.. |
Util
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Gfx: Make AccurateText=0 more consistent with GDI+ for D2D
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2013-08-10 13:54:53 +03:00 |
Canvas.cpp
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Gfx: Implement GDI+ fallback
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2013-07-30 22:57:46 +03:00 |
Canvas.h
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Gfx: Added comment
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2013-07-31 12:55:32 +03:00 |
CanvasD2D.cpp
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Gfx: Avoid clipping with D2D when not needed
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2013-08-12 18:50:24 +03:00 |
CanvasD2D.h
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Gfx: Avoid clipping with D2D when not needed
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2013-08-12 18:50:24 +03:00 |
CanvasGDIP.cpp
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Added "AccurateText" option [Rainmeter] section of a skin.
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2013-07-25 14:53:02 -06:00 |
CanvasGDIP.h
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Gfx: Implement GDI+ fallback
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2013-07-30 22:57:46 +03:00 |
FontCollection.cpp
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Gfx: Add FontCollection implementation
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2013-04-09 20:35:49 +03:00 |
FontCollection.h
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Gfx: Add FontCollection implementation
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2013-04-09 20:35:49 +03:00 |
FontCollectionD2D.cpp
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Gfx: Implement DWrite interfaces required for loading fonts
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2013-04-12 17:05:21 +03:00 |
FontCollectionD2D.h
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Gfx: Change to use D2D 1.1
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2013-07-30 22:38:51 +03:00 |
FontCollectionGDIP.cpp
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Gfx: Add FontCollection implementation
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2013-04-09 20:35:49 +03:00 |
FontCollectionGDIP.h
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Gfx: Add FontCollection implementation
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2013-04-09 20:35:49 +03:00 |
TextFormat.cpp
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TextFormat.h
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Gfx: Add comments
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2013-04-09 20:54:40 +03:00 |
TextFormatD2D_Test.cpp
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Gfx: Minor tweaks
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2013-08-12 18:51:27 +03:00 |
TextFormatD2D.cpp
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Gfx: Make D2D draw lines if they will be clipped by at most 2 pixels
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2013-08-12 18:52:51 +03:00 |
TextFormatD2D.h
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Gfx: Avoid clipping with D2D when not needed
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2013-08-12 18:50:24 +03:00 |
TextFormatGDIP.cpp
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Reverted 6e9bc98 due to bug in GDI+ and newline
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2013-07-16 12:28:05 -06:00 |
TextFormatGDIP.h
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Gfx: Wrap pointers with std::unique_ptr
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2013-05-01 14:38:52 +03:00 |