parent
0915388800
commit
53dbf25843
71
Game/Assembly-CSharp-firstpass-vs.csproj
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Game/Assembly-CSharp-firstpass-vs.csproj
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|||||||
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<?xml version="1.0" encoding="utf-8"?>
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<ItemGroup>
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<Compile Include="Assets\Standard Assets\Environment\Water (Basic)\Scripts\WaterBasic.cs" />
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<None Include="Assets\Data\Config\tergen.xml" />
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<None Include="Assets\Standard Assets\Environment\Water (Basic)\Shaders\FXWaterBasic.shader" />
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<None Include="Assets\Data\Biomes\Grassland\Grassland.xml" />
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71
Game/Assembly-CSharp-firstpass.csproj
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71
Game/Assembly-CSharp-firstpass.csproj
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<?xml version="1.0" encoding="utf-8"?>
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||||||
|
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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||||||
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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||||||
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<ProductVersion>10.0.20506</ProductVersion>
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<RootNamespace></RootNamespace>
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<FileAlignment>512</FileAlignment>
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<BaseDirectory>Assets</BaseDirectory>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>Temp\bin\Debug\</OutputPath>
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<ItemGroup>
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<Compile Include="Assets\Standard Assets\Environment\Water (Basic)\Scripts\WaterBasic.cs" />
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||||||
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<None Include="Assets\Data\Config\tergen.xml" />
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<None Include="Assets\Data\Biomes\Mountain\Mountain.xml" />
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<None Include="Assets\Standard Assets\Environment\Water (Basic)\Shaders\FXWaterBasic.shader" />
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|
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|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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||||||
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
|
Other similar extension points exist, see Microsoft.Common.targets.
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||||||
|
<Target Name="BeforeBuild">
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||||||
|
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|
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||||||
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||||||
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||||||
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</Project>
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98
Game/Assembly-CSharp-vs.csproj
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Game/Assembly-CSharp-vs.csproj
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<?xml version="1.0" encoding="utf-8"?>
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||||||
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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||||||
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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|
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<AppDesignerFolder>Properties</AppDesignerFolder>
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|
<RootNamespace></RootNamespace>
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||||||
|
<AssemblyName>Assembly-CSharp</AssemblyName>
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||||||
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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||||||
|
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||||||
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||||||
|
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||||||
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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||||||
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||||||
|
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|
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|
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|
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||||||
|
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||||||
|
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||||||
|
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||||||
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||||||
|
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|
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|
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||||||
|
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|
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|
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||||||
|
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|
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|
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||||||
|
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||||||
|
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|
||||||
|
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||||||
|
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|
||||||
|
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||||||
|
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|
||||||
|
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||||||
|
<ItemGroup>
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||||||
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<Project>{D8888F6A-ABE1-C49B-1A38-F65A81021668}</Project> <Name>Assembly-CSharp-firstpass-vs</Name> </ProjectReference>
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|
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|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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||||||
|
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|
||||||
|
Other similar extension points exist, see Microsoft.Common.targets.
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||||||
|
<Target Name="BeforeBuild">
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||||||
|
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||||||
|
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||||||
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||||||
|
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||||||
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|
||||||
|
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97
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<?xml version="1.0" encoding="utf-8"?>
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||||||
|
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|
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|
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|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
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|
<RootNamespace></RootNamespace>
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|
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|
||||||
|
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||||||
|
<FileAlignment>512</FileAlignment>
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||||||
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<BaseDirectory>Assets</BaseDirectory>
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||||||
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</PropertyGroup>
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||||||
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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||||||
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<DebugSymbols>true</DebugSymbols>
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||||||
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<DebugType>full</DebugType>
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||||||
|
<Optimize>false</Optimize>
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||||||
|
<OutputPath>Temp\bin\Debug\</OutputPath>
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||||||
|
<DefineConstants>DEBUG;TRACE;UNITY_5_0_1;UNITY_5_0;UNITY_5;UNITY_64;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
<NoWarn>0169</NoWarn>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<OutputPath>Temp\bin\Release\</OutputPath>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
<NoWarn>0169</NoWarn>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="System" />
|
||||||
|
<Reference Include="System.XML" />
|
||||||
|
<Reference Include="System.Core" />
|
||||||
|
<Reference Include="System.Xml.Linq" />
|
||||||
|
<Reference Include="UnityEngine">
|
||||||
|
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEditor">
|
||||||
|
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="Assets\Scripts\Business\BiomeManager.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Business\ConfigurationManager.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Generator\RoadGenerator.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Generator\TerrainGenerator.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Model\Biome.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Model\Config\TerrainGeneratorConfig.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Model\Map.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Model\Texture.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Noise\NoiseGenerator.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Noise\PerlinNoiseGenerator.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Unity\InitializeScript.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Unity\TerrainGeneratorScript.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Utils\Algorithms.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Utils\Algorithms\GridTraverseAlgorithm.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Utils\ColorHelper.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Utils\Expression.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Utils\Logger.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Utils\RandomExtensions.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Utils\Range.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Utils\Task.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Utils\Texture2DExtensions.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Utils\XmlHelper.cs" />
|
||||||
|
<None Include="Assets\Data\Config\tergen.xml" />
|
||||||
|
<None Include="Assets\Data\Biomes\Mountain\Mountain.xml" />
|
||||||
|
<None Include="Assets\Standard Assets\Environment\Water (Basic)\Shaders\FXWaterBasic.shader" />
|
||||||
|
<None Include="Assets\Data\Biomes\Grassland\Grassland.xml" />
|
||||||
|
<Reference Include="UnityEngine.UI">
|
||||||
|
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
|
||||||
|
<HintPath>C:/Program Files/Unity/Editor/Data/PlaybackEngines/iossupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="Assembly-CSharp-firstpass.csproj">
|
||||||
|
<Project>{D8888F6A-ABE1-C49B-1A38-F65A81021668}</Project> <Name>Assembly-CSharp-firstpass</Name> </ProjectReference>
|
||||||
|
<ProjectReference Include="Assembly-UnityScript-firstpass.unityproj">
|
||||||
|
<Project>{6F824ECF-F2BC-827E-A29D-FB10759A3283}</Project> <Name>Assembly-UnityScript-firstpass</Name> </ProjectReference>
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
|
<Target Name="BeforeBuild">
|
||||||
|
</Target>
|
||||||
|
<Target Name="AfterBuild">
|
||||||
|
</Target>
|
||||||
|
-->
|
||||||
|
|
||||||
|
</Project>
|
73
Game/Assembly-UnityScript-firstpass-vs.unityproj
Normal file
73
Game/Assembly-UnityScript-firstpass-vs.unityproj
Normal file
@ -0,0 +1,73 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
<ProductVersion>10.0.20506</ProductVersion>
|
||||||
|
<SchemaVersion>2.0</SchemaVersion>
|
||||||
|
<ProjectGuid>{6F824ECF-F2BC-827E-A29D-FB10759A3283}</ProjectGuid>
|
||||||
|
<OutputType>Library</OutputType>
|
||||||
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
|
<RootNamespace></RootNamespace>
|
||||||
|
<AssemblyName>Assembly-UnityScript-firstpass</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||||
|
<FileAlignment>512</FileAlignment>
|
||||||
|
<BaseDirectory>Assets</BaseDirectory>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;TRACE;UNITY_5_0_1;UNITY_5_0;UNITY_5;UNITY_64;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
<NoWarn>0169</NoWarn>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<OutputPath>Temp\bin\Release\</OutputPath>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
<NoWarn>0169</NoWarn>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="System" />
|
||||||
|
<Reference Include="System.XML" />
|
||||||
|
<Reference Include="System.Core" />
|
||||||
|
<Reference Include="System.Xml.Linq" />
|
||||||
|
<Reference Include="UnityEngine">
|
||||||
|
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEditor">
|
||||||
|
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\CharacterMotor.js" />
|
||||||
|
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\FPSInputController.js" />
|
||||||
|
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\FlyCam.js" />
|
||||||
|
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\PlatformInputController.js" />
|
||||||
|
<None Include="Assets\Data\Config\tergen.xml" />
|
||||||
|
<None Include="Assets\Data\Biomes\Mountain\Mountain.xml" />
|
||||||
|
<None Include="Assets\Standard Assets\Environment\Water (Basic)\Shaders\FXWaterBasic.shader" />
|
||||||
|
<None Include="Assets\Data\Biomes\Grassland\Grassland.xml" />
|
||||||
|
<Reference Include="UnityEngine.UI">
|
||||||
|
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
|
||||||
|
<HintPath>C:/Program Files/Unity/Editor/Data/PlaybackEngines/iossupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
|
<Target Name="BeforeBuild">
|
||||||
|
</Target>
|
||||||
|
<Target Name="AfterBuild">
|
||||||
|
</Target>
|
||||||
|
-->
|
||||||
|
|
||||||
|
</Project>
|
73
Game/Assembly-UnityScript-firstpass.unityproj
Normal file
73
Game/Assembly-UnityScript-firstpass.unityproj
Normal file
@ -0,0 +1,73 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
<ProductVersion>10.0.20506</ProductVersion>
|
||||||
|
<SchemaVersion>2.0</SchemaVersion>
|
||||||
|
<ProjectGuid>{6F824ECF-F2BC-827E-A29D-FB10759A3283}</ProjectGuid>
|
||||||
|
<OutputType>Library</OutputType>
|
||||||
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
|
<RootNamespace></RootNamespace>
|
||||||
|
<AssemblyName>Assembly-UnityScript-firstpass</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||||
|
<FileAlignment>512</FileAlignment>
|
||||||
|
<BaseDirectory>Assets</BaseDirectory>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;TRACE;UNITY_5_0_1;UNITY_5_0;UNITY_5;UNITY_64;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
<NoWarn>0169</NoWarn>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<OutputPath>Temp\bin\Release\</OutputPath>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
<NoWarn>0169</NoWarn>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="System" />
|
||||||
|
<Reference Include="System.XML" />
|
||||||
|
<Reference Include="System.Core" />
|
||||||
|
<Reference Include="System.Xml.Linq" />
|
||||||
|
<Reference Include="UnityEngine">
|
||||||
|
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEditor">
|
||||||
|
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\CharacterMotor.js" />
|
||||||
|
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\FPSInputController.js" />
|
||||||
|
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\FlyCam.js" />
|
||||||
|
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\PlatformInputController.js" />
|
||||||
|
<None Include="Assets\Data\Config\tergen.xml" />
|
||||||
|
<None Include="Assets\Data\Biomes\Mountain\Mountain.xml" />
|
||||||
|
<None Include="Assets\Standard Assets\Environment\Water (Basic)\Shaders\FXWaterBasic.shader" />
|
||||||
|
<None Include="Assets\Data\Biomes\Grassland\Grassland.xml" />
|
||||||
|
<Reference Include="UnityEngine.UI">
|
||||||
|
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
|
||||||
|
<HintPath>C:/Program Files/Unity/Editor/Data/PlaybackEngines/iossupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
|
<Target Name="BeforeBuild">
|
||||||
|
</Target>
|
||||||
|
<Target Name="AfterBuild">
|
||||||
|
</Target>
|
||||||
|
-->
|
||||||
|
|
||||||
|
</Project>
|
5
Game/Assets/Data.meta
Normal file
5
Game/Assets/Data.meta
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0ffafb571841a6a4eab181ab39f2dd7b
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
5
Game/Assets/Data/Biomes.meta
Normal file
5
Game/Assets/Data/Biomes.meta
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e4398a2c63a0df143943c8718cc74e40
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
5
Game/Assets/Data/Biomes/Grassland.meta
Normal file
5
Game/Assets/Data/Biomes/Grassland.meta
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 61ae52d5f1b61634dad1bf5f17f2ffbd
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
4
Game/Assets/Data/Biomes/Grassland/Grassland.xml.meta
Normal file
4
Game/Assets/Data/Biomes/Grassland/Grassland.xml.meta
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 69e9c08fb2f75174182f358acfd9e046
|
||||||
|
TextScriptImporter:
|
||||||
|
userData:
|
5
Game/Assets/Data/Biomes/Mountain.meta
Normal file
5
Game/Assets/Data/Biomes/Mountain.meta
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 64548912db7fa384bae6c01a19c19da8
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
4
Game/Assets/Data/Biomes/Mountain/Mountain.xml.meta
Normal file
4
Game/Assets/Data/Biomes/Mountain/Mountain.xml.meta
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 50d52558244dee444936bce1f2bd9e0a
|
||||||
|
TextScriptImporter:
|
||||||
|
userData:
|
5
Game/Assets/Data/Config.meta
Normal file
5
Game/Assets/Data/Config.meta
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b7728461dde998444ab0667b82741a27
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
8
Game/Assets/Data/Config/tergen.xml.meta
Normal file
8
Game/Assets/Data/Config/tergen.xml.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1eca86e155e8dfc48b71dded971f7d2c
|
||||||
|
timeCreated: 1425647036
|
||||||
|
licenseType: Free
|
||||||
|
TextScriptImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
4
Game/Assets/Main.unity.meta
Normal file
4
Game/Assets/Main.unity.meta
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d90d5223619e67c40af973fd455a513c
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
5
Game/Assets/Scripts.meta
Normal file
5
Game/Assets/Scripts.meta
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f1bf12227f09bb646a5c0a9081791c24
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
5
Game/Assets/Scripts/Business.meta
Normal file
5
Game/Assets/Scripts/Business.meta
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 44471b44c7c4ac24da59e339e3d53ef4
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
@ -1,54 +1,54 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Xml.Serialization;
|
using System.Xml.Serialization;
|
||||||
using TransportGame.Model;
|
using TransportGame.Model;
|
||||||
using TransportGame.Utils;
|
using TransportGame.Utils;
|
||||||
|
|
||||||
namespace TransportGame.Business
|
namespace TransportGame.Business
|
||||||
{
|
{
|
||||||
public static class BiomeManager
|
public static class BiomeManager
|
||||||
{
|
{
|
||||||
private static List<Biome> biomes = new List<Biome>();
|
private static List<Biome> biomes = new List<Biome>();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets all the loaded biomes
|
/// Gets all the loaded biomes
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static IEnumerable<Biome> Biomes
|
public static IEnumerable<Biome> Biomes
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
return biomes;
|
return biomes;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Loads the biomes from the Biome directory.
|
/// Loads the biomes from the Biome directory.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static void LoadBiomes()
|
public static void LoadBiomes()
|
||||||
{
|
{
|
||||||
foreach (var file in Directory.GetFiles(ConfigurationManager.BiomeDirectory, "*.xml", SearchOption.AllDirectories))
|
foreach (var file in Directory.GetFiles(ConfigurationManager.BiomeDirectory, "*.xml", SearchOption.AllDirectories))
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
// Open file
|
// Open file
|
||||||
var stream = File.OpenRead(file);
|
var stream = File.OpenRead(file);
|
||||||
|
|
||||||
// Try to deserialize biome
|
// Try to deserialize biome
|
||||||
XmlSerializer serializer = new XmlSerializer(typeof(Biome));
|
XmlSerializer serializer = new XmlSerializer(typeof(Biome));
|
||||||
var biome = (Biome)serializer.Deserialize(stream);
|
var biome = (Biome)serializer.Deserialize(stream);
|
||||||
|
|
||||||
// Add it to biome list
|
// Add it to biome list
|
||||||
biomes.Add(biome);
|
biomes.Add(biome);
|
||||||
Logger.Info("Loaded biome '{0}' from file '{1}'.", biome.Name, file);
|
Logger.Info("Loaded biome '{0}' from file '{1}'.", biome.Name, file);
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
Logger.Exception(ex);
|
Logger.Exception(ex);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
8
Game/Assets/Scripts/Business/BiomeManager.cs.meta
Normal file
8
Game/Assets/Scripts/Business/BiomeManager.cs.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 82e9dc6ef4e61c2468a98567ff4d4a17
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e18c16459f0ad3b4aa2ce07825b41222
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
5
Game/Assets/Scripts/Generator.meta
Normal file
5
Game/Assets/Scripts/Generator.meta
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 48bbce5a58e77054b8048679600cd5d8
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
8
Game/Assets/Scripts/Generator/TerrainGenerator.cs.meta
Normal file
8
Game/Assets/Scripts/Generator/TerrainGenerator.cs.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f4042531a480f4149bdda36c67975b0c
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
5
Game/Assets/Scripts/Model.meta
Normal file
5
Game/Assets/Scripts/Model.meta
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a9b1f8f4e926c744ca43952af763e85b
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
8
Game/Assets/Scripts/Model/Biome.cs.meta
Normal file
8
Game/Assets/Scripts/Model/Biome.cs.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 15c4c7a1393cf2b4e9520d38705830a3
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
5
Game/Assets/Scripts/Model/Config.meta
Normal file
5
Game/Assets/Scripts/Model/Config.meta
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 976fce089fd84a043888fb58c4c5580a
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8a3817f3a7058cc41b46eb849acf069b
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
8
Game/Assets/Scripts/Model/Map.cs.meta
Normal file
8
Game/Assets/Scripts/Model/Map.cs.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fc6d250254fab4447aa1b764a56d3373
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
5
Game/Assets/Scripts/Noise.meta
Normal file
5
Game/Assets/Scripts/Noise.meta
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d0f8f06d46c43004e86c37ef7faed5f3
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
@ -1,137 +1,137 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using TransportGame.Utils;
|
using TransportGame.Utils;
|
||||||
|
|
||||||
namespace TransportGame.Noise
|
namespace TransportGame.Noise
|
||||||
{
|
{
|
||||||
public abstract class NoiseGenerator
|
public abstract class NoiseGenerator
|
||||||
{
|
{
|
||||||
public float Scale { get; set; }
|
public float Scale { get; set; }
|
||||||
public float Low { get; set; }
|
public float Low { get; set; }
|
||||||
public float High { get; set; }
|
public float High { get; set; }
|
||||||
public float NonLinearPower { get; set; }
|
public float NonLinearPower { get; set; }
|
||||||
public int Octaves { get; set; }
|
public int Octaves { get; set; }
|
||||||
public float Persistence { get; set; }
|
public float Persistence { get; set; }
|
||||||
|
|
||||||
private float seedX, seedY;
|
private float seedX, seedY;
|
||||||
|
|
||||||
public NoiseGenerator()
|
public NoiseGenerator()
|
||||||
{
|
{
|
||||||
System.Random random = new System.Random();
|
System.Random random = new System.Random();
|
||||||
seedX = random.NextSingle(-10000f, 10000f);
|
seedX = random.NextSingle(-10000f, 10000f);
|
||||||
seedY = random.NextSingle(-10000f, 10000f);
|
seedY = random.NextSingle(-10000f, 10000f);
|
||||||
|
|
||||||
Scale = 1f;
|
Scale = 1f;
|
||||||
Low = -1f;
|
Low = -1f;
|
||||||
High = 1f;
|
High = 1f;
|
||||||
NonLinearPower = 1f;
|
NonLinearPower = 1f;
|
||||||
Octaves = 1;
|
Octaves = 1;
|
||||||
Persistence = .5f;
|
Persistence = .5f;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Produces noise in the [-1,1] interval
|
/// Produces noise in the [-1,1] interval
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="x"></param>
|
/// <param name="x"></param>
|
||||||
/// <param name="y"></param>
|
/// <param name="y"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
protected abstract float GenerateNoise(float x, float y);
|
protected abstract float GenerateNoise(float x, float y);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Generates noise
|
/// Generates noise
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="x">X coordinate</param>
|
/// <param name="x">X coordinate</param>
|
||||||
/// <param name="y">Y coordinate</param>
|
/// <param name="y">Y coordinate</param>
|
||||||
/// <param name="low">Minimum value</param>
|
/// <param name="low">Minimum value</param>
|
||||||
/// <param name="high">Maximum value</param>
|
/// <param name="high">Maximum value</param>
|
||||||
/// <param name="scale">Scale</param>
|
/// <param name="scale">Scale</param>
|
||||||
/// <param name="octaves">Number of octaves (layers)</param>
|
/// <param name="octaves">Number of octaves (layers)</param>
|
||||||
/// <param name="persistence">Persistence (impact of each layer)</param>
|
/// <param name="persistence">Persistence (impact of each layer)</param>
|
||||||
/// <param name="nonLinearPower">Non-linearity</param>
|
/// <param name="nonLinearPower">Non-linearity</param>
|
||||||
/// <returns>Noise</returns>
|
/// <returns>Noise</returns>
|
||||||
public float Generate(float x, float y, float low, float high, float scale, int octaves, float persistence, float nonLinearPower)
|
public float Generate(float x, float y, float low, float high, float scale, int octaves, float persistence, float nonLinearPower)
|
||||||
{
|
{
|
||||||
float value = 0;
|
float value = 0;
|
||||||
int freq = 1;
|
int freq = 1;
|
||||||
float amp = 1;
|
float amp = 1;
|
||||||
float maxAmp = 0;
|
float maxAmp = 0;
|
||||||
|
|
||||||
for (int i = 0; i < octaves; ++i)
|
for (int i = 0; i < octaves; ++i)
|
||||||
{
|
{
|
||||||
value += GenerateNoise(seedX + freq * scale * x, seedY + freq * scale * y) * amp;
|
value += GenerateNoise(seedX + freq * scale * x, seedY + freq * scale * y) * amp;
|
||||||
maxAmp += amp;
|
maxAmp += amp;
|
||||||
amp *= persistence;
|
amp *= persistence;
|
||||||
freq *= 2;
|
freq *= 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Bring to [0,1]
|
// Bring to [0,1]
|
||||||
value = (value / maxAmp) / 2f + .5f;
|
value = (value / maxAmp) / 2f + .5f;
|
||||||
|
|
||||||
// Raise to non-linear power
|
// Raise to non-linear power
|
||||||
value = Mathf.Pow(value, nonLinearPower);
|
value = Mathf.Pow(value, nonLinearPower);
|
||||||
|
|
||||||
// Bring to required interval
|
// Bring to required interval
|
||||||
value = value * (high - low) + low;
|
value = value * (high - low) + low;
|
||||||
|
|
||||||
// Done
|
// Done
|
||||||
return value;
|
return value;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Generates noise
|
/// Generates noise
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="x">X coordinate</param>
|
/// <param name="x">X coordinate</param>
|
||||||
/// <param name="y">Y coordinate</param>
|
/// <param name="y">Y coordinate</param>
|
||||||
/// <param name="low">Minimum value</param>
|
/// <param name="low">Minimum value</param>
|
||||||
/// <param name="high">Maximum value</param>
|
/// <param name="high">Maximum value</param>
|
||||||
/// <param name="scale">Scale</param>
|
/// <param name="scale">Scale</param>
|
||||||
/// <param name="octaves">Number of octaves (layers)</param>
|
/// <param name="octaves">Number of octaves (layers)</param>
|
||||||
/// <param name="persistence">Persistence (impact of each layer)</param>
|
/// <param name="persistence">Persistence (impact of each layer)</param>
|
||||||
/// <returns>Noise</returns>
|
/// <returns>Noise</returns>
|
||||||
public float Generate(float x, float y, float low, float high, float scale, int octaves, float persistence)
|
public float Generate(float x, float y, float low, float high, float scale, int octaves, float persistence)
|
||||||
{
|
{
|
||||||
return Generate(x, y, low, high, scale, octaves, persistence, NonLinearPower);
|
return Generate(x, y, low, high, scale, octaves, persistence, NonLinearPower);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Generates noise
|
/// Generates noise
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="x">X coordinate</param>
|
/// <param name="x">X coordinate</param>
|
||||||
/// <param name="y">Y coordinate</param>
|
/// <param name="y">Y coordinate</param>
|
||||||
/// <param name="low">Minimum value</param>
|
/// <param name="low">Minimum value</param>
|
||||||
/// <param name="high">Maximum value</param>
|
/// <param name="high">Maximum value</param>
|
||||||
/// <param name="scale">Scale</param>
|
/// <param name="scale">Scale</param>
|
||||||
/// <returns>Noise</returns>
|
/// <returns>Noise</returns>
|
||||||
public float Generate(float x, float y, float low, float high, float scale)
|
public float Generate(float x, float y, float low, float high, float scale)
|
||||||
{
|
{
|
||||||
return Generate(x, y, low, high, scale, Octaves, Persistence, NonLinearPower);
|
return Generate(x, y, low, high, scale, Octaves, Persistence, NonLinearPower);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Generates noise
|
/// Generates noise
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="x">X coordinate</param>
|
/// <param name="x">X coordinate</param>
|
||||||
/// <param name="y">Y coordinate</param>
|
/// <param name="y">Y coordinate</param>
|
||||||
/// <param name="low">Minimum value</param>
|
/// <param name="low">Minimum value</param>
|
||||||
/// <param name="high">Maximum value</param>
|
/// <param name="high">Maximum value</param>
|
||||||
/// <returns>Noise</returns>
|
/// <returns>Noise</returns>
|
||||||
public float Generate(float x, float y, float low, float high)
|
public float Generate(float x, float y, float low, float high)
|
||||||
{
|
{
|
||||||
return Generate(x, y, low, high, Scale, Octaves, Persistence, NonLinearPower);
|
return Generate(x, y, low, high, Scale, Octaves, Persistence, NonLinearPower);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Generates noise
|
/// Generates noise
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="x">X coordinate</param>
|
/// <param name="x">X coordinate</param>
|
||||||
/// <param name="y">Y coordinate</param>
|
/// <param name="y">Y coordinate</param>
|
||||||
/// <returns>Noise</returns>
|
/// <returns>Noise</returns>
|
||||||
public float Generate(float x, float y)
|
public float Generate(float x, float y)
|
||||||
{
|
{
|
||||||
return Generate(x, y, Low, High, Scale, Octaves, Persistence, NonLinearPower);
|
return Generate(x, y, Low, High, Scale, Octaves, Persistence, NonLinearPower);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
8
Game/Assets/Scripts/Noise/NoiseGenerator.cs.meta
Normal file
8
Game/Assets/Scripts/Noise/NoiseGenerator.cs.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1b305f77f2146ba4ab22c5c2eb8848e4
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
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@ -1,16 +1,16 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace TransportGame.Noise
|
namespace TransportGame.Noise
|
||||||
{
|
{
|
||||||
public class PerlinNoiseGenerator : NoiseGenerator
|
public class PerlinNoiseGenerator : NoiseGenerator
|
||||||
{
|
{
|
||||||
protected override float GenerateNoise(float x, float y)
|
protected override float GenerateNoise(float x, float y)
|
||||||
{
|
{
|
||||||
return Mathf.PerlinNoise(x, y) * 2 - 1.0f;
|
return Mathf.PerlinNoise(x, y) * 2 - 1.0f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
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Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user