18d5ee383d
Gfx: Wrap pointers with std::unique_ptr
2013-05-01 14:38:52 +03:00
eb5044b6fb
Gfx: Change COM pointers to use WRL::ComPtr
2013-05-01 14:10:31 +03:00
c7e172f906
Gfx: Fix D2D DrawBitmap when source X/Y is not 0
2013-04-14 18:06:28 +03:00
ad9149b143
Gfx: Move WIC files to Util
2013-04-12 17:09:42 +03:00
3827353c08
Gfx: Implement DWrite interfaces required for loading fonts
2013-04-12 17:05:21 +03:00
53c6966819
Gfx: Tweaks
2013-04-08 17:21:47 +03:00
12bd890aef
Gfx: Cosmetics
2013-04-07 14:32:41 +03:00
2f8f67e2cf
Gfx: Make D2D font family name handling more consistent with GDI+
2013-04-07 14:30:50 +03:00
d0704a69d0
Cosmetics: Fixes VS2012 syntax highlighting
2013-04-05 15:07:51 -06:00
59b3dea21c
Gfx: Added support for TransformationMatrix and Angle (for String meters)
2013-04-05 02:35:20 -06:00
e5100d9a9f
Gfx: Make text rendering with D2D more efficient by reusing layout
2013-03-28 15:51:12 +02:00
056277ce4f
Gfx: Tweaks
2013-03-28 14:45:10 +02:00
5bf776090d
Gfx: Avoid creating D2D render target when not necessary
2013-03-28 14:44:43 +02:00
c6374f7c12
Minor tweaks and fixes
2013-03-28 14:26:55 +02:00
5f03d7b235
Gfx: Fix rendering issues in some cases
...
It seems that Direct2D does not expect the underlying pixel data of the render target to change outside of the target draw commands while the render target exists. As a result, Direct2D may in some cases overwrite changes to the pixel data. This change changes the render target to be (re)created for each batch of Direct2D drawing operations as a temporary solution. As a side effect, a DIB section is now used as the render target bitmap.
2013-03-26 21:29:05 +02:00
82970d1cce
Gfx: Add initial work
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Gfx provides support for rendering with both Direct2D and GDI+.
2013-03-25 17:37:20 +02:00