The print() function in Lua scripts now outputs to Rainmeter log (an alternative to the TO.LuaLog() function).

This commit is contained in:
Birunthan Mohanathas 2011-01-30 13:04:17 +00:00
parent 251beb9e3a
commit a69e2e91d2
6 changed files with 25 additions and 29 deletions

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@ -17,7 +17,7 @@ lua_State* LuaManager::m_pState = 0;
void LuaManager::Init()
{
if(m_pState == 0)
if (m_pState == 0)
{
// initialize Lua
m_pState = lua_open();

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@ -3,21 +3,19 @@
#include "../Litestep.h"
void push_wstring (lua_State* L, void* value, const char* type)
void push_wstring(lua_State* L, void* value, const char* type)
{
std::string str2 = std::string( ConvertToAscii((const wchar_t*)value) );
std::string str2 = std::string(ConvertToAscii((const wchar_t*)value));
lua_pushstring(L,str2.c_str());
}
void push_wchar (lua_State* L, void* value, const char* type)
void push_wchar(lua_State* L, void* value, const char* type)
{
std::string str2 = ConvertToAscii( (WCHAR*) value );
std::string str2 = ConvertToAscii((WCHAR*)value);
lua_pushstring(L,str2.c_str());
}
std::wstring to_wstring (lua_State* L, int arg, void* type)
std::wstring to_wstring(lua_State* L, int arg, void* type)
{
// We have a static wstring here so we can keep a copy of the string
// passed in alive while its being passed around.
@ -25,7 +23,7 @@ std::wstring to_wstring (lua_State* L, int arg, void* type)
// Rainmeter isn't threaded.
static std::wstring str2 = std::wstring(L"");
str2 = ConvertToWide( lua_tostring(L,arg) );
str2 = ConvertToWide(lua_tostring(L,arg));
return str2;
}
@ -38,17 +36,17 @@ const wchar_t* to_wchar (lua_State* L, int arg, void* type)
// Rainmeter isn't threaded.
static std::wstring str = std::wstring(L"");
str = ConvertToWide( lua_tostring(L,arg) );
str = ConvertToWide(lua_tostring(L,arg));
return str.c_str();
}
int is_wstring (lua_State* L, int lo, const char* type, int def, tolua_Error* err)
int is_wstring(lua_State* L, int lo, const char* type, int def, tolua_Error* err)
{
return is_wchar(L,lo,type,def,err);
}
int is_wchar (lua_State* L, int lo, const char* type, int def, tolua_Error* err)
int is_wchar(lua_State* L, int lo, const char* type, int def, tolua_Error* err)
{
if (def && lua_gettop(L)<abs(lo))
return 1;

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@ -17,4 +17,3 @@ const wchar_t* to_wchar (lua_State* L, int arg, void* type);
int is_wchar (lua_State* L, int lo, const char* type, int def, tolua_Error* err);
#endif

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@ -15,13 +15,13 @@ LuaScript::LuaScript(lua_State* p_pState, const char* p_strFile, const char* p_s
lua_newtable(m_pState);
// Create the metatable that will store the global table
lua_createtable(m_pState,0,1);
lua_createtable(m_pState, 0, 1);
// Push the global teble
lua_pushvalue(m_pState,LUA_GLOBALSINDEX);
lua_pushvalue(m_pState, LUA_GLOBALSINDEX);
// Set the __index of the table to be the global table
lua_setfield(m_pState,-2, "__index");
lua_setfield(m_pState, -2, "__index");
// Set the metatable for the script's table
lua_setmetatable(m_pState, -2);
@ -33,7 +33,7 @@ LuaScript::LuaScript(lua_State* p_pState, const char* p_strFile, const char* p_s
// Set the environment for the function to be run in to be the table that
// has been created for the script/
lua_setfenv(m_pState,-2);
lua_setfenv(m_pState, -2);
// Execute the Lua script
result = lua_pcall(m_pState, 0, LUA_MULTRET, 0);
@ -93,7 +93,7 @@ double LuaScript::RunFunctionDouble(const char* p_strFuncName)
lua_getglobal(m_pState, m_strTableName);
// Push the function onto the stack
lua_getfield(m_pState,-1, p_strFuncName);
lua_getfield(m_pState, -1, p_strFuncName);
if(lua_pcall(m_pState, 0, 1, 0))
{
@ -121,7 +121,7 @@ double LuaScript::RunFunctionDouble(const char* p_strFuncName)
std::wstring LuaScript::RunFunctionString(const char* p_strFuncName)
{
if( m_bInitialized && p_strFuncName )
if (m_bInitialized && p_strFuncName)
{
// Push our table onto the stack
lua_getglobal(m_pState, m_strTableName);
@ -137,7 +137,7 @@ std::wstring LuaScript::RunFunctionString(const char* p_strFuncName)
{
if (!lua_isstring(m_pState, -1))
{
LuaManager::LuaLog(LOG_ERROR, "Script: Function '%s:%s' must return a string",m_strTableName, p_strFuncName);
LuaManager::LuaLog(LOG_ERROR, "Script: Function '%s:%s' must return a string", m_strTableName, p_strFuncName);
}
const char* str = lua_tostring(m_pState, -1);
@ -155,7 +155,7 @@ std::wstring LuaScript::RunFunctionString(const char* p_strFuncName)
void LuaScript::RunFunction(const char* p_strFuncName)
{
if( m_bInitialized && p_strFuncName )
if (m_bInitialized && p_strFuncName)
{
// Push our table onto the stack
lua_getglobal(m_pState, m_strTableName);
@ -163,7 +163,7 @@ void LuaScript::RunFunction(const char* p_strFuncName)
// Push the function onto the stack
lua_getfield(m_pState,-1, p_strFuncName);
if( lua_pcall(m_pState, 0, 0, 0) )
if (lua_pcall(m_pState, 0, 0, 0))
{
LuaManager::ReportErrors(m_pState);
}
@ -176,15 +176,15 @@ bool LuaScript::FunctionExists(const char* p_strFuncName)
{
bool bExists = false;
if( m_bInitialized && p_strFuncName )
if (m_bInitialized && p_strFuncName)
{
// Push our table onto the stack
lua_getglobal(m_pState, m_strTableName);
// Push the function onto the stack
lua_getfield(m_pState,-1, p_strFuncName);
lua_getfield(m_pState, -1, p_strFuncName);
if( lua_isfunction( m_pState, lua_gettop(m_pState) ) )
if (lua_isfunction( m_pState, lua_gettop(m_pState)))
{
bExists = true;
}
@ -195,5 +195,3 @@ bool LuaScript::FunctionExists(const char* p_strFuncName)
return bExists;
}

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@ -28,7 +28,7 @@ public:
void BindVariable(const char* p_strName, void* p_pValue, const char* p_strTypeName);
void PushTable() { lua_getglobal(m_pState, m_strTableName); }
void PushTable() { lua_getglobal(m_pState, m_strTableName); }
static void ReportErrors(lua_State * L);

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@ -114,6 +114,7 @@ static const luaL_reg rainmeter_ext_funcs[] =
TOLUA_API int luaopen_rainmeter_ext (lua_State* L)
{
lua_register(L, "print", staticLuaLog);
luaL_register(L,"TO", rainmeter_ext_funcs);
return 1;
}