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Reverted Script Unicode fix in r928 as it causes some problems with ANSI encoded files.
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754c33f82f
commit
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@ -232,7 +232,7 @@ void CMeasureScript::ReadConfig(CConfigParser& parser, const WCHAR* section)
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*/
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*/
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void CMeasureScript::ExecuteBang(const WCHAR* args)
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void CMeasureScript::ExecuteBang(const WCHAR* args)
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{
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{
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std::string str = ConvertToUTF8(args);
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std::string str = ConvertToAscii(args);
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m_LuaScript->RunString(str.c_str());
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m_LuaScript->RunString(str.c_str());
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}
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}
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@ -109,10 +109,10 @@ void LuaManager::LuaLog(int nLevel, const char* format, ... )
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void LuaManager::PushWide(lua_State* L, const WCHAR* str)
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void LuaManager::PushWide(lua_State* L, const WCHAR* str)
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{
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{
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lua_pushstring(L, ConvertToUTF8(str).c_str());
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lua_pushstring(L, ConvertToAscii(str).c_str());
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}
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}
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std::wstring LuaManager::ToWide(lua_State* L, int narg)
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std::wstring LuaManager::ToWide(lua_State* L, int narg)
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{
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{
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return ConvertUTF8ToWide(lua_tostring(L, narg));
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return ConvertToWide(lua_tostring(L, narg));
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}
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}
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@ -176,7 +176,7 @@ int LuaScript::RunFunctionWithReturn(const char* funcName, double& numValue, std
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else if (type == LUA_TSTRING)
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else if (type == LUA_TSTRING)
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{
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{
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const char* str = lua_tostring(m_State, -1);
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const char* str = lua_tostring(m_State, -1);
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strValue = ConvertUTF8ToWide(str);
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strValue = ConvertToWide(str);
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numValue = strtod(str, NULL);
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numValue = strtod(str, NULL);
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}
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}
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