2014-07-26 07:12:56 +00:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Windows;
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namespace RainmeterStudio.Model
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{
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public abstract class IDocumentEditor : IDisposable
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{
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#region Dirty flag
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private bool _dirty = false;
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/// <summary>
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/// Gets a flag indicating if the active document is dirty (modified and not saved)
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/// </summary>
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public virtual bool Dirty
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{
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get
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{
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return _dirty;
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}
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protected set
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{
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_dirty = value;
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if (DirtyChanged != null)
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DirtyChanged(this, new EventArgs());
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}
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}
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/// <summary>
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/// Triggered when the dirty flag changes
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/// </summary>
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public event EventHandler DirtyChanged;
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#endregion
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#region Document
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/// <summary>
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/// Gets the opened document
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/// </summary>
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public abstract IDocument Document { get; }
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/// <summary>
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/// Gets the title to be displayed in the title bar
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/// </summary>
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public abstract string Title { get; }
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/// <summary>
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/// Triggered when the title changes
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/// </summary>
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public event EventHandler TitleChanged;
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#endregion
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#region EditorUI
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/// <summary>
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/// Gets the editor UI
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/// </summary>
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public abstract UIElement EditorUI { get; }
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#endregion
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#region Selection properties
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/// <summary>
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/// Gets a value indicating if this editor uses the selection properties window
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/// </summary>
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public virtual bool UsesSelectionProperties
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{
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get
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{
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return false;
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}
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}
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/// <summary>
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/// Gets the name of the selected object
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/// </summary>
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public virtual string SelectionName
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{
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get
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{
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return String.Empty;
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}
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}
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/// <summary>
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/// Gets a list of properties for the currently selected object
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/// </summary>
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public virtual IEnumerable<string> SelectionProperties
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{
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get
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{
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yield break;
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}
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}
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/// <summary>
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/// Triggered when the selected object changes (used to update properties)
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/// </summary>
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public event EventHandler SelectionChanged;
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#endregion
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#region Toolbox
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/// <summary>
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/// Gets a list of items to populate the toolbox
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/// </summary>
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public virtual IEnumerable<string> ToolboxItems
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{
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get
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{
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yield break;
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}
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}
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public event EventHandler ToolboxChanged;
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#endregion
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#region Dispose
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/// <summary>
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/// Dispose
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/// </summary>
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public virtual void Dispose()
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{
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}
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#endregion
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}
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}
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