high, float scale, int octaves, float persistence) - { - return Generate(x, y, low, high, scale, octaves, persistence, NonLinearPower); - } - - /// - /// Generates noise - /// - /// X coordinate - /// Y coordinate - /// Minimum value - /// Maximum value - /// Scale - /// Noise - public float Generate(float x, float y, float low, float high, float scale) - { - return Generate(x, y, low, high, scale, Octaves, Persistence, NonLinearPower); - } - - /// - /// Generates noise - /// - /// X coordinate - /// Y coordinate - /// Minimum value - /// Maximum value - /// Noise - public float Generate(float x, float y, float low, float high) - { - return Generate(x, y, low, high, Scale, Octaves, Persistence, NonLinearPower); - } - - /// - /// Generates noise - /// - /// X coordinate - /// Y coordinate - /// Noise - public float Generate(float x, float y) - { - return Generate(x, y, Low, High, Scale, Octaves, Persistence, NonLinearPower); - } - } -} +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using UnityEngine; +using TransportGame.Utils; + +namespace TransportGame.Noise +{ + public abstract class NoiseGenerator + { + public float Scale { get; set; } + public float Low { get; set; } + public float High { get; set; } + public float NonLinearPower { get; set; } + public int Octaves { get; set; } + public float Persistence { get; set; } + + private float seedX, seedY; + + public NoiseGenerator() + { + System.Random random = new System.Random(); + seedX = random.NextSingle(-10000f, 10000f); + seedY = random.NextSingle(-10000f, 10000f); + + Scale = 1f; + Low = -1f; + High = 1f; + NonLinearPower = 1f; + Octaves = 1; + Persistence = .5f; + } + + /// + /// Produces noise in the [-1,1] interval + /// + /// + /// + /// + protected abstract float GenerateNoise(float x, float y); + + /// + /// Generates noise + /// + /// X coordinate + /// Y coordinate + /// Minimum value + /// Maximum value + /// Scale + /// Number of octaves (layers) + /// Persistence (impact of each layer) + /// Non-linearity + /// Noise + public float Generate(float x, float y, float low, float high, float scale, int octaves, float persistence, float nonLinearPower) + { + float value = 0; + int freq = 1; + float amp = 1; + float maxAmp = 0; + + for (int i = 0; i < octaves; ++i) + { + value += GenerateNoise(seedX + freq * scale * x, seedY + freq * scale * y) * amp; + maxAmp += amp; + amp *= persistence; + freq *= 2; + } + + // Bring to [0,1] + value = (value / maxAmp) / 2f + .5f; + + // Raise to non-linear power + value = Mathf.Pow(value, nonLinearPower); + + // Bring to required interval + value = value * (high - low) + low; + + // Done + return value; + } + + /// + /// Generates noise + /// + /// X coordinate + /// Y coordinate + /// Minimum value + /// Maximum value + /// Scale + /// Number of octaves (layers) + /// Persistence (impact of each layer) + /// Noise + public float Generate(float x, float y, float low, float high, float scale, int octaves, float persistence) + { + return Generate(x, y, low, high, scale, octaves, persistence, NonLinearPower); + } + + /// + /// Generates noise + /// + /// X coordinate + /// Y coordinate + /// Minimum value + /// Maximum value + /// Scale + /// Noise + public float Generate(float x, float y, float low, float high, float scale) + { + return Generate(x, y, low, high, scale, Octaves, Persistence, NonLinearPower); + } + + /// + /// Generates noise + /// + /// X coordinate + /// Y coordinate + /// Minimum value + /// Maximum value + /// Noise + public float Generate(float x, float y, float low, float high) + { + return Generate(x, y, low, high, Scale, Octaves, Persistence, NonLinearPower); + } + + /// + /// Generates noise + /// + /// X coordinate + /// Y coordinate + /// Noise + public float Generate(float x, float y) + { + return Generate(x, y, Low, High, Scale, Octaves, Persistence, NonLinearPower); + } + } +} diff --git a/Game/Assets/Scripts/Noise/NoiseGenerator.cs.meta b/Game/Assets/Scripts/Noise/NoiseGenerator.cs.meta new file mode 100644 index 0000000..7a253e9 --- /dev/null +++ b/Game/Assets/Scripts/Noise/NoiseGenerator.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1b305f77f2146ba4ab22c5c2eb8848e4 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Game/Assets/Scripts/Noise/PerlinNoiseGenerator.cs b/Game/Assets/Scripts/Noise/PerlinNoiseGenerator.cs index 699e13b..c6193e8 100644 --- a/Game/Assets/Scripts/Noise/PerlinNoiseGenerator.cs +++ 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CPU + {DDFBC18F-9396-3137-9CFE-DEB2CDB74636}.Release|Any CPU.ActiveCfg = Release|Any CPU + {DDFBC18F-9396-3137-9CFE-DEB2CDB74636}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(MonoDevelopProperties) = preSolution + StartupItem = Assembly-CSharp.csproj + Policies = $0 + $0.TextStylePolicy = $1 + $1.inheritsSet = null + $1.scope = text/x-csharp + $0.CSharpFormattingPolicy = $2 + $2.inheritsSet = Mono + $2.inheritsScope = text/x-csharp + $2.scope = text/x-csharp + $0.TextStylePolicy = $3 + $3.FileWidth = 120 + $3.TabWidth = 4 + $3.EolMarker = Unix + $3.inheritsSet = Mono + $3.inheritsScope = text/plain + $3.scope = text/plain + EndGlobalSection + +EndGlobal diff --git a/Game/Game-csharp.v11.suo b/Game/Game-csharp.v11.suo new file mode 100644 index 0000000..efb0cdb Binary files /dev/null and b/Game/Game-csharp.v11.suo differ diff --git a/Game/Game.sln b/Game/Game.sln new file mode 100644 index 0000000..c1be8d9 --- /dev/null +++ b/Game/Game.sln @@ -0,0 +1,51 @@ +Microsoft Visual Studio Solution File, Format Version 11.00 +# Visual Studio 2008 + +Project("{63D72051-E901-C069-F8AA-1B32AA0C43BB}") = "Game", "Assembly-CSharp-firstpass.csproj", "{D8888F6A-ABE1-C49B-1A38-F65A81021668}" +EndProject +Project("{63D72051-E901-C069-F8AA-1B32AA0C43BB}") = "Game", "Assembly-CSharp.csproj", "{DDFBC18F-9396-3137-9CFE-DEB2CDB74636}" +EndProject +Project("{63D72051-E901-C069-F8AA-1B32AA0C43BB}") = "Game", "Assembly-UnityScript-firstpass.unityproj", "{6F824ECF-F2BC-827E-A29D-FB10759A3283}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {D8888F6A-ABE1-C49B-1A38-F65A81021668}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {D8888F6A-ABE1-C49B-1A38-F65A81021668}.Debug|Any CPU.Build.0 = Debug|Any CPU + {D8888F6A-ABE1-C49B-1A38-F65A81021668}.Release|Any CPU.ActiveCfg = Release|Any CPU + {D8888F6A-ABE1-C49B-1A38-F65A81021668}.Release|Any CPU.Build.0 = Release|Any CPU + {DDFBC18F-9396-3137-9CFE-DEB2CDB74636}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {DDFBC18F-9396-3137-9CFE-DEB2CDB74636}.Debug|Any CPU.Build.0 = Debug|Any CPU + {DDFBC18F-9396-3137-9CFE-DEB2CDB74636}.Release|Any CPU.ActiveCfg = Release|Any CPU + {DDFBC18F-9396-3137-9CFE-DEB2CDB74636}.Release|Any CPU.Build.0 = Release|Any CPU + {6F824ECF-F2BC-827E-A29D-FB10759A3283}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {6F824ECF-F2BC-827E-A29D-FB10759A3283}.Debug|Any CPU.Build.0 = Debug|Any CPU + {6F824ECF-F2BC-827E-A29D-FB10759A3283}.Release|Any CPU.ActiveCfg = Release|Any CPU + {6F824ECF-F2BC-827E-A29D-FB10759A3283}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(MonoDevelopProperties) = preSolution + StartupItem = Assembly-CSharp.csproj + Policies = $0 + $0.TextStylePolicy = $1 + $1.inheritsSet = null + $1.scope = text/x-csharp + $0.CSharpFormattingPolicy = $2 + $2.inheritsSet = Mono + $2.inheritsScope = text/x-csharp + $2.scope = text/x-csharp + $0.TextStylePolicy = $3 + $3.FileWidth = 120 + $3.TabWidth = 4 + $3.EolMarker = Unix + $3.inheritsSet = Mono + $3.inheritsScope = text/plain + $3.scope = text/plain + EndGlobalSection + +EndGlobal diff --git a/Game/Game.userprefs b/Game/Game.userprefs new file mode 100644 index 0000000..99e92a7 --- /dev/null +++ b/Game/Game.userprefs @@ -0,0 +1,18 @@ + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Game/Game.v12.suo b/Game/Game.v12.suo new file mode 100644 index 0000000..92c1650 Binary files /dev/null and b/Game/Game.v12.suo differ diff --git a/Game/Library/shadercompiler-1.log b/Game/Library/shadercompiler-1.log new file mode 100644 index 0000000..cf06251 --- /dev/null +++ b/Game/Library/shadercompiler-1.log @@ -0,0 +1,3 @@ +Base path: E:/SDKs/Unity/Editor/Data +Pipe name: \\.\pipe\UnityShaderCompiler-1-10732 +Cmd: getPlatforms diff --git a/Game/Library/shadercompiler-2.log b/Game/Library/shadercompiler-2.log new file mode 100644 index 0000000..cd57bf7 --- /dev/null +++ b/Game/Library/shadercompiler-2.log @@ -0,0 +1,11 @@ +Base path: E:/SDKs/Unity/Editor/Data +Pipe name: \\.\pipe\UnityShaderCompiler-2-3728 +Cmd: getPlatforms +Cmd: compileSnippet + api=1 type=0 insize=1612 outsize=422 kw= ok=1 +Cmd: compileSnippet + api=1 type=1 insize=1612 outsize=626 kw= ok=1 +Unhandled exception: Readfile from pipe failed. GLE=The pipe has been ended. + + +Quitting shader compiler process diff --git a/Game/Library/shadercompiler-32bit-1.log b/Game/Library/shadercompiler-32bit-1.log new file mode 100644 index 0000000..30e5710 --- /dev/null +++ b/Game/Library/shadercompiler-32bit-1.log @@ -0,0 +1,9 @@ +Base path: C:/Program Files/Unity/Editor/Data +Pipe name: \\.\pipe\UnityShaderCompiler-32bit-1-8304 +Cmd: getPlatforms +Unhandled exception: Readfile from pipe failed. GLE=The pipe has been ended. + + +Quitting shader compiler process + +Crashed! diff --git a/Game/Library/shadercompiler-64bit-1.log b/Game/Library/shadercompiler-64bit-1.log new file mode 100644 index 0000000..9f7084d --- /dev/null +++ b/Game/Library/shadercompiler-64bit-1.log @@ -0,0 +1,3 @@ +Base path: C:/Program Files/Unity/Editor/Data +Pipe name: \\.\pipe\UnityShaderCompiler-64bit-1-8304 +Cmd: getPlatforms diff --git a/Game/Model/Model.csproj b/Game/Model/Model.csproj new file mode 100644 index 0000000..44627f8 --- /dev/null +++ b/Game/Model/Model.csproj @@ -0,0 +1,50 @@ + + + + Debug + AnyCPU + 10.0.0 + 2.0 + {C60C5AB9-1EBB-423D-8F3F-D44B4631A2F1} + Library + Model + Model + v4.0 + + + True + full + False + bin\Debug + DEBUG; + prompt + 4 + False + + + none + True + bin\Release + prompt + 4 + False + + + + + E:\SDKs\Unity\Editor\Data\Managed\UnityEditor.dll + + + E:\SDKs\Unity\Editor\Data\Managed\UnityEngine.dll + + + E:\SDKs\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\4.6.1\UnityEngine.UI.dll + + + + + + + + + \ No newline at end of file diff --git a/Game/Model/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache b/Game/Model/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache new file mode 100644 index 0000000..80f861f Binary files /dev/null and b/Game/Model/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache differ diff --git a/Game/UnityVS.Game.CSharp.Plugins.csproj b/Game/UnityVS.Game.CSharp.Plugins.csproj new file mode 100644 index 0000000..649221b --- /dev/null +++ b/Game/UnityVS.Game.CSharp.Plugins.csproj @@ -0,0 +1,72 @@ + + + + Debug + AnyCPU + 10.0.20506 + 2.0 + {527E1417-8234-0FCE-C999-DD73988695F2} + Library + + Assembly-CSharp-firstpass + 512 + {E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + .NETFramework + v3.5 + Unity Subset v3.5 + + GamePlugins:3 + StandaloneWindows64:19 + 5.0.1f1 + + + pdbonly + false + Temp\UnityVS_bin\Debug\ + prompt + 4 + DEBUG;TRACE;UNITY_5_0_1;UNITY_5_0;UNITY_5;UNITY_64;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN + false + + + pdbonly + false + Temp\UnityVS_bin\Release\ + prompt + 4 + TRACE;UNITY_5_0_1;UNITY_5_0;UNITY_5;UNITY_64;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN + false + + + + + + + + + + Library\UnityAssemblies\UnityEngine.dll + + + Library\UnityAssemblies\UnityEditor.dll + + + + Library\UnityAssemblies\UnityEngine.UI.dll + + + Library\UnityAssemblies\UnityEditor.iOS.Extensions.Xcode.dll + + + + + + + + + + + + + + diff --git a/Game/UnityVS.Game.CSharp.csproj b/Game/UnityVS.Game.CSharp.csproj new file mode 100644 index 0000000..6efd46c --- /dev/null +++ b/Game/UnityVS.Game.CSharp.csproj @@ -0,0 +1,103 @@ + + + + Debug + AnyCPU + 10.0.20506 + 2.0 + {02576F1D-BE9C-CFA7-763D-1EBF63B36977} + Library + + + Assembly-CSharp + 512 + {E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + .NETFramework + v3.5 + Unity Subset v3.5 + + + Game:1 + StandaloneWindows64:19 + 5.0.1f1 + + + pdbonly + false + Temp\UnityVS_bin\Debug\ + prompt + 4 + DEBUG;TRACE;UNITY_5_0_1;UNITY_5_0;UNITY_5;UNITY_64;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN + false + + + pdbonly + false + Temp\UnityVS_bin\Release\ + prompt + 4 + TRACE;UNITY_5_0_1;UNITY_5_0;UNITY_5;UNITY_64;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN + false + + + + + + + + + + Library\UnityAssemblies\UnityEngine.dll + + + Library\UnityAssemblies\UnityEditor.dll + + + + Library\UnityAssemblies\UnityEngine.UI.dll + + + Library\UnityAssemblies\UnityEditor.iOS.Extensions.Xcode.dll + + + Library\ScriptAssemblies\Assembly-UnityScript-firstpass.dll + + + + + {527E1417-8234-0FCE-C999-DD73988695F2} + UnityVS.Game.CSharp.Plugins + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Game/UnityVS.Game.CSharp.csproj.user b/Game/UnityVS.Game.CSharp.csproj.user new file mode 100644 index 0000000..07dbd5b --- /dev/null +++ b/Game/UnityVS.Game.CSharp.csproj.user @@ -0,0 +1,6 @@ + + + + ProjectFiles + + \ No newline at end of file diff --git a/Game/UnityVS.Game.sln b/Game/UnityVS.Game.sln new file mode 100644 index 0000000..4890247 --- /dev/null +++ b/Game/UnityVS.Game.sln @@ -0,0 +1,26 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 2013 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityVS.Game.CSharp.Plugins", "UnityVS.Game.CSharp.Plugins.csproj", "{527E1417-8234-0FCE-C999-DD73988695F2}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityVS.Game.CSharp", "UnityVS.Game.CSharp.csproj", "{02576F1D-BE9C-CFA7-763D-1EBF63B36977}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {527E1417-8234-0FCE-C999-DD73988695F2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {527E1417-8234-0FCE-C999-DD73988695F2}.Debug|Any CPU.Build.0 = Debug|Any CPU + {527E1417-8234-0FCE-C999-DD73988695F2}.Release|Any CPU.ActiveCfg = Release|Any CPU + {527E1417-8234-0FCE-C999-DD73988695F2}.Release|Any CPU.Build.0 = Release|Any CPU + {02576F1D-BE9C-CFA7-763D-1EBF63B36977}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {02576F1D-BE9C-CFA7-763D-1EBF63B36977}.Debug|Any CPU.Build.0 = Debug|Any CPU + {02576F1D-BE9C-CFA7-763D-1EBF63B36977}.Release|Any CPU.ActiveCfg = Release|Any CPU + {02576F1D-BE9C-CFA7-763D-1EBF63B36977}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/Game/UnityVS.Game.v11.suo b/Game/UnityVS.Game.v11.suo new file mode 100644 index 0000000..cee50bc Binary files /dev/null and b/Game/UnityVS.Game.v11.suo differ diff --git a/Game/obj/Debug/Assembly-CSharp-firstpass.dll b/Game/obj/Debug/Assembly-CSharp-firstpass.dll new file mode 100644 index 0000000..15d7b03 Binary files /dev/null and b/Game/obj/Debug/Assembly-CSharp-firstpass.dll differ diff --git a/Game/obj/Debug/Assembly-CSharp-firstpass.pdb b/Game/obj/Debug/Assembly-CSharp-firstpass.pdb new file mode 100644 index 0000000..f0088ff Binary files /dev/null and b/Game/obj/Debug/Assembly-CSharp-firstpass.pdb differ diff --git a/Game/obj/Debug/Assembly-CSharp-vs.csproj.FileListAbsolute.txt b/Game/obj/Debug/Assembly-CSharp-vs.csproj.FileListAbsolute.txt new file mode 100644 index 0000000..c19e86b --- /dev/null +++ b/Game/obj/Debug/Assembly-CSharp-vs.csproj.FileListAbsolute.txt @@ -0,0 +1,12 @@ +E:\Facultate\$ Licenta\Game\Temp\bin\Debug\Assembly-CSharp.dll +E:\Facultate\$ Licenta\Game\Temp\bin\Debug\Assembly-CSharp.pdb +E:\Facultate\$ Licenta\Game\Temp\bin\Debug\UnityEditor.dll +E:\Facultate\$ Licenta\Game\Temp\bin\Debug\UnityEngine.dll +E:\Facultate\$ Licenta\Game\Temp\bin\Debug\UnityEngine.UI.dll +E:\Facultate\$ Licenta\Game\Temp\bin\Debug\Mono.Cecil.dll +E:\Facultate\$ Licenta\Game\Temp\bin\Debug\nunit.framework.dll +E:\Facultate\$ Licenta\Game\Temp\bin\Debug\Unity.DataContract.dll +E:\Facultate\$ Licenta\Game\Temp\bin\Debug\ICSharpCode.NRefactory.dll +E:\Facultate\$ Licenta\Game\obj\Debug\Assembly-CSharp.dll +E:\Facultate\$ Licenta\Game\obj\Debug\Assembly-CSharp.pdb +E:\Facultate\$ Licenta\Game\obj\Debug\Assembly-CSharp-vs.csprojResolveAssemblyReference.cache diff --git a/Game/obj/Debug/Assembly-CSharp-vs.csprojResolveAssemblyReference.cache b/Game/obj/Debug/Assembly-CSharp-vs.csprojResolveAssemblyReference.cache new file mode 100644 index 0000000..43d5a0f Binary files /dev/null and b/Game/obj/Debug/Assembly-CSharp-vs.csprojResolveAssemblyReference.cache differ diff --git a/Game/obj/Debug/Assembly-CSharp.dll b/Game/obj/Debug/Assembly-CSharp.dll new file mode 100644 index 0000000..3281c29 Binary files /dev/null and b/Game/obj/Debug/Assembly-CSharp.dll differ diff --git a/Game/obj/Debug/Assembly-CSharp.pdb b/Game/obj/Debug/Assembly-CSharp.pdb new file mode 100644 index 0000000..6df30f6 Binary files /dev/null and b/Game/obj/Debug/Assembly-CSharp.pdb differ diff --git a/Game/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache b/Game/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache new file mode 100644 index 0000000..f14dc1e Binary files /dev/null and b/Game/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache differ diff --git a/Game/obj/Debug/UnityVS.Game.CSharp.Plugins.csproj.FileListAbsolute.txt b/Game/obj/Debug/UnityVS.Game.CSharp.Plugins.csproj.FileListAbsolute.txt new file mode 100644 index 0000000..9d40b2a --- /dev/null +++ b/Game/obj/Debug/UnityVS.Game.CSharp.Plugins.csproj.FileListAbsolute.txt @@ -0,0 +1,11 @@ +E:\Facultate\$ Licenta\Game\Temp\UnityVS_bin\Debug\Assembly-CSharp-firstpass.dll +E:\Facultate\$ Licenta\Game\Temp\UnityVS_bin\Debug\Assembly-CSharp-firstpass.pdb +E:\Facultate\$ Licenta\Game\Temp\UnityVS_bin\Debug\UnityEditor.dll +E:\Facultate\$ Licenta\Game\Temp\UnityVS_bin\Debug\UnityEngine.dll +E:\Facultate\$ Licenta\Game\Temp\UnityVS_bin\Debug\UnityEngine.UI.dll +E:\Facultate\$ Licenta\Game\Temp\UnityVS_bin\Debug\UnityEngine.xml +E:\Facultate\$ Licenta\Game\Temp\UnityVS_bin\Debug\UnityEditor.xml +E:\Facultate\$ Licenta\Game\Temp\UnityVS_bin\Debug\UnityEngine.UI.xml +E:\Facultate\$ Licenta\Game\obj\Debug\UnityVS.Game.CSharp.Plugins.csprojResolveAssemblyReference.cache +E:\Facultate\$ Licenta\Game\obj\Debug\Assembly-CSharp-firstpass.dll +E:\Facultate\$ Licenta\Game\obj\Debug\Assembly-CSharp-firstpass.pdb diff --git a/Game/obj/Debug/UnityVS.Game.CSharp.Plugins.csprojResolveAssemblyReference.cache b/Game/obj/Debug/UnityVS.Game.CSharp.Plugins.csprojResolveAssemblyReference.cache new file mode 100644 index 0000000..b094458 Binary files /dev/null and b/Game/obj/Debug/UnityVS.Game.CSharp.Plugins.csprojResolveAssemblyReference.cache differ diff --git a/Game/obj/Debug/UnityVS.Game.CSharp.csproj.FileListAbsolute.txt b/Game/obj/Debug/UnityVS.Game.CSharp.csproj.FileListAbsolute.txt new file mode 100644 index 0000000..6b61c8b --- /dev/null +++ b/Game/obj/Debug/UnityVS.Game.CSharp.csproj.FileListAbsolute.txt @@ -0,0 +1,13 @@ +E:\Facultate\$ Licenta\Game\Temp\UnityVS_bin\Debug\Assembly-CSharp.dll +E:\Facultate\$ Licenta\Game\Temp\UnityVS_bin\Debug\Assembly-CSharp.pdb +E:\Facultate\$ Licenta\Game\Temp\UnityVS_bin\Debug\UnityEditor.dll +E:\Facultate\$ Licenta\Game\Temp\UnityVS_bin\Debug\UnityEngine.dll +E:\Facultate\$ Licenta\Game\Temp\UnityVS_bin\Debug\UnityEngine.UI.dll +E:\Facultate\$ Licenta\Game\Temp\UnityVS_bin\Debug\UnityEditor.xml +E:\Facultate\$ Licenta\Game\obj\Debug\UnityVS.Game.CSharp.csprojResolveAssemblyReference.cache +E:\Facultate\$ Licenta\Game\obj\Debug\Assembly-CSharp.dll +E:\Facultate\$ Licenta\Game\obj\Debug\Assembly-CSharp.pdb +E:\Facultate\$ Licenta\Game\Temp\UnityVS_bin\Debug\UnityEngine.xml +E:\Facultate\$ Licenta\Game\Temp\UnityVS_bin\Debug\UnityEngine.UI.xml +E:\Facultate\$ Licenta\Game\Temp\UnityVS_bin\Debug\Assembly-CSharp-firstpass.pdb +E:\Facultate\$ Licenta\Game\Temp\UnityVS_bin\Debug\Assembly-UnityScript-firstpass.dll diff --git a/Game/obj/Debug/UnityVS.Game.CSharp.csprojResolveAssemblyReference.cache b/Game/obj/Debug/UnityVS.Game.CSharp.csprojResolveAssemblyReference.cache new file mode 100644 index 0000000..9b7d4a8 Binary files /dev/null and b/Game/obj/Debug/UnityVS.Game.CSharp.csprojResolveAssemblyReference.cache differ diff --git a/ProceduralTerrain/Assembly-CSharp-vs.csproj b/ProceduralTerrain/Assembly-CSharp-vs.csproj new file mode 100644 index 0000000..631a8d8 --- /dev/null +++ b/ProceduralTerrain/Assembly-CSharp-vs.csproj @@ -0,0 +1,63 @@ + + + + Debug + AnyCPU + 10.0.20506 + 2.0 + {C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC} + Library + Properties + + Assembly-CSharp + v3.5 + 512 + Assets + + + true + full + false + Temp\bin\Debug\ + DEBUG;TRACE;UNITY_4_6_1;UNITY_4_6;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN + prompt + 4 + 0169 + + + pdbonly + true + Temp\bin\Release\ + TRACE + prompt + 4 + 0169 + + + + + + + + E:/SDKs/Unity/Editor/Data/Managed/UnityEngine.dll + + + E:/SDKs/Unity/Editor/Data/Managed/UnityEditor.dll + + + + + + E:/SDKs/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.1/UnityEngine.UI.dll + + + + + + diff --git a/ProceduralTerrain/Assembly-CSharp.csproj b/ProceduralTerrain/Assembly-CSharp.csproj new file mode 100644 index 0000000..631a8d8 --- /dev/null +++ b/ProceduralTerrain/Assembly-CSharp.csproj @@ -0,0 +1,63 @@ + + + + Debug + AnyCPU + 10.0.20506 + 2.0 + {C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC} + Library + Properties + + Assembly-CSharp + v3.5 + 512 + Assets + + + true + full + false + Temp\bin\Debug\ + DEBUG;TRACE;UNITY_4_6_1;UNITY_4_6;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN + prompt + 4 + 0169 + + + pdbonly + true + Temp\bin\Release\ + TRACE + prompt + 4 + 0169 + + + + + + + + E:/SDKs/Unity/Editor/Data/Managed/UnityEngine.dll + + + E:/SDKs/Unity/Editor/Data/Managed/UnityEditor.dll + + + + + + E:/SDKs/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.1/UnityEngine.UI.dll + + + + + + diff --git a/ProceduralTerrain/Assets/Scripts.meta b/ProceduralTerrain/Assets/Scripts.meta new file mode 100644 index 0000000..fb4180e --- /dev/null +++ b/ProceduralTerrain/Assets/Scripts.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 93097db3b30d5c948a1e1e02ef4bc6e9 +folderAsset: yes +DefaultImporter: + userData: diff --git a/ProceduralTerrain/Assets/Scripts/HeightmapGenerator.cs.meta b/ProceduralTerrain/Assets/Scripts/HeightmapGenerator.cs.meta new file mode 100644 index 0000000..0c868d7 --- /dev/null +++ b/ProceduralTerrain/Assets/Scripts/HeightmapGenerator.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8cbe14072ae596c4f84cea677f95f8d5 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/ProceduralTerrain/ProceduralTerrain-csharp.sln b/ProceduralTerrain/ProceduralTerrain-csharp.sln new file mode 100644 index 0000000..de97541 --- /dev/null +++ b/ProceduralTerrain/ProceduralTerrain-csharp.sln @@ -0,0 +1,39 @@ +Microsoft Visual Studio Solution File, Format Version 11.00 +# Visual Studio 2008 + +Project("{C212BE0A-BD2F-DD1E-2575-1152542237EB}") = "ProceduralTerrain", "Assembly-CSharp-vs.csproj", "{C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}.Debug|Any CPU.Build.0 = Debug|Any CPU + {C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}.Release|Any CPU.ActiveCfg = Release|Any CPU + {C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(MonoDevelopProperties) = preSolution + StartupItem = Assembly-CSharp.csproj + Policies = $0 + $0.TextStylePolicy = $1 + $1.inheritsSet = null + $1.scope = text/x-csharp + $0.CSharpFormattingPolicy = $2 + $2.inheritsSet = Mono + $2.inheritsScope = text/x-csharp + $2.scope = text/x-csharp + $0.TextStylePolicy = $3 + $3.FileWidth = 120 + $3.TabWidth = 4 + $3.EolMarker = Unix + $3.inheritsSet = Mono + $3.inheritsScope = text/plain + $3.scope = text/plain + EndGlobalSection + +EndGlobal diff --git a/ProceduralTerrain/ProceduralTerrain.sln b/ProceduralTerrain/ProceduralTerrain.sln new file mode 100644 index 0000000..02eab3c --- /dev/null +++ b/ProceduralTerrain/ProceduralTerrain.sln @@ -0,0 +1,39 @@ +Microsoft Visual Studio Solution File, Format Version 11.00 +# Visual Studio 2008 + +Project("{C212BE0A-BD2F-DD1E-2575-1152542237EB}") = "ProceduralTerrain", "Assembly-CSharp.csproj", "{C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}.Debug|Any CPU.Build.0 = Debug|Any CPU + {C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}.Release|Any CPU.ActiveCfg = Release|Any CPU + {C7E583A2-DC20-3E34-2B1C-B0E1D4550BDC}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(MonoDevelopProperties) = preSolution + StartupItem = Assembly-CSharp.csproj + Policies = $0 + $0.TextStylePolicy = $1 + $1.inheritsSet = null + $1.scope = text/x-csharp + $0.CSharpFormattingPolicy = $2 + $2.inheritsSet = Mono + $2.inheritsScope = text/x-csharp + $2.scope = text/x-csharp + $0.TextStylePolicy = $3 + $3.FileWidth = 120 + $3.TabWidth = 4 + $3.EolMarker = Unix + $3.inheritsSet = Mono + $3.inheritsScope = text/plain + $3.scope = text/plain + EndGlobalSection + +EndGlobal diff --git a/ProceduralTerrain/ProceduralTerrain.userprefs b/ProceduralTerrain/ProceduralTerrain.userprefs new file mode 100644 index 0000000..23279c3 --- /dev/null +++ b/ProceduralTerrain/ProceduralTerrain.userprefs @@ -0,0 +1,12 @@ + + + + + + + + + + + + \ No newline at end of file diff --git a/Tools/MapViewer/MapViewer.sln b/Tools/MapViewer/MapViewer.sln new file mode 100644 index 0000000..d238a1e --- /dev/null +++ b/Tools/MapViewer/MapViewer.sln @@ -0,0 +1,20 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 2012 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MapViewer", "MapViewer\MapViewer.csproj", "{A6DA2104-18B4-4A9A-BAD7-5AC8C98A5086}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {A6DA2104-18B4-4A9A-BAD7-5AC8C98A5086}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {A6DA2104-18B4-4A9A-BAD7-5AC8C98A5086}.Debug|Any CPU.Build.0 = Debug|Any CPU + {A6DA2104-18B4-4A9A-BAD7-5AC8C98A5086}.Release|Any CPU.ActiveCfg = Release|Any CPU + {A6DA2104-18B4-4A9A-BAD7-5AC8C98A5086}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/Tools/MapViewer/MapViewer/MapViewer.csproj b/Tools/MapViewer/MapViewer/MapViewer.csproj new file mode 100644 index 0000000..eadb37b --- /dev/null +++ b/Tools/MapViewer/MapViewer/MapViewer.csproj @@ -0,0 +1,127 @@ + + + + + Debug + AnyCPU + {A6DA2104-18B4-4A9A-BAD7-5AC8C98A5086} + WinExe + Properties + TransportGame.MapViewer + MapViewer + v4.5 + 512 + {60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + 4 + + + AnyCPU + true + full + false + bin\Debug\ + DEBUG;TRACE + prompt + 4 + + + AnyCPU + pdbonly + true + bin\Release\ + TRACE + prompt + 4 + + + + + + + + + + + 4.0 + + + + + + + + MSBuild:Compile + Designer + + + Model\Biome.cs + + + Model\Map.cs + + + + + + MSBuild:Compile + Designer + + + Utils\Range.cs + + + App.xaml + Code + + + + MainWindow.xaml + Code + + + + + Code + + + True + True + Resources.resx + + + True + Settings.settings + True + + + ResXFileCodeGenerator + Resources.Designer.cs + + + SettingsSingleFileGenerator + Settings.Designer.cs + + + + + + + + + + + + + + + + + + + \ No newline at end of file