rainmeter-studio/Library/MeterWindow.cpp

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/*
Copyright (C) 2001 Kimmo Pekkola
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
#include "StdAfx.h"
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#include "MeterWindow.h"
#include "Rainmeter.h"
#include "TrayWindow.h"
#include "System.h"
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#include "Error.h"
#include "Meter.h"
#include "Measure.h"
#include "DialogAbout.h"
#include "DialogManage.h"
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#include "resource.h"
#include "Litestep.h"
#include "MeasureCalc.h"
#include "MeasureNet.h"
#include "MeasurePlugin.h"
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#include "MeterButton.h"
#include "MeterString.h"
#include "TintedImage.h"
#include "MeasureScript.h"
#include "../Version.h"
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using namespace Gdiplus;
#define SNAPDISTANCE 10
#define ZPOS_FLAGS (SWP_NOMOVE | SWP_NOSIZE | SWP_NOOWNERZORDER | SWP_NOACTIVATE | SWP_NOSENDCHANGING)
enum TIMER
{
TIMER_METER = 1,
TIMER_MOUSE = 2,
TIMER_FADE = 3,
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TIMER_TRANSITION = 4,
TIMER_DEACTIVATE = 5
};
enum INTERVAL
{
INTERVAL_METER = 1000,
INTERVAL_MOUSE = 500,
INTERVAL_FADE = 10,
INTERVAL_TRANSITION = 100
};
int CMeterWindow::c_InstanceCount = 0;
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HINSTANCE CMeterWindow::c_DwmInstance = NULL;
FPDWMENABLEBLURBEHINDWINDOW CMeterWindow::c_DwmEnableBlurBehindWindow = NULL;
FPDWMGETCOLORIZATIONCOLOR CMeterWindow::c_DwmGetColorizationColor = NULL;
FPDWMSETWINDOWATTRIBUTE CMeterWindow::c_DwmSetWindowAttribute = NULL;
FPDWMISCOMPOSITIONENABLED CMeterWindow::c_DwmIsCompositionEnabled = NULL;
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
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extern CRainmeter* Rainmeter;
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/*
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** Constructor
**
*/
CMeterWindow::CMeterWindow(const std::wstring& config, const std::wstring& iniFile) : m_SkinName(config), m_SkinIniFile(iniFile),
m_DoubleBuffer(),
m_DIBSectionBuffer(),
m_DIBSectionBufferPixels(),
m_DIBSectionBufferW(),
m_DIBSectionBufferH(),
m_Background(),
m_BackgroundSize(),
m_Window(),
m_MouseOver(false),
m_BackgroundMargins(),
m_DragMargins(),
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m_WindowX(1, L'0'),
m_WindowY(1, L'0'),
m_WindowXScreen(1),
m_WindowYScreen(1),
m_WindowXScreenDefined(false),
m_WindowYScreenDefined(false),
m_WindowXFromRight(false),
m_WindowYFromBottom(false),
m_WindowXPercentage(false),
m_WindowYPercentage(false),
m_WindowW(),
m_WindowH(),
m_ScreenX(),
m_ScreenY(),
m_AnchorXFromRight(false),
m_AnchorYFromBottom(false),
m_AnchorXPercentage(false),
m_AnchorYPercentage(false),
m_AnchorScreenX(),
m_AnchorScreenY(),
m_WindowDraggable(true),
m_WindowUpdate(INTERVAL_METER),
m_TransitionUpdate(INTERVAL_TRANSITION),
m_ActiveTransition(false),
m_HasNetMeasures(false),
m_HasButtons(false),
m_WindowHide(HIDEMODE_NONE),
m_WindowStartHidden(false),
m_SavePosition(false), // Must be false
m_SnapEdges(true),
m_AlphaValue(255),
m_FadeDuration(250),
m_WindowZPosition(ZPOSITION_NORMAL),
m_DynamicWindowSize(false),
m_ClickThrough(false),
m_KeepOnScreen(true),
m_AutoSelectScreen(false),
m_Dragging(false),
m_Dragged(false),
m_BackgroundMode(BGMODE_IMAGE),
m_SolidAngle(),
m_SolidBevel(BEVELTYPE_NONE),
m_Blur(false),
m_BlurMode(BLURMODE_NONE),
m_BlurRegion(),
m_FadeStartTime(),
m_FadeStartValue(),
m_FadeEndValue(),
m_TransparencyValue(),
m_Refreshing(false),
m_Hidden(false),
m_ResizeWindow(RESIZEMODE_NONE),
m_UpdateCounter(),
m_MouseMoveCounter(),
m_FontCollection(),
m_MouseActionCursor(true),
m_ToolTipHidden(false)
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{
if (!c_DwmInstance && CSystem::GetOSPlatform() >= OSPLATFORM_VISTA)
{
c_DwmInstance = CSystem::RmLoadLibrary(L"dwmapi.dll");
if (c_DwmInstance)
{
c_DwmEnableBlurBehindWindow = (FPDWMENABLEBLURBEHINDWINDOW)GetProcAddress(c_DwmInstance, "DwmEnableBlurBehindWindow");
c_DwmGetColorizationColor = (FPDWMGETCOLORIZATIONCOLOR)GetProcAddress(c_DwmInstance, "DwmGetColorizationColor");
c_DwmSetWindowAttribute = (FPDWMSETWINDOWATTRIBUTE)GetProcAddress(c_DwmInstance, "DwmSetWindowAttribute");
c_DwmIsCompositionEnabled = (FPDWMISCOMPOSITIONENABLED)GetProcAddress(c_DwmInstance, "DwmIsCompositionEnabled");
}
}
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if (c_InstanceCount == 0)
{
WNDCLASSEX wc = {sizeof(WNDCLASSEX)};
wc.style = CS_NOCLOSE | CS_DBLCLKS;
wc.lpfnWndProc = InitialWndProc;
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wc.hInstance = Rainmeter->GetInstance();
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wc.hCursor = NULL; // The cursor should be controlled by using SetCursor() when needed.
wc.lpszClassName = METERWINDOW_CLASS_NAME;
RegisterClassEx(&wc);
}
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++c_InstanceCount;
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}
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/*
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** Destructor
**
*/
CMeterWindow::~CMeterWindow()
{
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if (!m_OnCloseAction.empty())
{
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Rainmeter->ExecuteCommand(m_OnCloseAction.c_str(), this);
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}
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WriteConfig();
// Kill the timer
KillTimer(m_Window, TIMER_METER);
KillTimer(m_Window, TIMER_MOUSE);
KillTimer(m_Window, TIMER_FADE);
KillTimer(m_Window, TIMER_TRANSITION);
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// Destroy the meters
std::list<CMeter*>::iterator j = m_Meters.begin();
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for ( ; j != m_Meters.end(); ++j)
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{
delete (*j);
}
// Destroy the measures
std::list<CMeasure*>::iterator i = m_Measures.begin();
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for ( ; i != m_Measures.end(); ++i)
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{
delete (*i);
}
delete m_Background;
delete m_DoubleBuffer;
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if (m_DIBSectionBuffer) DeleteObject(m_DIBSectionBuffer);
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if (m_BlurRegion) DeleteObject(m_BlurRegion);
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if (m_Window) DestroyWindow(m_Window);
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if (m_FontCollection)
{
CMeterString::FreeFontCache(m_FontCollection);
delete m_FontCollection;
}
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--c_InstanceCount;
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if (c_InstanceCount == 0)
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{
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UnregisterClass(METERWINDOW_CLASS_NAME, Rainmeter->GetInstance());
if (c_DwmInstance)
{
FreeLibrary(c_DwmInstance);
c_DwmInstance = NULL;
c_DwmEnableBlurBehindWindow = NULL;
c_DwmGetColorizationColor = NULL;
c_DwmSetWindowAttribute = NULL;
c_DwmIsCompositionEnabled = NULL;
}
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}
}
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/*
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** Initializes the window, creates the class and the window.
**
*/
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int CMeterWindow::Initialize()
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{
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m_Window = CreateWindowEx(
WS_EX_TOOLWINDOW,
METERWINDOW_CLASS_NAME,
NULL,
WS_POPUP,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
NULL,
NULL,
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Rainmeter->GetInstance(),
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this);
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if (m_Window == NULL)
{
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throw CError(L"Unable to register window");
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}
setlocale(LC_NUMERIC, "C");
// Mark the window to ignore the Aero peek
IgnoreAeroPeek();
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// Gotta have some kind of buffer during initialization
CreateDoubleBuffer(1, 1);
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Refresh(true, true);
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if (!m_WindowStartHidden)
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{
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if (m_WindowHide == HIDEMODE_FADEOUT)
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{
FadeWindow(0, 255);
}
else
{
FadeWindow(0, m_AlphaValue);
}
}
Log(LOG_NOTICE, L"Initialization successful");
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return 0;
}
/*
** Excludes this window from the Aero Peek.
**
*/
void CMeterWindow::IgnoreAeroPeek()
{
if (c_DwmSetWindowAttribute)
{
BOOL bValue = TRUE;
c_DwmSetWindowAttribute(m_Window, DWMWA_EXCLUDED_FROM_PEEK, &bValue, sizeof(bValue));
}
}
void CMeterWindow::AddWindowExStyle(LONG_PTR flag)
{
LONG_PTR style = GetWindowLongPtr(m_Window, GWL_EXSTYLE);
if ((style & flag) == 0)
{
SetWindowLongPtr(m_Window, GWL_EXSTYLE, style | flag);
}
}
void CMeterWindow::RemoveWindowExStyle(LONG_PTR flag)
{
LONG_PTR style = GetWindowLongPtr(m_Window, GWL_EXSTYLE);
if ((style & flag) != 0)
{
SetWindowLongPtr(m_Window, GWL_EXSTYLE, style & ~flag);
}
}
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/*
** Unloads the skin with delay to avoid crash (and for fade to complete).
**
*/
void CMeterWindow::Deactivate()
{
HideFade();
SetTimer(m_Window, TIMER_DEACTIVATE, m_FadeDuration + 50, NULL);
}
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/*
** This deletes everything and rebuilds the config again.
**
*/
void CMeterWindow::Refresh(bool init, bool all)
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{
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assert(Rainmeter != NULL);
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Rainmeter->SetCurrentParser(&m_Parser);
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std::wstring notice = L"Refreshing skin \"" + m_SkinName;
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notice += L'\\';
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notice += m_SkinIniFile;
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notice += L'"';
Log(LOG_NOTICE, notice.c_str());
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m_Refreshing = true;
SetResizeWindowMode(RESIZEMODE_RESET);
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if (!init)
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{
// First destroy everything
KillTimer(m_Window, TIMER_METER);
KillTimer(m_Window, TIMER_MOUSE);
KillTimer(m_Window, TIMER_FADE);
KillTimer(m_Window, TIMER_TRANSITION);
m_ActiveTransition = false;
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m_MouseOver = false;
SetMouseLeaveEvent(true);
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std::list<CMeasure*>::iterator i = m_Measures.begin();
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for ( ; i != m_Measures.end(); ++i)
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{
delete (*i);
}
m_Measures.clear();
std::list<CMeter*>::iterator j = m_Meters.begin();
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for ( ; j != m_Meters.end(); ++j)
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{
delete (*j);
}
m_Meters.clear();
delete m_Background;
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m_Background = NULL;
m_BackgroundSize.cx = m_BackgroundSize.cy = 0;
m_BackgroundName.erase();
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if (m_BlurRegion) DeleteObject(m_BlurRegion);
m_BlurRegion = NULL;
if (m_FontCollection)
{
CMeterString::FreeFontCache(m_FontCollection);
delete m_FontCollection;
m_FontCollection = NULL;
}
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}
ZPOSITION oldZPos = m_WindowZPosition;
//TODO: Should these be moved to a Reload command instead of hitting the disk on every refresh
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ReadConfig(); // Read the general settings
if (!ReadSkin())
{
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Rainmeter->DeactivateConfig(this, -1);
return;
}
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InitializeMeasures();
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InitializeMeters();
// Remove transparent flag
RemoveWindowExStyle(WS_EX_TRANSPARENT);
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m_Hidden = m_WindowStartHidden;
// Set the window region
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UpdateWindow(m_AlphaValue, true); // Add/Remove layered flag
Update(true);
if (m_BlurMode == BLURMODE_NONE)
{
HideBlur();
}
else
{
ShowBlur();
}
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if (m_KeepOnScreen)
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{
MapCoordsToScreen(m_ScreenX, m_ScreenY, m_WindowW, m_WindowH);
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}
SetWindowPos(m_Window, NULL, m_ScreenX, m_ScreenY, m_WindowW, m_WindowH, SWP_NOZORDER | SWP_NOACTIVATE | SWP_NOSENDCHANGING);
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ScreenToWindow();
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if (init)
{
ChangeSingleZPos(m_WindowZPosition, all);
}
else if (all || oldZPos != m_WindowZPosition)
{
ChangeZPos(m_WindowZPosition, all);
}
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// Start the timers
if (m_WindowUpdate >= 0)
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{
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SetTimer(m_Window, TIMER_METER, m_WindowUpdate, NULL);
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}
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SetTimer(m_Window, TIMER_MOUSE, INTERVAL_MOUSE, NULL);
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Rainmeter->SetCurrentParser(NULL);
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m_Refreshing = false;
if (!m_OnRefreshAction.empty())
{
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Rainmeter->ExecuteCommand(m_OnRefreshAction.c_str(), this);
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}
}
void CMeterWindow::SetMouseLeaveEvent(bool cancel)
{
if (!cancel && (!m_MouseOver || m_ClickThrough)) return;
// Check whether the mouse event is set
TRACKMOUSEEVENT tme = {sizeof(TRACKMOUSEEVENT)};
tme.hwndTrack = m_Window;
tme.dwFlags = TME_QUERY;
if (TrackMouseEvent(&tme) != 0)
{
if (cancel)
{
if (tme.dwFlags == 0) return;
}
else
{
if (m_WindowDraggable)
{
if (tme.dwFlags == (TME_LEAVE | TME_NONCLIENT)) return;
}
else
{
if (tme.dwFlags == TME_LEAVE) return;
}
}
}
tme.cbSize = sizeof(TRACKMOUSEEVENT);
tme.hwndTrack = m_Window;
// Cancel the mouse event set before
tme.dwFlags |= TME_CANCEL;
TrackMouseEvent(&tme);
if (cancel) return;
// Set the mouse event
tme.dwFlags = TME_LEAVE;
if (m_WindowDraggable)
{
tme.dwFlags |= TME_NONCLIENT;
}
TrackMouseEvent(&tme);
}
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void CMeterWindow::MapCoordsToScreen(int& x, int& y, int w, int h)
{
// Check that the window is inside the screen area
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POINT pt = {x + w / 2, y + h / 2};
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for (int i = 0; i < 5; ++i)
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{
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switch (i)
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{
case 0:
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// Use initial value
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break;
case 1:
pt.x = x;
pt.y = y;
break;
case 2:
pt.x = x + w;
pt.y = y + h;
break;
case 3:
pt.x = x;
pt.y = y + h;
break;
case 4:
pt.x = x + w;
pt.y = y;
break;
}
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HMONITOR hMonitor = MonitorFromPoint(pt, MONITOR_DEFAULTTONULL);
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if (hMonitor != NULL)
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{
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MONITORINFO mi;
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mi.cbSize = sizeof(mi);
GetMonitorInfo(hMonitor, &mi);
x = min(x, mi.rcMonitor.right - m_WindowW);
x = max(x, mi.rcMonitor.left);
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y = min(y, mi.rcMonitor.bottom - m_WindowH);
y = max(y, mi.rcMonitor.top);
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return;
}
}
// No monitor found for the window -> Use the default work area
RECT workArea;
SystemParametersInfo(SPI_GETWORKAREA, 0, &workArea, 0); // Store the old value
x = min(x, workArea.right - m_WindowW);
x = max(x, workArea.left);
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y = min(y, workArea.bottom - m_WindowH);
y = max(y, workArea.top);
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}
/*
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
** Moves the window to a new place (on the virtual screen)
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**
*/
void CMeterWindow::MoveWindow(int x, int y)
{
SetWindowPos(m_Window, NULL, x, y, 0, 0, SWP_NOZORDER | SWP_NOSIZE | SWP_NOACTIVATE);
ScreenToWindow();
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if (m_SavePosition)
{
WriteConfig(SETTING_WINDOWPOSITION);
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}
}
/*
** Sets the window's z-position
**
*/
void CMeterWindow::ChangeZPos(ZPOSITION zPos, bool all)
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{
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HWND winPos = HWND_NOTOPMOST;
m_WindowZPosition = zPos;
switch (zPos)
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{
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case ZPOSITION_ONTOPMOST:
case ZPOSITION_ONTOP:
winPos = HWND_TOPMOST;
break;
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case ZPOSITION_ONBOTTOM:
if (all)
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{
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if (CSystem::GetShowDesktop())
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
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// Insert after the system window temporarily to keep order
winPos = CSystem::GetWindow();
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}
else
{
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// Insert after the helper window
winPos = CSystem::GetHelperWindow();
}
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}
else
{
winPos = HWND_BOTTOM;
}
break;
case ZPOSITION_NORMAL:
if (all || !Rainmeter->IsNormalStayDesktop()) break;
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case ZPOSITION_ONDESKTOP:
if (CSystem::GetShowDesktop())
{
winPos = CSystem::GetHelperWindow();
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if (all)
{
// Insert after the helper window
}
else
{
// Find the "backmost" topmost window
while (winPos = ::GetNextWindow(winPos, GW_HWNDPREV))
{
if (GetWindowLongPtr(winPos, GWL_EXSTYLE) & WS_EX_TOPMOST)
{
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// Insert after the found window
if (0 != SetWindowPos(m_Window, winPos, 0, 0, 0, 0, ZPOS_FLAGS))
{
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break;
}
}
}
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return;
}
}
else
{
if (all)
{
// Insert after the helper window
winPos = CSystem::GetHelperWindow();
}
else
{
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winPos = HWND_BOTTOM;
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}
}
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break;
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}
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SetWindowPos(m_Window, winPos, 0, 0, 0, 0, ZPOS_FLAGS);
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}
/*
** Sets the window's z-position in proper order.
**
*/
void CMeterWindow::ChangeSingleZPos(ZPOSITION zPos, bool all)
{
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if (zPos == ZPOSITION_NORMAL && Rainmeter->IsNormalStayDesktop() && (!all || CSystem::GetShowDesktop()))
{
m_WindowZPosition = zPos;
// Set window on top of all other ZPOSITION_ONDESKTOP, ZPOSITION_BOTTOM, and ZPOSITION_NORMAL windows
SetWindowPos(m_Window, CSystem::GetBackmostTopWindow(), 0, 0, 0, 0, ZPOS_FLAGS);
// Bring window on top of other application windows
BringWindowToTop(m_Window);
}
else
{
ChangeZPos(zPos, all);
}
}
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/*
** Runs the bang command with the given arguments.
** Correct number of arguments must be passed (or use CRainmeter::ExecuteBang).
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*/
void CMeterWindow::RunBang(BANGCOMMAND bang, const std::vector<std::wstring>& args)
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{
if (!m_Window) return;
switch (bang)
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{
case BANG_REFRESH:
// Refresh needs to be delayed since it crashes if done during Update()
PostMessage(m_Window, WM_METERWINDOW_DELAYED_REFRESH, (WPARAM)NULL, (LPARAM)NULL);
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break;
case BANG_REDRAW:
Redraw();
break;
case BANG_UPDATE:
KillTimer(m_Window, TIMER_METER); // Kill timer temporarily
Update(false);
if (m_WindowUpdate >= 0)
{
SetTimer(m_Window, TIMER_METER, m_WindowUpdate, NULL);
}
break;
case BANG_SHOWBLUR:
ShowBlur();
break;
case BANG_HIDEBLUR:
HideBlur();
break;
case BANG_TOGGLEBLUR:
RunBang(IsBlur() ? BANG_HIDEBLUR : BANG_SHOWBLUR, args);
break;
case BANG_ADDBLUR:
ResizeBlur(args[0], RGN_OR);
if (IsBlur()) ShowBlur();
break;
case BANG_REMOVEBLUR:
ResizeBlur(args[0], RGN_DIFF);
if (IsBlur()) ShowBlur();
break;
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case BANG_TOGGLEMETER:
ToggleMeter(args[0]);
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break;
case BANG_SHOWMETER:
ShowMeter(args[0]);
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break;
case BANG_HIDEMETER:
HideMeter(args[0]);
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break;
case BANG_UPDATEMETER:
UpdateMeter(args[0]);
break;
case BANG_TOGGLEMETERGROUP:
ToggleMeter(args[0], true);
break;
case BANG_SHOWMETERGROUP:
ShowMeter(args[0], true);
break;
case BANG_HIDEMETERGROUP:
HideMeter(args[0], true);
break;
case BANG_UPDATEMETERGROUP:
UpdateMeter(args[0], true);
break;
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case BANG_TOGGLEMEASURE:
ToggleMeasure(args[0]);
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break;
case BANG_ENABLEMEASURE:
EnableMeasure(args[0]);
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break;
case BANG_DISABLEMEASURE:
DisableMeasure(args[0]);
break;
case BANG_UPDATEMEASURE:
UpdateMeasure(args[0]);
CDialogAbout::UpdateMeasures(this);
break;
case BANG_DISABLEMEASUREGROUP:
DisableMeasure(args[0], true);
break;
case BANG_TOGGLEMEASUREGROUP:
ToggleMeasure(args[0], true);
break;
case BANG_ENABLEMEASUREGROUP:
EnableMeasure(args[0], true);
break;
case BANG_UPDATEMEASUREGROUP:
UpdateMeasure(args[0], true);
CDialogAbout::UpdateMeasures(this);
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break;
case BANG_SHOW:
m_Hidden = false;
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ShowWindow(m_Window, SW_SHOWNOACTIVATE);
2012-04-17 15:20:12 +00:00
UpdateWindow((m_WindowHide == HIDEMODE_FADEOUT) ? 255 : m_AlphaValue, false);
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break;
case BANG_HIDE:
m_Hidden = true;
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ShowWindow(m_Window, SW_HIDE);
break;
case BANG_TOGGLE:
RunBang(m_Hidden ? BANG_SHOW : BANG_HIDE, args);
break;
case BANG_SHOWFADE:
ShowFade();
break;
case BANG_HIDEFADE:
HideFade();
2009-02-10 18:37:48 +00:00
break;
case BANG_TOGGLEFADE:
RunBang(m_Hidden ? BANG_SHOWFADE : BANG_HIDEFADE, args);
break;
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case BANG_MOVE:
{
int x = m_Parser.ParseInt(args[0].c_str(), 0);
int y = m_Parser.ParseInt(args[1].c_str(), 0);
MoveWindow(x, y);
}
2012-03-09 10:41:46 +00:00
break;
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case BANG_ZPOS:
SetWindowZPosition((ZPOSITION)m_Parser.ParseInt(args[0].c_str(), 0));
2009-02-10 18:37:48 +00:00
break;
case BANG_CLICKTHROUGH:
{
int f = m_Parser.ParseInt(args[0].c_str(), 0);
SetClickThrough((f == -1) ? !m_ClickThrough : f);
}
break;
case BANG_DRAGGABLE:
{
int f = m_Parser.ParseInt(args[0].c_str(), 0);
SetWindowDraggable((f == -1) ? !m_WindowDraggable : f);
}
break;
case BANG_SNAPEDGES:
{
int f = m_Parser.ParseInt(args[0].c_str(), 0);
SetSnapEdges((f == -1) ? !m_SnapEdges : f);
}
break;
case BANG_KEEPONSCREEN:
{
int f = m_Parser.ParseInt(args[0].c_str(), 0);
SetKeepOnScreen((f == -1) ? !m_KeepOnScreen : f);
}
break;
case BANG_SETTRANSPARENCY:
{
const std::wstring& arg = args[0];
m_AlphaValue = CConfigParser::ParseInt(arg.c_str(), 255);
m_AlphaValue = max(m_AlphaValue, 0);
m_AlphaValue = min(m_AlphaValue, 255);
2012-04-17 15:20:12 +00:00
UpdateWindow(m_AlphaValue, false);
}
break;
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case BANG_MOVEMETER:
{
int x = m_Parser.ParseInt(args[0].c_str(), 0);
int y = m_Parser.ParseInt(args[1].c_str(), 0);
MoveMeter(args[2], x, y);
}
2012-03-09 10:41:46 +00:00
break;
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case BANG_COMMANDMEASURE:
{
const std::wstring& measure = args[0];
CMeasure* m = GetMeasure(measure);
if (m)
{
m->Command(args[1]);
}
else
{
LogWithArgs(LOG_WARNING, L"!CommandMeasure: [%s] not found", measure.c_str());
}
}
break;
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case BANG_PLUGIN:
{
std::wstring arg = args[0];
std::wstring::size_type pos;
while ((pos = arg.find(L'"')) != std::wstring::npos)
2009-02-10 18:37:48 +00:00
{
arg.erase(pos, 1);
}
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std::wstring measure;
pos = arg.find(L' ');
if (pos != std::wstring::npos)
2009-02-10 18:37:48 +00:00
{
measure.assign(arg, 0, pos);
++pos;
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}
else
{
measure = arg;
}
arg.erase(0, pos);
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if (!measure.empty())
{
CMeasure* m = GetMeasure(measure);
if (m)
2009-02-10 18:37:48 +00:00
{
m->Command(arg);
return;
2009-02-10 18:37:48 +00:00
}
LogWithArgs(LOG_WARNING, L"!PluginBang: [%s] not found", measure.c_str());
2009-02-10 18:37:48 +00:00
}
else
{
Log(LOG_ERROR, L"!PluginBang: Invalid parameters");
2009-02-10 18:37:48 +00:00
}
}
break;
2009-08-04 09:48:03 +00:00
case BANG_SETVARIABLE:
2012-02-01 18:00:32 +00:00
SetVariable(args[0], args[1]);
break;
case BANG_SETOPTION:
SetOption(args[0], args[1], args[2], false);
break;
case BANG_SETOPTIONGROUP:
SetOption(args[0], args[1], args[2], true);
break;
2009-02-10 18:37:48 +00:00
}
}
/*
** This is a helper template that compares the given name to measure/meter's name.
**
*/
template <class T>
bool CompareName(T* m, const WCHAR* name, bool group)
{
return (group) ? m->BelongsToGroup(name) : (_wcsicmp(m->GetName(), name) == 0);
}
/*
** Enables blurring of the window background (using Aero)
**
*/
void CMeterWindow::ShowBlur()
{
if (c_DwmGetColorizationColor && c_DwmIsCompositionEnabled && c_DwmEnableBlurBehindWindow)
{
SetBlur(true);
// Check that Aero and transparency is enabled
DWORD color;
BOOL opaque, enabled;
if (c_DwmGetColorizationColor(&color, &opaque) != S_OK)
{
opaque = TRUE;
}
if (c_DwmIsCompositionEnabled(&enabled) != S_OK)
{
enabled = FALSE;
}
if (opaque || !enabled) return;
if (m_BlurMode == BLURMODE_FULL)
{
if (m_BlurRegion) DeleteObject(m_BlurRegion);
m_BlurRegion = CreateRectRgn(0, 0, GetW(), GetH());
}
BlurBehindWindow(TRUE);
}
}
/*
** Disables Aero blur
**
*/
void CMeterWindow::HideBlur()
{
if (c_DwmEnableBlurBehindWindow)
{
SetBlur(false);
BlurBehindWindow(FALSE);
}
}
/*
** Adds to or removes from blur region
**
*/
void CMeterWindow::ResizeBlur(const std::wstring& arg, int mode)
{
if (CSystem::GetOSPlatform() >= OSPLATFORM_VISTA)
{
WCHAR* parseSz = _wcsdup(arg.c_str());
2011-11-16 16:47:20 +00:00
int type, x, y, w = 0, h = 0;
WCHAR* token = wcstok(parseSz, L",");
if (token)
{
while (token[0] == L' ') ++token;
type = m_Parser.ParseInt(token, 0);
2011-11-24 00:30:56 +00:00
token = wcstok(NULL, L",");
if (token)
{
while (token[0] == L' ') ++token;
x = m_Parser.ParseInt(token, 0);
2011-11-24 00:30:56 +00:00
token = wcstok(NULL, L",");
if (token)
{
while (token[0] == L' ') ++token;
y = m_Parser.ParseInt(token, 0);
2011-11-24 00:30:56 +00:00
token = wcstok(NULL, L",");
if (token)
{
while (token[0] == L' ') ++token;
w = m_Parser.ParseInt(token, 0);
2011-11-24 00:30:56 +00:00
token = wcstok(NULL, L",");
if (token)
{
while (token[0] == L' ') ++token;
h = m_Parser.ParseInt(token, 0);
2011-11-24 00:30:56 +00:00
}
}
}
}
}
if (w && h)
{
HRGN tempRegion;
switch (type)
{
case 1:
tempRegion = CreateRectRgn(x, y, w, h);
break;
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case 2:
token = wcstok(NULL, L",");
if (token)
{
while (token[0] == L' ') ++token;
int r = m_Parser.ParseInt(token, 0);
tempRegion = CreateRoundRectRgn(x, y, w, h, r, r);
}
break;
case 3:
tempRegion = CreateEllipticRgn(x, y, w, h);
break;
default: // Unknown type
free(parseSz);
return;
}
CombineRgn(m_BlurRegion, m_BlurRegion, tempRegion, mode);
DeleteObject(tempRegion);
}
free(parseSz);
}
}
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/*
** Shows the given meter
**
*/
void CMeterWindow::ShowMeter(const std::wstring& name, bool group)
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{
const WCHAR* meter = name.c_str();
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2010-03-30 22:37:05 +00:00
std::list<CMeter*>::const_iterator j = m_Meters.begin();
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for ( ; j != m_Meters.end(); ++j)
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{
if (CompareName((*j), meter, group))
{
(*j)->Show();
SetResizeWindowMode(RESIZEMODE_CHECK); // Need to recalculate the window size
if (!group) return;
}
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}
if (!group) LogWithArgs(LOG_NOTICE, L"!ShowMeter: [%s] not found in \"%s\"", meter, m_SkinName.c_str());
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}
/*
** Hides the given meter
**
*/
void CMeterWindow::HideMeter(const std::wstring& name, bool group)
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{
const WCHAR* meter = name.c_str();
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std::list<CMeter*>::const_iterator j = m_Meters.begin();
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for ( ; j != m_Meters.end(); ++j)
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{
if (CompareName((*j), meter, group))
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{
(*j)->Hide();
SetResizeWindowMode(RESIZEMODE_CHECK); // Need to recalculate the window size
if (!group) return;
}
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}
if (!group) LogWithArgs(LOG_ERROR, L"!HideMeter: [%s] not found in \"%s\"", meter, m_SkinName.c_str());
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}
/*
** Toggles the given meter
**
*/
void CMeterWindow::ToggleMeter(const std::wstring& name, bool group)
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{
const WCHAR* meter = name.c_str();
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std::list<CMeter*>::const_iterator j = m_Meters.begin();
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for ( ; j != m_Meters.end(); ++j)
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{
if (CompareName((*j), meter, group))
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{
if ((*j)->IsHidden())
{
(*j)->Show();
}
else
{
(*j)->Hide();
}
SetResizeWindowMode(RESIZEMODE_CHECK); // Need to recalculate the window size
if (!group) return;
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}
}
if (!group) LogWithArgs(LOG_ERROR, L"!ToggleMeter: [%s] not found in \"%s\"", meter, m_SkinName.c_str());
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}
/*
** Moves the given meter
**
*/
void CMeterWindow::MoveMeter(const std::wstring& name, int x, int y)
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{
const WCHAR* meter = name.c_str();
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std::list<CMeter*>::const_iterator j = m_Meters.begin();
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for ( ; j != m_Meters.end(); ++j)
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{
if (CompareName((*j), meter, false))
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{
(*j)->SetX(x);
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(*j)->SetY(y);
SetResizeWindowMode(RESIZEMODE_CHECK); // Need to recalculate the window size
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return;
}
}
LogWithArgs(LOG_ERROR, L"!MoveMeter: [%s] not found in \"%s\"", meter, m_SkinName.c_str());
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}
/*
** Updates the given meter
**
*/
void CMeterWindow::UpdateMeter(const std::wstring& name, bool group)
{
const WCHAR* meter = name.c_str();
bool bActiveTransition = false;
bool bContinue = true;
std::list<CMeter*>::const_iterator j = m_Meters.begin();
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for ( ; j != m_Meters.end(); ++j)
{
if (bContinue && CompareName((*j), meter, group))
{
UpdateMeter((*j), bActiveTransition, true);
SetResizeWindowMode(RESIZEMODE_CHECK); // Need to recalculate the window size
if (!group)
{
bContinue = false;
if (bActiveTransition) break;
}
}
else
{
// Check for transitions
if (!bActiveTransition && (*j)->HasActiveTransition())
{
bActiveTransition = true;
if (!group && !bContinue) break;
}
}
}
// Post-updates
PostUpdate(bActiveTransition);
if (!group && bContinue) LogWithArgs(LOG_ERROR, L"!UpdateMeter: [%s] not found in \"%s\"", meter, m_SkinName.c_str());
}
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/*
** Enables the given measure
**
*/
void CMeterWindow::EnableMeasure(const std::wstring& name, bool group)
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{
const WCHAR* measure = name.c_str();
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std::list<CMeasure*>::const_iterator i = m_Measures.begin();
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for ( ; i != m_Measures.end(); ++i)
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{
if (CompareName((*i), measure, group))
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{
(*i)->Enable();
if (!group) return;
}
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}
if (!group) LogWithArgs(LOG_ERROR, L"!EnableMeasure: [%s] not found in \"%s\"", measure, m_SkinName.c_str());
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}
/*
** Disables the given measure
**
*/
void CMeterWindow::DisableMeasure(const std::wstring& name, bool group)
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{
const WCHAR* measure = name.c_str();
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std::list<CMeasure*>::const_iterator i = m_Measures.begin();
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for ( ; i != m_Measures.end(); ++i)
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{
if (CompareName((*i), measure, group))
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{
(*i)->Disable();
if (!group) return;
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}
}
if (!group) LogWithArgs(LOG_ERROR, L"!DisableMeasure: [%s] not found in \"%s\"", measure, m_SkinName.c_str());
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}
/*
** Toggless the given measure
**
*/
void CMeterWindow::ToggleMeasure(const std::wstring& name, bool group)
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{
const WCHAR* measure = name.c_str();
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std::list<CMeasure*>::const_iterator i = m_Measures.begin();
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for ( ; i != m_Measures.end(); ++i)
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{
if (CompareName((*i), measure, group))
{
if ((*i)->IsDisabled())
{
(*i)->Enable();
}
else
{
(*i)->Disable();
}
if (!group) return;
}
}
if (!group) LogWithArgs(LOG_ERROR, L"!ToggleMeasure: [%s] not found in \"%s\"", measure, m_SkinName.c_str());
}
/*
** Updates the given measure
**
*/
void CMeterWindow::UpdateMeasure(const std::wstring& name, bool group)
{
const WCHAR* measure = name.c_str();
bool bNetStats = m_HasNetMeasures;
std::list<CMeasure*>::const_iterator i = m_Measures.begin();
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for ( ; i != m_Measures.end(); ++i)
{
if (CompareName((*i), measure, group))
{
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if (bNetStats && (*i)->GetTypeID() == TypeID<CMeasureNet>())
{
CMeasureNet::UpdateIFTable();
CMeasureNet::UpdateStats();
bNetStats = false;
}
UpdateMeasure((*i), true);
if (!group) return;
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}
}
if (!group) LogWithArgs(LOG_ERROR, L"!UpdateMeasure: [%s] not found in \"%s\"", measure, m_SkinName.c_str());
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}
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/*
** Sets variable to given value.
**
*/
void CMeterWindow::SetVariable(const std::wstring& variable, const std::wstring& value)
{
double result;
if (m_Parser.ParseFormula(value, &result))
{
WCHAR buffer[256];
int len = _snwprintf_s(buffer, _TRUNCATE, L"%.5f", result);
CMeasure::RemoveTrailingZero(buffer, len);
const std::wstring& resultString = buffer;
m_Parser.SetVariable(variable, resultString);
}
else
{
m_Parser.SetVariable(variable, value);
}
}
/*
** Changes the property of a meter or measure.
**
*/
void CMeterWindow::SetOption(const std::wstring& section, const std::wstring& option, const std::wstring& value, bool group)
{
if (group)
{
for (std::list<CMeter*>::const_iterator j = m_Meters.begin(); j != m_Meters.end(); ++j)
{
if ((*j)->BelongsToGroup(section))
{
// Force DynamicVariables temporarily (it will reset back to original setting in ReadConfig())
(*j)->SetDynamicVariables(true);
if (value.empty())
{
GetParser().DeleteValue((*j)->GetOriginalName(), option);
}
else
{
GetParser().SetValue((*j)->GetOriginalName(), option, value);
}
}
}
for (std::list<CMeasure*>::const_iterator i = m_Measures.begin(); i != m_Measures.end(); ++i)
{
if ((*i)->BelongsToGroup(section))
{
// Force DynamicVariables temporarily (it will reset back to original setting in ReadConfig())
(*i)->SetDynamicVariables(true);
if (value.empty())
{
GetParser().DeleteValue((*i)->GetOriginalName(), option);
}
else
{
GetParser().SetValue((*i)->GetOriginalName(), option, value);
}
}
}
}
else
{
CMeter* meter = GetMeter(section);
if (meter)
{
// Force DynamicVariables temporarily (it will reset back to original setting in ReadConfig())
meter->SetDynamicVariables(true);
if (value.empty())
{
GetParser().DeleteValue(section, option);
}
else
{
GetParser().SetValue(section, option, value);
}
return;
}
CMeasure* measure = GetMeasure(section);
if (measure)
{
// Force DynamicVariables temporarily (it will reset back to original setting in ReadConfig())
measure->SetDynamicVariables(true);
if (value.empty())
{
GetParser().DeleteValue(section, option);
}
else
{
GetParser().SetValue(section, option, value);
}
return;
}
// Is it a style?
}
}
/* WindowToScreen
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
**
** Calculates the screen cordinates from the WindowX/Y config
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
**
*/
void CMeterWindow::WindowToScreen()
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
if (CSystem::GetMonitorCount() == 0)
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
Log(LOG_ERROR, L"No monitors (WindowToScreen)");
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
return;
}
std::wstring::size_type index, index2;
int pixel = 0;
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
float num;
int screenx, screeny, screenh, screenw;
const MULTIMONITOR_INFO& multimonInfo = CSystem::GetMultiMonitorInfo();
const std::vector<MONITOR_INFO>& monitors = multimonInfo.monitors;
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
// Clear position flags
m_WindowXScreen = m_WindowYScreen = multimonInfo.primary; // Default to primary screen
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
m_WindowXScreenDefined = m_WindowYScreenDefined = false;
m_WindowXFromRight = m_WindowYFromBottom = false; // Default to from left/top
m_WindowXPercentage = m_WindowYPercentage = false; // Default to pixels
m_AnchorXFromRight = m_AnchorYFromBottom = false;
m_AnchorXPercentage = m_AnchorYPercentage = false;
// --- Calculate AnchorScreenX ---
index = m_AnchorX.find_first_not_of(L"0123456789.");
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
num = (float)_wtof(m_AnchorX.substr(0,index).c_str());
index = m_AnchorX.find_last_of(L'%');
if (index != std::wstring::npos) m_AnchorXPercentage = true;
index = m_AnchorX.find_last_of(L'R');
if (index != std::wstring::npos) m_AnchorXFromRight = true;
if (m_AnchorXPercentage) //is a percentage
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
pixel = (int)(m_WindowW * num / 100.0f);
}
else
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
pixel = (int)num;
}
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (m_AnchorXFromRight) //measure from right
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
pixel = m_WindowW - pixel;
}
else
{
//pixel = pixel;
}
m_AnchorScreenX = pixel;
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
// --- Calculate AnchorScreenY ---
index = m_AnchorY.find_first_not_of(L"0123456789.");
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
num = (float)_wtof(m_AnchorY.substr(0,index).c_str());
index = m_AnchorY.find_last_of(L'%');
if (index != std::wstring::npos) m_AnchorYPercentage = true;
index = m_AnchorY.find_last_of(L'R');
if (index != std::wstring::npos) m_AnchorYFromBottom = true;
if (m_AnchorYPercentage) //is a percentage
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
pixel = (int)(m_WindowH * num / 100.0f);
}
else
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
pixel = (int)num;
}
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (m_AnchorYFromBottom) //measure from bottom
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
pixel = m_WindowH - pixel;
}
else
{
//pixel = pixel;
}
m_AnchorScreenY = pixel;
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
// --- Calculate ScreenX ---
index = m_WindowX.find_first_not_of(L"-0123456789.");
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
num = (float)_wtof(m_WindowX.substr(0,index).c_str());
index = m_WindowX.find_last_of(L'%');
index2 = m_WindowX.find_last_of(L'#'); // for ignoring the non-replaced variables such as "#WORKAREAX@n#"
if (index != std::wstring::npos && (index2 == std::wstring::npos || index2 < index))
{
m_WindowXPercentage = true;
}
index = m_WindowX.find_last_of(L'R');
if (index != std::wstring::npos && (index2 == std::wstring::npos || index2 < index))
{
m_WindowXFromRight = true;
}
index = m_WindowX.find_last_of(L'@');
2011-03-29 19:21:57 +00:00
if (index != std::wstring::npos && (index2 == std::wstring::npos || index2 < index))
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
index = index + 1;
2009-09-25 12:30:50 +00:00
index2 = m_WindowX.find_first_not_of(L"0123456789", index);
2010-11-25 22:00:34 +00:00
std::wstring screenStr = m_WindowX.substr(index, (index2 != std::wstring::npos) ? index2 - index : std::wstring::npos);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (!screenStr.empty())
2009-09-25 12:30:50 +00:00
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
int screenIndex = _wtoi(screenStr.c_str());
if (screenIndex >= 0 && (screenIndex == 0 || screenIndex <= (int)monitors.size() && monitors[screenIndex-1].active))
{
m_WindowXScreen = screenIndex;
m_WindowXScreenDefined = true;
m_WindowYScreen = m_WindowXScreen; //Default to X and Y on same screen if not overridden on WindowY
m_WindowYScreenDefined = true;
}
2009-09-25 12:30:50 +00:00
}
}
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (m_WindowXScreen == 0)
{
screenx = multimonInfo.vsL;
screenw = multimonInfo.vsW;
}
else
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
screenx = monitors[m_WindowXScreen-1].screen.left;
screenw = monitors[m_WindowXScreen-1].screen.right - monitors[m_WindowXScreen-1].screen.left;
}
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (m_WindowXPercentage) //is a percentage
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
pixel = (int)(screenw * num / 100.0f);
}
else
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
pixel = (int)num;
}
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (m_WindowXFromRight) //measure from right
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
pixel = screenx + (screenw - pixel);
}
else
{
pixel = screenx + pixel;
}
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
m_ScreenX = pixel - m_AnchorScreenX;
// --- Calculate ScreenY ---
index = m_WindowY.find_first_not_of(L"-0123456789.");
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
num = (float)_wtof(m_WindowY.substr(0,index).c_str());
index = m_WindowY.find_last_of(L'%');
index2 = m_WindowX.find_last_of(L'#'); // for ignoring the non-replaced variables such as "#WORKAREAY@n#"
if (index != std::wstring::npos && (index2 == std::wstring::npos || index2 < index))
{
m_WindowYPercentage = true;
}
index = m_WindowY.find_last_of(L'B');
if (index != std::wstring::npos && (index2 == std::wstring::npos || index2 < index))
{
m_WindowYFromBottom = true;
}
index = m_WindowY.find_last_of(L'@');
if (index != std::wstring::npos && (index2 == std::wstring::npos || index2 < index))
{
index = index + 1;
2009-09-25 12:30:50 +00:00
index2 = m_WindowY.find_first_not_of(L"0123456789", index);
2010-11-25 22:00:34 +00:00
std::wstring screenStr = m_WindowY.substr(index, (index2 != std::wstring::npos) ? index2 - index : std::wstring::npos);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (!screenStr.empty())
2009-09-25 12:30:50 +00:00
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
int screenIndex = _wtoi(screenStr.c_str());
if (screenIndex >= 0 && (screenIndex == 0 || screenIndex <= (int)monitors.size() && monitors[screenIndex-1].active))
{
m_WindowYScreen = screenIndex;
m_WindowYScreenDefined = true;
}
2009-09-25 12:30:50 +00:00
}
}
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (m_WindowYScreen == 0)
{
screeny = multimonInfo.vsT;
screenh = multimonInfo.vsH;
}
else
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
screeny = monitors[m_WindowYScreen-1].screen.top;
screenh = monitors[m_WindowYScreen-1].screen.bottom - monitors[m_WindowYScreen-1].screen.top;
}
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (m_WindowYPercentage) //is a percentage
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
pixel = (int)(screenh * num / 100.0f);
}
else
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
pixel = (int)num;
}
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (m_WindowYFromBottom) //measure from right
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
pixel = screeny + (screenh - pixel);
}
else
{
pixel = screeny + pixel;
}
2011-03-29 19:21:57 +00:00
m_ScreenY = pixel - m_AnchorScreenY;
}
/* ScreenToWindow
**
** Calculates the WindowX/Y cordinates from the ScreenX/Y
**
*/
void CMeterWindow::ScreenToWindow()
{
WCHAR buffer[256];
int pixel = 0;
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
float num;
int screenx, screeny, screenh, screenw;
const MULTIMONITOR_INFO& multimonInfo = CSystem::GetMultiMonitorInfo();
const std::vector<MONITOR_INFO>& monitors = multimonInfo.monitors;
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (monitors.empty())
{
Log(LOG_ERROR, L"No monitors (ScreenToWindow)");
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
return;
}
// Correct to auto-selected screen
if (m_AutoSelectScreen)
{
RECT rect = {m_ScreenX, m_ScreenY, m_ScreenX + m_WindowW, m_ScreenY + m_WindowH};
HMONITOR hMonitor = MonitorFromRect(&rect, MONITOR_DEFAULTTONEAREST);
if (hMonitor != NULL)
{
for (size_t i = 0, isize = monitors.size(); i < isize; ++i)
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
if (monitors[i].active && monitors[i].handle == hMonitor)
{
int screenIndex = (int)i + 1;
bool reset = (!m_WindowXScreenDefined || !m_WindowYScreenDefined ||
m_WindowXScreen != screenIndex || m_WindowYScreen != screenIndex);
m_WindowXScreen = m_WindowYScreen = screenIndex;
m_WindowXScreenDefined = m_WindowYScreenDefined = true;
if (reset)
{
m_Parser.ResetMonitorVariables(this); // Set present monitor variables
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
}
break;
}
}
}
}
// --- Calculate WindowX ---
if (m_WindowXScreen == 0)
{
screenx = multimonInfo.vsL;
screenw = multimonInfo.vsW;
}
else
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
screenx = monitors[m_WindowXScreen-1].screen.left;
screenw = monitors[m_WindowXScreen-1].screen.right - monitors[m_WindowXScreen-1].screen.left;
}
2012-03-23 16:45:35 +00:00
if (m_WindowXFromRight)
{
pixel = (screenx + screenw) - m_ScreenX;
pixel -= m_AnchorScreenX;
}
else
{
pixel = m_ScreenX - screenx;
pixel += m_AnchorScreenX;
}
2012-03-23 16:45:35 +00:00
if (m_WindowXPercentage)
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
num = 100.0f * (float)pixel / (float)screenw;
_snwprintf_s(buffer, _TRUNCATE, L"%.5f%%", num);
}
else
{
_itow_s(pixel, buffer, 10);
}
2012-03-23 16:45:35 +00:00
if (m_WindowXFromRight)
{
_snwprintf_s(buffer, _TRUNCATE, L"%sR", buffer);
}
2012-03-23 16:45:35 +00:00
if (m_WindowXScreenDefined)
{
_snwprintf_s(buffer, _TRUNCATE, L"%s@%i", buffer, m_WindowXScreen);
}
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
m_WindowX = buffer;
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
// --- Calculate WindowY ---
if (m_WindowYScreen == 0)
{
screeny = multimonInfo.vsT;
screenh = multimonInfo.vsH;
}
else
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
screeny = monitors[m_WindowYScreen-1].screen.top;
screenh = monitors[m_WindowYScreen-1].screen.bottom - monitors[m_WindowYScreen-1].screen.top;
}
2012-03-23 16:45:35 +00:00
if (m_WindowYFromBottom)
{
pixel = (screeny + screenh) - m_ScreenY;
pixel -= m_AnchorScreenY;
}
else
{
pixel = m_ScreenY - screeny;
pixel += m_AnchorScreenY;
}
2012-03-23 16:45:35 +00:00
if (m_WindowYPercentage)
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
num = 100.0f * (float)pixel / (float)screenh;
_snwprintf_s(buffer, _TRUNCATE, L"%.5f%%", num);
}
else
{
_itow_s(pixel, buffer, 10);
}
2012-03-23 16:45:35 +00:00
if (m_WindowYFromBottom)
{
_snwprintf_s(buffer, _TRUNCATE, L"%sB", buffer);
}
2012-03-23 16:45:35 +00:00
if (m_WindowYScreenDefined)
{
_snwprintf_s(buffer, _TRUNCATE, L"%s@%i", buffer, m_WindowYScreen);
}
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
m_WindowY = buffer;
}
2009-02-10 18:37:48 +00:00
/*
** Reads the current config
**
*/
void CMeterWindow::ReadConfig()
{
WCHAR buffer[32];
2012-04-06 17:01:45 +00:00
const std::wstring& iniFile = Rainmeter->GetIniFile();
2009-02-10 18:37:48 +00:00
const WCHAR* section = L"Rainmeter";
// Reset settings to the default value
2011-12-04 22:18:40 +00:00
m_WindowX = L'0';
m_WindowY = L'0';
m_AnchorX = L'0';
m_AnchorY = L'0';
m_WindowZPosition = ZPOSITION_NORMAL;
m_WindowDraggable = true;
m_WindowHide = HIDEMODE_NONE;
m_WindowStartHidden = false;
m_SavePosition = true;
m_SnapEdges = true;
m_ClickThrough = false;
m_KeepOnScreen = true;
m_AutoSelectScreen = false;
m_AlphaValue = 255;
m_FadeDuration = 250;
2011-11-27 12:46:59 +00:00
m_ConfigGroup.clear();
2009-02-10 18:37:48 +00:00
CConfigParser parser;
2012-05-20 13:12:13 +00:00
parser.Initialize(iniFile, NULL, m_SkinName.c_str());
2009-02-10 18:37:48 +00:00
2010-03-30 22:37:05 +00:00
for (int i = 0; i < 2; ++i)
2009-02-10 18:37:48 +00:00
{
// Check if the window position should be read as a formula
double value;
2011-11-27 12:46:59 +00:00
m_WindowX = parser.ReadString(section, L"WindowX", m_WindowX.c_str());
if (parser.ParseFormula(m_WindowX, &value))
{
_itow_s((int)value, buffer, 10);
m_WindowX = buffer;
}
2011-11-27 12:46:59 +00:00
m_WindowY = parser.ReadString(section, L"WindowY", m_WindowY.c_str());
if (parser.ParseFormula(m_WindowY, &value))
{
_itow_s((int)value, buffer, 10);
m_WindowY = buffer;
}
2011-11-27 12:46:59 +00:00
m_AnchorX = parser.ReadString(section, L"AnchorX", m_AnchorX.c_str());
m_AnchorY = parser.ReadString(section, L"AnchorY", m_AnchorY.c_str());
int zPos = parser.ReadInt(section, L"AlwaysOnTop", m_WindowZPosition);
m_WindowZPosition = (zPos >= ZPOSITION_ONDESKTOP && zPos <= ZPOSITION_ONTOPMOST) ? (ZPOSITION)zPos : ZPOSITION_NORMAL;
int hideMode = parser.ReadInt(section, L"HideOnMouseOver", m_WindowHide);
m_WindowHide = (hideMode >= HIDEMODE_NONE && hideMode <= HIDEMODE_FADEOUT) ? (HIDEMODE)hideMode : HIDEMODE_NONE;
2009-02-10 18:37:48 +00:00
m_WindowDraggable = 0!=parser.ReadInt(section, L"Draggable", m_WindowDraggable);
m_WindowStartHidden = 0!=parser.ReadInt(section, L"StartHidden", m_WindowStartHidden);
m_SavePosition = 0!=parser.ReadInt(section, L"SavePosition", m_SavePosition);
m_SnapEdges = 0!=parser.ReadInt(section, L"SnapEdges", m_SnapEdges);
m_ClickThrough = 0!=parser.ReadInt(section, L"ClickThrough", m_ClickThrough);
m_KeepOnScreen = 0!=parser.ReadInt(section, L"KeepOnScreen", m_KeepOnScreen);
m_AutoSelectScreen = 0!=parser.ReadInt(section, L"AutoSelectScreen", m_AutoSelectScreen);
m_AlphaValue = parser.ReadInt(section, L"AlphaValue", m_AlphaValue);
m_AlphaValue = max(m_AlphaValue, 0);
m_AlphaValue = min(m_AlphaValue, 255);
2009-02-10 18:37:48 +00:00
m_FadeDuration = parser.ReadInt(section, L"FadeDuration", m_FadeDuration);
2009-02-10 18:37:48 +00:00
m_ConfigGroup = parser.ReadString(section, L"Group", m_ConfigGroup.c_str());
2009-02-10 18:37:48 +00:00
// On the second loop override settings from the skin's section
section = m_SkinName.c_str();
}
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
// Set WindowXScreen/WindowYScreen temporarily
WindowToScreen();
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}
/*
** Writes the new settings to the config
**
*/
void CMeterWindow::WriteConfig(INT setting)
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{
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const WCHAR* iniFile = Rainmeter->GetIniFile().c_str();
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if (*iniFile)
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{
WCHAR buffer[32];
const WCHAR* section = m_SkinName.c_str();
if (setting != SETTING_ALL)
{
CDialogManage::UpdateSkins(this);
}
if (setting & SETTING_WINDOWPOSITION)
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{
// If position needs to be save, do so.
if (m_SavePosition)
{
ScreenToWindow();
WritePrivateProfileString(section, L"WindowX", m_WindowX.c_str(), iniFile);
WritePrivateProfileString(section, L"WindowY", m_WindowY.c_str(), iniFile);
}
}
if (setting & SETTING_ALPHAVALUE)
{
_itow_s(m_AlphaValue, buffer, 10);
WritePrivateProfileString(section, L"AlphaValue", buffer, iniFile);
}
if (setting & SETTING_FADEDURATION)
{
_itow_s(m_FadeDuration, buffer, 10);
WritePrivateProfileString(section, L"FadeDuration", buffer, iniFile);
}
if (setting & SETTING_CLICKTHROUGH)
{
WritePrivateProfileString(section, L"ClickThrough", m_ClickThrough ? L"1" : L"0", iniFile);
}
if (setting & SETTING_WINDOWDRAGGABLE)
{
WritePrivateProfileString(section, L"Draggable", m_WindowDraggable ? L"1" : L"0", iniFile);
}
if (setting & SETTING_HIDEONMOUSEOVER)
{
_itow_s(m_WindowHide, buffer, 10);
WritePrivateProfileString(section, L"HideOnMouseOver", buffer, iniFile);
}
if (setting & SETTING_SAVEPOSITION)
{
WritePrivateProfileString(section, L"SavePosition", m_SavePosition ? L"1" : L"0", iniFile);
}
if (setting & SETTING_SNAPEDGES)
{
WritePrivateProfileString(section, L"SnapEdges", m_SnapEdges ? L"1" : L"0", iniFile);
}
if (setting & SETTING_KEEPONSCREEN)
{
WritePrivateProfileString(section, L"KeepOnScreen", m_KeepOnScreen ? L"1" : L"0", iniFile);
}
if (setting & SETTING_AUTOSELECTSCREEN)
{
WritePrivateProfileString(section, L"AutoSelectScreen", m_AutoSelectScreen ? L"1" : L"0", iniFile);
}
if (setting & SETTING_ALWAYSONTOP)
{
_itow_s(m_WindowZPosition, buffer, 10);
WritePrivateProfileString(section, L"AlwaysOnTop", buffer, iniFile);
}
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}
}
/*
** Reads the skin config, creates the meters and measures and does the bindings.
**
*/
bool CMeterWindow::ReadSkin()
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{
WCHAR buffer[128];
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std::wstring iniFile = GetSkinFilePath();
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// Verify whether the file exists
if (_waccess(iniFile.c_str(), 0) == -1)
{
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std::wstring message = GetFormattedString(ID_STR_UNABLETOREFRESHSKIN, m_SkinName.c_str(), m_SkinIniFile.c_str());
MessageBox(m_Window, message.c_str(), APPNAME, MB_OK | MB_TOPMOST | MB_ICONEXCLAMATION);
return false;
}
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std::wstring resourcePath = GetSkinResourcesPath();
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bool hasResourcesFolder = (_waccess(resourcePath.c_str(), 0) == 0);
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m_Parser.Initialize(iniFile, this, NULL, &resourcePath);
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// Check the version
UINT appVersion = m_Parser.ReadUInt(L"Rainmeter", L"AppVersion", 0);
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if (appVersion > RAINMETER_VERSION)
{
if (appVersion % 1000 != 0)
{
_snwprintf_s(buffer, _TRUNCATE, L"%u.%u.%u", appVersion / 1000000, (appVersion / 1000) % 1000, appVersion % 1000);
}
else
{
_snwprintf_s(buffer, _TRUNCATE, L"%u.%u", appVersion / 1000000, (appVersion / 1000) % 1000);
}
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std::wstring text = GetFormattedString(ID_STR_NEWVERSIONREQUIRED, m_SkinName.c_str(), m_SkinIniFile.c_str(), buffer);
MessageBox(m_Window, text.c_str(), APPNAME, MB_OK | MB_TOPMOST | MB_ICONEXCLAMATION);
return false;
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}
// Initialize window variables
SetWindowPositionVariables(m_ScreenX, m_ScreenY);
SetWindowSizeVariables(0, 0);
// Global settings
const std::wstring& group = m_Parser.ReadString(L"Rainmeter", L"Group", L"");
if (!group.empty())
{
m_ConfigGroup += L'|';
m_ConfigGroup += group;
}
InitializeGroup(m_ConfigGroup);
static const RECT defMargins = {0};
m_BackgroundMargins = m_Parser.ReadRECT(L"Rainmeter", L"BackgroundMargins", defMargins);
m_DragMargins = m_Parser.ReadRECT(L"Rainmeter", L"DragMargins", defMargins);
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m_BackgroundMode = (BGMODE)m_Parser.ReadInt(L"Rainmeter", L"BackgroundMode", BGMODE_IMAGE);
m_SolidBevel = (BEVELTYPE)m_Parser.ReadInt(L"Rainmeter", L"BevelType", BEVELTYPE_NONE);
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m_SolidColor = m_Parser.ReadColor(L"Rainmeter", L"SolidColor", Color::Gray);
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m_SolidColor2 = m_Parser.ReadColor(L"Rainmeter", L"SolidColor2", m_SolidColor.GetValue());
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m_SolidAngle = (Gdiplus::REAL)m_Parser.ReadFloat(L"Rainmeter", L"GradientAngle", 0.0);
m_DynamicWindowSize = 0!=m_Parser.ReadInt(L"Rainmeter", L"DynamicWindowSize", 0);
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if (m_BackgroundMode == BGMODE_IMAGE || m_BackgroundMode == BGMODE_SCALED_IMAGE || m_BackgroundMode == BGMODE_TILED_IMAGE)
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{
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m_BackgroundName = m_Parser.ReadString(L"Rainmeter", L"Background", L"");
if (!m_BackgroundName.empty())
{
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MakePathAbsolute(m_BackgroundName);
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}
else
{
m_BackgroundMode = BGMODE_COPY;
}
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}
m_LeftMouseDownAction = m_Parser.ReadString(L"Rainmeter", L"LeftMouseDownAction", L"", false);
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m_RightMouseDownAction = m_Parser.ReadString(L"Rainmeter", L"RightMouseDownAction", L"", false);
m_MiddleMouseDownAction = m_Parser.ReadString(L"Rainmeter", L"MiddleMouseDownAction", L"", false);
m_LeftMouseUpAction = m_Parser.ReadString(L"Rainmeter", L"LeftMouseUpAction", L"", false);
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m_RightMouseUpAction = m_Parser.ReadString(L"Rainmeter", L"RightMouseUpAction", L"", false);
m_MiddleMouseUpAction = m_Parser.ReadString(L"Rainmeter", L"MiddleMouseUpAction", L"", false);
m_LeftMouseDoubleClickAction = m_Parser.ReadString(L"Rainmeter", L"LeftMouseDoubleClickAction", L"", false);
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m_RightMouseDoubleClickAction = m_Parser.ReadString(L"Rainmeter", L"RightMouseDoubleClickAction", L"", false);
m_MiddleMouseDoubleClickAction = m_Parser.ReadString(L"Rainmeter", L"MiddleMouseDoubleClickAction", L"", false);
m_MouseOverAction = m_Parser.ReadString(L"Rainmeter", L"MouseOverAction", L"", false);
m_MouseLeaveAction = m_Parser.ReadString(L"Rainmeter", L"MouseLeaveAction", L"", false);
m_OnRefreshAction = m_Parser.ReadString(L"Rainmeter", L"OnRefreshAction", L"", false);
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m_OnCloseAction = m_Parser.ReadString(L"Rainmeter", L"OnCloseAction", L"", false);
m_WindowUpdate = m_Parser.ReadInt(L"Rainmeter", L"Update", INTERVAL_METER);
m_TransitionUpdate = m_Parser.ReadInt(L"Rainmeter", L"TransitionUpdate", INTERVAL_TRANSITION);
m_MouseActionCursor = 0 != m_Parser.ReadInt(L"Rainmeter", L"MouseActionCursor", 1);
m_ToolTipHidden = 0 != m_Parser.ReadInt(L"Rainmeter", L"ToolTipHidden", 0);
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if (CSystem::GetOSPlatform() >= OSPLATFORM_VISTA)
{
if (0 != m_Parser.ReadInt(L"Rainmeter", L"Blur", 0))
{
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const WCHAR* blurRegion = m_Parser.ReadString(L"Rainmeter", L"BlurRegion", L"", false).c_str();
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if (*blurRegion)
{
m_BlurMode = BLURMODE_REGION;
m_BlurRegion = CreateRectRgn(0, 0, 0, 0); // Create empty region
int i = 1;
do
{
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ResizeBlur(blurRegion, RGN_OR);
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// Check for BlurRegion2, BlurRegion3, etc.
_snwprintf_s(buffer, _TRUNCATE, L"BlurRegion%i", ++i);
blurRegion = m_Parser.ReadString(L"Rainmeter", buffer, L"").c_str();
}
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while (*blurRegion);
}
else
{
m_BlurMode = BLURMODE_FULL;
}
}
else
{
m_BlurMode = BLURMODE_NONE;
}
}
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// Load fonts in Resources folder
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if (hasResourcesFolder)
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{
WIN32_FIND_DATA fd;
resourcePath += L"Fonts\\*";
HANDLE find = FindFirstFileEx(
resourcePath.c_str(),
(CSystem::GetOSPlatform() >= OSPLATFORM_7) ? FindExInfoBasic : FindExInfoStandard,
&fd,
FindExSearchNameMatch,
NULL,
0);
if (find != INVALID_HANDLE_VALUE)
{
m_FontCollection = new PrivateFontCollection();
do
{
if (!(fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY))
{
std::wstring file(resourcePath, 0, resourcePath.length() - 1);
file += fd.cFileName;
Status status = m_FontCollection->AddFontFile(file.c_str());
if (status != Ok)
{
std::wstring error = L"Unable to load font: ";
error += file.c_str();
Log(LOG_ERROR, error.c_str());
}
}
}
while (FindNextFile(find, &fd));
}
}
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// Load local fonts
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const WCHAR* localFont = m_Parser.ReadString(L"Rainmeter", L"LocalFont", L"").c_str();
if (*localFont)
{
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if (!m_FontCollection)
{
m_FontCollection = new PrivateFontCollection();
}
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int i = 1;
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do
{
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// Try program folder first
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std::wstring szFontFile = Rainmeter->GetPath() + L"Fonts\\";
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szFontFile += localFont;
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Status status = m_FontCollection->AddFontFile(szFontFile.c_str());
if (status != Ok)
{
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szFontFile = localFont;
MakePathAbsolute(szFontFile);
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status = m_FontCollection->AddFontFile(szFontFile.c_str());
if (status != Ok)
{
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std::wstring error = L"Unable to load font: ";
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error += localFont;
Log(LOG_ERROR, error.c_str());
}
}
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// Check for LocalFont2, LocalFont3, etc.
_snwprintf_s(buffer, _TRUNCATE, L"LocalFont%i", ++i);
localFont = m_Parser.ReadString(L"Rainmeter", buffer, L"").c_str();
}
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while (*localFont);
}
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// Create the meters and measures
m_HasNetMeasures = false;
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m_HasButtons = false;
// Get all the sections (i.e. different meters, measures and the other stuff)
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std::list<std::wstring>::const_iterator iter = m_Parser.GetSections().begin();
for ( ; iter != m_Parser.GetSections().end(); ++iter)
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{
const WCHAR* section = (*iter).c_str();
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if (_wcsicmp(L"Rainmeter", section) != 0 &&
_wcsicmp(L"Variables", section) != 0 &&
_wcsicmp(L"Metadata", section) != 0)
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{
// Check if the item is a meter or a measure (or perhaps something else)
const std::wstring& measureName = m_Parser.ReadString(section, L"Measure", L"", false);
if (!measureName.empty())
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{
// It's a measure
CMeasure* measure = NULL;
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try
{
measure = CMeasure::Create(measureName.c_str(), this, section);
if (measure)
{
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measure->ReadConfig(m_Parser);
m_Measures.push_back(measure);
m_Parser.AddMeasure(measure);
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if (measure->GetTypeID() == TypeID<CMeasureNet>())
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{
m_HasNetMeasures = true;
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}
}
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}
catch (CError& error)
{
delete measure;
measure = NULL;
LogError(error);
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}
continue;
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}
const std::wstring& meterName = m_Parser.ReadString(section, L"Meter", L"", false);
if (!meterName.empty())
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{
// It's a meter
CMeter* meter = NULL;
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try
{
meter = CMeter::Create(meterName.c_str(), this, section);
if (meter)
{
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meter->ReadConfig(m_Parser);
m_Meters.push_back(meter);
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if (!m_HasButtons && meter->GetTypeID() == TypeID<CMeterButton>())
{
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m_HasButtons = true;
}
}
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}
catch (CError& error)
{
delete meter;
meter = NULL;
LogError(error);
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}
continue;
}
// If it's not a meter or measure it will be ignored
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}
}
if (m_Meters.empty())
{
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std::wstring text = GetFormattedString(ID_STR_NOMETERSINSKIN, m_SkinName.c_str(), m_SkinIniFile.c_str());
MessageBox(m_Window, text.c_str(), APPNAME, MB_OK | MB_TOPMOST | MB_ICONEXCLAMATION);
return false;
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}
else
{
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// Bind the meters to the measures
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std::list<CMeter*>::const_iterator j = m_Meters.begin();
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for ( ; j != m_Meters.end(); ++j)
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{
try
{
(*j)->BindMeasure(m_Measures);
}
catch (CError& error)
{
LogError(error);
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}
}
}
return true;
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}
/*
** Initializes all the measures
**
*/
void CMeterWindow::InitializeMeasures()
{
// Initalize all measures
std::list<CMeasure*>::const_iterator i = m_Measures.begin();
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for ( ; i != m_Measures.end(); ++i)
{
try
{
(*i)->Initialize();
}
catch (CError& error)
{
LogError(error);
}
}
}
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/*
** Initializes all the meters
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**
*/
void CMeterWindow::InitializeMeters()
{
// Initalize all meters
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std::list<CMeter*>::const_iterator j = m_Meters.begin();
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for ( ; j != m_Meters.end(); ++j)
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{
try
{
(*j)->Initialize();
}
catch (CError& error)
{
LogError(error);
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}
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if (!(*j)->GetToolTipText().empty())
{
(*j)->CreateToolTip(this);
}
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}
}
/*
** Changes the size of the window and re-adjusts the background
*/
bool CMeterWindow::ResizeWindow(bool reset)
{
int w = m_BackgroundMargins.left;
int h = m_BackgroundMargins.top;
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// Get the largest meter point
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std::list<CMeter*>::const_iterator j = m_Meters.begin();
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for ( ; j != m_Meters.end(); ++j)
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{
int mr = (*j)->GetX() + (*j)->GetW();
w = max(w, mr);
int mb = (*j)->GetY() + (*j)->GetH();
h = max(h, mb);
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}
w += m_BackgroundMargins.right;
h += m_BackgroundMargins.bottom;
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w = max(w, m_BackgroundSize.cx);
h = max(h, m_BackgroundSize.cy);
if (!reset && m_WindowW == w && m_WindowH == h)
{
WindowToScreen();
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return false; // The window is already correct size
}
// Reset size (this is calculated below)
delete m_Background;
m_Background = NULL;
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if ((m_BackgroundMode == BGMODE_IMAGE || m_BackgroundMode == BGMODE_SCALED_IMAGE || m_BackgroundMode == BGMODE_TILED_IMAGE) && !m_BackgroundName.empty())
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{
// Load the background
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CTintedImage* tintedBackground = new CTintedImage(L"Background");
tintedBackground->ReadConfig(m_Parser, L"Rainmeter");
tintedBackground->LoadImage(m_BackgroundName, true);
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if (!tintedBackground->IsLoaded())
{
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m_BackgroundSize.cx = 0;
m_BackgroundSize.cy = 0;
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m_WindowW = 0;
m_WindowH = 0;
}
else
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{
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Bitmap* tempBackground = tintedBackground->GetImage();
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// Calculate the window dimensions
m_BackgroundSize.cx = tempBackground->GetWidth();
m_BackgroundSize.cy = tempBackground->GetHeight();
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if (m_BackgroundMode == BGMODE_IMAGE)
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{
w = m_BackgroundSize.cx;
h = m_BackgroundSize.cy;
}
else
{
w = max(w, m_BackgroundSize.cx);
h = max(h, m_BackgroundSize.cy);
}
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Bitmap* background = new Bitmap(w, h, PixelFormat32bppPARGB);
Graphics graphics(background);
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if (m_BackgroundMode == BGMODE_IMAGE)
{
Rect r(0, 0, w, h);
graphics.DrawImage(tempBackground, r, 0, 0, w, h, UnitPixel);
}
else
{
// Scale the background to fill the whole window
if (m_BackgroundMode == BGMODE_SCALED_IMAGE)
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{
const RECT m = m_BackgroundMargins;
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if (m.top > 0)
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{
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if (m.left > 0)
{
// Top-Left
Rect r(0, 0, m.left, m.top);
graphics.DrawImage(tempBackground, r, 0, 0, m.left, m.top, UnitPixel);
}
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// Top
Rect r(m.left, 0, w - m.left - m.right, m.top);
graphics.DrawImage(tempBackground, r, m.left, 0, m_BackgroundSize.cx - m.left - m.right, m.top, UnitPixel);
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if (m.right > 0)
{
// Top-Right
Rect r(w - m.right, 0, m.right, m.top);
graphics.DrawImage(tempBackground, r, m_BackgroundSize.cx - m.right, 0, m.right, m.top, UnitPixel);
}
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}
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if (m.left > 0)
{
// Left
Rect r(0, m.top, m.left, h - m.top - m.bottom);
graphics.DrawImage(tempBackground, r, 0, m.top, m.left, m_BackgroundSize.cy - m.top - m.bottom, UnitPixel);
}
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// Center
Rect r(m.left, m.top, w - m.left - m.right, h - m.top - m.bottom);
graphics.DrawImage(tempBackground, r, m.left, m.top, m_BackgroundSize.cx - m.left - m.right, m_BackgroundSize.cy - m.top - m.bottom, UnitPixel);
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if (m.right > 0)
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{
// Right
Rect r(w - m.right, m.top, m.right, h - m.top - m.bottom);
graphics.DrawImage(tempBackground, r, m_BackgroundSize.cx - m.right, m.top, m.right, m_BackgroundSize.cy - m.top - m.bottom, UnitPixel);
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}
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if (m.bottom > 0)
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{
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if (m.left > 0)
{
// Bottom-Left
Rect r(0, h - m.bottom, m.left, m.bottom);
graphics.DrawImage(tempBackground, r, 0, m_BackgroundSize.cy - m.bottom, m.left, m.bottom, UnitPixel);
}
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// Bottom
Rect r(m.left, h - m.bottom, w - m.left - m.right, m.bottom);
graphics.DrawImage(tempBackground, r, m.left, m_BackgroundSize.cy - m.bottom, m_BackgroundSize.cx - m.left - m.right, m.bottom, UnitPixel);
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if (m.right > 0)
{
// Bottom-Right
Rect r(w - m.right, h - m.bottom, m.right, m.bottom);
graphics.DrawImage(tempBackground, r, m_BackgroundSize.cx - m.right, m_BackgroundSize.cy - m.bottom, m.right, m.bottom, UnitPixel);
}
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}
}
else
{
ImageAttributes imgAttr;
imgAttr.SetWrapMode(WrapModeTile);
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Rect r(0, 0, w, h);
graphics.DrawImage(tempBackground, r, 0, 0, w, h, UnitPixel, &imgAttr);
}
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}
m_Background = background;
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// Get the size form the background bitmap
m_WindowW = m_Background->GetWidth();
m_WindowH = m_Background->GetHeight();
//Calculate the window position from the config parameters
WindowToScreen();
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}
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delete tintedBackground;
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}
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else
{
m_WindowW = w;
m_WindowH = h;
WindowToScreen();
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}
SetWindowSizeVariables(m_WindowW, m_WindowH);
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return true;
}
/*
** Creates the back buffer bitmap.
**
*/
void CMeterWindow::CreateDoubleBuffer(int cx, int cy)
{
// Create DIBSection bitmap
BITMAPV4HEADER bmiHeader = {sizeof(BITMAPV4HEADER)};
bmiHeader.bV4Width = cx;
bmiHeader.bV4Height = -cy; // top-down DIB
bmiHeader.bV4Planes = 1;
bmiHeader.bV4BitCount = 32;
bmiHeader.bV4V4Compression = BI_BITFIELDS;
bmiHeader.bV4RedMask = 0x00FF0000;
bmiHeader.bV4GreenMask = 0x0000FF00;
bmiHeader.bV4BlueMask = 0x000000FF;
bmiHeader.bV4AlphaMask = 0xFF000000;
m_DIBSectionBuffer = CreateDIBSection(NULL, (BITMAPINFO*)&bmiHeader, DIB_RGB_COLORS, (void**)&m_DIBSectionBufferPixels, NULL, 0);
// Create GDI+ bitmap from DIBSection's pixels
m_DoubleBuffer = new Bitmap(cx, cy, cx * 4, PixelFormat32bppPARGB, (BYTE*)m_DIBSectionBufferPixels);
m_DIBSectionBufferW = cx;
m_DIBSectionBufferH = cy;
}
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/*
** Redraws the meters and paints the window
**
*/
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void CMeterWindow::Redraw()
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{
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if (m_ResizeWindow)
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{
ResizeWindow(m_ResizeWindow == RESIZEMODE_RESET);
SetResizeWindowMode(RESIZEMODE_NONE);
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}
// Create or clear the doublebuffer
{
int cx = m_WindowW;
int cy = m_WindowH;
if (cx == 0 || cy == 0)
{
// Set dummy size to avoid invalid state
cx = 1;
cy = 1;
}
if (cx != m_DIBSectionBufferW || cy != m_DIBSectionBufferH || m_DIBSectionBufferPixels == NULL)
{
delete m_DoubleBuffer;
if (m_DIBSectionBuffer) DeleteObject(m_DIBSectionBuffer);
m_DIBSectionBufferPixels = NULL;
CreateDoubleBuffer(cx, cy);
}
else
{
memset(m_DIBSectionBufferPixels, 0, cx * cy * 4);
}
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}
if (m_WindowW != 0 && m_WindowH != 0)
{
Graphics graphics(m_DoubleBuffer);
if (m_Background)
{
// Copy the background over the doublebuffer
Rect r(0, 0, m_WindowW, m_WindowH);
graphics.DrawImage(m_Background, r, 0, 0, m_Background->GetWidth(), m_Background->GetHeight(), UnitPixel);
}
else if (m_BackgroundMode == BGMODE_SOLID)
{
// Draw the solid color background
Rect r(0, 0, m_WindowW, m_WindowH);
if (m_SolidColor.GetA() != 0 || m_SolidColor2.GetA() != 0)
{
if (m_SolidColor.GetValue() == m_SolidColor2.GetValue())
{
graphics.Clear(m_SolidColor);
}
else
{
LinearGradientBrush gradient(r, m_SolidColor, m_SolidColor2, m_SolidAngle, TRUE);
graphics.FillRectangle(&gradient, r);
}
}
if (m_SolidBevel != BEVELTYPE_NONE)
{
Color lightColor(255, 255, 255, 255);
Color darkColor(255, 0, 0, 0);
if (m_SolidBevel == BEVELTYPE_DOWN)
{
lightColor.SetValue(Color::MakeARGB(255, 0, 0, 0));
darkColor.SetValue(Color::MakeARGB(255, 255, 255, 255));
}
Pen light(lightColor);
Pen dark(darkColor);
CMeter::DrawBevel(graphics, r, light, dark);
}
}
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// Draw the meters
std::list<CMeter*>::const_iterator j = m_Meters.begin();
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for ( ; j != m_Meters.end(); ++j)
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{
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const Matrix* matrix = (*j)->GetTransformationMatrix();
if (matrix && !matrix->IsIdentity())
{
// Change the world matrix
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graphics.SetTransform(matrix);
(*j)->Draw(graphics);
// Set back to identity matrix
graphics.ResetTransform();
}
else
{
(*j)->Draw(graphics);
}
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}
}
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UpdateWindow(m_TransparencyValue, false);
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}
/*
** Updates the transition state
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**
*/
void CMeterWindow::PostUpdate(bool bActiveTransition)
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{
// Start/stop the transition timer if necessary
if (bActiveTransition && !m_ActiveTransition)
{
SetTimer(m_Window, TIMER_TRANSITION, m_TransitionUpdate, NULL);
m_ActiveTransition = true;
}
else if (m_ActiveTransition && !bActiveTransition)
{
KillTimer(m_Window, TIMER_TRANSITION);
m_ActiveTransition = false;
}
}
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/*
** Updates the given measure
**
*/
bool CMeterWindow::UpdateMeasure(CMeasure* measure, bool force)
{
bool bUpdate = false;
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if (force)
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{
measure->ResetUpdateCounter();
}
int updateDivider = measure->GetUpdateDivider();
if (updateDivider >= 0 || force)
{
if (measure->HasDynamicVariables() &&
(measure->GetUpdateCounter() + 1) >= updateDivider)
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{
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try
{
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measure->ReadConfig(m_Parser);
}
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catch (CError& error)
{
LogError(error);
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}
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}
if (measure->Update())
{
bUpdate = true;
}
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}
return bUpdate;
}
/*
** Updates the given meter
**
*/
bool CMeterWindow::UpdateMeter(CMeter* meter, bool& bActiveTransition, bool force)
{
bool bUpdate = false;
if (force)
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{
meter->ResetUpdateCounter();
}
int updateDivider = meter->GetUpdateDivider();
if (updateDivider >= 0 || force)
{
if (meter->HasDynamicVariables() &&
(meter->GetUpdateCounter() + 1) >= updateDivider)
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{
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try
{
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meter->ReadConfig(m_Parser);
}
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catch (CError& error)
{
LogError(error);
}
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}
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if (meter->Update())
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{
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bUpdate = true;
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}
}
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// Update tooltips
if (!meter->HasToolTip())
{
if (!meter->GetToolTipText().empty())
{
meter->CreateToolTip(this);
}
}
else
{
meter->UpdateToolTip();
}
// Check for transitions
if (!bActiveTransition && meter->HasActiveTransition())
{
bActiveTransition = true;
}
return bUpdate;
}
/*
** Updates all the measures and redraws the meters
**
*/
void CMeterWindow::Update(bool refresh)
{
++m_UpdateCounter;
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if (!m_Measures.empty())
{
// Pre-updates
if (m_HasNetMeasures)
{
CMeasureNet::UpdateIFTable();
CMeasureNet::UpdateStats();
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}
// Update all measures
std::list<CMeasure*>::const_iterator i = m_Measures.begin();
for ( ; i != m_Measures.end(); ++i)
{
UpdateMeasure((*i), refresh);
}
}
CDialogAbout::UpdateMeasures(this);
// Update all meters
bool bActiveTransition = false;
bool bUpdate = false;
std::list<CMeter*>::const_iterator j = m_Meters.begin();
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for ( ; j != m_Meters.end(); ++j)
{
if (UpdateMeter((*j), bActiveTransition, refresh))
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{
bUpdate = true;
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}
}
// Redraw all meters
if (bUpdate || m_ResizeWindow || refresh)
{
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if (m_DynamicWindowSize)
{
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// Resize the window
SetResizeWindowMode(RESIZEMODE_CHECK);
}
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// If our option is to disable when in an RDP session, then check if in an RDP session.
// Only redraw if we are not in a remote session
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if (Rainmeter->IsRedrawable())
{
Redraw();
}
}
// Post-updates
PostUpdate(bActiveTransition);
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}
/*
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** Updates the window contents
**
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*/
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void CMeterWindow::UpdateWindow(int alpha, bool reset)
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{
if (reset)
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{
AddWindowExStyle(WS_EX_LAYERED);
}
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BLENDFUNCTION blendPixelFunction = {AC_SRC_OVER, 0, alpha, AC_SRC_ALPHA};
POINT ptWindowScreenPosition = {m_ScreenX, m_ScreenY};
POINT ptSrc = {0, 0};
SIZE szWindow = {m_DIBSectionBufferW, m_DIBSectionBufferH};
HDC dcScreen = GetDC(0);
HDC dcMemory = CreateCompatibleDC(dcScreen);
SelectObject(dcMemory, m_DIBSectionBuffer);
BOOL ret = UpdateLayeredWindow(m_Window, dcScreen, &ptWindowScreenPosition, &szWindow, dcMemory, &ptSrc, 0, &blendPixelFunction, ULW_ALPHA);
if (!ret)
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{
// Retry after resetting WS_EX_LAYERED flag
RemoveWindowExStyle(WS_EX_LAYERED);
AddWindowExStyle(WS_EX_LAYERED);
UpdateLayeredWindow(m_Window, dcScreen, &ptWindowScreenPosition, &szWindow, dcMemory, &ptSrc, 0, &blendPixelFunction, ULW_ALPHA);
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}
ReleaseDC(0, dcScreen);
DeleteDC(dcMemory);
m_TransparencyValue = alpha;
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}
/*
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** Handles the timers. The METERTIMER updates all the measures
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** MOUSETIMER is used to hide/show the window.
**
*/
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LRESULT CMeterWindow::OnTimer(UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
if (wParam == TIMER_METER)
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{
Update(false);
}
else if (wParam == TIMER_MOUSE)
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{
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if (!Rainmeter->IsMenuActive() && !m_Dragging)
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{
ShowWindowIfAppropriate();
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if (m_WindowZPosition == ZPOSITION_ONTOPMOST)
{
ChangeZPos(ZPOSITION_ONTOPMOST);
}
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if (m_MouseOver)
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{
POINT pos;
GetCursorPos(&pos);
if (!m_ClickThrough)
{
if (WindowFromPoint(pos) == m_Window)
{
SetMouseLeaveEvent(false);
}
else
{
// Run all mouse leave actions
OnMouseLeave(m_WindowDraggable ? WM_NCMOUSELEAVE : WM_MOUSELEAVE, 0, 0);
}
}
else
{
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bool keyDown = IsCtrlKeyDown() || IsShiftKeyDown() || IsAltKeyDown();
if (!keyDown || GetWindowFromPoint(pos) != m_Window)
{
// Run all mouse leave actions
OnMouseLeave(m_WindowDraggable ? WM_NCMOUSELEAVE : WM_MOUSELEAVE, 0, 0);
}
}
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}
}
}
else if (wParam == TIMER_TRANSITION)
{
// Redraw only if there is active transition still going
bool bActiveTransition = false;
std::list<CMeter*>::const_iterator j = m_Meters.begin();
for ( ; j != m_Meters.end(); ++j)
{
if ((*j)->HasActiveTransition())
{
bActiveTransition = true;
break;
}
}
if (bActiveTransition)
{
Redraw();
}
else
{
// Stop the transition timer
KillTimer(m_Window, TIMER_TRANSITION);
m_ActiveTransition = false;
}
}
else if (wParam == TIMER_FADE)
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{
ULONGLONG ticks = CSystem::GetTickCount64();
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if (m_FadeStartTime == 0)
{
m_FadeStartTime = ticks;
}
if (ticks - m_FadeStartTime > (ULONGLONG)m_FadeDuration)
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{
KillTimer(m_Window, TIMER_FADE);
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m_FadeStartTime = 0;
if (m_FadeEndValue == 0)
{
ShowWindow(m_Window, SW_HIDE);
}
else
{
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UpdateWindow(m_FadeEndValue, false);
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}
}
else
{
double value = (double)(__int64)(ticks - m_FadeStartTime);
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value /= m_FadeDuration;
value *= m_FadeEndValue - m_FadeStartValue;
value += m_FadeStartValue;
value = min(value, 255);
value = max(value, 0);
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UpdateWindow((int)value, false);
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}
}
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else if (wParam == TIMER_DEACTIVATE)
{
if (m_FadeStartTime == 0)
{
KillTimer(m_Window, TIMER_DEACTIVATE);
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Rainmeter->DeleteMeterWindow(this, true); // "delete this;"
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}
}
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return 0;
}
void CMeterWindow::FadeWindow(int from, int to)
{
if (m_FadeDuration == 0)
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{
if (to == 0)
{
ShowWindow(m_Window, SW_HIDE);
}
else
{
if (m_FadeDuration == 0)
{
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UpdateWindow(to, false);
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}
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if (from == 0)
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{
if (!m_Hidden)
{
ShowWindow(m_Window, SW_SHOWNOACTIVATE);
}
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}
}
}
else
{
m_FadeStartValue = from;
m_FadeEndValue = to;
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UpdateWindow(from, false);
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if (from == 0)
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{
if (!m_Hidden)
{
ShowWindow(m_Window, SW_SHOWNOACTIVATE);
}
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}
SetTimer(m_Window, TIMER_FADE, INTERVAL_FADE, NULL);
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}
}
void CMeterWindow::HideFade()
{
m_Hidden = true;
if (IsWindowVisible(m_Window))
{
FadeWindow(m_AlphaValue, 0);
}
}
void CMeterWindow::ShowFade()
{
m_Hidden = false;
if (!IsWindowVisible(m_Window))
{
FadeWindow(0, (m_WindowHide == HIDEMODE_FADEOUT) ? 255 : m_AlphaValue);
}
}
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/*
** Show the window if it is temporarily hidden.
**
*/
void CMeterWindow::ShowWindowIfAppropriate()
{
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bool keyDown = IsCtrlKeyDown() || IsShiftKeyDown() || IsAltKeyDown();
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POINT pos;
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GetCursorPos(&pos);
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POINT posScr = pos;
MapWindowPoints(NULL, m_Window, &pos, 1);
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bool inside = HitTest(pos.x, pos.y);
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if (inside)
{
inside = (GetWindowFromPoint(posScr) == m_Window);
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}
if (m_ClickThrough)
{
if (!inside || keyDown)
{
// If Alt, shift or control is down, remove the transparent flag
RemoveWindowExStyle(WS_EX_TRANSPARENT);
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}
}
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if (m_WindowHide)
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{
if (!m_Hidden && !inside && !keyDown)
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{
switch (m_WindowHide)
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{
case HIDEMODE_HIDE:
if (m_TransparencyValue == 0 || !IsWindowVisible(m_Window))
{
ShowWindow(m_Window, SW_SHOWNOACTIVATE);
FadeWindow(0, m_AlphaValue);
}
break;
case HIDEMODE_FADEIN:
if (m_AlphaValue != 255 && m_TransparencyValue == 255)
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{
FadeWindow(255, m_AlphaValue);
}
break;
case HIDEMODE_FADEOUT:
if (m_AlphaValue != 255 && m_TransparencyValue == m_AlphaValue)
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{
FadeWindow(m_AlphaValue, 255);
}
break;
}
}
}
else
{
if (!m_Hidden)
{
if (m_TransparencyValue == 0 || !IsWindowVisible(m_Window))
{
ShowWindow(m_Window, SW_SHOWNOACTIVATE);
FadeWindow(0, m_AlphaValue);
}
}
}
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}
/*
** Retrieves a handle to the window that contains the specified point.
**
*/
HWND CMeterWindow::GetWindowFromPoint(POINT pos)
{
HWND hwndPos = WindowFromPoint(pos);
if (hwndPos == m_Window || (!m_ClickThrough && m_WindowHide != HIDEMODE_HIDE))
{
return hwndPos;
}
MapWindowPoints(NULL, m_Window, &pos, 1);
if (HitTest(pos.x, pos.y))
{
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if (hwndPos)
{
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HWND hWnd = GetAncestor(hwndPos, GA_ROOT);
while (hWnd = FindWindowEx(NULL, hWnd, METERWINDOW_CLASS_NAME, NULL))
{
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if (hWnd == m_Window)
{
return hwndPos;
}
}
}
return m_Window;
}
return hwndPos;
}
/*
** Checks if the given point is inside the window.
**
*/
bool CMeterWindow::HitTest(int x, int y)
{
if (x >= 0 && y >= 0 && x < m_WindowW && y < m_WindowH)
{
// Check transparent pixels
if (m_DIBSectionBufferPixels)
{
DWORD pixel = m_DIBSectionBufferPixels[y * m_WindowW + x]; // top-down DIB
return ((pixel & 0xFF000000) != 0);
}
else
{
return true;
}
}
return false;
}
/*
** Handles all buttons and cursor.
**
*/
void CMeterWindow::HandleButtons(POINT pos, BUTTONPROC proc, bool execute)
{
bool redraw = false;
bool drawCursor = false;
std::list<CMeter*>::const_reverse_iterator j = m_Meters.rbegin();
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for ( ; j != m_Meters.rend(); ++j)
{
// Hidden meters are ignored
if ((*j)->IsHidden()) continue;
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CMeterButton* button = NULL;
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if (m_HasButtons && (*j)->GetTypeID() == TypeID<CMeterButton>())
{
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button = (CMeterButton*)(*j);
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if (button)
{
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switch (proc)
{
case BUTTONPROC_DOWN:
redraw |= button->MouseDown(pos);
break;
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case BUTTONPROC_UP:
redraw |= button->MouseUp(pos, execute);
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break;
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case BUTTONPROC_MOVE:
default:
redraw |= button->MouseMove(pos);
break;
}
}
}
if (!drawCursor)
{
if ((*j)->HasMouseActionCursor() && (*j)->HitTest(pos.x, pos.y))
{
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drawCursor = ((*j)->HasMouseAction() || button);
}
}
}
if (redraw)
{
Redraw();
}
// Set cursor
SetCursor(LoadCursor(NULL, drawCursor ? IDC_HAND : IDC_ARROW));
}
/*
** During setting the cursor do nothing.
**
*/
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LRESULT CMeterWindow::OnSetCursor(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
return 0;
}
/*
** Enters context menu loop.
**
*/
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LRESULT CMeterWindow::OnEnterMenuLoop(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
// Set cursor to default
SetCursor(LoadCursor(NULL, IDC_ARROW));
return 0;
}
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/*
** When we get WM_MOUSEMOVE messages, hide the window as the mouse is over it.
**
*/
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LRESULT CMeterWindow::OnMouseMove(UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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bool keyDown = IsCtrlKeyDown() || IsShiftKeyDown() || IsAltKeyDown();
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if (!keyDown)
{
if (m_ClickThrough)
{
AddWindowExStyle(WS_EX_TRANSPARENT);
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}
if (!m_Hidden)
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{
// If Alt, shift or control is down, do not hide the window
switch (m_WindowHide)
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{
case HIDEMODE_HIDE:
if (m_TransparencyValue == m_AlphaValue)
{
FadeWindow(m_AlphaValue, 0);
}
break;
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case HIDEMODE_FADEIN:
if (m_AlphaValue != 255 && m_TransparencyValue == m_AlphaValue)
{
FadeWindow(m_AlphaValue, 255);
}
break;
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case HIDEMODE_FADEOUT:
if (m_AlphaValue != 255 && m_TransparencyValue == 255)
{
FadeWindow(255, m_AlphaValue);
}
break;
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}
}
}
if (!m_ClickThrough || keyDown)
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{
2010-12-24 10:06:25 +00:00
POINT pos;
pos.x = GET_X_LPARAM(lParam);
pos.y = GET_Y_LPARAM(lParam);
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if (uMsg == WM_NCMOUSEMOVE)
{
// Map to local window
MapWindowPoints(NULL, m_Window, &pos, 1);
}
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++m_MouseMoveCounter;
while (DoMoveAction(pos.x, pos.y, MOUSE_LEAVE)) ;
2010-12-24 10:06:25 +00:00
while (DoMoveAction(pos.x, pos.y, MOUSE_OVER)) ;
// Handle buttons
HandleButtons(pos, BUTTONPROC_MOVE);
}
return 0;
}
/*
** When we get WM_MOUSELEAVE messages, run all leave actions.
**
*/
2011-03-29 19:21:57 +00:00
LRESULT CMeterWindow::OnMouseLeave(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
POINT pos;
GetCursorPos(&pos);
HWND hWnd = WindowFromPoint(pos);
if (!hWnd || (hWnd != m_Window && GetParent(hWnd) != m_Window)) // ignore tooltips
2009-09-26 07:16:55 +00:00
{
++m_MouseMoveCounter;
POINT pos = {SHRT_MIN, SHRT_MIN};
while (DoMoveAction(pos.x, pos.y, MOUSE_LEAVE)) ; // Leave all forcibly
// Handle buttons
HandleButtons(pos, BUTTONPROC_MOVE);
2009-02-10 18:37:48 +00:00
}
return 0;
}
/*
** Handle the menu commands.
**
*/
2011-03-29 19:21:57 +00:00
LRESULT CMeterWindow::OnCommand(UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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try
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{
if (wParam == IDM_SKIN_EDITSKIN)
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{
2012-04-06 17:01:45 +00:00
Rainmeter->EditSkinFile(m_SkinName, m_SkinIniFile);
2009-02-10 18:37:48 +00:00
}
else if (wParam == IDM_SKIN_REFRESH)
{
Refresh(false);
}
else if (wParam == IDM_SKIN_OPENSKINSFOLDER)
{
2012-04-06 17:01:45 +00:00
Rainmeter->OpenSkinFolder(m_SkinName);
2011-03-29 19:21:57 +00:00
}
else if (wParam == IDM_SKIN_MANAGESKIN)
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{
CDialogManage::OpenSkin(this);
2011-03-29 19:21:57 +00:00
}
else if (wParam == IDM_SKIN_VERYTOPMOST)
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{
SetWindowZPosition(ZPOSITION_ONTOPMOST);
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}
else if (wParam == IDM_SKIN_TOPMOST)
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{
SetWindowZPosition(ZPOSITION_ONTOP);
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}
else if (wParam == IDM_SKIN_BOTTOM)
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{
SetWindowZPosition(ZPOSITION_ONBOTTOM);
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}
else if (wParam == IDM_SKIN_NORMAL)
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{
SetWindowZPosition(ZPOSITION_NORMAL);
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}
else if (wParam == IDM_SKIN_ONDESKTOP)
2009-02-10 18:37:48 +00:00
{
SetWindowZPosition(ZPOSITION_ONDESKTOP);
2009-02-10 18:37:48 +00:00
}
else if (wParam == IDM_SKIN_KEEPONSCREEN)
2009-02-10 18:37:48 +00:00
{
SetKeepOnScreen(!m_KeepOnScreen);
2009-02-10 18:37:48 +00:00
}
else if (wParam == IDM_SKIN_CLICKTHROUGH)
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{
SetClickThrough(!m_ClickThrough);
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}
else if (wParam == IDM_SKIN_DRAGGABLE)
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{
SetWindowDraggable(!m_WindowDraggable);
2009-02-10 18:37:48 +00:00
}
else if (wParam == IDM_SKIN_HIDEONMOUSE)
2009-02-10 18:37:48 +00:00
{
SetWindowHide((m_WindowHide == HIDEMODE_NONE) ? HIDEMODE_HIDE : HIDEMODE_NONE);
}
else if (wParam == IDM_SKIN_TRANSPARENCY_FADEIN)
2009-02-10 18:37:48 +00:00
{
SetWindowHide((m_WindowHide == HIDEMODE_NONE) ? HIDEMODE_FADEIN : HIDEMODE_NONE);
2009-02-10 18:37:48 +00:00
}
else if (wParam == IDM_SKIN_TRANSPARENCY_FADEOUT)
2009-02-10 18:37:48 +00:00
{
SetWindowHide((m_WindowHide == HIDEMODE_NONE) ? HIDEMODE_FADEOUT : HIDEMODE_NONE);
2009-02-10 18:37:48 +00:00
}
else if (wParam == IDM_SKIN_REMEMBERPOSITION)
2009-02-10 18:37:48 +00:00
{
SetSavePosition(!m_SavePosition);
2009-02-10 18:37:48 +00:00
}
else if (wParam == IDM_SKIN_SNAPTOEDGES)
2009-02-10 18:37:48 +00:00
{
SetSnapEdges(!m_SnapEdges);
2009-02-10 18:37:48 +00:00
}
else if (wParam >= IDM_SKIN_TRANSPARENCY_0 && wParam <= IDM_SKIN_TRANSPARENCY_90)
2009-02-10 18:37:48 +00:00
{
m_AlphaValue = (int)(255.0 - (wParam - IDM_SKIN_TRANSPARENCY_0) * (230.0 / (IDM_SKIN_TRANSPARENCY_90 - IDM_SKIN_TRANSPARENCY_0)));
2012-04-17 15:20:12 +00:00
UpdateWindow(m_AlphaValue, false);
2011-08-31 16:04:29 +00:00
WriteConfig(SETTING_ALPHAVALUE);
2009-02-10 18:37:48 +00:00
}
else if (wParam == IDM_CLOSESKIN)
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{
2012-04-06 17:01:45 +00:00
Rainmeter->DeactivateConfig(this, -1);
2009-02-10 18:37:48 +00:00
}
else if (wParam == IDM_SKIN_FROMRIGHT)
{
m_WindowXFromRight = !m_WindowXFromRight;
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
ScreenToWindow();
2011-08-31 16:04:29 +00:00
WriteConfig(SETTING_WINDOWPOSITION);
}
else if (wParam == IDM_SKIN_FROMBOTTOM)
{
m_WindowYFromBottom = !m_WindowYFromBottom;
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
ScreenToWindow();
2011-08-31 16:04:29 +00:00
WriteConfig(SETTING_WINDOWPOSITION);
}
else if (wParam == IDM_SKIN_XPERCENTAGE)
{
m_WindowXPercentage = !m_WindowXPercentage;
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
ScreenToWindow();
2011-08-31 16:04:29 +00:00
WriteConfig(SETTING_WINDOWPOSITION);
}
else if (wParam == IDM_SKIN_YPERCENTAGE)
{
m_WindowYPercentage = !m_WindowYPercentage;
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
ScreenToWindow();
2011-08-31 16:04:29 +00:00
WriteConfig(SETTING_WINDOWPOSITION);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
}
else if (wParam == IDM_SKIN_MONITOR_AUTOSELECT)
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
m_AutoSelectScreen = !m_AutoSelectScreen;
ScreenToWindow();
WriteConfig(SETTING_WINDOWPOSITION | SETTING_AUTOSELECTSCREEN);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
}
else if (wParam == IDM_SKIN_MONITOR_PRIMARY || wParam >= ID_MONITOR_FIRST && wParam <= ID_MONITOR_LAST)
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
const MULTIMONITOR_INFO& multimonInfo = CSystem::GetMultiMonitorInfo();
const std::vector<MONITOR_INFO>& monitors = multimonInfo.monitors;
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
int screenIndex;
bool screenDefined;
if (wParam == IDM_SKIN_MONITOR_PRIMARY)
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
screenIndex = multimonInfo.primary;
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
screenDefined = false;
}
else
{
screenIndex = (wParam & 0x0ffff) - ID_MONITOR_FIRST;
screenDefined = true;
}
if (screenIndex >= 0 && (screenIndex == 0 || screenIndex <= (int)monitors.size() && monitors[screenIndex-1].active))
{
if (m_AutoSelectScreen)
{
m_AutoSelectScreen = false;
}
m_WindowXScreen = m_WindowYScreen = screenIndex;
m_WindowXScreenDefined = m_WindowYScreenDefined = screenDefined;
m_Parser.ResetMonitorVariables(this); // Set present monitor variables
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
ScreenToWindow();
WriteConfig(SETTING_WINDOWPOSITION | SETTING_AUTOSELECTSCREEN);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
}
}
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else
{
// Forward to tray window, which handles all the other commands
2012-04-06 17:01:45 +00:00
HWND tray = Rainmeter->GetTrayWindow()->GetWindow();
if (wParam == IDM_QUIT)
{
PostMessage(tray, WM_COMMAND, wParam, lParam);
}
else
{
SendMessage(tray, WM_COMMAND, wParam, lParam);
}
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}
2011-03-29 19:21:57 +00:00
}
catch (CError& error)
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{
LogError(error);
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}
return 0;
}
/*
** Helper function for setting ClickThrough
**
*/
void CMeterWindow::SetClickThrough(bool b)
{
m_ClickThrough = b;
WriteConfig(SETTING_CLICKTHROUGH);
if (!m_ClickThrough)
{
// Remove transparent flag
RemoveWindowExStyle(WS_EX_TRANSPARENT);
}
if (m_MouseOver)
{
SetMouseLeaveEvent(m_ClickThrough);
}
}
/*
** Helper function for setting KeepOnScreen
**
*/
void CMeterWindow::SetKeepOnScreen(bool b)
{
m_KeepOnScreen = b;
WriteConfig(SETTING_KEEPONSCREEN);
2011-03-29 19:21:57 +00:00
if (m_KeepOnScreen)
{
int x = m_ScreenX;
int y = m_ScreenY;
MapCoordsToScreen(x, y, m_WindowW, m_WindowH);
if (x != m_ScreenX || y != m_ScreenY)
{
MoveWindow(x, y);
}
}
}
/*
** Helper function for setting WindowDraggable
**
*/
void CMeterWindow::SetWindowDraggable(bool b)
{
m_WindowDraggable = b;
WriteConfig(SETTING_WINDOWDRAGGABLE);
}
/*
** Helper function for setting SavePosition
**
*/
void CMeterWindow::SetSavePosition(bool b)
{
m_SavePosition = b;
WriteConfig(SETTING_WINDOWPOSITION | SETTING_SAVEPOSITION);
}
/*
** Helper function for setting SnapEdges
**
*/
void CMeterWindow::SetSnapEdges(bool b)
{
m_SnapEdges = b;
WriteConfig(SETTING_SNAPEDGES);
}
2011-08-28 16:42:34 +00:00
/*
** Helper function for setting WindowHide
**
*/
void CMeterWindow::SetWindowHide(HIDEMODE hide)
{
m_WindowHide = hide;
2012-04-17 15:20:12 +00:00
UpdateWindow(m_AlphaValue, false);
2011-08-31 16:04:29 +00:00
WriteConfig(SETTING_HIDEONMOUSEOVER);
}
/*
** Helper function for setting Position
**
*/
void CMeterWindow::SetWindowZPosition(ZPOSITION zpos)
{
ChangeSingleZPos(zpos);
WriteConfig(SETTING_ALWAYSONTOP);
}
2009-02-10 18:37:48 +00:00
/*
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
** Handle dragging the window
2009-02-10 18:37:48 +00:00
**
*/
2011-03-29 19:21:57 +00:00
LRESULT CMeterWindow::OnSysCommand(UINT uMsg, WPARAM wParam, LPARAM lParam)
2009-02-10 18:37:48 +00:00
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if ((wParam & 0xFFF0) != SC_MOVE)
2009-02-10 18:37:48 +00:00
{
return DefWindowProc(m_Window, uMsg, wParam, lParam);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
}
2009-02-10 18:37:48 +00:00
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
// --- SC_MOVE ---
2009-02-10 18:37:48 +00:00
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
// Prepare the dragging flags
m_Dragging = true;
m_Dragged = false;
2009-02-10 18:37:48 +00:00
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
// Run the DefWindowProc so the dragging works
LRESULT result = DefWindowProc(m_Window, uMsg, wParam, lParam);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (m_Dragged)
{
ScreenToWindow();
// Write the new place of the window to config file
if (m_SavePosition)
2009-02-10 18:37:48 +00:00
{
WriteConfig(SETTING_WINDOWPOSITION);
2009-02-10 18:37:48 +00:00
}
POINT pos;
GetCursorPos(&pos);
MapWindowPoints(NULL, m_Window, &pos, 1);
// Handle buttons
HandleButtons(pos, BUTTONPROC_UP, false); // redraw only
// Workaround for the system that the window size is changed incorrectly when the window is dragged over the upper side of the virtual screen
2012-04-17 15:20:12 +00:00
UpdateWindow(m_TransparencyValue, false);
2009-02-10 18:37:48 +00:00
}
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
else // not dragged
{
if ((wParam & 0x000F) == 2) // triggered by mouse
{
// Post the WM_NCLBUTTONUP message so the LeftMouseUpAction works
PostMessage(m_Window, WM_NCLBUTTONUP, (WPARAM)HTCAPTION, lParam);
}
}
// Clear the dragging flags
m_Dragging = false;
m_Dragged = false;
return result;
2009-02-10 18:37:48 +00:00
}
/*
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
** Starts dragging
**
*/
2011-03-29 19:21:57 +00:00
LRESULT CMeterWindow::OnEnterSizeMove(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (m_Dragging)
{
m_Dragged = true; // Don't post the WM_NCLBUTTONUP message!
// Set cursor to default
SetCursor(LoadCursor(NULL, IDC_ARROW));
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
}
return 0;
}
/*
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
** Ends dragging
**
*/
2011-03-29 19:21:57 +00:00
LRESULT CMeterWindow::OnExitSizeMove(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
return 0;
}
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
/*
** This is overwritten so that the window can be dragged
**
*/
2011-03-29 19:21:57 +00:00
LRESULT CMeterWindow::OnNcHitTest(UINT uMsg, WPARAM wParam, LPARAM lParam)
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
2012-04-06 17:01:45 +00:00
if (m_WindowDraggable && !Rainmeter->GetDisableDragging())
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
POINT pos;
pos.x = GET_X_LPARAM(lParam);
pos.y = GET_Y_LPARAM(lParam);
MapWindowPoints(NULL, m_Window, &pos, 1);
int x1 = m_DragMargins.left;
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (x1 < 0) x1 += m_WindowW;
2011-06-08 23:56:27 +00:00
int x2 = m_WindowW - m_DragMargins.right;
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (x2 > m_WindowW) x2 -= m_WindowW;
2011-03-29 19:21:57 +00:00
if (pos.x >= x1 && pos.x < x2)
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
2011-06-08 23:56:27 +00:00
int y1 = m_DragMargins.top;
if (y1 < 0) y1 += m_WindowH;
int y2 = m_WindowH - m_DragMargins.bottom;
if (y2 > m_WindowH) y2 -= m_WindowH;
2011-03-29 19:21:57 +00:00
if (pos.y >= y1 && pos.y < y2)
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
return HTCAPTION;
}
}
}
return HTCLIENT;
}
2009-02-10 18:37:48 +00:00
/*
** Called when windows position is about to change
**
*/
2011-03-29 19:21:57 +00:00
LRESULT CMeterWindow::OnWindowPosChanging(UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
LPWINDOWPOS wp = (LPWINDOWPOS)lParam;
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if (!m_Refreshing)
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{
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if (m_WindowZPosition == ZPOSITION_NORMAL && Rainmeter->IsNormalStayDesktop() && CSystem::GetShowDesktop())
{
if (!(wp->flags & (SWP_NOOWNERZORDER | SWP_NOACTIVATE)))
{
// Set window on top of all other ZPOSITION_ONDESKTOP, ZPOSITION_BOTTOM, and ZPOSITION_NORMAL windows
wp->hwndInsertAfter = CSystem::GetBackmostTopWindow();
}
}
else if (m_WindowZPosition == ZPOSITION_ONDESKTOP || m_WindowZPosition == ZPOSITION_ONBOTTOM)
{
// Do not change the z-order. This keeps the window on bottom.
wp->flags |= SWP_NOZORDER;
}
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}
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if ((wp->flags & SWP_NOMOVE) == 0)
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{
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if (m_SnapEdges && !(IsCtrlKeyDown() || IsShiftKeyDown()))
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
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{
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// only process movement (ignore anything without winpos values)
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if (wp->cx != 0 && wp->cy != 0)
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{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
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RECT workArea;
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* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
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//HMONITOR hMonitor = MonitorFromWindow(m_Window, MONITOR_DEFAULTTONULL); // returns incorrect monitor when the window is "On Desktop"
RECT windowRect = {wp->x, wp->y, (wp->x + m_WindowW), (wp->y + m_WindowH)};
HMONITOR hMonitor = MonitorFromRect(&windowRect, MONITOR_DEFAULTTONULL);
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if (hMonitor != NULL)
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{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
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MONITORINFO mi;
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mi.cbSize = sizeof(mi);
GetMonitorInfo(hMonitor, &mi);
workArea = mi.rcWork;
}
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
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else
{
GetClientRect(GetDesktopWindow(), &workArea);
}
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// Snap to other windows
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std::map<std::wstring, CMeterWindow*>::const_iterator iter = Rainmeter->GetAllMeterWindows().begin();
for ( ; iter != Rainmeter->GetAllMeterWindows().end(); ++iter)
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{
if ((*iter).second != this)
{
SnapToWindow((*iter).second, wp);
}
}
int w = workArea.right - m_WindowW;
int h = workArea.bottom - m_WindowH;
if ((wp->x < SNAPDISTANCE + workArea.left) && (wp->x > workArea.left - SNAPDISTANCE)) wp->x = workArea.left;
if ((wp->y < SNAPDISTANCE + workArea.top) && (wp->y > workArea.top - SNAPDISTANCE)) wp->y = workArea.top;
if ((wp->x < SNAPDISTANCE + w) && (wp->x > -SNAPDISTANCE + w)) wp->x = w;
if ((wp->y < SNAPDISTANCE + h) && (wp->y > -SNAPDISTANCE + h)) wp->y = h;
}
}
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if (m_KeepOnScreen)
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{
MapCoordsToScreen(wp->x, wp->y, m_WindowW, m_WindowH);
}
}
return DefWindowProc(m_Window, uMsg, wParam, lParam);
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}
void CMeterWindow::SnapToWindow(CMeterWindow* window, LPWINDOWPOS wp)
{
int x = window->m_ScreenX;
int y = window->m_ScreenY;
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int w = window->m_WindowW;
int h = window->m_WindowH;
if (wp->y < y + h && wp->y + m_WindowH > y)
{
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if ((wp->x < SNAPDISTANCE + x) && (wp->x > x - SNAPDISTANCE)) wp->x = x;
if ((wp->x < SNAPDISTANCE + x + w) && (wp->x > x + w - SNAPDISTANCE)) wp->x = x + w;
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if ((wp->x + m_WindowW < SNAPDISTANCE + x) && (wp->x + m_WindowW > x - SNAPDISTANCE)) wp->x = x - m_WindowW;
if ((wp->x + m_WindowW < SNAPDISTANCE + x + w) && (wp->x + m_WindowW > x + w - SNAPDISTANCE)) wp->x = x + w - m_WindowW;
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}
if (wp->x < x + w && wp->x + m_WindowW > x)
{
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if ((wp->y < SNAPDISTANCE + y) && (wp->y > y - SNAPDISTANCE)) wp->y = y;
if ((wp->y < SNAPDISTANCE + y + h) && (wp->y > y + h - SNAPDISTANCE)) wp->y = y + h;
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2011-03-29 19:21:57 +00:00
if ((wp->y + m_WindowH < SNAPDISTANCE + y) && (wp->y + m_WindowH > y - SNAPDISTANCE)) wp->y = y - m_WindowH;
if ((wp->y + m_WindowH < SNAPDISTANCE + y + h) && (wp->y + m_WindowH > y + h - SNAPDISTANCE)) wp->y = y + h - m_WindowH;
2009-02-10 18:37:48 +00:00
}
}
/*
** Disables blur when Aero transparency is disabled
**
*/
LRESULT CMeterWindow::OnDwmColorChange(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (m_BlurMode != BLURMODE_NONE && IsBlur() && c_DwmGetColorizationColor && c_DwmEnableBlurBehindWindow)
{
DWORD color;
BOOL opaque;
if (c_DwmGetColorizationColor(&color, &opaque) != S_OK)
{
opaque = TRUE;
}
BlurBehindWindow(!opaque);
}
return 0;
}
/*
** Disables blur when desktop composition is disabled
**
*/
LRESULT CMeterWindow::OnDwmCompositionChange(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (m_BlurMode != BLURMODE_NONE && IsBlur() && c_DwmIsCompositionEnabled && c_DwmEnableBlurBehindWindow)
{
BOOL enabled;
if (c_DwmIsCompositionEnabled(&enabled) != S_OK)
{
enabled = FALSE;
}
BlurBehindWindow(enabled);
}
return 0;
}
/*
** Adds the blur region to the window
**
*/
void CMeterWindow::BlurBehindWindow(BOOL fEnable)
{
if (c_DwmEnableBlurBehindWindow)
{
DWM_BLURBEHIND bb = {0};
bb.fEnable = fEnable;
if (fEnable)
{
// Restore blur with whatever the region was prior to disabling
bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION;
bb.hRgnBlur = m_BlurRegion;
c_DwmEnableBlurBehindWindow(m_Window, &bb);
}
else
{
// Disable blur
bb.dwFlags = DWM_BB_ENABLE;
c_DwmEnableBlurBehindWindow(m_Window, &bb);
}
}
}
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
/*
** During resolution changes do nothing.
** (OnDelayedMove function is used instead.)
**
*/
2011-03-29 19:21:57 +00:00
LRESULT CMeterWindow::OnDisplayChange(UINT uMsg, WPARAM wParam, LPARAM lParam)
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
return 0;
}
/*
** During setting changes do nothing.
** (OnDelayedMove function is used instead.)
**
*/
2011-03-29 19:21:57 +00:00
LRESULT CMeterWindow::OnSettingChange(UINT uMsg, WPARAM wParam, LPARAM lParam)
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
return 0;
}
2009-02-10 18:37:48 +00:00
/*
** Runs the action when left mouse button is down
**
*/
2011-03-29 19:21:57 +00:00
LRESULT CMeterWindow::OnLeftButtonDown(UINT uMsg, WPARAM wParam, LPARAM lParam)
2009-02-10 18:37:48 +00:00
{
POINT pos;
pos.x = GET_X_LPARAM(lParam);
pos.y = GET_Y_LPARAM(lParam);
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if (uMsg == WM_NCLBUTTONDOWN)
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{
// Transform the point to client rect
2011-06-08 23:56:27 +00:00
MapWindowPoints(NULL, m_Window, &pos, 1);
2009-02-10 18:37:48 +00:00
}
// Handle buttons
HandleButtons(pos, BUTTONPROC_DOWN);
2012-02-20 09:37:46 +00:00
if (IsCtrlKeyDown() || // Ctrl is pressed, so only run default action
2011-08-31 16:04:29 +00:00
(!DoAction(pos.x, pos.y, MOUSE_LMB_DOWN, false) && m_WindowDraggable))
2009-02-10 18:37:48 +00:00
{
// Cancel the mouse event beforehand
SetMouseLeaveEvent(true);
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// Run the DefWindowProc so the dragging works
return DefWindowProc(m_Window, uMsg, wParam, lParam);
2009-02-10 18:37:48 +00:00
}
return 0;
}
/*
** Runs the action when left mouse button is up
**
*/
2011-03-29 19:21:57 +00:00
LRESULT CMeterWindow::OnLeftButtonUp(UINT uMsg, WPARAM wParam, LPARAM lParam)
2009-02-10 18:37:48 +00:00
{
POINT pos;
pos.x = GET_X_LPARAM(lParam);
pos.y = GET_Y_LPARAM(lParam);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (uMsg == WM_NCLBUTTONUP)
2009-02-10 18:37:48 +00:00
{
// Transform the point to client rect
2011-06-08 23:56:27 +00:00
MapWindowPoints(NULL, m_Window, &pos, 1);
2009-02-10 18:37:48 +00:00
}
// Handle buttons
HandleButtons(pos, BUTTONPROC_UP);
2009-02-10 18:37:48 +00:00
DoAction(pos.x, pos.y, MOUSE_LMB_UP, false);
return 0;
}
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
/*
** Runs the action when left mouse button is double-clicked
**
*/
2011-03-29 19:21:57 +00:00
LRESULT CMeterWindow::OnLeftButtonDoubleClick(UINT uMsg, WPARAM wParam, LPARAM lParam)
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
POINT pos;
pos.x = GET_X_LPARAM(lParam);
pos.y = GET_Y_LPARAM(lParam);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (uMsg == WM_NCLBUTTONDBLCLK)
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
// Transform the point to client rect
2011-06-08 23:56:27 +00:00
MapWindowPoints(NULL, m_Window, &pos, 1);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
}
// Handle buttons
HandleButtons(pos, BUTTONPROC_DOWN);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (!DoAction(pos.x, pos.y, MOUSE_LMB_DBLCLK, false))
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
DoAction(pos.x, pos.y, MOUSE_LMB_DOWN, false);
}
return 0;
}
2009-02-10 18:37:48 +00:00
/*
** Runs the action when right mouse button is down
**
*/
2011-03-29 19:21:57 +00:00
LRESULT CMeterWindow::OnRightButtonDown(UINT uMsg, WPARAM wParam, LPARAM lParam)
2009-02-10 18:37:48 +00:00
{
POINT pos;
pos.x = GET_X_LPARAM(lParam);
pos.y = GET_Y_LPARAM(lParam);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (uMsg == WM_NCRBUTTONDOWN)
2009-02-10 18:37:48 +00:00
{
// Transform the point to client rect
2011-06-08 23:56:27 +00:00
MapWindowPoints(NULL, m_Window, &pos, 1);
2009-02-10 18:37:48 +00:00
}
// Handle buttons
HandleButtons(pos, BUTTONPROC_MOVE);
2009-02-10 18:37:48 +00:00
DoAction(pos.x, pos.y, MOUSE_RMB_DOWN, false);
return 0;
}
/*
** Runs the action when right mouse button is up
**
*/
2011-03-29 19:21:57 +00:00
LRESULT CMeterWindow::OnRightButtonUp(UINT uMsg, WPARAM wParam, LPARAM lParam)
2009-02-10 18:37:48 +00:00
{
POINT pos;
pos.x = GET_X_LPARAM(lParam);
pos.y = GET_Y_LPARAM(lParam);
// Handle buttons
HandleButtons(pos, BUTTONPROC_MOVE);
2012-02-20 09:37:46 +00:00
if (IsCtrlKeyDown() || // Ctrl is pressed, so only run default action
2011-08-31 16:04:29 +00:00
!DoAction(pos.x, pos.y, MOUSE_RMB_UP, false))
2009-02-10 18:37:48 +00:00
{
// Run the DefWindowProc so the context menu works
return DefWindowProc(m_Window, WM_RBUTTONUP, wParam, lParam);
}
return 0;
}
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
/*
** Runs the action when right mouse button is double-clicked
**
*/
2011-03-29 19:21:57 +00:00
LRESULT CMeterWindow::OnRightButtonDoubleClick(UINT uMsg, WPARAM wParam, LPARAM lParam)
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
POINT pos;
pos.x = GET_X_LPARAM(lParam);
pos.y = GET_Y_LPARAM(lParam);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (uMsg == WM_NCRBUTTONDBLCLK)
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
// Transform the point to client rect
2011-06-08 23:56:27 +00:00
MapWindowPoints(NULL, m_Window, &pos, 1);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
}
// Handle buttons
HandleButtons(pos, BUTTONPROC_MOVE);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (!DoAction(pos.x, pos.y, MOUSE_RMB_DBLCLK, false))
{
DoAction(pos.x, pos.y, MOUSE_RMB_DOWN, false);
}
return 0;
}
/*
** Runs the action when middle mouse button is down
**
*/
2011-03-29 19:21:57 +00:00
LRESULT CMeterWindow::OnMiddleButtonDown(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
POINT pos;
pos.x = GET_X_LPARAM(lParam);
pos.y = GET_Y_LPARAM(lParam);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (uMsg == WM_NCMBUTTONDOWN)
{
// Transform the point to client rect
2011-06-08 23:56:27 +00:00
MapWindowPoints(NULL, m_Window, &pos, 1);
}
// Handle buttons
HandleButtons(pos, BUTTONPROC_MOVE);
DoAction(pos.x, pos.y, MOUSE_MMB_DOWN, false);
return 0;
}
/*
** Runs the action when middle mouse button is up
**
*/
2011-03-29 19:21:57 +00:00
LRESULT CMeterWindow::OnMiddleButtonUp(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
POINT pos;
pos.x = GET_X_LPARAM(lParam);
pos.y = GET_Y_LPARAM(lParam);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (uMsg == WM_NCMBUTTONUP)
{
// Transform the point to client rect
2011-06-08 23:56:27 +00:00
MapWindowPoints(NULL, m_Window, &pos, 1);
}
// Handle buttons
HandleButtons(pos, BUTTONPROC_MOVE);
DoAction(pos.x, pos.y, MOUSE_MMB_UP, false);
return 0;
}
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
/*
** Runs the action when middle mouse button is double-clicked
**
*/
2011-03-29 19:21:57 +00:00
LRESULT CMeterWindow::OnMiddleButtonDoubleClick(UINT uMsg, WPARAM wParam, LPARAM lParam)
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
POINT pos;
pos.x = GET_X_LPARAM(lParam);
pos.y = GET_Y_LPARAM(lParam);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (uMsg == WM_NCMBUTTONDBLCLK)
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
// Transform the point to client rect
2011-06-08 23:56:27 +00:00
MapWindowPoints(NULL, m_Window, &pos, 1);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
}
// Handle buttons
HandleButtons(pos, BUTTONPROC_MOVE);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (!DoAction(pos.x, pos.y, MOUSE_MMB_DBLCLK, false))
{
DoAction(pos.x, pos.y, MOUSE_MMB_DOWN, false);
}
return 0;
}
2009-02-10 18:37:48 +00:00
/*
** Handles the context menu. The menu is recreated every time it is shown.
**
*/
2011-03-29 19:21:57 +00:00
LRESULT CMeterWindow::OnContextMenu(UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
POINT pos;
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RECT rect;
GetWindowRect(m_Window, &rect);
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if ((lParam & 0xFFFFFFFF) == 0xFFFFFFFF) // WM_CONTEXTMENU is generated from the keyboard (Shift+F10/VK_APPS)
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{
// Set menu position to (0,0) on the window
pos.x = rect.left;
pos.y = rect.top;
}
else
{
pos.x = GET_X_LPARAM(lParam);
pos.y = GET_Y_LPARAM(lParam);
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// Transform the point to client rect
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POINT posc = {pos.x - rect.left, pos.y - rect.top};
// Handle buttons
HandleButtons(posc, BUTTONPROC_MOVE);
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// If RMB up or RMB down or double-click cause actions, do not show the menu!
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if (!IsCtrlKeyDown() && // Ctrl is pressed, so ignore any actions
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(DoAction(posc.x, posc.y, MOUSE_RMB_UP, false) || DoAction(posc.x, posc.y, MOUSE_RMB_DOWN, true) || DoAction(posc.x, posc.y, MOUSE_RMB_DBLCLK, true)))
{
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return 0;
}
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}
2012-04-06 17:01:45 +00:00
Rainmeter->ShowContextMenu(pos, this);
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return 0;
}
/*
** Executes the action if such are defined. Returns true, if action was executed.
** If the test is true, the action is not executed.
**
*/
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bool CMeterWindow::DoAction(int x, int y, MOUSE mouse, bool test)
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{
// Check if the hitpoint was over some meter
std::list<CMeter*>::const_reverse_iterator j = m_Meters.rbegin();
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for ( ; j != m_Meters.rend(); ++j)
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{
// Hidden meters are ignored
if ((*j)->IsHidden()) continue;
if ((*j)->HitTest(x, y))
{
switch (mouse)
{
case MOUSE_LMB_DOWN:
if (!((*j)->GetLeftMouseDownAction().empty()))
{
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if (!test) Rainmeter->ExecuteCommand((*j)->GetLeftMouseDownAction().c_str(), this);
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return true;
}
break;
case MOUSE_LMB_UP:
if (!((*j)->GetLeftMouseUpAction().empty()))
{
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if (!test) Rainmeter->ExecuteCommand((*j)->GetLeftMouseUpAction().c_str(), this);
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return true;
}
break;
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
case MOUSE_LMB_DBLCLK:
if (!((*j)->GetLeftMouseDoubleClickAction().empty()))
{
2012-04-06 17:01:45 +00:00
if (!test) Rainmeter->ExecuteCommand((*j)->GetLeftMouseDoubleClickAction().c_str(), this);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
return true;
}
break;
2009-02-10 18:37:48 +00:00
case MOUSE_RMB_DOWN:
if (!((*j)->GetRightMouseDownAction().empty()))
{
2012-04-06 17:01:45 +00:00
if (!test) Rainmeter->ExecuteCommand((*j)->GetRightMouseDownAction().c_str(), this);
2009-02-10 18:37:48 +00:00
return true;
}
break;
case MOUSE_RMB_UP:
if (!((*j)->GetRightMouseUpAction().empty()))
{
2012-04-06 17:01:45 +00:00
if (!test) Rainmeter->ExecuteCommand((*j)->GetRightMouseUpAction().c_str(), this);
2009-02-10 18:37:48 +00:00
return true;
}
break;
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
case MOUSE_RMB_DBLCLK:
if (!((*j)->GetRightMouseDoubleClickAction().empty()))
{
2012-04-06 17:01:45 +00:00
if (!test) Rainmeter->ExecuteCommand((*j)->GetRightMouseDoubleClickAction().c_str(), this);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
return true;
}
break;
case MOUSE_MMB_DOWN:
if (!((*j)->GetMiddleMouseDownAction().empty()))
{
2012-04-06 17:01:45 +00:00
if (!test) Rainmeter->ExecuteCommand((*j)->GetMiddleMouseDownAction().c_str(), this);
return true;
}
break;
case MOUSE_MMB_UP:
if (!((*j)->GetMiddleMouseUpAction().empty()))
{
2012-04-06 17:01:45 +00:00
if (!test) Rainmeter->ExecuteCommand((*j)->GetMiddleMouseUpAction().c_str(), this);
return true;
}
break;
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
case MOUSE_MMB_DBLCLK:
if (!((*j)->GetMiddleMouseDoubleClickAction().empty()))
{
2012-04-06 17:01:45 +00:00
if (!test) Rainmeter->ExecuteCommand((*j)->GetMiddleMouseDoubleClickAction().c_str(), this);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
return true;
}
break;
2009-02-10 18:37:48 +00:00
}
}
}
if (HitTest(x, y))
2009-02-10 18:37:48 +00:00
{
// If no meters caused actions, do the default actions
switch (mouse)
{
case MOUSE_LMB_DOWN:
if (!m_LeftMouseDownAction.empty())
{
2012-04-06 17:01:45 +00:00
if (!test) Rainmeter->ExecuteCommand(m_LeftMouseDownAction.c_str(), this);
2009-02-10 18:37:48 +00:00
return true;
}
break;
case MOUSE_LMB_UP:
if (!m_LeftMouseUpAction.empty())
{
2012-04-06 17:01:45 +00:00
if (!test) Rainmeter->ExecuteCommand(m_LeftMouseUpAction.c_str(), this);
2009-02-10 18:37:48 +00:00
return true;
}
break;
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
case MOUSE_LMB_DBLCLK:
if (!m_LeftMouseDoubleClickAction.empty())
{
2012-04-06 17:01:45 +00:00
if (!test) Rainmeter->ExecuteCommand(m_LeftMouseDoubleClickAction.c_str(), this);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
return true;
}
break;
2009-02-10 18:37:48 +00:00
case MOUSE_RMB_DOWN:
if (!m_RightMouseDownAction.empty())
{
2012-04-06 17:01:45 +00:00
if (!test) Rainmeter->ExecuteCommand(m_RightMouseDownAction.c_str(), this);
2009-02-10 18:37:48 +00:00
return true;
}
break;
case MOUSE_RMB_UP:
if (!m_RightMouseUpAction.empty())
{
2012-04-06 17:01:45 +00:00
if (!test) Rainmeter->ExecuteCommand(m_RightMouseUpAction.c_str(), this);
2009-02-10 18:37:48 +00:00
return true;
}
break;
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
case MOUSE_RMB_DBLCLK:
if (!m_RightMouseDoubleClickAction.empty())
{
2012-04-06 17:01:45 +00:00
if (!test) Rainmeter->ExecuteCommand(m_RightMouseDoubleClickAction.c_str(), this);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
return true;
}
break;
case MOUSE_MMB_DOWN:
if (!m_MiddleMouseDownAction.empty())
{
2012-04-06 17:01:45 +00:00
if (!test) Rainmeter->ExecuteCommand(m_MiddleMouseDownAction.c_str(), this);
return true;
}
break;
case MOUSE_MMB_UP:
if (!m_MiddleMouseUpAction.empty())
{
2012-04-06 17:01:45 +00:00
if (!test) Rainmeter->ExecuteCommand(m_MiddleMouseUpAction.c_str(), this);
return true;
}
break;
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
case MOUSE_MMB_DBLCLK:
if (!m_MiddleMouseDoubleClickAction.empty())
{
2012-04-06 17:01:45 +00:00
if (!test) Rainmeter->ExecuteCommand(m_MiddleMouseDoubleClickAction.c_str(), this);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
return true;
}
break;
}
}
return false;
}
/*
** Executes the action if such are defined. Returns true, if meter/window which should be processed still may exist.
**
*/
2011-03-29 19:21:57 +00:00
bool CMeterWindow::DoMoveAction(int x, int y, MOUSE mouse)
{
bool buttonFound = false;
// Check if the hitpoint was over some meter
std::list<CMeter*>::const_reverse_iterator j = m_Meters.rbegin();
2011-03-29 19:21:57 +00:00
for ( ; j != m_Meters.rend(); ++j)
{
if (!(*j)->IsHidden() && (*j)->HitTest(x, y))
{
if (mouse == MOUSE_OVER)
{
if (!m_MouseOver)
{
// If the mouse is over a meter it's also over the main window
//LogWithArgs(LOG_DEBUG, L"@Enter: %s", m_SkinName.c_str());
m_MouseOver = true;
SetMouseLeaveEvent(false);
if (!m_MouseOverAction.empty())
{
UINT currCounter = m_MouseMoveCounter;
2012-04-06 17:01:45 +00:00
Rainmeter->ExecuteCommand(m_MouseOverAction.c_str(), this);
return (currCounter == m_MouseMoveCounter);
}
}
// Handle button
2010-08-17 07:19:48 +00:00
CMeterButton* button = NULL;
2012-04-09 16:45:54 +00:00
if (m_HasButtons && (*j)->GetTypeID() == TypeID<CMeterButton>())
{
2012-04-09 16:45:54 +00:00
button = (CMeterButton*)(*j);
2010-08-17 07:19:48 +00:00
if (button)
{
2010-08-17 07:19:48 +00:00
if (!buttonFound)
{
button->SetFocus(true);
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buttonFound = true;
}
2010-08-17 07:19:48 +00:00
else
{
button->SetFocus(false);
}
}
}
if (!(*j)->IsMouseOver())
{
if (!((*j)->GetMouseOverAction().empty()) ||
!((*j)->GetMouseLeaveAction().empty()) ||
button)
{
//LogWithArgs(LOG_DEBUG, L"MeterEnter: %s - [%s]", m_SkinName.c_str(), (*j)->GetName());
(*j)->SetMouseOver(true);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (!((*j)->GetMouseOverAction().empty()))
{
UINT currCounter = m_MouseMoveCounter;
2012-04-06 17:01:45 +00:00
Rainmeter->ExecuteCommand((*j)->GetMouseOverAction().c_str(), this);
return (currCounter == m_MouseMoveCounter);
}
}
}
}
}
else
{
if (mouse == MOUSE_LEAVE)
{
if ((*j)->IsMouseOver())
{
// Handle button
2012-04-09 16:45:54 +00:00
if (m_HasButtons && (*j)->GetTypeID() == TypeID<CMeterButton>())
{
2012-04-09 16:45:54 +00:00
CMeterButton* button = (CMeterButton*)(*j);
button->SetFocus(false);
}
//LogWithArgs(LOG_DEBUG, L"MeterLeave: %s - [%s]", m_SkinName.c_str(), (*j)->GetName());
(*j)->SetMouseOver(false);
if (!((*j)->GetMouseLeaveAction().empty()))
{
2012-04-06 17:01:45 +00:00
Rainmeter->ExecuteCommand((*j)->GetMouseLeaveAction().c_str(), this);
return true;
}
}
}
}
}
if (HitTest(x, y))
{
// If no meters caused actions, do the default actions
if (mouse == MOUSE_OVER)
{
2009-02-10 18:37:48 +00:00
if (!m_MouseOver)
{
//LogWithArgs(LOG_DEBUG, L"Enter: %s", m_SkinName.c_str());
2009-02-10 18:37:48 +00:00
m_MouseOver = true;
SetMouseLeaveEvent(false);
2009-02-10 18:37:48 +00:00
if (!m_MouseOverAction.empty())
{
UINT currCounter = m_MouseMoveCounter;
2012-04-06 17:01:45 +00:00
Rainmeter->ExecuteCommand(m_MouseOverAction.c_str(), this);
return (currCounter == m_MouseMoveCounter);
2009-02-10 18:37:48 +00:00
}
}
}
}
else
{
if (mouse == MOUSE_LEAVE)
2009-02-10 18:37:48 +00:00
{
// Mouse leave happens when the mouse is outside the window
if (m_MouseOver)
2009-02-10 18:37:48 +00:00
{
//LogWithArgs(LOG_DEBUG, L"Leave: %s", m_SkinName.c_str());
m_MouseOver = false;
SetMouseLeaveEvent(true);
if (!m_MouseLeaveAction.empty())
{
2012-04-06 17:01:45 +00:00
Rainmeter->ExecuteCommand(m_MouseLeaveAction.c_str(), this);
return true;
}
2009-02-10 18:37:48 +00:00
}
}
}
return false;
}
/*
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
** Stores the new place of the window, in screen coordinates.
2009-02-10 18:37:48 +00:00
**
*/
2011-03-29 19:21:57 +00:00
LRESULT CMeterWindow::OnMove(UINT uMsg, WPARAM wParam, LPARAM lParam)
2009-02-10 18:37:48 +00:00
{
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
// The lParam's x/y parameters are given in screen coordinates for overlapped and pop-up windows
// and in parent-client coordinates for child windows.
2009-02-10 18:37:48 +00:00
// Store the new window position
m_ScreenX = GET_X_LPARAM(lParam);
m_ScreenY = GET_Y_LPARAM(lParam);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
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SetWindowPositionVariables(m_ScreenX, m_ScreenY);
if (m_Dragging)
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{
ScreenToWindow();
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
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}
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return 0;
}
2011-03-29 19:21:57 +00:00
/*
** The main window procedure for the meter window.
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**
*/
LRESULT CALLBACK CMeterWindow::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
CMeterWindow* window = (CMeterWindow*)GetWindowLongPtr(hWnd, GWLP_USERDATA);
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BEGIN_MESSAGEPROC
MESSAGE(OnMove, WM_MOVE)
MESSAGE(OnTimer, WM_TIMER)
MESSAGE(OnCommand, WM_COMMAND)
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
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MESSAGE(OnSysCommand, WM_SYSCOMMAND)
MESSAGE(OnEnterSizeMove, WM_ENTERSIZEMOVE)
MESSAGE(OnExitSizeMove, WM_EXITSIZEMOVE)
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MESSAGE(OnNcHitTest, WM_NCHITTEST)
MESSAGE(OnSetCursor, WM_SETCURSOR)
MESSAGE(OnEnterMenuLoop, WM_ENTERMENULOOP)
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MESSAGE(OnMouseMove, WM_MOUSEMOVE)
MESSAGE(OnMouseMove, WM_NCMOUSEMOVE)
MESSAGE(OnMouseLeave, WM_MOUSELEAVE)
MESSAGE(OnMouseLeave, WM_NCMOUSELEAVE)
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MESSAGE(OnContextMenu, WM_CONTEXTMENU)
MESSAGE(OnRightButtonDown, WM_NCRBUTTONDOWN)
MESSAGE(OnRightButtonDown, WM_RBUTTONDOWN)
MESSAGE(OnRightButtonUp, WM_RBUTTONUP)
MESSAGE(OnContextMenu, WM_NCRBUTTONUP)
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
MESSAGE(OnRightButtonDoubleClick, WM_RBUTTONDBLCLK)
MESSAGE(OnRightButtonDoubleClick, WM_NCRBUTTONDBLCLK)
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MESSAGE(OnLeftButtonDown, WM_NCLBUTTONDOWN)
MESSAGE(OnLeftButtonDown, WM_LBUTTONDOWN)
MESSAGE(OnLeftButtonUp, WM_LBUTTONUP)
MESSAGE(OnLeftButtonUp, WM_NCLBUTTONUP)
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
MESSAGE(OnLeftButtonDoubleClick, WM_LBUTTONDBLCLK)
MESSAGE(OnLeftButtonDoubleClick, WM_NCLBUTTONDBLCLK)
MESSAGE(OnMiddleButtonDown, WM_NCMBUTTONDOWN)
MESSAGE(OnMiddleButtonDown, WM_MBUTTONDOWN)
MESSAGE(OnMiddleButtonUp, WM_MBUTTONUP)
MESSAGE(OnMiddleButtonUp, WM_NCMBUTTONUP)
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
MESSAGE(OnMiddleButtonDoubleClick, WM_MBUTTONDBLCLK)
MESSAGE(OnMiddleButtonDoubleClick, WM_NCMBUTTONDBLCLK)
2009-02-10 18:37:48 +00:00
MESSAGE(OnWindowPosChanging, WM_WINDOWPOSCHANGING)
MESSAGE(OnCopyData, WM_COPYDATA)
MESSAGE(OnDelayedRefresh, WM_METERWINDOW_DELAYED_REFRESH)
MESSAGE(OnDelayedMove, WM_METERWINDOW_DELAYED_MOVE)
MESSAGE(OnDwmColorChange, WM_DWMCOLORIZATIONCOLORCHANGED)
MESSAGE(OnDwmCompositionChange, WM_DWMCOMPOSITIONCHANGED)
MESSAGE(OnSettingChange, WM_SETTINGCHANGE)
MESSAGE(OnDisplayChange, WM_DISPLAYCHANGE)
2009-02-10 18:37:48 +00:00
END_MESSAGEPROC
}
/*
** The initial window procedure for the meter window. Passes control to WndProc after initial setup.
**
*/
LRESULT CALLBACK CMeterWindow::InitialWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (uMsg == WM_NCCREATE)
{
CMeterWindow* window = (CMeterWindow*)((LPCREATESTRUCT)lParam)->lpCreateParams;
SetWindowLongPtr(hWnd, GWLP_USERDATA, (LONG_PTR)window);
// Change the window procedure over to MainWndProc now that GWLP_USERDATA is set
SetWindowLongPtr(hWnd, GWLP_WNDPROC, (LONG_PTR)WndProc);
return TRUE;
}
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
/*
** Handles delayed refresh
**
*/
LRESULT CMeterWindow::OnDelayedRefresh(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
try
{
Refresh(false);
}
catch (CError& error)
{
LogError(error);
}
return 0;
}
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
/*
** Handles delayed move
**
*/
2011-03-29 19:21:57 +00:00
LRESULT CMeterWindow::OnDelayedMove(UINT uMsg, WPARAM wParam, LPARAM lParam)
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
m_Parser.ResetMonitorVariables(this);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
// Move the window to correct position
ResizeWindow(true);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
if (m_KeepOnScreen)
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
{
MapCoordsToScreen(m_ScreenX, m_ScreenY, m_WindowW, m_WindowH);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
}
SetWindowPos(m_Window, NULL, m_ScreenX, m_ScreenY, m_WindowW, m_WindowH, SWP_NOZORDER | SWP_NOACTIVATE);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
return 0;
}
2009-02-10 18:37:48 +00:00
/*
** Handles bangs from the exe
**
*/
LRESULT CMeterWindow::OnCopyData(UINT uMsg, WPARAM wParam, LPARAM lParam)
2009-02-10 18:37:48 +00:00
{
COPYDATASTRUCT* pCopyDataStruct = (COPYDATASTRUCT*)lParam;
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if (pCopyDataStruct && (pCopyDataStruct->dwData == 1) && (pCopyDataStruct->cbData > 0))
{
// Check that we're still alive
bool found = false;
2012-04-06 17:01:45 +00:00
std::map<std::wstring, CMeterWindow*>::const_iterator iter = Rainmeter->GetAllMeterWindows().begin();
for ( ; iter != Rainmeter->GetAllMeterWindows().end(); ++iter)
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{
if ((*iter).second == this)
{
found = true;
break;
}
}
if (found)
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{
const WCHAR* command = (const WCHAR*)pCopyDataStruct->lpData;
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Rainmeter->ExecuteCommand(command, this);
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}
else
{
// This meterwindow has been deactivated
Log(LOG_WARNING, L"Unable to bang a deactivated config");
}
return TRUE;
2009-02-10 18:37:48 +00:00
}
return FALSE;
2009-02-10 18:37:48 +00:00
}
/*
** Sets up the window position variables.
**
*/
void CMeterWindow::SetWindowPositionVariables(int x, int y)
{
WCHAR buffer[32];
_itow_s(x, buffer, 10);
m_Parser.SetBuiltInVariable(L"CURRENTCONFIGX", buffer);
_itow_s(y, buffer, 10);
m_Parser.SetBuiltInVariable(L"CURRENTCONFIGY", buffer);
}
/*
** Sets up the window size variables.
**
*/
void CMeterWindow::SetWindowSizeVariables(int w, int h)
{
WCHAR buffer[32];
_itow_s(w, buffer, 10);
m_Parser.SetBuiltInVariable(L"CURRENTCONFIGWIDTH", buffer);
_itow_s(h, buffer, 10);
m_Parser.SetBuiltInVariable(L"CURRENTCONFIGHEIGHT", buffer);
}
/*
** Converts the path to absolute by adding the skin's path to it (unless it already is absolute).
**
*/
2011-11-28 14:13:20 +00:00
void CMeterWindow::MakePathAbsolute(std::wstring& path)
{
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if (path.empty() || CSystem::IsAbsolutePath(path))
{
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return; // It's already absolute path (or it's empty)
2011-07-18 00:32:09 +00:00
}
else
{
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std::wstring absolute;
2012-05-21 11:19:25 +00:00
absolute.reserve(Rainmeter->GetSkinPath().size() + m_SkinName.size() + 1 + path.size());
absolute = Rainmeter->GetSkinPath();
absolute += m_SkinName;
absolute += L'\\';
absolute += path;
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absolute.swap(path);
}
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}
2012-05-20 13:12:13 +00:00
std::wstring CMeterWindow::GetSkinFilePath()
{
std::wstring file = Rainmeter->GetSkinPath() + m_SkinName;
file += L'\\';
file += m_SkinIniFile;
return file;
}
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std::wstring CMeterWindow::GetSkinRootPath()
{
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std::wstring path = Rainmeter->GetSkinPath();
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std::wstring::size_type loc;
if ((loc = m_SkinName.find_first_of(L'\\')) != std::wstring::npos)
{
path.append(m_SkinName, 0, loc + 1);
}
else
{
path += m_SkinName;
2011-12-04 22:18:40 +00:00
path += L'\\';
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}
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return path;
}
2012-05-20 15:33:15 +00:00
std::wstring CMeterWindow::GetSkinResourcesPath()
{
std::wstring path = GetSkinRootPath();
path += L"@Resources\\";
return path;
}
CMeter* CMeterWindow::GetMeter(const std::wstring& meterName)
{
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const WCHAR* name = meterName.c_str();
std::list<CMeter*>::const_iterator j = m_Meters.begin();
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for ( ; j != m_Meters.end(); ++j)
{
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if (_wcsicmp((*j)->GetName(), name) == 0)
{
return (*j);
}
}
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return NULL;
}
CMeasure* CMeterWindow::GetMeasure(const std::wstring& measureName)
{
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const WCHAR* name = measureName.c_str();
std::list<CMeasure*>::const_iterator i = m_Measures.begin();
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for ( ; i != m_Measures.end(); ++i)
{
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if (_wcsicmp((*i)->GetName(), name) == 0)
{
return (*i);
}
}
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return NULL;
}