Commit Graph

57 Commits

Author SHA1 Message Date
spx
1ba57f2adf Fixed some Lua related issues.
Removed some internal functions from exposed functions for Lua.
Code cleanup and optimizing for VC2010.
2011-02-15 13:22:19 +00:00
Birunthan Mohanathas
a69e2e91d2 The print() function in Lua scripts now outputs to Rainmeter log (an alternative to the TO.LuaLog() function). 2011-01-30 13:04:17 +00:00
Birunthan Mohanathas
4b30714520 - Fixed: Rainmeter crashes if the Lua GetStringValue() function returns an invalid value
- Fixed: Rainmeter crashes on initialization if Lua is invalid (e.g. syntax error)
- Fixed: Rainmeter crashes on mouse action if Lua file is not initialized
- Fixed: Measure=SCRIPT tries to process mouse actions even if corresponding function does not exist in the Lua file causing log to fill with 'nil value' warnings
- Mainly cosmetic changes to logging of erros in Measure=SCRIPT
2011-01-30 10:39:10 +00:00
spx
bf53fefc8d Some Lua stuff now use precompiled header.
Note: Add #include line manually if glue/*.cpp files are generated automatically by using tolua++.
2011-01-28 11:22:24 +00:00
spx
235841e01f Added AutoScale=2 and "k" postfix to Meter=STRING.
----
For instance:
A=2800000000, B=0

- AutoScale=0
AutoScale is disabled. Uses Scale value. (Same as before.)
A="2800000000", B="0"

- AutoScale=1
Scales value by 1024. (Same as before.)
A="2.6 G", B="0.0 "

- AutoScale=2
Scales value by 1000.
A="2.8 G", B="0.0 "

- AutoScale=1k
Scales value by 1024, and uses kilo as the lowest unit.
A="2.6 G", B="0.0 k"

- AutoScale=2k
Scales value by 1000, and uses kilo as the lowest unit.
A="2.8 G", B="0.0 k"
----
2011-01-19 15:31:45 +00:00
mapeki
dc42b7e9c9 Some how these weren't committed before.
lua5.1.dll is here so so tolua++.exe can run. It actually generates most of the files in this folder.
The .tolua files are special files that the tolua++ exe uses to create the c++ code.
2010-12-12 17:18:36 +00:00
mapeki
c516bf8310 Added Lua Stuff
There are a few changes to the core Rainmeter code.
2010-12-12 17:08:36 +00:00