Reverted Script Unicode fix in r928 as it causes some problems with ANSI encoded files.

This commit is contained in:
Birunthan Mohanathas 2011-09-03 18:19:43 +00:00
parent 754c33f82f
commit 9d370f63e8
3 changed files with 4 additions and 4 deletions

View File

@ -232,7 +232,7 @@ void CMeasureScript::ReadConfig(CConfigParser& parser, const WCHAR* section)
*/
void CMeasureScript::ExecuteBang(const WCHAR* args)
{
std::string str = ConvertToUTF8(args);
std::string str = ConvertToAscii(args);
m_LuaScript->RunString(str.c_str());
}

View File

@ -109,10 +109,10 @@ void LuaManager::LuaLog(int nLevel, const char* format, ... )
void LuaManager::PushWide(lua_State* L, const WCHAR* str)
{
lua_pushstring(L, ConvertToUTF8(str).c_str());
lua_pushstring(L, ConvertToAscii(str).c_str());
}
std::wstring LuaManager::ToWide(lua_State* L, int narg)
{
return ConvertUTF8ToWide(lua_tostring(L, narg));
return ConvertToWide(lua_tostring(L, narg));
}

View File

@ -176,7 +176,7 @@ int LuaScript::RunFunctionWithReturn(const char* funcName, double& numValue, std
else if (type == LUA_TSTRING)
{
const char* str = lua_tostring(m_State, -1);
strValue = ConvertUTF8ToWide(str);
strValue = ConvertToWide(str);
numValue = strtod(str, NULL);
}