Brian Ferguson
cd35729a17
Fixed typo in 32fc794
2013-06-30 00:15:36 -06:00
Brian Ferguson
32fc7948ee
CanvasD2D: Fix for trailing whitespace
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http://rainmeter.net/forum/viewtopic.php?p=89139#p89139
2013-06-29 23:44:56 -06:00
Birunthan Mohanathas
18d5ee383d
Gfx: Wrap pointers with std::unique_ptr
2013-05-01 14:38:52 +03:00
Birunthan Mohanathas
eb5044b6fb
Gfx: Change COM pointers to use WRL::ComPtr
2013-05-01 14:10:31 +03:00
Birunthan Mohanathas
c7e172f906
Gfx: Fix D2D DrawBitmap when source X/Y is not 0
2013-04-14 18:06:28 +03:00
Birunthan Mohanathas
ad9149b143
Gfx: Move WIC files to Util
2013-04-12 17:09:42 +03:00
Birunthan Mohanathas
3827353c08
Gfx: Implement DWrite interfaces required for loading fonts
2013-04-12 17:05:21 +03:00
Birunthan Mohanathas
53c6966819
Gfx: Tweaks
2013-04-08 17:21:47 +03:00
Birunthan Mohanathas
12bd890aef
Gfx: Cosmetics
2013-04-07 14:32:41 +03:00
Birunthan Mohanathas
2f8f67e2cf
Gfx: Make D2D font family name handling more consistent with GDI+
2013-04-07 14:30:50 +03:00
Brian Ferguson
d0704a69d0
Cosmetics: Fixes VS2012 syntax highlighting
2013-04-05 15:07:51 -06:00
Brian Ferguson
59b3dea21c
Gfx: Added support for TransformationMatrix and Angle (for String meters)
2013-04-05 02:35:20 -06:00
Birunthan Mohanathas
e5100d9a9f
Gfx: Make text rendering with D2D more efficient by reusing layout
2013-03-28 15:51:12 +02:00
Birunthan Mohanathas
056277ce4f
Gfx: Tweaks
2013-03-28 14:45:10 +02:00
Birunthan Mohanathas
5bf776090d
Gfx: Avoid creating D2D render target when not necessary
2013-03-28 14:44:43 +02:00
Birunthan Mohanathas
c6374f7c12
Minor tweaks and fixes
2013-03-28 14:26:55 +02:00
Birunthan Mohanathas
5f03d7b235
Gfx: Fix rendering issues in some cases
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It seems that Direct2D does not expect the underlying pixel data of the render target to change outside of the target draw commands while the render target exists. As a result, Direct2D may in some cases overwrite changes to the pixel data. This change changes the render target to be (re)created for each batch of Direct2D drawing operations as a temporary solution. As a side effect, a DIB section is now used as the render target bitmap.
2013-03-26 21:29:05 +02:00
Birunthan Mohanathas
82970d1cce
Gfx: Add initial work
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Gfx provides support for rendering with both Direct2D and GDI+.
2013-03-25 17:37:20 +02:00