Work on skin and meter

This commit is contained in:
Tiberiu Chibici 2014-10-11 10:37:15 +03:00
parent ed320b455c
commit db366ef396
3 changed files with 695 additions and 0 deletions

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@ -0,0 +1,17 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RainmeterStudio.Rainmeter.Meters
{
public class StringMeter : Meter
{
public StringMeter()
: base(1)
{
}
}
}

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@ -34,13 +34,16 @@
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="PresentationCore" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Windows" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="WindowsBase" />
</ItemGroup>
<ItemGroup>
<Compile Include="DataTypes\Action.cs" />
@ -48,8 +51,10 @@
<Compile Include="Group.cs" />
<Compile Include="Measure.cs" />
<Compile Include="Meter.cs" />
<Compile Include="Meters\StringMeter.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Section.cs" />
<Compile Include="Skin.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\RainmeterStudio.Core\RainmeterStudio.Core.csproj">

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using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Media;
using RainmeterStudio.Core.Model;
using RainmeterStudio.Core.Utils;
using Version = RainmeterStudio.Core.Utils.Version;
namespace RainmeterStudio.Rainmeter
{
/// <summary>
/// Skin background modes
/// </summary>
[Flags]
public enum SkinBackgroundMode
{
/// <summary>
/// Image as defined by Background
/// </summary>
Image = 0,
/// <summary>
/// Transparent background
/// </summary>
Transparent = 1,
/// <summary>
/// Fill with a solid color
/// </summary>
SolidColor = 2,
/// <summary>
/// Fill with gradient
/// </summary>
Gradient = 2 + 0x80,
/// <summary>
/// Fill by scaling image as defined by Background
/// </summary>
ScaledImage = 3,
/// <summary>
/// Fill by tiling image as defined by Background
/// </summary>
TiledImage = 4,
/// <summary>
/// Mask used when writing to INI file
/// </summary>
Mask = 0xf
}
/// <summary>
/// Skin bevel types
/// </summary>
public enum SkinBevelType
{
None = 0,
Raised,
Sunken
}
/// <summary>
/// Context menu item
/// </summary>
public struct ContextItem
{
public string Title { get; set; }
public DataTypes.Action Action { get; set; }
}
public enum BlurRegionType
{
Disabled,
Rectangular,
RectangularWithRoundedCorners,
Elliptical
}
public struct BlurRegion
{
BlurRegionType Type { get; set; }
Int32Rect Region { get; set; }
int Radius { get; set; }
}
/// <summary>
/// Rainmeter skin
/// </summary>
public class Skin : INotifyPropertyChanged
{
#region Private fields
// Metadata
string _name, _author, _information, _license;
Version _version;
// General options
int _update, _transitionUpdate;
bool _accurateText, _dynamicWindowSize, _tooltipHidden;
Int32Rect _dragMargins;
DataTypes.Action _onRefreshAction, _onUpdateAction, _onCloseAction, _onFocusAction, _onUnfocusAction, _onWakeAction;
// Background
Reference _background;
SkinBackgroundMode _backgroundMode;
Int32Rect _backgroundMargins;
Color _solidColor, _gradientColor1, _gradientColor2;
double _gradientAngle;
SkinBevelType _bevelType;
// Aero blur
bool _blur;
#endregion
/// <summary>
/// Triggered when the value of a property changes
/// </summary>
public event PropertyChangedEventHandler PropertyChanged;
#region Properties: Metadata
/// <summary>
/// Gets or sets the skin's name
/// </summary>
public string Name
{
get
{
return _name;
}
set
{
_name = value;
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs("Name"));
}
}
/// <summary>
/// Gets or sets the skin's author
/// </summary>
public string Author
{
get
{
return _author;
}
set
{
_author = value;
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs("Author"));
}
}
/// <summary>
/// Gets or sets additional information about this skin
/// </summary>
public string Information
{
get
{
return _information;
}
set
{
_information = value;
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs("Information"));
}
}
/// <summary>
/// Gets or sets licensing information about the skin
/// </summary>
public string License
{
get
{
return _license;
}
set
{
_license = value;
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs("License"));
}
}
/// <summary>
/// Gets or sets licensing information about the skin
/// </summary>
public Version Version
{
get
{
return _version;
}
set
{
_version = value;
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs("Version"));
}
}
#endregion
#region Properties: Content (measures and meters)
/// <summary>
/// List of measures
/// </summary>
public ObservableCollection<Measure> Measures { get; private set; }
/// <summary>
/// List of meters
/// </summary>
public ObservableCollection<Meter> Meters { get; private set; }
#endregion
#region Properties: General options
/// <summary>
/// Gets or sets the skin's update rate
/// </summary>
public int Update
{
get
{
return _update;
}
set
{
_update = value;
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs("Update"));
}
}
/// <summary>
/// Gets or sets a value indicating if String meters are measured and rendered using improved
/// padding and character spacing similar to that provided by DiInt32Rect2D.
/// </summary>
public bool AccurateText
{
get
{
return _accurateText;
}
set
{
_accurateText = value;
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs("AccurateText"));
}
}
/// <summary>
/// Gets or sets a value indicating if the window size is adjusted on
/// each update to fit the meters
/// </summary>
public bool DynamicWindowSize
{
get
{
return _dynamicWindowSize;
}
set
{
_dynamicWindowSize = value;
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs("DynamicWindowSize"));
}
}
/// <summary>
/// Gets or sets the area from where the window can be dragged.
/// </summary>
public Int32Rect DragMargins
{
get
{
return _dragMargins;
}
set
{
_dragMargins = value;
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs("DragMargins"));
}
}
/// <summary>
/// Gets or sets the action that will be executed when the skin is loaded or refreshed.
/// </summary>
public DataTypes.Action OnRefreshAction
{
get
{
return _onRefreshAction;
}
set
{
_onRefreshAction = value;
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs("OnRefreshAction"));
}
}
/// <summary>
/// Gets or sets the action that will be executed on each Update of the skin.
/// </summary>
public DataTypes.Action OnUpdateAction
{
get
{
return _onUpdateAction;
}
set
{
_onUpdateAction = value;
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs("OnUpdateAction"));
}
}
/// <summary>
/// Gets or sets the action that will be executed when the skin is unloaded or when Rainmeter is closed.
/// </summary>
public DataTypes.Action OnCloseAction
{
get
{
return _onCloseAction;
}
set
{
_onCloseAction = value;
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs("OnCloseAction"));
}
}
/// <summary>
/// Gets or sets the action that will be executed when the skin recieves focus in Windows (set by clicking the mouse on the skin).
/// </summary>
public DataTypes.Action OnFocusAction
{
get
{
return _onFocusAction;
}
set
{
_onFocusAction = value;
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs("OnFocusAction"));
}
}
/// <summary>
/// Gets or sets the action that will be executed when the skin loses focus in Windows.
/// </summary>
public DataTypes.Action OnUnfocusAction
{
get
{
return _onUnfocusAction;
}
set
{
_onUnfocusAction = value;
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs("OnUnfocusAction"));
}
}
/// <summary>
/// Gets or sets the action that will be executed when Windows returns from the sleep or hibernate states.
/// </summary>
public DataTypes.Action OnWakeAction
{
get
{
return _onWakeAction;
}
set
{
_onWakeAction = value;
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs("OnWakeAction"));
}
}
/// <summary>
/// Gets or sets the update time in milliseconds for meter transitions.
/// </summary>
public int TransitionUpdate
{
get
{
return _transitionUpdate;
}
set
{
_transitionUpdate = value;
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs("TransitionUpdate"));
}
}
/// <summary>
/// Gets or sets a value indicating if all tooltips in the skin will be hidden.
/// </summary>
public bool TooltipHidden
{
get
{
return _tooltipHidden;
}
set
{
_tooltipHidden = value;
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs("TooltipHidden"));
}
}
/// <summary>
/// Gets or sets the groups that the skin belongs to.
/// </summary>
public ObservableCollection<string> Groups { get; private set; }
#endregion
#region Properties: Background
/// <summary>
/// Gets or sets the background image.
/// </summary>
public Reference Background
{
get
{
return _background;
}
set
{
_background = value;
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs("Background"));
}
}
/// <summary>
/// Gets or sets the background mode for the skin.
/// </summary>
public SkinBackgroundMode BackgroundMode
{
get
{
return _backgroundMode;
}
set
{
_backgroundMode = value;
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs("BackgroundMode"));
}
}
/// <summary>
/// Gets or sets the margins of the Background image that are not scaled.
/// </summary>
public Int32Rect BackgroundMargins
{
get
{
return _backgroundMargins;
}
set
{
_backgroundMargins = value;
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs("BackgroundMargins"));
}
}
/// <summary>
/// Gets or sets the solid background color.
/// </summary>
public Color SolidColor
{
get
{
return _solidColor;
}
set
{
_solidColor = value;
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs("SolidColor"));
}
}
/// <summary>
/// Gets or sets the the first color of the gradient.
/// </summary>
public Color GradientColor1
{
get
{
return _gradientColor1;
}
set
{
_gradientColor1 = value;
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs("GradientColor1"));
}
}
/// <summary>
/// Gets or sets the second color of the gradient.
/// </summary>
public Color GradientColor2
{
get
{
return _gradientColor2;
}
set
{
_gradientColor2 = value;
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs("GradientColor2"));
}
}
/// <summary>
/// Gets or sets the angle of the gradient in degrees.
/// </summary>
public double GradientAngle
{
get
{
return _gradientAngle;
}
set
{
_gradientAngle = value;
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs("GradientAngle"));
}
}
/// <summary>
/// Gets or sets the bevel type.
/// </summary>
/// <remarks>
/// If enabled, draws a bevel around the edges of the entire skin when BackgroundMode=2.
/// </remarks>
public SkinBevelType BevelType
{
get
{
return _bevelType;
}
set
{
_bevelType = value;
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs("BevelType"));
}
}
#endregion
#region Properties: Context items
/// <summary>
/// Gets the context items
/// </summary>
public ObservableCollection<ContextItem> ContextItems { get; private set; }
#endregion
#region Properties: aero blur options
/// <summary>
/// Gets or sets a value indicating if Aero Blur is enabled.
/// </summary>
public bool Blur
{
get
{
return _blur;
}
set
{
_blur = value;
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs("Blur"));
}
}
/// <summary>
/// Gets the blur regions
/// </summary>
public ObservableCollection<BlurRegion> BlurRegions { get; private set; }
#endregion
#region Variables
/// <summary>
/// Gets the list of variables
/// </summary>
public ObservableDictionary<string, object> Variables { get; private set; }
#endregion
public Skin()
{
Measures = new ObservableCollection<Measure>();
Meters = new ObservableCollection<Meter>();
Groups = new ObservableCollection<string>();
ContextItems = new ObservableCollection<ContextItem>();
BlurRegions = new ObservableCollection<BlurRegion>();
Variables = new ObservableDictionary<string, object>();
// Set defaults
Update = 1000;
TransitionUpdate = 100;
BackgroundMode = SkinBackgroundMode.Transparent;
}
}
}