mirror of
https://github.com/chibicitiberiu/rainmeter-studio.git
synced 2024-02-24 04:33:31 +00:00
The print() function in Lua scripts now outputs to Rainmeter log (an alternative to the TO.LuaLog() function).
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251beb9e3a
commit
a69e2e91d2
@ -17,7 +17,7 @@ lua_State* LuaManager::m_pState = 0;
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void LuaManager::Init()
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{
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if(m_pState == 0)
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if (m_pState == 0)
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{
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// initialize Lua
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m_pState = lua_open();
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@ -3,21 +3,19 @@
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#include "../Litestep.h"
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void push_wstring (lua_State* L, void* value, const char* type)
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void push_wstring(lua_State* L, void* value, const char* type)
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{
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std::string str2 = std::string( ConvertToAscii((const wchar_t*)value) );
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std::string str2 = std::string(ConvertToAscii((const wchar_t*)value));
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lua_pushstring(L,str2.c_str());
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}
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void push_wchar (lua_State* L, void* value, const char* type)
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void push_wchar(lua_State* L, void* value, const char* type)
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{
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std::string str2 = ConvertToAscii( (WCHAR*) value );
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std::string str2 = ConvertToAscii((WCHAR*)value);
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lua_pushstring(L,str2.c_str());
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}
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std::wstring to_wstring (lua_State* L, int arg, void* type)
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std::wstring to_wstring(lua_State* L, int arg, void* type)
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{
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// We have a static wstring here so we can keep a copy of the string
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// passed in alive while its being passed around.
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@ -25,7 +23,7 @@ std::wstring to_wstring (lua_State* L, int arg, void* type)
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// Rainmeter isn't threaded.
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static std::wstring str2 = std::wstring(L"");
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str2 = ConvertToWide( lua_tostring(L,arg) );
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str2 = ConvertToWide(lua_tostring(L,arg));
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return str2;
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}
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@ -38,17 +36,17 @@ const wchar_t* to_wchar (lua_State* L, int arg, void* type)
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// Rainmeter isn't threaded.
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static std::wstring str = std::wstring(L"");
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str = ConvertToWide( lua_tostring(L,arg) );
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str = ConvertToWide(lua_tostring(L,arg));
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return str.c_str();
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}
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int is_wstring (lua_State* L, int lo, const char* type, int def, tolua_Error* err)
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int is_wstring(lua_State* L, int lo, const char* type, int def, tolua_Error* err)
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{
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return is_wchar(L,lo,type,def,err);
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}
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int is_wchar (lua_State* L, int lo, const char* type, int def, tolua_Error* err)
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int is_wchar(lua_State* L, int lo, const char* type, int def, tolua_Error* err)
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{
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if (def && lua_gettop(L)<abs(lo))
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return 1;
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@ -17,4 +17,3 @@ const wchar_t* to_wchar (lua_State* L, int arg, void* type);
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int is_wchar (lua_State* L, int lo, const char* type, int def, tolua_Error* err);
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#endif
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@ -15,13 +15,13 @@ LuaScript::LuaScript(lua_State* p_pState, const char* p_strFile, const char* p_s
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lua_newtable(m_pState);
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// Create the metatable that will store the global table
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lua_createtable(m_pState,0,1);
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lua_createtable(m_pState, 0, 1);
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// Push the global teble
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lua_pushvalue(m_pState,LUA_GLOBALSINDEX);
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lua_pushvalue(m_pState, LUA_GLOBALSINDEX);
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// Set the __index of the table to be the global table
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lua_setfield(m_pState,-2, "__index");
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lua_setfield(m_pState, -2, "__index");
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// Set the metatable for the script's table
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lua_setmetatable(m_pState, -2);
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@ -33,7 +33,7 @@ LuaScript::LuaScript(lua_State* p_pState, const char* p_strFile, const char* p_s
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// Set the environment for the function to be run in to be the table that
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// has been created for the script/
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lua_setfenv(m_pState,-2);
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lua_setfenv(m_pState, -2);
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// Execute the Lua script
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result = lua_pcall(m_pState, 0, LUA_MULTRET, 0);
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@ -93,7 +93,7 @@ double LuaScript::RunFunctionDouble(const char* p_strFuncName)
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lua_getglobal(m_pState, m_strTableName);
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// Push the function onto the stack
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lua_getfield(m_pState,-1, p_strFuncName);
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lua_getfield(m_pState, -1, p_strFuncName);
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if(lua_pcall(m_pState, 0, 1, 0))
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{
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@ -121,7 +121,7 @@ double LuaScript::RunFunctionDouble(const char* p_strFuncName)
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std::wstring LuaScript::RunFunctionString(const char* p_strFuncName)
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{
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if( m_bInitialized && p_strFuncName )
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if (m_bInitialized && p_strFuncName)
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{
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// Push our table onto the stack
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lua_getglobal(m_pState, m_strTableName);
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@ -137,7 +137,7 @@ std::wstring LuaScript::RunFunctionString(const char* p_strFuncName)
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{
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if (!lua_isstring(m_pState, -1))
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{
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LuaManager::LuaLog(LOG_ERROR, "Script: Function '%s:%s' must return a string",m_strTableName, p_strFuncName);
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LuaManager::LuaLog(LOG_ERROR, "Script: Function '%s:%s' must return a string", m_strTableName, p_strFuncName);
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}
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const char* str = lua_tostring(m_pState, -1);
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@ -155,7 +155,7 @@ std::wstring LuaScript::RunFunctionString(const char* p_strFuncName)
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void LuaScript::RunFunction(const char* p_strFuncName)
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{
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if( m_bInitialized && p_strFuncName )
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if (m_bInitialized && p_strFuncName)
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{
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// Push our table onto the stack
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lua_getglobal(m_pState, m_strTableName);
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@ -163,7 +163,7 @@ void LuaScript::RunFunction(const char* p_strFuncName)
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// Push the function onto the stack
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lua_getfield(m_pState,-1, p_strFuncName);
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if( lua_pcall(m_pState, 0, 0, 0) )
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if (lua_pcall(m_pState, 0, 0, 0))
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{
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LuaManager::ReportErrors(m_pState);
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}
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@ -176,15 +176,15 @@ bool LuaScript::FunctionExists(const char* p_strFuncName)
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{
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bool bExists = false;
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if( m_bInitialized && p_strFuncName )
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if (m_bInitialized && p_strFuncName)
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{
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// Push our table onto the stack
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lua_getglobal(m_pState, m_strTableName);
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// Push the function onto the stack
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lua_getfield(m_pState,-1, p_strFuncName);
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lua_getfield(m_pState, -1, p_strFuncName);
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if( lua_isfunction( m_pState, lua_gettop(m_pState) ) )
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if (lua_isfunction( m_pState, lua_gettop(m_pState)))
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{
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bExists = true;
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}
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@ -194,6 +194,4 @@ bool LuaScript::FunctionExists(const char* p_strFuncName)
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}
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return bExists;
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}
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}
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@ -28,7 +28,7 @@ public:
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void BindVariable(const char* p_strName, void* p_pValue, const char* p_strTypeName);
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void PushTable() { lua_getglobal(m_pState, m_strTableName); }
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void PushTable() { lua_getglobal(m_pState, m_strTableName); }
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static void ReportErrors(lua_State * L);
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@ -114,6 +114,7 @@ static const luaL_reg rainmeter_ext_funcs[] =
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TOLUA_API int luaopen_rainmeter_ext (lua_State* L)
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{
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lua_register(L, "print", staticLuaLog);
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luaL_register(L,"TO", rainmeter_ext_funcs);
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return 1;
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}
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