mirror of
https://github.com/chibicitiberiu/rainmeter-studio.git
synced 2024-02-24 04:33:31 +00:00
The print() function in Lua scripts now outputs to Rainmeter log (an alternative to the TO.LuaLog() function).
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@ -15,13 +15,13 @@ LuaScript::LuaScript(lua_State* p_pState, const char* p_strFile, const char* p_s
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lua_newtable(m_pState);
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// Create the metatable that will store the global table
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lua_createtable(m_pState,0,1);
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lua_createtable(m_pState, 0, 1);
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// Push the global teble
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lua_pushvalue(m_pState,LUA_GLOBALSINDEX);
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lua_pushvalue(m_pState, LUA_GLOBALSINDEX);
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// Set the __index of the table to be the global table
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lua_setfield(m_pState,-2, "__index");
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lua_setfield(m_pState, -2, "__index");
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// Set the metatable for the script's table
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lua_setmetatable(m_pState, -2);
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@ -33,7 +33,7 @@ LuaScript::LuaScript(lua_State* p_pState, const char* p_strFile, const char* p_s
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// Set the environment for the function to be run in to be the table that
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// has been created for the script/
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lua_setfenv(m_pState,-2);
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lua_setfenv(m_pState, -2);
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// Execute the Lua script
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result = lua_pcall(m_pState, 0, LUA_MULTRET, 0);
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@ -93,7 +93,7 @@ double LuaScript::RunFunctionDouble(const char* p_strFuncName)
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lua_getglobal(m_pState, m_strTableName);
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// Push the function onto the stack
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lua_getfield(m_pState,-1, p_strFuncName);
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lua_getfield(m_pState, -1, p_strFuncName);
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if(lua_pcall(m_pState, 0, 1, 0))
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{
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@ -121,7 +121,7 @@ double LuaScript::RunFunctionDouble(const char* p_strFuncName)
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std::wstring LuaScript::RunFunctionString(const char* p_strFuncName)
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{
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if( m_bInitialized && p_strFuncName )
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if (m_bInitialized && p_strFuncName)
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{
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// Push our table onto the stack
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lua_getglobal(m_pState, m_strTableName);
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@ -137,7 +137,7 @@ std::wstring LuaScript::RunFunctionString(const char* p_strFuncName)
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{
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if (!lua_isstring(m_pState, -1))
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{
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LuaManager::LuaLog(LOG_ERROR, "Script: Function '%s:%s' must return a string",m_strTableName, p_strFuncName);
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LuaManager::LuaLog(LOG_ERROR, "Script: Function '%s:%s' must return a string", m_strTableName, p_strFuncName);
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}
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const char* str = lua_tostring(m_pState, -1);
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@ -155,7 +155,7 @@ std::wstring LuaScript::RunFunctionString(const char* p_strFuncName)
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void LuaScript::RunFunction(const char* p_strFuncName)
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{
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if( m_bInitialized && p_strFuncName )
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if (m_bInitialized && p_strFuncName)
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{
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// Push our table onto the stack
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lua_getglobal(m_pState, m_strTableName);
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@ -163,7 +163,7 @@ void LuaScript::RunFunction(const char* p_strFuncName)
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// Push the function onto the stack
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lua_getfield(m_pState,-1, p_strFuncName);
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if( lua_pcall(m_pState, 0, 0, 0) )
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if (lua_pcall(m_pState, 0, 0, 0))
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{
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LuaManager::ReportErrors(m_pState);
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}
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@ -176,15 +176,15 @@ bool LuaScript::FunctionExists(const char* p_strFuncName)
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{
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bool bExists = false;
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if( m_bInitialized && p_strFuncName )
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if (m_bInitialized && p_strFuncName)
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{
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// Push our table onto the stack
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lua_getglobal(m_pState, m_strTableName);
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// Push the function onto the stack
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lua_getfield(m_pState,-1, p_strFuncName);
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lua_getfield(m_pState, -1, p_strFuncName);
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if( lua_isfunction( m_pState, lua_gettop(m_pState) ) )
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if (lua_isfunction( m_pState, lua_gettop(m_pState)))
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{
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bExists = true;
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}
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@ -194,6 +194,4 @@ bool LuaScript::FunctionExists(const char* p_strFuncName)
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}
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return bExists;
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}
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}
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